View Full Version : First pvp experience
Tehtsuo
02-06-2008, 01:50 PM
Hey all, just wanted to post because I should be hitting that level 19 landmark tonight, and I plan to hang there until Friday at least. This is an opportunity to get my first few pvp experiences in, but I have been slightly hesitant to take the plunge. While people I meet out in the field are usually reasonably charitable, I think people in WSG may be slightly less forgiving. Even if I end up doing well, many will probably see me before the game starts and decide I won't be able to contribute, I may even start getting some GM reports rolling.
I'm not timid about what I'm doing, as I've done some good research on it and have found nothing to say that I will be in danger of any reprimand from Blizzard, but I figured I might see if any of you could share your early pvp experiences with multiboxing. How did it go? Was it easier/harder than you expected? One of my concerns is I have only had 19 levels worth of experience controlling 5 characters at once, and they have all been focused on PvE content, so I might end up being overwhelmed as a result of not having the control over all my toons as groups of individuals do.
Speak up!
Eteocles
02-06-2008, 02:18 PM
I ran WSG a couple times with my twin shamen in the same bracket; did surprisingly well, people ALWAYS focused on my leader, I'm sure expecting me to be crippled once killed(till I alt-tabbed to the 2nd and it's skill suddenly skyrocketed past "/ASSIST LIGHTNING BOLT LOL" to "EAT EARTHSHOCK AND FROSTBAND YOU SON OF A BITCH RAWR QUIT RUNNING PANSY YEAH IM NOT A HELPLESS BOT NOW AM I" =x)
Having the extra and focused "Oomph" is nice when your allies distract the enemy long enough to fire off a shot or three, I took down quite a few despite being below the bracket's lvl cap by a lvl or two; the main issue you will have is delaying respawns. Unless all chars die at once you're gonna be useless on one or more chars till they're regrouped; Typically, I left my extra shaman lying dead till the 2nd died(which could be 1-2 respawn waves later) then released both at once; if you release the dead while the others're still alive and away from spawn, you'll be vulnerable/useless on the main till you get the alts caught back up.
Keep that in mind, people may blame you as well for taking those extra slots, the only BG we're "welcome" in is AV where the numbers aren't so limited lol(Depending on your setup; 2boxing would be fine in any really, but 5 is a huge pain even in AB where you only need 2-3 defending at most, unless you can convince the others to defend, which isn't gonna happen if you're alliance)
Tehtsuo
02-06-2008, 02:27 PM
Yeah, I'm thinking of trimming off the paladin in favor of an all-dps 4xshaman team. I did want to get the paladin some honor points, but I figure she can get them later, and my control over a shaman with 3 shaman clones would be more direct than a paladin with 4 shaman followers.
Boylston
02-06-2008, 02:42 PM
Yeah, I'm thinking of trimming off the paladin in favor of an all-dps 4xshaman team. I did want to get the paladin some honor points, but I figure she can get them later, and my control over a shaman with 3 shaman clones would be more direct than a paladin with 4 shaman followers.You might consider running 3 Shaman instead of 4 or the full 5-character team. Reason being, with a 5-man team, you're going to be half the BG group. If you're not effective, you're going to get blamed (and perhaps rightly so). Counterpoint to my own advice is that twinked rogues will more than likely have a field day with your team (they certainly eat my guys alive)-- having all 5 plus the Pally may be helpful. You can stun them with the Pally and buy yourself a little time to Fire Nova+Pew Pew some and maybe kill them.
I 3xShaman ran WSG a little last night, and was incredibly effective for the first 2 flag caps. Then every enemy rogue in the instance sought me out and dominated the team, stunlocking them and chewing them to pieces. There was also a L69 twinked out hunter who had his way with me... my little guys are still L62 though, so some of that is to be expected.
Don't forget that you can rez one of your guys if there's a break in the action. I find that far superior to releasing them and trying to regroup, if you can swing it. My pre-70 WSG strategy has generally been to play mid field close to our home tunnel before the offense grabs the enemy flag, then move up to kill off people chasing our flag runner(s). I just work both sides of the mid-field pretty effectively.
The longer a WSG match goes on, the more likely you're going to have people gunning for you. At one point last night I think the other team had given up on any kind of objective other than chain-killing my three shaman.
My experience was basically thus...
The horde raped me.
The alliance lynched what was left.
I discovered in that brief endeavor that my macro's which work oh so well in 5 man PvE were completely defunct in 10 man PvP. So I was 5 useless spots and it was a beat down like Bill Cosby getting owned by Chuck Norris.
My advice would be, try and go in with a premade of friends that know what you're doing and will be patient with any learning process you may endure. Some people get VERY emotional about PvP and it just really makes things unpleasant.
Lokked
02-07-2008, 02:06 AM
I had all my macro setup fine in the event that my main died, and I still got raped at 29. I mean, I still got my fair share of kills, but there was always that hunter or mage that outranged me and had my main slowed with a frost bolt/concussion shot, etc...
Oh well, I'm going to give it another shot at 49 I think.
Lokked
Skuggomann
02-07-2008, 03:40 AM
I was in badlands (lvl 39) and a ?? paladin came upp to me and started to hit on me, and then i killed it XD
19 = defunct bg. its reserved for twinks with 2k+ hp, and no one in their right mind should try to compete without similiar gear.
wait until 29/39+ imho.
Notes
02-07-2008, 04:56 AM
My first WSg was at lvl 16, and I owned. Had luck just to get up against 1 ally twink. It also helped I was in with 5 friends so no people in there to wtf /sigh and BOT REPORT at me hehe. Since then I just join WSG or AB if I feel like it and go and one shot clothies... To see people run away when I put12 totums in the ground, is just funny
Point of my post: Go with friends / players that you know :thumbsup: .. Makes it more fun and easy win(If there are little or no twinks on the other side)
Kyudo
02-07-2008, 10:36 AM
I had a little dabble of pvping and 29 and 39, but had no fun whatsoever, partly due to crappy macros, inexperience and twink dominated opposition.
I've been pvping at 69 for a while now, with much improved success. Even managed to bump into a 3 box priest team from another server in our battlegroup (don't remember your name, but I'll hunt you down and /w you later matey).
One thing I've noticed in particular is the difference between skilled and non skilled players. The non skilled guys will just charge into you and get eaten alive. Decide it's not worth it, then back off or run away for the rest of the game. Others, you can see them thinking as they stare at your totem field. I don't want to publiscise these tactics too much, but the following works very well vs me:
1) Intelligent rogues, who use sap and blind to cause some chaos in my team and focus dps on one char. And the one who kept sapping one of my chars while they were all mounted and running to a tower in EOTS was annoying as hell, took me out of the game for 3 minutes. Next time that happens I'll just sacrifice the sapped one and carry on regardless. Wound me up a lot though.
2) Hit and run. Characters that pull your whole team away from a flag and are in partnership with another who sneaks in behind to cap while they keep you busy. I need to learn to save the NS/Chain Lightning for these guys :D
3) Mages and Locks who know and understand what totems are and what they do, particularly those with totem wand macros are MUCH more effective against me than those who constantly try to poly or howl of terror on me.
4) Anyone who takes the opportunity to slow/fear me while I am mounted whithout totems, again, takes me out of the game for up to 1 minute.
5) People with a decent understanding of general game mechanics. My 4 man team can steamroll virtually any defence to cap a tower or flag, but the intelligent guys understand that because I'm at Fel Reaver popping all my cooldowns, Mage Tower is empty or virtually empty, so if they sneak down there to cap it, they effectively cancel out the gain I'm making.
Any tips from other players to counter the above apprectiated :D
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