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View Full Version : Accept Quest Macro not working



Oswyn
02-11-2008, 11:21 PM
Hi all,

I'm going to feel really stupid if this is just user error.

I use the following macro I found on the forums here to accept invitations, quests, etc:

/script AcceptGroup();
/script AcceptQuest();
/script AcceptTrade();
/script RetrieveCorpse():
/script RepopMe();

Everything works but I have a problem with accepting invitation. When I use the macro, it does accept the invitation to join the group, but the pop up window still remains on each toon. I can either escape to get rid of it or it will disappear on its own (which is annoying sometimes to just let it sit there).

Has anyone else experienced this? I know it's a small issue, but it's been bugging me lately.

Thanks in advance!!!

BTW - My crew is up to level 15! Got my arse kicked when I tried to do VC...maybe need to get up a few more levels.

thinus
02-12-2008, 12:00 AM
It is a known problem. I don't think there is a way to get rid of it other than to click on it on each toon. It goes away after a bit. This is something Blizzard will have to fix on their side.

Tentates
02-12-2008, 08:57 AM
*deleted* :whistling:

Notes
02-12-2008, 09:24 AM
Happens to me to but should not be a problem:

I made a macro that invites all my chars from my main, using the '=' button. On my other chars, '=' is the same macro you have. True, I do get some spam that members are already in a party but who cares ... I just tab = twice followd by Escape, and most of the time I just target a random player / NPC so my main doesn't get the menu popped up.

Inviting takes 0.5 second this way, but it will be fixed soon I'm sure

Oswyn
02-12-2008, 01:44 PM
Ah, ok. Thanks for the info! I just wanted to make sure I wasn't an idiot and did something wrong.

Crucial
02-12-2008, 05:55 PM
Ah, ok. Thanks for the info! I just wanted to make sure I wasn't an idiot and did something wrong.You could always use twoboxtoolkit addon (though I had some issues with it), one thing I did like about it was that it would auto-accept invites if the invitee was on the friend list. No popup at all.

opt
02-13-2008, 03:17 AM
TwoBox Toolkit mod does this automatically if set. It will also send a comfirmed pm to your main character.

Ziran
02-13-2008, 02:53 PM
This has been posted here before. Add this to your macro:

/script StaticPopup_Hide("PARTY_INVITE");

Mac
02-13-2008, 03:36 PM
This has been posted here before. Add this to your macro:

/script StaticPopup_Hide("PARTY_INVITE");

I thought i read everything here, I missed this somewhere. Does this go on the macro doing the invite, or the acceptance macro (sorry I'm a noob and can't tell by looking at it)?

Dezeral
02-13-2008, 04:29 PM
TwoBox Toolkit mod does this automatically if set. It will also send a comfirmed pm to your main character.Becareful with this feature on escort quests.

Ziran
02-14-2008, 03:25 AM
This has been posted here before. Add this to your macro:

/script StaticPopup_Hide("PARTY_INVITE");

I thought i read everything here, I missed this somewhere. Does this go on the macro doing the invite, or the acceptance macro (sorry I'm a noob and can't tell by looking at it)?

This goes in the accept part:

/script AcceptGroup();
/script StaticPopup_Hide("PARTY_INVITE");

Atorifan
02-15-2008, 05:39 AM
Not really a cry for help on the issue. I too, had that problem. But, I don't add the ';' at the end of each line. When I first did so, I'd get a LUA error and it didn't work. So I just thought that was a way to explain the line breaks needed in the macro/script. Since I removed the ;, I don't get the lua error and it still works just fine, and I too, get the double accept window, which I ignore, since my other screen only has skinning and herbs to worry about on a consistent basis.