Gurblash
03-10-2011, 12:21 PM
http://forums.riftgame.com/showthread.php?116999-Rift-1.01-NA-3-10-11-8-00am-PST
3/10/11
== FEATURED ==
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Water, Life, Death, and Air Raid Rifts are now available.
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* Shift-clicking to split stacks of items now works in your bank or bank bags.
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.
GENERAL GAMEPLAY
* You can now link locations in chat! Just like other links, shift-right-click your map or minimap while entering chat text. Clicking someone's location link in chat will place a waypoint on your own map.
* You can swim up using the jump key while also in mouselook mode (default: right mouse button to look around).
* Added a custom error if you cannot use a questgiving item.
* Raid groups roaming across the lands to destroy non-Rift/Invasion content will see lowered experience rewards.
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Cash loot is now auto-split in all group loot modes, including Free-for-All.
* Players are now automatically bound to the Soul Recall point of the first Porticulum Master they speak to.
* Achievement: Seeking Solace: Fixed an issue causing the achievement to grant early and prevent you from looting the other objects.
RIFTS AND INVASIONS
* Fixed a bug during Major Rifts where low ranking contributors wouldn't get Planarite. All contributors should receive at least some Planarite.
* Reduced the amount of zone event participation required to earn the rare Sourceshards.
* Experience for Rift, Invasion, and Foothold content now scales down from these increased levels when very oversized groups are participating – with the net result being that very large groups should see experience values similar to the amounts granted prior to this update. Smaller groups will see increased experience reward.
* Reduced Notoriety gained from Invasions from 75 to 50 total.
* Increased the bonus health given to Rift NPCs when nearby player population is high. Also added increased damage based on population.
* Added additional fail-safes to ensure Colossi bosses appear at the end of events.
CULT SAGA
* The Care and Imprisonment of Changelings: Changed to not require you to have claimed the colossi mob. You only need to participate in the kill.
* Links in the pages of the book 'Clever Kehmeh' have been fixed so all seven pages are readable.
* Anthousa Mona and Kaspar Massi have updated character models. Kaspar also has a new voice!
* The necklace rewards for the Epic Cult Saga have had their power increased.
ANCIENT WARDSTONES
* Quests for Ancient Wardstones are now labeled as such in your quest journal.
* After turning in quests at some Ancient Wardstones, a Rare Planar Goods Merchant might appear so you can purchase sweet gear with the currency you just earned.
GUILD PERKS
* Journeyman has been fixed and will now work as described.
COMBAT
* Abilities and other effects that increase the duration of other effects now do so before that duration calculation is modified by diminishing returns.
* You can no longer cycle between ranged and melee weapons while casting an ability.
* Fixed several maintained buffs that would cause non-offensive polymorphs to break (ex: troll disguise in Stonefield, etc).
SOUL
* Clerics: Fixed a bug causing some procced heals to consume effects that modify next heal.
ARCHON
* Ashen Defense: Corrected the debuff tooltip to match the ability description.
* Mental Flare: The cooldown reduction provided by Swift Thoughts is now reflected in the ability tooltip.
* Pillaging Stone: Rank 9 and 10 now give the correct buff values when cast.
* Searing Vitality: Damage can now critically hit.
* Consuming Flames: The self-damage portion of this ability will no longer critically hit the caster.
* Burning Purpose: Polymorph, Confuse, Root, and Fear effects will not trigger the damage proc.
ASSASSIN
* Expose Weakness: Fixed a bug so that the charges of this ability are only consumed by physical damage effects. Also fixed so it correctly adds extra damage.
* Poison Malice: Removed from global cooldown. Now costs 25 Energy to activate.
BARD
* Deafening Music: This ability now updates the tooltip damage numbers for Coda of Fury and Coda of Wrath.
* Coda of Cowardice: Debuff should now be in the same stacking group as the Archon's Ashen Defense and the Shaman's Vengeance of the Piercing Cold.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.
BEASTMASTER
* Backhanded Blow: Now gives an Attack Point and triggers the global cooldown.
BLADEDANCER
* Dancing Steel: Fixed so that it includes immunity to knockback when active.
* Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed from global cooldown. These now cost 25 Energy to activate.
CABALIST
* Nebulous Haze: Now only increases cast time by the 20% shown in the tooltip.
CHLOROMANCER
* Entropic Veil: Will no longer be overwritten by less effective buffs.
* Nature’s Touch: Rank 2 now gives 22 Charge when cast.
* Essence Surge: Reduced aggro generated by this ability.
DOMINATOR
* Instant-cast spells no longer consume Quick Thinking proc effects.
* Improved Mana Wrench: Now correctly affects the energy drain of Mana Wrench rank 4.
* Transmogrify will no longer land on the Dominator if it is reflected.
DRUID
* Satyr: Reduced size of the model; it's now approximate in size to a Bahmi.
* Faerie’s Favor: Now limited to one stack per caster, instead of one stack total.
ELEMENTALIST
* Icy Carapace: Fixed an issue with the ability description and debuff tooltip. They now correctly show damage values. This is also correctly modified by all effects that apply to Water damage.
INFILTRATOR [PvP]
* Fixed a number of ability tooltip issues.
INQUISITOR
* Soul Drain: No longer applies Clinging Spirit without the caster having spent any points on that ability. Changed tooltip to better indicate that this is a player-based area of effect ability.
* Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9.
* Clinging Spirit: Fixed the tooltip to reflect that this only increases magical damage taken.
* Life and Death Concord: Description now properly indicates that the effect may not occur again for 6 seconds, rather than 8.
JUSTICAR
* Righteous Mandate: No longer blocks itself from being recast on the same target.
* Doctrine of Loyalty: Rank 5 now properly removes a Conviction.
MARKSMAN
* Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and Forget: Removed from global cooldown. Now cost 25 Energy to activate.
* Quick Reload: Removed from global cooldown.
* Retreat: Should now put you 20 meters back from your current location at use.
* Lightning Fury: Fixed a tooltip error so it properly indicates that this reduces armor by a fixed value, instead of a percentage. Tooltip also now updates when spending points in Collateral Damage.
* Fan Out: Tooltip now updates when you add points into Collateral Damage.
* On the Double, Gateway: The additional effect making you immune to Snares and Roots (when you've purchased Gateway) is now displayed on On the Double.
NECROMANCER
* Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if it was alive when the owner died in a Warfront.
* Lich Form: Fixed a tooltip issue.
NIGHTBLADE
* Fell Blades: Healing debuff should now be in the same stacking group as the Druid's Spiteful Spirit.
* Ebon Fury: Taken off of global cooldown. Now costs 25 energy to activate.
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.
PALADIN
* Balance of Power, Tip the Balance: Fixed an issue where these were being additionally affected by Attack Power, making the heal amount greater than it should have been.
* Paladin’s Reprisal: Now has icons that match between the ability and the Soul Tree.
* Aegis of Salvation: Now stacks correctly with other Endurance buffs.
PURIFIER
* Searing Transfusion: Will no longer consume effects that don't actually modify it, such as Flashover, Enflamed Rejuvenation, or Greater Empowerment.
* Life of the Era: Fixed the tooltip to clear up confusion with the radius appearing to be the buff value.
* Fiery Blessing: No longer triggers the global cooldown, as the tooltip already claimed it did.
PYROMANCER
* Heat Wave, Internalize Charge: Will no longer be overwritten by less effective buffs.
* Withering Flames: Increased damage.
* Wildfire: Procs now appear in the reactive abilities UI.
* Backdraft: Rank 1 tooltip now lists the correct damage values.
RANGER
* Fleeting Instinct: Fixed so that it doesn't cause stealth to break when active.
* Master Huntsman: Fixed a spelling error in ability description.
* Track Beasts, Track Humanoids: Updated the tooltips to indicate that only one tracking ability can be active at a time.
* Prey on the Weak: Fixed a tooltip bug.
REAVER
* Crest of the Abyss: Now properly applies its armor buff.
RIFTSTALKER
* Boosted Recovery: The incoming healing bonus has been reduced to 2-6%, down from 10-30%, to be in line with the Warlord ability Figurehead.
* Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time: No longer causes Stealth to break when using Shadow Shift, Shadow Stalk, Shadow Warp, and Flashback.
* Stalker Phase: No longer causes Stealth to break when using Shadow Stalk.
* Track Air Rifts: Updated the tooltip to indicate that only one tracking ability can be active at a time.
* Fixed a bug allowing Riftstalker teleports to cause them to occasionally fall through the world.
3/10/11
== FEATURED ==
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Water, Life, Death, and Air Raid Rifts are now available.
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* Shift-clicking to split stacks of items now works in your bank or bank bags.
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.
GENERAL GAMEPLAY
* You can now link locations in chat! Just like other links, shift-right-click your map or minimap while entering chat text. Clicking someone's location link in chat will place a waypoint on your own map.
* You can swim up using the jump key while also in mouselook mode (default: right mouse button to look around).
* Added a custom error if you cannot use a questgiving item.
* Raid groups roaming across the lands to destroy non-Rift/Invasion content will see lowered experience rewards.
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Cash loot is now auto-split in all group loot modes, including Free-for-All.
* Players are now automatically bound to the Soul Recall point of the first Porticulum Master they speak to.
* Achievement: Seeking Solace: Fixed an issue causing the achievement to grant early and prevent you from looting the other objects.
RIFTS AND INVASIONS
* Fixed a bug during Major Rifts where low ranking contributors wouldn't get Planarite. All contributors should receive at least some Planarite.
* Reduced the amount of zone event participation required to earn the rare Sourceshards.
* Experience for Rift, Invasion, and Foothold content now scales down from these increased levels when very oversized groups are participating – with the net result being that very large groups should see experience values similar to the amounts granted prior to this update. Smaller groups will see increased experience reward.
* Reduced Notoriety gained from Invasions from 75 to 50 total.
* Increased the bonus health given to Rift NPCs when nearby player population is high. Also added increased damage based on population.
* Added additional fail-safes to ensure Colossi bosses appear at the end of events.
CULT SAGA
* The Care and Imprisonment of Changelings: Changed to not require you to have claimed the colossi mob. You only need to participate in the kill.
* Links in the pages of the book 'Clever Kehmeh' have been fixed so all seven pages are readable.
* Anthousa Mona and Kaspar Massi have updated character models. Kaspar also has a new voice!
* The necklace rewards for the Epic Cult Saga have had their power increased.
ANCIENT WARDSTONES
* Quests for Ancient Wardstones are now labeled as such in your quest journal.
* After turning in quests at some Ancient Wardstones, a Rare Planar Goods Merchant might appear so you can purchase sweet gear with the currency you just earned.
GUILD PERKS
* Journeyman has been fixed and will now work as described.
COMBAT
* Abilities and other effects that increase the duration of other effects now do so before that duration calculation is modified by diminishing returns.
* You can no longer cycle between ranged and melee weapons while casting an ability.
* Fixed several maintained buffs that would cause non-offensive polymorphs to break (ex: troll disguise in Stonefield, etc).
SOUL
* Clerics: Fixed a bug causing some procced heals to consume effects that modify next heal.
ARCHON
* Ashen Defense: Corrected the debuff tooltip to match the ability description.
* Mental Flare: The cooldown reduction provided by Swift Thoughts is now reflected in the ability tooltip.
* Pillaging Stone: Rank 9 and 10 now give the correct buff values when cast.
* Searing Vitality: Damage can now critically hit.
* Consuming Flames: The self-damage portion of this ability will no longer critically hit the caster.
* Burning Purpose: Polymorph, Confuse, Root, and Fear effects will not trigger the damage proc.
ASSASSIN
* Expose Weakness: Fixed a bug so that the charges of this ability are only consumed by physical damage effects. Also fixed so it correctly adds extra damage.
* Poison Malice: Removed from global cooldown. Now costs 25 Energy to activate.
BARD
* Deafening Music: This ability now updates the tooltip damage numbers for Coda of Fury and Coda of Wrath.
* Coda of Cowardice: Debuff should now be in the same stacking group as the Archon's Ashen Defense and the Shaman's Vengeance of the Piercing Cold.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.
BEASTMASTER
* Backhanded Blow: Now gives an Attack Point and triggers the global cooldown.
BLADEDANCER
* Dancing Steel: Fixed so that it includes immunity to knockback when active.
* Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed from global cooldown. These now cost 25 Energy to activate.
CABALIST
* Nebulous Haze: Now only increases cast time by the 20% shown in the tooltip.
CHLOROMANCER
* Entropic Veil: Will no longer be overwritten by less effective buffs.
* Nature’s Touch: Rank 2 now gives 22 Charge when cast.
* Essence Surge: Reduced aggro generated by this ability.
DOMINATOR
* Instant-cast spells no longer consume Quick Thinking proc effects.
* Improved Mana Wrench: Now correctly affects the energy drain of Mana Wrench rank 4.
* Transmogrify will no longer land on the Dominator if it is reflected.
DRUID
* Satyr: Reduced size of the model; it's now approximate in size to a Bahmi.
* Faerie’s Favor: Now limited to one stack per caster, instead of one stack total.
ELEMENTALIST
* Icy Carapace: Fixed an issue with the ability description and debuff tooltip. They now correctly show damage values. This is also correctly modified by all effects that apply to Water damage.
INFILTRATOR [PvP]
* Fixed a number of ability tooltip issues.
INQUISITOR
* Soul Drain: No longer applies Clinging Spirit without the caster having spent any points on that ability. Changed tooltip to better indicate that this is a player-based area of effect ability.
* Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9.
* Clinging Spirit: Fixed the tooltip to reflect that this only increases magical damage taken.
* Life and Death Concord: Description now properly indicates that the effect may not occur again for 6 seconds, rather than 8.
JUSTICAR
* Righteous Mandate: No longer blocks itself from being recast on the same target.
* Doctrine of Loyalty: Rank 5 now properly removes a Conviction.
MARKSMAN
* Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and Forget: Removed from global cooldown. Now cost 25 Energy to activate.
* Quick Reload: Removed from global cooldown.
* Retreat: Should now put you 20 meters back from your current location at use.
* Lightning Fury: Fixed a tooltip error so it properly indicates that this reduces armor by a fixed value, instead of a percentage. Tooltip also now updates when spending points in Collateral Damage.
* Fan Out: Tooltip now updates when you add points into Collateral Damage.
* On the Double, Gateway: The additional effect making you immune to Snares and Roots (when you've purchased Gateway) is now displayed on On the Double.
NECROMANCER
* Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if it was alive when the owner died in a Warfront.
* Lich Form: Fixed a tooltip issue.
NIGHTBLADE
* Fell Blades: Healing debuff should now be in the same stacking group as the Druid's Spiteful Spirit.
* Ebon Fury: Taken off of global cooldown. Now costs 25 energy to activate.
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.
PALADIN
* Balance of Power, Tip the Balance: Fixed an issue where these were being additionally affected by Attack Power, making the heal amount greater than it should have been.
* Paladin’s Reprisal: Now has icons that match between the ability and the Soul Tree.
* Aegis of Salvation: Now stacks correctly with other Endurance buffs.
PURIFIER
* Searing Transfusion: Will no longer consume effects that don't actually modify it, such as Flashover, Enflamed Rejuvenation, or Greater Empowerment.
* Life of the Era: Fixed the tooltip to clear up confusion with the radius appearing to be the buff value.
* Fiery Blessing: No longer triggers the global cooldown, as the tooltip already claimed it did.
PYROMANCER
* Heat Wave, Internalize Charge: Will no longer be overwritten by less effective buffs.
* Withering Flames: Increased damage.
* Wildfire: Procs now appear in the reactive abilities UI.
* Backdraft: Rank 1 tooltip now lists the correct damage values.
RANGER
* Fleeting Instinct: Fixed so that it doesn't cause stealth to break when active.
* Master Huntsman: Fixed a spelling error in ability description.
* Track Beasts, Track Humanoids: Updated the tooltips to indicate that only one tracking ability can be active at a time.
* Prey on the Weak: Fixed a tooltip bug.
REAVER
* Crest of the Abyss: Now properly applies its armor buff.
RIFTSTALKER
* Boosted Recovery: The incoming healing bonus has been reduced to 2-6%, down from 10-30%, to be in line with the Warlord ability Figurehead.
* Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time: No longer causes Stealth to break when using Shadow Shift, Shadow Stalk, Shadow Warp, and Flashback.
* Stalker Phase: No longer causes Stealth to break when using Shadow Stalk.
* Track Air Rifts: Updated the tooltip to indicate that only one tracking ability can be active at a time.
* Fixed a bug allowing Riftstalker teleports to cause them to occasionally fall through the world.