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View Full Version : Thinking about quad-boxing mages. Awesome spec!



Negativ1337
03-07-2011, 05:33 AM
Hey guys,

I was fooling around with the talents and i found that mages have a great spec for multiboxing:

http://www.riftrolebuilder.com/builder/?calling=mage&build=stormcaller.1021131300120051001320500:necrom ancer.:chloromancer.1030115000

The reason this build is so awesome is because you have Lifegiving Veil:

Causes Life damage dealt by the Mage to heal up to 10 allies within 20 meters for 50% of the damage done for 1 hour. All other spell damage dealt by the Mage heals allies for 5% of the damage done. Spells that damage more than one target have healing generated by Lifegiving Veil reduced by 80%. Life based damage over time effects heal allies for 60% of the damage done by the first damaging tick of the effect.

Also most of your spells in the Stormcaller tree deals a lot of damage, roots/slows enemies with knockbacks and many abilities strike multiple targets at the time (great for BGs). I picked up necromancer for the free pet, as you can see i have 23 points left to spend, and i could even put it in necromancer to get the greater skeletal pet.

(Couldn't use ZAM Calculator, i'm at work)

Redbeard
03-07-2011, 08:17 AM
A couple of thoughts:

As with most of these dps-> healing abilities, they dont let you stack them.

If you have lifegiving veil up you wont get healed by other mages lifegiving veil in your party.

Also, if you're a chloromancer and you're spamming Stormcaller spells, you wont be doing life spells and therefore wont be healing (as much).

Mosg2
03-07-2011, 08:24 AM
I hate to be "that asshole", but I'm gonna have to burst your bubble friend.

Once you have Lifegiving Veil on you can't receive any heals from anyone else's Lifegiving Veil. That means there's absolutely zero bonus to stacking Chloro unless you're running, say, a pet class where they'll get all the heals. It looks great on paper.

Then you realize that your armor *is* paper.

Mages in RIFT right now are sucking hind tit. They get rolled over by Rogues/Warriors in mere seconds and none of their escape mechanisms are effective. Maybe after the first big balancing pass they might be better but for right now you'd have better luck playing in traffic.

Jeremiah
03-07-2011, 08:38 AM
.... It looks great on paper.

Then you realize that your armor *is* paper.



Rofls!

Negativ1337
03-07-2011, 09:18 AM
Hahaha XD

Yeah i noticed that it doesn't stack :( Looked great on paper indeed.

Then i think i'll roll 4 saboteurs with pets i think, would do crazy damage probably.

Pets look fun too as i already made a marksman/ranger/bard (solo character) and looked quite powerfull :)

Think ill go for saboteurs :)

Any other comps fun to play/really good?

Kind regards,

Negativ1337

Lokked
03-07-2011, 11:54 AM
Clerics (Cabalist/Warden/??) worked well.
I'm doing 4x Warriors, 1x Cleric now and it's going pretty good :p

leroyreborn
03-07-2011, 12:51 PM
i think a cleric inquisitor build like
http://rift.zam.com/en/stc.html?t=00God.E.VbV.EEkrxt0qz
with one like
http://rift.zam.com/en/stc.html?t=00rod.VuMo.V0V.EEkrxt0qz
for "tank" and little extra healing. just pull mobs with vex (talented gives 90% healing from damage done) then onces you get 5 or 6 mobs or so use soul drain (point blank aoe). i run the last build solo and at 32 i can take 4 or 5 mobs NP. have plans on trying it multi boxing onces i get sick of the mages i just started.

mage plus 1 cleric group i'm working on.. only started multi boxing rift yesterday so mages are just out of the starting area but clerics 32.
healing mage will be some thing like if need be can spec to mages some thing like this i know the will not get healing from each other but thats double healing for the rest of the group
http://rift.zam.com/en/stc.html?t=0zRvq.EdIuoVcko.xx0GoVVx

and the other dps/support helling will be necro/warlock can help healing if needed by blood binding and life shift
http://rift.zam.com/en/stc.html?t=0zwvs.xkctVdkds.xx0GkVVxz

tanking cleric build
http://rift.zam.com/en/stc.html?t=00rna.EuMooeczoo.Eed00M.xV

build or not set in stone and will probably change as time goes and have a chance to test them but this is my looks good on paper team lol =)

Flight
03-07-2011, 02:13 PM
I hate to be "that asshole", but I'm gonna have to burst your bubble friend.

Once you have Lifegiving Veil on you can't receive any heals from anyone else's Lifegiving Veil. That means there's absolutely zero bonus to stacking Chloro unless you're running, say, a pet class where they'll get all the heals. It looks great on paper.

Then you realize that your armor *is* paper.

Mages in RIFT right now are sucking hind tit. They get rolled over by Rogues/Warriors in mere seconds and none of their escape mechanisms are effective. Maybe after the first big balancing pass they might be better but for right now you'd have better luck playing in traffic.



Not true. Synthesis provides 400% of the heal that Lifegiving Veil does. You can round robin it and cast it on each Mage.

The Synthesis will heal each Mage.


Nature's Touch is one of your main spam damage spells and heals for base 100% instead of 80%.

Spores means that all damage heals the caster for 30% of damage done as well.

Call of Spring increases all healing by 15% of total.



I'm not saying a group of Chloros would be amongst the most powerful groups as I haven't tested them, but it's a red herring to write them off because Lifegiving Veil doesn't stack.


Chloro/Necro is a great build. Just 22 points in Necro gives you an end game Rogue pet and Feign Death.

Lokked
03-07-2011, 02:39 PM
I thought the tooltip of Synthesis stated that it would apply to any heal that Lifegiving Veil would normally affect, and Lifegiving Veil will certainly not work on other Chloro's actively using Lifegiving Veil.

The only way I found to make Chloros work, and able to heal each other was to have 1 hotkey for each Chloro that would remove their own Lifegiving Veil buff (and reapply it when pressed again, sort of a toggle) that you could press for the Chloro getting focused.

Lifegiving Veil has a 15sec Cooldown, however, so removing and reapplying it became too much to worry about.

Flight
03-07-2011, 05:37 PM
I thought the tooltip of Synthesis stated that it would apply to any heal that Lifegiving Veil would normally affect, and Lifegiving Veil will certainly not work on other Chloro's actively using Lifegiving Veil.

The only way I found to make Chloros work, and able to heal each other was to have 1 hotkey for each Chloro that would remove their own Lifegiving Veil buff (and reapply it when pressed again, sort of a toggle) that you could press for the Chloro getting focused.

Lifegiving Veil has a 15sec Cooldown, however, so removing and reapplying it became too much to worry about.



This isn't the case, though the description is confusing/wrong.

Just took this quickly now to show you. Two of my lvl 28 Chloros on one mob, both affected by each others Synthesis :


http://img220.imageshack.us/img220/8344/synthesis.jpg




Chloro / Pet set up is worth exploring.

Slightly different builds based around the following, for example :

http://rift.zam.com/en/stc.html?t=1zzRw.hRxo.EkIuomc00o.xtcp0zk


What I do want to know is whether 'Power Drain' from Archon stacks. That would be majorly OP so prolly isn't

Mosg2
03-07-2011, 06:04 PM
Wait wait wait... So the tooltip is wrong? You can put Synthesis on a Mage that also has Lifegiving Veil up and they'll STILL get the heals?
....

The world waits in wonder.

Lokked
03-07-2011, 07:07 PM
oh my god.......

I'm trying this tonight.

**EDIT - This seems like a naughty workaround that may get nerfed.

Alemi
03-07-2011, 08:26 PM
Not true. Synthesis provides 400% of the heal that Lifegiving Veil does. You can round robin it and cast it on each Mage.

The Synthesis will heal each Mage.


Nature's Touch is one of your main spam damage spells and heals for base 100% instead of 80%.

Spores means that all damage heals the caster for 30% of damage done as well.

Call of Spring increases all healing by 15% of total.



I'm not saying a group of Chloros would be amongst the most powerful groups as I haven't tested them, but it's a red herring to write them off because Lifegiving Veil doesn't stack.

Couple of points on this...

1. This didn't work in beta. 2 chloros couldn't synthesis each other... I suspect this is a bug that will get squashed eventually. Detailed below.
2. Spores doesn't mean that all damage heals that caster for 30% of the damage. It's a 30% CHANCE to heal you for 100% of the damage. It's not reliable.
3. Nature's touch isn't exactly spammable since it has an 8 second cooldown.
4. Call of Spring doesn't affect LV or spores - it's broken. It only affects bloom, flourish, and wild growth.

LV specifically states "Cannot receive healing from other Lifegiving Veil effects"
Synthesis states "increase healing they receive from Livegiving Veil by 150%"

0 x 400 % = 0

Flight
03-08-2011, 05:05 AM
Nature's touch isn't exactly spammable since it has an 8 second cooldown.


You're misquoting me. I didn't say you spam Nature's Touch I said it's one of the spells you spam. Nature's Touch isn't even the most damaging/efficient spell Chloros get.

It's also 6 sec cooldown not 8 - you're thinking of Nature's Fury.

Another nice thing about Chloros is that their main damage spells are on different timers, so you can make a single 'spam' macro for them.

ie (at low to mid levels from lvl 16)

#show Ruin
cast Ruin (15 sec cooldown, instant cast)
cast Nature's Touch (6 sec cooldown, 2.5s cast))
cast Vile Spores (no cooldown, 2 sec cast)



At higher levels they also have exceptional AoE abilities.


I don't believe Synthesis is broken. It's a single target buff that's working as intended. As I said I believe the descriptions on tool tips are very misleading.

I'd suggest Bards Cadence is more broken and far more likely to get hit by a 'fix'.



edit for clarity :

Not sure if I've made this clear but each Mage can only get heaedl from one Lifegiving Veil - they don't stack. But on top of their own Lifegiving Veil they can also receive healing from a targetted Synthesis hour long buff - which gives roughly 400% of the Lifegiving Veil heal of the Mage that cast Synthesis on them. It's the 'round robin' Synthesis that is so attractive.

Then each Mage also gets 30% of their damaging spells healed on themselves at 100%.



This is all for 23 points invested in Chloro. This leaves 43 points to either go deep into Chloro for mad AoE damage or to spend on another class. As I've said, the 'leet' Necro Rogue pet is only 21 points and another point in necro gets Feign Death. There are lots of other possibilities, though. Tanking pets do very well with Lifegiving Veil healing them.

Redbeard
03-08-2011, 07:47 AM
Cool hopefully it works out as you think. I have a chloro in my group, definitely a sweet tree.

Flight
03-08-2011, 06:05 PM
Just posted the following build on FoH and thought it was salient to this discussion (it looks a particularly good boxing build) :



Getting 5/5 in Dark Power and Improved Warlock Armour from the Warlock soul is going to give you a passive 20% increase to damage and, therefore, healing. 5/5 below that in Potency gives +5% to crit.

I do like Exhilaration from Archon so that makes an option from 3rd soul.

Soul Tree Calculator: Warlock (30) / Chloromancer (27) / Archon (9) :: Rift: Planes of Telara :: ZAM (http://rift.zam.com/en/stc.html?t=1zvRz.xx0G0VVx.EdIuo0c.hML)

Redbeard
03-08-2011, 07:06 PM
My chloro is currently Chloro / elemental summoner / warlock but now that im boxing an entire group i need to look more closely at archon...

Do we know anything about buff stacking? is there a rule of thumb for what stacks and what doesnt?

Ualaa
03-09-2011, 04:55 PM
I was so going to post about their amazing control, and how you would have to figure out how to use the water elemental freeze ability for each, and if you could use Ring of Frost in sequence how that would rock.

But then I noticed, it was the Rift forum.
So most of post gets deleted/edited down to this.

Alemi
03-10-2011, 06:24 PM
My chloro is currently Chloro / elemental summoner / warlock but now that im boxing an entire group i need to look more closely at archon...

Do we know anything about buff stacking? is there a rule of thumb for what stacks and what doesnt?

Chlorochon is a lot to manage and severely gimps your healing ability. I posted a bit about buff stacking in another thread. Chlorolock or Chlorosummoner will give you really nice dps/hps with Chlorolock having the best output I've found.

I also speak about Synthesis being broken because they intentionally changed Synthesis back in beta 4 to not be targettable on another chloro or self. Synthesis is designed to allowing healing from the chloro to boost to an ally (generally a tank in PVE) so to have it hit another chloro when they cannot receive YOUR lifegiving veil effects is likely unintended. And you're right, I misspoke when I talked about NT.

Redbeard
03-11-2011, 12:42 PM
I understand, im not talking about stacking.

I am playing five unique setups.

Its all good.

Alemi
03-11-2011, 07:16 PM
I understand, im not talking about stacking.

I am playing five unique setups.

Its all good.

I wasn't talking about five of the same setups either.