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View Full Version : Lets talk about Rift teams as a multiboxer.



Negativ1337
03-08-2011, 08:41 AM
Hey guys,

I'm going to buy my copies today when i'm done working. I already have a solo toon on level 18 (Ranger/Marksman/Saboteur Rogue) and i will play 4 characters in rift, having one spot free for a random healer.

I really like the melee classes but i don't dare to make a team before Interract with Target is implemented. I think my first team will be saboteurs on the Defiant side. They will have a deep saboteur spec, and as offspec they will use ranger for the pet, and riftstalker i think it was for the teleport.

Mage classes are quite nice, but their armor is paper.

Maybe i can roll a set of clerics aswell, making a ranged offensive damage dealer that can heal (hybrid, WoW shaman idea).


What do you suggest? I don't like running 5 chars because i'm not so sure my computer can handle it. Also want to keep the costs down.


Kind regards,

Negativ1337

Redbeard
03-08-2011, 09:09 AM
The devs have come out against IWT and from the podcasts it sounds like its not something they're ever going to implement (my opinion) so I wouldnt wait for that. If you are interested in melee you're going to have to do it the old fashioned way.

Im still examining the trees, there are a lot of fun possibilities. Just for funs sake I went with 1 of each archetype and (because im doing 5) the 5th is an additional bard for more buffs.

Spamming 4 of the same type would probably be easier though.

Lokked
03-08-2011, 12:29 PM
Rogues w/2 Roles have been great in the early/mid levels.
Marksmen / 8 Bard / 0 Ranger for Quest/Rifts/PvP
Bard / 8 Nightblade / 0 Ranger for Instances (Main could be specced as Riftstalker / 8 Bard / 5 Ranger)

Classes that use Instant casts will get better Contribution in Rifts, and Marksmen's Fan Out is a great AE Instant ability.

Why Rogues? Energy is OP to Mana. Mana can be drained, the mana recover tools in the game right now are brutal. Clerics get mana drained by various classes and have a tough time recovering. There is no (that I know of) way to drain energy, and it recovers so fast, who cares. Rogues can heal themselves with Cadence, they get pets that root the target with their charge ability, they have the longest range in the game, with their Marksmen abilities + Talent Spec.

Based on Forum Feedback, Mages would be very viable at 44+, as they get Ground of Strength (?) which is cast at their feet, and as long as they don't move, this effect grants immunity to ALL CC, reduces incoming damage by 30%, and grants all their attacks a 30% chance to stun. You might hate your life while leveling them up, though.

Ăˆlemental
03-08-2011, 05:37 PM
Right now I have 3 Sabs at level 5 (lol), but I can put two combo points on the board and do the execute and they are dead.

Once I get them to the point where they can heal, (do bard heals stack), they will be pretty good. Not sure of the final tree I want them in though.

Bloodcloud
03-09-2011, 05:26 AM
Currently running:

1 Warrior + 4 bards low level though :)

the bard spec I am aiming for is : 51 bard / 8 Nightblade / 7 Riftstalker
http://rift.zam.com/en/stc.html?t=1Mpci ... qiqskqz.Vh (http://rift.zam.com/en/stc.html?t=1Mpci.Vb.EIdqiqskqz.Vh)

For the warrior spec i will give : http://www.dual-boxing.com/showpost.php?p=318829&postcount=33 a try

http://rift.zam.com/en/stc.html?t=0cEhm.xezVz00M.EgRussqc0Mz

--
source: www.riftbards.com

Gomotron
03-09-2011, 09:15 PM
I am still figuring out specs, but I have decided on the following:

1 Justicar (really a Paladin in terms of WoW classes), 4 bards.

For the Justicar, I am planning a Just/Druid/Cab triple spec. Going something like 51/5/10 (http://rift.zam.com/en/stc.html?t=0cEhm.xezVz00M.EgRussqc0Mz)

For the bards, I was considering Bard/Ranger/Riftstalker, but now I am considering a full Cleric group using Cab/Just/Druid

Still playing around...

Ravenpaw
04-10-2011, 01:18 AM
Hi,


I am new to RIFT, lot of people here at work are playing it. However, I am not new to multiboxing. I have ran 4 DK + 1HPALLY (pve/pvp), 5 druids (pve/pvp), and 5 mages (pvp). My bf used to run 5 shamans.

We are looking at making the switch to RIFT either temporarily or permanently..

I just had a few questions since I know nothing about the classes nor builds.

From what I hear, there is no IWT and will not be any time soon if ever. Therefore, that rules out all melee for now.

So what does that leave? My collective from forums is either
5 sabotaur
1 warrior + 4 bard
5 mages
1 justicar + 4 bard
5 cleric


I imagine the game is too new to tell, but what is the ideal team? This game does differ from the cookie cutter style specs WoW has (especially after 4.0).

Let me know what you experienced RIFT players and fellow boxers are up to? Thank you

Raven

keth
04-10-2011, 05:39 AM
Rogues, including bards, are not scaling well at higher levels right now. That may change but personally I wouldn't put all eggs in one basket. Really depends what your goals are at end game.

For pvp, mages are pretty sick right now. I'd consider 2-4 mages and 1-2 clerics as a team if pvp is the main goal.

If you're mostly pve then I wouldn't worry about the IWT. Follow in this game works very well and melee range is pretty wide angle. I've been running a melee team that's basically paladin, rogue, bard, 2 clerics. I flipflop one cleric to spell dps or melee dps or extra heals for dungeons. Working great so far. I've tried ranged dps specs and they're harder to manage and position and get steady dps than the melee with my team, especially for AE which is what I'd say I use 90% of the time. I also don't think the melee team is all that bad in pvp with how well follow works, and the fact you can just stick ranged attacks in your combo macros that will fire if target is out of melee range.

If I was to do all ranged again, I'd rather have mages in the mix than rogues now.

Alge
04-10-2011, 06:41 AM
I have a team of paladin/warlord + 4 bard/ranger at level 38. It works well and is very similar in terms of ease of use, buffs, healing and ranged DPS to paladin and 4 shammies in WoW.

Alge

Lyonheart
04-10-2011, 09:38 AM
By the time i am able to play again, you guys will have it all figured out. ATM i have 5 rogs, but i have not been able to play for a few weeks, so i do not know how they perform now ( after the last few updates) For questing, anything is op if you have more than 3.

My rogs are 42ish? I had them speced as ranger after level 35, the tank pets have great ae agro, survivability and rain of arrows allowed me to pull 10-20 mobs ( as many as I could gather without them leashing ) and kill them all in a few seconds. Marks fan of knives is great for rift contribution, but rain of arrows was better for me because I could pull an entire phase of a rift and kill it all at the same time ( minus casters )

When i get back i wil level my rogs to 50. I am almost there anyway. I am not sure what to level next. It will most likely be a team with no rogs, but able to run instances all the way up if i choose. I am not looking forward to do all the quests again! They were fun the first time, just not sure I'm ready to do that grind again so soon.



I also was thinking of just leveling a warrior, cleric and mage trio, then I would have a group at 50 of warrior tank, cleric healer. mage dps, rogs for support and or dps. I could probably stomach questing with just 3 8)

Multibocks
04-11-2011, 11:48 AM
I don't know why people aren't suggesting full Mage groups. Chloro/necro rocks and it group heals. As a solo player I am pulling as fast as I can and can kill as many mobs as I can keep my DoTs on. Group of them would murder npcs fast. I know nothing of PvP so this is a PvE recommendation only.

Edit: woops you will need a tank for dungeons!

Oatboat
04-11-2011, 05:36 PM
Make 4 toons on each of your accounts.

Rogue
Mage
Cleric
Warrior

Do the class quests at 13 and then level them experimenting. Its seriously the best part about rift is that if you dont like your class..... change it. You are only stuck to your archtype. and if you level 1 of each you're golden.

You never know whats going to be the next OP phenom... so just have some toons ready.

BTW all classes have a ranged variant. So leveling as a boxer is cake.

cichard
04-15-2011, 09:48 PM
im running a balanced group pally/reaver/warlord tank cleric heals chloro mage ranger/marks rogue and a pyro mage. the only issue i have is targeted aoe. im working on that next. the best thing right now is my group heals are passive so the cleric can focus on healing the tank. i have my tank set as focus and all my clerics macros are cast @focus spellname. then i make my spam key do steps to send to action target group healers which it steps through the hots then spams his main heal till hots need refreshed. while the whole time my chloro is healing the group with a 1 button macro, its great.

Ravenpaw
04-16-2011, 01:50 AM
I am planning on doing 5 mages

PvP

http://rift.zam.com/en/stc.html?t=0z0Iz.E.efueuusuts.V

PVE

http://rift.zam.com/en/stc.html?t=0zqIz.Vz.efueuusuts.V0L

I am also working on a 5 lock spec but am sticking with the pyro for now. I will let everyone know how it goes..

~Raven

Alge
04-16-2011, 04:01 AM
I'm running a pally/warlord tank + 4 bard/ranger for healing/DPS. Works really well and provides lots of flexibility. I'm using Berserker's idea of dynamically changing the role of my rogues and that is working very well.

I'm currently level 43 and have cleared Iron Tombs, Foul Cascade, Deepstrike Mines, King's Breach and Runic Descent. Fall of Lantern Hook is next when I get around to it.

Alge

EDIT: Bah, I already replied to this thread - must pay more attention!

keth
04-16-2011, 05:36 AM
I'm running a pally/warlord tank + 4 bard/ranger for healing/DPS. Works really well and provides lots of flexibility. I'm using Berserker's idea of dynamically changing the role of my rogues and that is working very well.

I'm currently level 43 and have cleared Iron Tombs, Foul Cascade, Deepstrike Mines, King's Breach and Runic Descent. Fall of Lantern Hook is next when I get around to it.

Alge

EDIT: Bah, I already replied to this thread - must pay more attention!

I had a rough time with runic descent with the traps and movement needed for the first boss. How do you handle things like that boxing?

cichard
04-16-2011, 10:03 AM
I had a rough time with runic descent with the traps and movement needed for the first boss. How do you handle things like that boxing?


there is acutally a nice strat makes that fight a joke if you are using range dps. you position the tank on the bottom of the steps with is back against the wall next to them. then there is a little tinny half wall in hte courtyard right before the steps to the boss. u position all your ranged dps behind that right up against it. what happens is the bosses pull thing cant pull u forward cause you hit the wall. it just pulls u up straight in the air and u drop right back down. with this strat in normal mode you never have to move the whole fight. i play on putting up a vids of my strats on boss fights now that rift has the niffty ingame video record feature.

Alge
04-16-2011, 10:34 AM
For Rictus I use the same strat as cichard. Not sure what I would do with a melee team though.

For Wormwood, I just keep moving the team. It's fun and I like that fight.

For the first trap thing, there is a little spot near the clicky just out of range of the bombs. I just leave the rest of my team back way out of range.

For the second trap I do a bit of a suicide run - line up all my team members to run within range of the globes but staggered and in slightly different directions, turn on key repeater, hit autorun, they all dash off to oblivion, I run in on my main and click the trap. Works right maybe 50% of the time. There may of course be a much better way.

cichard
04-18-2011, 10:05 PM
the better way is to skip the trap u only need to do 3 traps doesnt have to be one of each it can be the 2nd one 3 times or the 3rd 3 times or the 2nd then 3rd and the next run do the 2nd again.

Gomotron
04-23-2011, 10:19 AM
Just an FYI

I am running Warrior (Reaver/Paladin/Warlord) and 4x Clerics (Warden/Cabalist/Purifier) and having a blast.

The HoT's of the Warden stack and can lead to ridiculous healing potential. The only downside is the lack of burst healing through instant casts.

DPS is good not great on single target, but AE wise it is very good. And there is probably no better AE tanking class than Reaver so the Clerics rarely get aggro.

I can post my builds so far if anyone is interested. Currently 22 on all of them.

pinki104
04-24-2011, 11:13 AM
is there a hunter type class on here with a constant pet ?

im looking to start boxing a 5man mass damage pvp team so if you have any ideas let me know

cichard
04-24-2011, 12:39 PM
Rangers have pets mages have pets clerics have pets warrior has pets

pinki104
04-24-2011, 01:34 PM
would 5 clerics make a good team ? or would it be best to do 4 cleric 1 warrior

Gomotron
04-24-2011, 01:47 PM
Cleric pets are passive, cannot be controlled (not sure about the Satyr though).

Clerics have a tanking spec (Justicar) which can tank just about anything except raids. So 5 clerics is viable. I used to run a Justicar tank and did fine with it but only to 15 or so. Never went into instances.

cichard
04-24-2011, 02:10 PM
Cleric pets are passive, cannot be controlled (not sure about the Satyr though).

Clerics have a tanking spec (Justicar) which can tank just about anything except raids. So 5 clerics is viable. I used to run a Justicar tank and did fine with it but only to 15 or so. Never went into instances.

Clerics pets are not passive....... they get a pet bar just like ranger warrior mages. and yes 5 clerics can pve just fine. Clerics have a tank spec healing spec melee spec range spec so ur all good with 5 clerics.

cichard
04-24-2011, 02:11 PM
lol and clerics are fine for tanking Raids dont know where u get that from. teh guild im in uses a Cleric tank in raids along with a rogue tank they only use warrior tank on trash cause he doesnt get wrecked on aoe pulls.

Gomotron
04-25-2011, 10:28 AM
lol and clerics are fine for tanking Raids dont know where u get that from. teh guild im in uses a Cleric tank in raids along with a rogue tank they only use warrior tank on trash cause he doesnt get wrecked on aoe pulls.

I'm not saying that Justicar spec clerics CANNOT tank raid levels bosses, I am saying that there are many complaints on the forums that in the T2+ level raids, Justicar tanks are harder to keep up than Riftstalker or the warrior-based tanks. Since I'm not to 50 myself, I am going by what people on the Rift forums are stating.

YMMV.

cichard
04-25-2011, 01:22 PM
I'm not saying that Justicar spec clerics CANNOT tank raid levels bosses, I am saying that there are many complaints on the forums that in the T2+ level raids, Justicar tanks are harder to keep up than Riftstalker or the warrior-based tanks. Since I'm not to 50 myself, I am going by what people on the Rift forums are stating.

YMMV.


ya clerics are just fine in t2 t1 raids it dont matter same with rogues they just have diffrent lvls of how their damage comes in clerics tend to be a little more spikier then Warriors but less so then rogues. Though rogues are the best magic tanks warriors are best physical tanks cleircs fall in hte middle they are pretty good at both.

Ravenpaw
04-29-2011, 01:21 PM
hey all,

i am going to quickly summarize what I was trying to say. I had a nice long post ready to go and my session timed out before I could post it..argh

It's good to see this thread have activity, I haven't been able to find much info on the web other than here.

bf and i just finished decommissioning our 2 set 5x account each wow multibox setup and bought 10 rift accts/have joined the RIFT community. 5 per. we don't really have a lot of time to play which is why we made the switch to RIFT since it is less time intensive and less boring..sick of wow. i guess one could argue its going to be more time consuming to start all over with rift since we already had our wow toons lvled. but in the end its less upkeep/time required..someone said just level 5 of each and dont worry about it..well since time is a factor - not really possible. anyway

we have some questions. since we haven't really started yet...and the game has been out for awhile now.. has anyone come up with an ideal multibox 5x class/build setup?


most of my multibox experience comes from playing the same class. from what im hearing its going to be the same case in RIFT.

i already tried 5 mages got them up to lvl 14 in no time. but i dont think they will have the survivability in dungeons without heals/tank. i dont really care about pve main concern is PVP but the pve would be nice to be able to do too..

which is why im leaning towards 5 clerics after hearing the most recent posts. for pve can set them to tank+heals + 3 dps clerics. where the mages isn't as diverse

after reading up on builds and classes. 5 rogues...5 saboteurs seems way cool pop out of stealth stack 5 bombs, detonate, insta 5 bomb stack and detonate again. thats 50 bombs with 5 accounts. 5 hunter same kind of deal but arrows+pet. is there a hunter pet that can stealth?

i've heard:
4 bard + war or pally
5 mage lock or pyro builds both affective
5 cleric
so i'd like to question adding
5 rogues saboteur or hunter.


so main focus PVP that can handle pve dungeons/rifts/etc. if there is a pvp team comp that whoops butt in pvp but not that good in pve would still consider it but looking for something that can do both ideally..

5 saboteurs sounds too cool to pass up same as hunter but..i dont know the game seeking advice from the pros =)

thanks in advance

keth
04-29-2011, 04:04 PM
5 rogues ... won't be able to do expert dungeons at all, if you care about that. Also think you'll find the lack of healing frustrating at 50 for pvp, unless all you want is to stealth gank. Warfronts take more to win than just that though.

5 clerics ... might be viable but they don't have the utility of a mixed team. DPS will be lower than other combos you could do. High survivability at least. Cleric tanks have some issues in higher end dungeons, if you care about that.

Really suggest doing a mixed class setup for this game. You can always spec all the toons to dps for pvp, or whatever mix you want. You have many more options if you mix the classes up.

My pick if I was starting at this point would be warrior, cleric, mage (chloro), then 2 others of your choice anything but another warrior. I'm running war, 2 rogues, 2 clerics (regret no mage).

Edit: You could also get away with a rogue or cleric tank perhaps, but I'd be sure you have both as options if you leave out warrior, they each have strengths and weaknesses.

cichard
04-29-2011, 04:30 PM
Ya im running a mixed group as well. Running warrior tank cleric heals mage chloro, then a mage dps and rogue ranger dps. The buffs i get from a mixed class make instances easy and specing everyone to dps makes pvp fun. I would for sure try doing a mixed group.

Ravenpaw
04-30-2011, 12:22 AM
ok, thank you for the follow ups - I appreciate all the feedback thus far and more to come.


So mixed classes is the way to go in Rift. A little more work configuring macros and keybinds I'm sure but well worth it.

so recent consensus is to multibox

PvE
warrior tank, mage dps, 1 rogue ranged, 1 cleric heals, and the 5th can be optional but sounds like another rogue ranged or mage chloro to help healsfor the 5th slot.

for PvP
same but with different builds towards pvp accordingly.

Thanks all!!! I super look forward to playing now that I have a general idea of what to do. I will worry about specific builds down the road . =)

Ravenpaw
04-30-2011, 01:22 AM
as more of us boxers level up, builds and teams will be better known and I will start posting the team builds for each toon.

I was wondering, if anyone has any other suggestions of comps.

It sounds to me that :
warrior tank, cleric heals, mage, rogue, and ?? is the way to go. After the advice of others, I am thinking either two mages or two rogue. I guess it is debatable, I am still investigating builds to determine if two of X will be better than the other. If there is some kind of buff benefit to the rest of the party or have the 5th member be straight dps or warlock dots for example. or another hunter + pet or what.

I said it before, but I will say it again - I am newbie when it comes to Rift. So I apologize for anyone reading/seeking advice from the Rift multiboxer pros but I am trying to make it an effort for everyone who is considering multiboxing rift to have a good go to place for concepts, myself included.. I have hit 2200 rated arena in wow 5v5 so I know the general multiboxing and can help out. just not rift specifics

this is a whole new realm and i know a lot of people are probably wondering what's up so lets figure this out and rock it!

keth
04-30-2011, 07:17 AM
With current state of game, I would go with the 2 mages if it's a tossup to you. Far more options with mages for a boxer than with rogues. I'm a die hard bard fan but they seriously need to work on their implementation of them. Chloro/Archon brings more power and is easier to manage than a bard. main reasons are the duration of motifs, the range of bard nukes(which is shorter than other classes) and them being required to do healing at all, and that it has to be in range facing target and stationary to be able to do anything at all useful. You will need the secondary healer for end game dungeons and probably want it for pvp.

That leaves your second mage free to be pure dps, and they are currently far better dps and easier to get that dps than rogues for a boxer. Still, they do have plans to buff rogues, and the game is still being balanced so, go with whats more fun for you. Just realize your one mage you'll likely end up using as chloro a lot.

The only possible down side to mage dps is most of it can't be done on the move, so if you foresee that being a problem based on your playstyle for pvp, go with the rog dps. I've found a number of uses for the autofollowing melee rogues and kiting things around, not having to have the dps stationary. There are some options for insta dps with mages but it won't be as much as rogues.

As far as pvp as a focus, that was my original plan but I've enjoyed the pve more in this game, and right now the gear is better and easier to get from pve. If you really mean to mainly focus on pvp, you could consider not using a warrior, as their range builds are pretty weak, and you'd end up needing to focus mainly on that toon to melee since there's no /stick. They do have a lot of nice tools for pvp too though if that still fits your style. Sergeant's Orders is simply awesome for everything for a boxer. Warriors are more versatile and easier to gear and set up for someone starting and for boxing as tanks I'd say as well.

Last point is, I'm rather liking 2 clerics but that could just be me as I'll be gearing one up with a guild as my main, so having a second cleric gives me a lot of flexibility when boxing in having the geared one tank, melee, etc. I really like the implementation of clerics in this game. Melee or range dps are both decent, and lots of options for a secondary healer/dps/buffs. Only downside is mana use compared to chloro or bard, but it's becoming less so with better gear.

Lol hope I haven't made this more confusing or harder to choose. There really are so many options on thiis game that can work, but there's a few basics that seem to be pretty required for groups right now.

Gomotron
04-30-2011, 04:47 PM
Just an FYI here:

I've tried MB'ing a Riftstalker tank and he was really difficult to keep up on my team. Granted, I am running 4 clerics in addition to a "tank" but the Warrior (Reaver/Paladin/Warlord) was far easier to heal.

Has anyone had success tanking with a rogue in a box group in instances? The rogue was fine questing and tanking rifts, but in dungeons, he got his butt handed to him time and again.

More info:

He seemed to tank IT pretty well although he had already outleveled the instance (at 19). Tried DSM at 26 and that was when he had trouble.

keth
04-30-2011, 08:19 PM
I've used riftstalker tank at 50 in dungeons. It does fine, just have to make sure to get all the shields and buffs up right away, which takes a bit more micromanaging than a warrior. Also they don't really shine until they get all their tools at higher levels.

cichard
04-30-2011, 11:09 PM
my main was that i solo lvled from 1-50 was RS build is very important and your buffs but also gear. The more HP you have the less damage you take because of RG. so a 51 point build in RS is nice more points in RS the more hp you get. I run a 7 ranger/51RS/8BD and i run t2 just fine with 130 toughness and almost 11k hpself buffed.

keth
05-01-2011, 12:07 PM
Are you boxing t2s?

cichard
05-01-2011, 10:25 PM
Are you boxing t2s?
no not yet i started my 5mans not to long ago they are lvl 45 but thats my goal

mooglej
07-13-2011, 01:25 PM
I havnt played rift since lil bit before 1.3, but played a Justicar/druid/shammy and Even justice spam was always FTW when leveling/dungeoning. Why couldn't 5 Justicar's, 1 51points Justicar, others specced to Even Justice then Druid Satyr, skipping shield type talents and wielding a 2 handers, work? The Mein of Honor on the 4 (dps healing) would stack to be sufficient enough to take the spot as a healer while Mein of Leadership keeps your mobs stacked on your fully spec'd tank Justicar? Plus Mein of honor toon's attack (dps healing) is spread across the 5 mbrs of the party, each. Not to mention your tank is doing the same thing but with slighty lesser healing, with all 5 spamming even justice for aoe spam. Each attack would hit 5 mobs, thats a potential of 25 "attacks" in 1 cooldown, as the healing stacks right?

Correct me if I am wrong, as I took a break from the game. Its what I plan on doing when I multibox the game.

Ughmahedhurtz
07-13-2011, 02:50 PM
Maybe it's due to my clerics only being level 23 but I'm having huge mana issues on them. Healing is good but they can't AoE for shit without going through mana like shit through a goose. I'm actually planning on buying water for them all before doing my next dungeon run so I don't have to wait after every 3rd or 4th pack.

Oatboat
07-13-2011, 06:28 PM
you will always have mana issues until you get your Mana taps.

Ones a channeled spell which gives back about 50-60% on a 3 minute cool down. Other than that just stack INT and the best water you can find.

cichard
07-14-2011, 02:39 PM
Int givs max mana pool and spell power and spell crit. Wisdom gives mana regen and more spell power then int for clerics. its way better for clerics to stack wisdom over int also gear has alot to do with it and a chloro helps alot with the 10% reduction buff. For clerics Wisdom is a far better choice then Int. Mages have alot of life taps mana channel spells based on % of max mana so its better for them to stack Int over wisdom cause regen isnt important. Also mana pots give tons of mana back and are pretty cheap to make.

you will always have mana issues until you get your Mana taps.

Ones a channeled spell which gives back about 50-60% on a 3 minute cool down. Other than that just stack INT and the best water you can find.