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View Full Version : Shaman buff of the year award :O



Monkofdoom
02-06-2008, 05:35 PM
Tremor totem and poison cleanse totem reduced from 5s pulses to 3s pulses

and for those of u wanting the rest:

WARLOCKS
- Improved Shadow Bolt now only works for the warlock who casted the bolt.
- ISB reduced to 15% at max rank
- Incinerate coeff increased by $
- Demonic Knowledge reduced to 10% from 15%
- Lifetap coeff reduced by $
- Lifetap health cost increase by 10%

MAGES
- Icy Veins and Bloodlust no longer stack
- Icy Veins no longer increase chance to freeze, but provide full pushback immunity for all spells while active.
- Mana cost of Blink and Slow reduced by 40%
- Improved blink changed to increase blink distance by 30%
- Prismatic Cloak buffed to 6% damage redux
- Arcane Fortitude buffed to 100% of intellect as armor
- Ice Floes now provides 30% pushback resist for ice spells
- Improved Fire Ward changed to 50% chance to reflect, and 4% less damage taken while active
- Improved Ice Armory type talent changed to 50% chance to reflect

PRIESTS
- Mana burn cast time reduced to 2s base, amount of mana burned reduced 50%.
- Improved Mana burn increases burn amount by 20%. It is unclear whether or not it still provides cast time reduction
- Lightwell charges increased to 15.
- Focused will down to 4%.

ROGUES
- Envenom no longer consumes poison charges

WARRIORS
- Improved hamstring has a 10 second internal cooldown on the proc
- Endless rage fixed

SHAMAN
- 30% dispel resist on that threat redux nature talent
- Earth shield mana cost reduced by 50%?
- Tremor totem and poison cleanse totem reduced from 5s pulses to 3s pulses (!!!!)

PALADIN
- That spell you have that fears undead works on demons now and will be renamed, so apparently you can fear-lock warlock pets, 10s duration with DR

DRUID
- Cyclone range reduced to 20 yards
- Lifebloom coeff reduced by $
- Treants now have a 15% chance to proc entangling roots
Natural Perfection was nerfed slightly (don't remember numbers)


SOURCE : http://www.worldofraids.com/

Eteocles
02-06-2008, 05:46 PM
Oooh those druid changes piss me off...they nerf cyclone, which is barely used outside of pvp as it is, nerfing lifebloom(as if 3.5sec HT doesn't suck enough now our alternative is weaker), and freaking roots on treants? GIVE US A GODDAMN PET CONTROL BAR! THATS ALL WE FREAKING WANT! lol; the only possible upside is if the treant roots work Indoors...they'd be worthwhile to more boomkin then, I love 'em anyways but most skip them for other talents

thinus
02-06-2008, 05:51 PM
I can already hear the warlock QQing.

That rogue change is soooooooo nice. Finally time to get rid of Eviscerate and use Envenom that doesn't get affected by armor and does nature damage. Hello big hits on plate.

Eteocles
02-06-2008, 05:52 PM
Insiders posting notes from beta/ptr, unofficial, has happened and been legit before...but yea looking at some of those changes they're...off, especially all the warlock nerfs, not like destro locks are super common or that huge...and roots on treants makes no sense...we'll see I guess lol

Suvega
02-06-2008, 06:03 PM
This post is simply: Fake.

Monkofdoom
02-06-2008, 06:05 PM
I added the source, it's taken from world of raids which is normally correct and careful with what it says but we will see :)

Stabface
02-06-2008, 06:16 PM
Fake or not fake, http://www.mmo-champion.com/ has these changes as well plus some not listed here.

Diamndzngunz
02-06-2008, 06:35 PM
I didn't want to be the first one to leak this for obvious reasons, it's still fairly unconfirmed.

Read this first
It's unconfirmed and potentially fake (50% chance I'd say) Most of these changes won't be in the initial release of the 2.4 Patch on PTR, it's more a todo-list for classes changes than a full list of changes at the release.
The full list of change follows

Druid
Cyclone range reduced to 20 yards, down from 30. Lifebloom healing coefficient reduced by $ Natural Perfection now reduces damage by 2/3/4% down from 1/3/5% Tree of Life: You may now cast any Restoration spell in this form. Improved Tranquility: Now also reduces the mana cost of Tranquility by 10/20%. Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell. Force of Nature: Treants now have a 15% chance to proc Entangling Roots on the target. Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.
Hunter
Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic or Poison effect, up from 15/30%.
Mage
Blink mana cost reduced roughly 40% Improved Blink now increases the distance you Blink by 15/30%, and you have a 15/30% chance to reduce the cast time of your next Fireball, Frostbolt, or Arcane Blast spell by 50% after you Blink. (Might just do one of these effects…) Prismatic Cloak now reduces damage taken by 3/6%, up from 2/4% Mana Cost of Slow reduced roughly 40% Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%. Mana Shield now scales with spell damage. (Max rank with full S3/best gear will absorb around 1Kish, added damage absorb doesn't cost/consume mana to the shield, it will always cost what the tooltip says) Improved Fire Ward is now Molten Shield New Talent: Molten Shield – Reduces all damage taken by 2/4% while using Molten Armor, and causes your Fire Ward to have a 25/50% chance to reflect Fire spells while active. Frost Warding: Chance to reflect Frost spells while Frost ward is active by 25/50%, up from 10/20%. Icy Veins no longer increases the chance your chilling effects Freeze the target, but now reduces pushback by 100% for 20 sec. Icy Veins spell haste bonus no longer stacks with Bloodlust. Ice Flows now gives you a 15/30% chance to avoid interruption caused by damage while casting any Frost spell.
Priest
Mana Burn effect reduced roughly 50%. Mana Burn cast time reduced by 1 second. Improved Mana Burn: Now increases the amount of mana burned from your Mana Burn spell by 10/20%. Focused Will now reduces damage by 2/3/4% down from 1/3/5% Lightwell: Charges increased to 15, up from 5.
Paladin
Turn Undead no longer fears the target, and now incapacitates it. Turn Undead now works on demons. (Prob will be renamed to a diff spell) Turn Undead is now subject to diminishing returns. Turn Undead now lasts 10 sec. in PvP.
Rogue
Envenom no longer consumes the Poison applications.
Shaman
Lightning Bolt: Spell coefficient reduced by $ Lightning Overload can no longer proc on instant cast spells. (aka NS+CL won't proc it) Lightning Overload can no longer critically hit. Tremor Totem and Poison Cleansing Totem now pulse every 3 seconds, down from 5. Earth Shield mana cost reduced by 50% Earth Shield now has 6 charges, down from 10. Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30%
Warlock
Life Tap: Spell coefficient reduced by $ Life Tap now consumes toughly 10% more health when used. Demonic Knowledge now increases your spell damage by an amount equal to 4/7/10% down from 5/10/15% Improved Shadowbolt: Now only works for the Warlock. Improved Shadowbolt: Now increases Shadow damage by 3/6/9/12/15%, down from 4/8/10/14/20% Incinerate spell coefficient increased by $
Warrior
Endless Rage now properly generates 25% more rage from damage dealt (previously only 12% cause of a bug) Improved Hamstring: Now has a 10 second cooldown.
Items
Mystical Skyfire Diamond now reduces the next spell cast by 20%, down from 50%. (It also might just be changed to straight stats, still in debate. Don't be surprised if this metagem just gets added stats with the current effect in the initial 2.4 notes, it's still being worked on.) Shaman Gladiator 4-set bonus now reduces pushback by 30%, down from 70%.

unit187
02-06-2008, 07:16 PM
most of changes are ridiculous. The shaman nerf is just... uh... wtf? They nerf one of the support-dps class like elem shaman.

Meh, I won't comment all, but thats just weird changes.
There can be only 2 opinions. Blizzard does smoke weed or this is evil fake.

Boylston
02-06-2008, 07:42 PM
There may have been some truth to parts of this, but there are sweeping/major changes to several classes in here. It definitely conflicts with the blue post that said:

"I'm going to be a bit cautious in what I say in this regard. Will there be some changes to classes? Yes, there will be some. We're not rushing into a bunch of class changes for this patch at this point. Consider the patch to be a bit more progressive in nature. As we go along, the developers are going to be keeping a close eye on the results of any changes and additions and then making changes as they feel they are necessary. How many changes occur are going to be based on testing over time. This is why it's important for players to get in and test it as much as possible.

We want to make sure that the changes we are making are viable and practical for continued balance of the classes and don't want to put in too many changes at once and essentially skew the results too much one way or another." This list could have been a "hey, let's try this out" kind of list, but I'd be shocked and stunned if all these changes went through. The elemental shaman stuff really does seem like someone trying to get multiboxer shaman's goats. That said, I think the biggest potential nerf would be the gladiator set bonus. I don't think Ellay would say he's counting on LO procs or crits to knock people out in arena. It also seems unlikely that they would have just gone through a round of spell coefficient adjustments only to pile on another one to Lightning Bolt.

Some of these changes just seem way OP, enough so that I have a hard time believing they would be on the "let's try this" list. 2% mana returned when a Moonkin crits? That combined with the confirmed GCD changes would make for some Wrath-spamming-longevity that would probably allow Moonkins to cast almost indefinitely. All the rest of the spell critical/mana savings dynamics work off some percentage of the spell being cast, not the caster's mana. (e.g. 30% mana refund for mages, 40% on two spells for shaman, etc) The only percent-of-mana talent that is out there (I think) is the mage one that can refund 5% of your total mana when you resist a spell... which is a godly talent for instance powerleveling, by the way.

I think this is some leaked stuff with a whole lot of fake stuff piled on...

Quasi
02-06-2008, 08:11 PM
While this sounds true in parts, there are a few changes that are completely impossible.


Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.

That would increase an average feral Druid tank's received healing by 1000 per spell at least. Not very realistic.

Stealthy
02-06-2008, 09:10 PM
Tremor totem and poison cleanse totem reduced from 5s pulses to 3s pulses
Patch Notes = FAKE

Tremor totem already pulses EVERY 4 SECONDS.



Cheers,

Stealthy

Stabface
02-06-2008, 09:22 PM
Yeah it was reduced to 4s from 5s in 2.3, right ?

opt
02-06-2008, 11:24 PM
Shaman
Lightning Bolt: Spell coefficient reduced by $ Lightning Overload can no longer proc on instant cast spells. (aka NS+CL won't proc it) Lightning Overload can no longer critically hit. Tremor Totem and Poison Cleansing Totem now pulse every 3 seconds, down from 5. Earth Shield mana cost reduced by 50% Earth Shield now has 6 charges, down from 10. Healing Grace: Now also reduces the chance your spells will be dispelled by 10/20/30%Totem change good, but means a rank1 moonfire will still kill it, pets will kill it in 1 hit, priests/locks can wand/staff it.
Earthshield changes fucking shit, leave it dont reduce the cost and charges in half, its stupid.
Healing Grave turned from a PVE only talent to a PVP/PVE talent, there goes 3 extra points for pvp healers.
LO not being able to crit is really going to hurt PVE shamans.
Shamans once again being hurt the most.

Theres changes have the official blue changes mixed in right?
Why is there nothing about the hyped Fear Ward buff.

xum
02-07-2008, 05:11 AM
fake as hell.

i can confirm that the legendary bow is sick though. 50% increase in ranged crit chance. =) also you can use it to summon some new arrows. it's called netherstrand bow or something like that. nether.. nilly.. sammy... SAMSONITE.

Monkofdoom
02-07-2008, 05:17 AM
i can confirm that the legendary bow is sick though. 50% increase in ranged crit chance. =) also you can use it to summon some new arrows. it's called netherstrand bow or something like that. nether.. nilly.. sammy... SAMSONITE.lols that's the TK bow

xum
02-07-2008, 05:19 AM
i can confirm that the legendary bow is sick though. 50% increase in ranged crit chance. =) also you can use it to summon some new arrows. it's called netherstrand bow or something like that. nether.. nilly.. sammy... SAMSONITE.lols that's the TK bowoh. heh. i hate hunters so meh :P

Eteocles
02-07-2008, 11:59 AM
Druid

Cyclone range reduced to 20 yards, down from 30.
Lifebloom healing coefficient reduced by $
Natural Perfection now reduces damage by 2/3/4% down from 1/3/5%
Tree of Life: You may now cast any Restoration spell in this form.
Improved Tranquility: Now also reduces the mana cost of Tranquility by 10/20%.
Moonkin Form no longer gains 150% attack power or mana returned from melee hits, but now refunds 2% of your total mana every time you critically hit with a spell.
Force of Nature: Treants now have a 15% chance to proc Entangling Roots on the target.
Nurturing Instinct: Increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 25/50% of your Attack Power.

Tree of life/any resto spell: NOT GOING TO HAPPEN. I can guaran-fucking-tee you that.
Imp Tranq - Possible, just another useless heal spell
Moonkin Regen change = Oomkin = thing of the past >D I crit like fuck so I'd never go oom
Treant Roots - I still say bs
Nurturing Instict - Noone takes this anyways lol

Tonuss
02-07-2008, 12:56 PM
I would take those notes with a big grain of salt. For one, they're as "unofficial" as it gets. Two, they could simply be changes that were discussed and looked at via internal testing, and many of those won't even get to the PTR, much less go live.

It wouldn't even surprise me if Blizzard is allowing fake info to be "leaked unofficially" just to keep info sites on their toes and as a reminder that if it isn't direct from Blizzard there is no reason to trust it. It seems as if fake patch notes are all the rage lately.

Monkofdoom
02-07-2008, 01:28 PM
Indeed :(

Upon the expansion of the notes and the details posted along with them changing I'm not very convinced myself any more - Although I expect a few things "might be true" I don't hold much faith in the whole list.

Ellay
02-07-2008, 02:38 PM
In agreement with Tonuss, take these patch notes with a grain of salt. I would deem these changes as highly unlikely.
I used to get concerned when patches and changes like these happen but in the end it all works out, and there are way too many fake ones to filter through. Past that even when Blizzard releases the patch notes, it has to generally be accepted by the community or they fix those as well. As can be seen with the last patch that attempted to nerf Lightning Bolt and Chain Lightning, Shaman community revolted and they reverted the change.