View Full Version : Iron Tomb clear
Teslah
03-06-2011, 01:40 PM
Ok, finally got a few days to play the game. I put my bards on hold and went back to a more traditional team.
Pally Tank, 2 Dominator Mages, 1 Elementalist Mage and a Cleric healer. Made things a lot easier for me. Was not liking the channeled bard heals/damage. This team is a lot of fun and seems to be putting out a ton of damage.
Anyway, finished IT with no wipes on the bosses. Was a lot of fun of course being new. Pally was 20 and finished 21, mages were 19 I think and the cleric was 20 and finished 21.
Game is way more fun with the cfg file changed I tried that speeds up fps dramatically.
http://img25.imageshack.us/img25/1769/riftirontomb.jpg (http://img25.imageshack.us/i/riftirontomb.jpg/)
Berserker
03-07-2011, 01:33 PM
I finally cleared it last night with 3 rogues, 1 warrior, 1 cleric. Started at lvl 18 and ended at lvl 20.
Here are the specs:
Cleric:
http://rift.zam.com/en/stc.html?t=00jra.x0xx0R.Vo
Warrior:
http://rift.zam.com/en/stc.html?t=0cEhm.xA00z.g0R
Rogues:
http://rift.zam.com/en/stc.html?t=0McTN.xIzmoo.V
I had a blast -- although that one quest killing the glowing rocks seriously hulked me... So MANY adds lol
Redbeard
03-08-2011, 09:27 AM
So I havent played long enough to get into any dungeons yet.
Care to talk about how the dungeons are at all? You can put it in wow terms lol if thats easier.
Are they easy, hard? Lot of trash? Cool bosses? Good loot? Lot of movement / CC etc required?
I really have no idea =P
Gurblash
03-08-2011, 11:37 AM
I had a blast -- although that one quest killing the glowing rocks seriously hulked me... So MANY adds lol
You can cheat those rocks by getting to max range, 30yards, and nuking. The mobs will not aggro you.
The only one you have to fully clear is the 3rd and final rock as it spawns an NPC to turn in your quest to.
Bloodcloud
03-09-2011, 01:05 PM
grats
Velassra
03-09-2011, 01:36 PM
So I havent played long enough to get into any dungeons yet.
Care to talk about how the dungeons are at all? You can put it in wow terms lol if thats easier.
Are they easy, hard? Lot of trash? Cool bosses? Good loot? Lot of movement / CC etc required?
I really have no idea =P
For IT, only one I've seen so far....(I'll be going into DSM tonight, so we'll see if same applies.)
To me they seem moslty tank and spank. They were pretty easy to single box, but imo, as far as multiboxing, there was minimal extra tricks to do. The last boss, I think was just face away from the group, and the group needs to run to the guy that pops periodically for the ae flames. I sucked at heavy movement fights in WoW, I don't think this would cause me any difficulty in this one.
Loot seemed better than quest drops, both times I went in, was cleric drops for first 2 bosses, a pair of tank drops for final boss. Dungeon quests items weren't bad as rewards either. Great xp. Lotsa trash mobs though. I didn't see much in the way of my group using any CC, maybe a fear or something similar here and there. As someone else said, those stones were a pain with the mob spawn. (If you did, Means to the Endless quest or w/e w/ the anchors, that's basically what happens.)
Alemi
03-09-2011, 04:20 PM
Care to talk about how the dungeons are at all? You can put it in wow terms lol if thats easier.
I sucked at heavy movement fights in WoW, I don't think this would cause me any difficulty in this one.
Just to give you guys fair warning, fights get much more complex, especially on expert (heroic) levels. I'm looking forward to boxing them. Did expert Iron Tombs last night. 3 new bosses that don't appear in regular plus the standard 3. Wipes and run back are the worst part, imho. Nearly EVERY boss has a cleave too - I was watching our rogue nearly die to them constantly from bad positioning on some of the fights where you have to drag the boss all around the place and fights last for quite a while... some were lasting 5 minutes, and we had sufficient dps.
1st boss: (New spider boss) Heavy adds - lots of movements, webs, and deadly aoes... fun shit.
2nd boss: (the old tank and spank big dead guy who sounds like he's stoned) - has a stacking aura that cannot be outranged that increases damage taken AND reduced damage done. Has to be LoSed by DPS every 10-15 seconds. This is the only fight I don't think I could main heal as chloro. HUGE damage on the tank by the end.
3rd boss: (Three Kings) pretty simple really... nothing too shocking other than fighting all 3 at once. If you can get aggro, on your tank without having him go across the room, you're golden.
4th boss: (New Abom boss) Every 15 seconds you have to run your entire group of out LoS or a shitton of adds, that hit like trucks spawn. He does really crappy damage, so this one should be easy.
5th boss: (the dragon dude) Evil. Evil. Evil fight. PBAoe that hits for 3-4k, so you can't stack up. You have to move to the random spawn of the ghost guy while possibly being snared. Oh, and he hits like a mac truck? since your tank has to run to the safety circles to live through the room wide AOE, he has to drag the boss with him... problem is, said boss can and WILL do his cleave/PBAOE when he arrives to the circle, and your group will get hit for it. It's pretty painful. We had to seriously spread out, and alternate which healer would "stay put" to keep healing up with we repositioned.
6th boss (new boss) : didn't get a chance to do him since I sadly had to leave after downing the 5th boss as I had to work in the AM :(
That said... there's a change of pace when it comes to dungeon difficulty later on in the game. It's awesome fun and refreshing. I would classify these as BC difficulty heroics, CC is helpful, but not necessary.
Berserker
03-09-2011, 09:12 PM
You can cheat those rocks by getting to max range, 30yards, and nuking. The mobs will not aggro you.
The only one you have to fully clear is the 3rd and final rock as it spawns an NPC to turn in your quest to.
Yeah, I also figured out that if you go slow on damaging the rocks, the mobs spawn 3-4 at a time -- then stop hitting the rocks and kill the mobs. That way you kill all the mobs without the massive number of spawns.
vBulletin® v4.2.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.