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Morganti
02-28-2011, 08:35 PM
Some of you may find this interesting, some may find it crazy, mostly you'd find it to be lots of clicking. Planetary Interaction is the farmville of EVE, but it can net you a nice profit at the same time (especially if you are already multiboxing anyway) as you're doing other things like mining/missioning/plotting to take over the universe. My current project:

I have one main toon on each account, so I've turned the other two "empty" toon spots into PI toons. I didn't total up the time, but a brand new toon with zero implants can be level 3 PI, level 3 industrial ship (of whatever race), and level 2 hull upgrades for expanded cargohold II's in 5ish days. ISK costs are about 25mil per toon for skills, ship, command centers, and setup for 4 planets.

I would suggest not trying this until you have at least something that can haul a good amount of m3 (think Orca, or bigger). It takes me multiple trips just to pick up all of my P1 materials, so a regular industrial ain't gonna cut it for moving a 35 planet strip mining operation's worth of materials to a hub.

For planets, I stick with ice and gas (and experimenting with lava) because they tend to have good prices for the P1 oxygen and water and a LOT more resources on each planet than if you chase some of the smaller stuff (a lot of which has a bad money/time ratio anyway). I'm not currently doing any P2 or above for the simple fact that I haven't messed with it yet and it adds a layer of complexity to an already big clickfest.

I'm also setup close to a nice hub for selling stuff (think Jita, Rens, Hek, etc). The fewer jumps you have to do with your materials the quicker you can sell and go do something else. Remember, we want the least work for the most profit with this. I know lower sec systems get your a higher yield, so feel free to setup in the closest thing to low-sec you can find near a hub. I personally don't worry about this as much right now as it would tack on a lot of jumps to my hub and back home.

So what am I actually doing? Get some good PI setups out there and start soaking up planetary resources. Set your extractors to run for 2 days, 1 hour, 30 minutes to keep the cycle time at 30 minutes. Try and hit two different pockets of resources at once reasonably spread out but running back to the same starbase. (Check out the PI tutorials on youtube if you havent done any PI). Pick up your stuff every four to six days. Let it stack up in your home station until you get a boatload. Run it to the hub (even if one thing sells better in another place, save time by bringing it all to a hub if you can). Sell, rinse, repeat. You can reset the extractors without even undocking your ship (and if your resources are still good in the location you are already set up at it's as simple as stopping and starting the extractor program and then going to the next planet).

Ok, anyone who has done PI is saying yes yes, all of this is obvious. Ah, but what's my goal? I run 3 accounts and right now I'm out to make at least 2 of the 3 self sustaining with plex entirely from PI. I mission and play around with other stuff, but I'm really looking to try and make the most of the three characters on each account that I never ever have used in the past. Maybe it's something you want to try, maybe not. We'll see how the experiment goes.

RobinGBrown
03-01-2011, 01:56 AM
Nice write up, I've taken a different approach to PI, I have one character per account with PI skills and I select planets where I can make POS fuels and T2 componenets. Things have changed with the upgrades to PI so the planets aren't as flexible as they used to be (no more making robotics or Ukomi super conductors on a single planet). See below for my 'cheat sheet'.

However my downfall is that I run weekly cycles and tend to forget to restart them. I could make much better use of PI by running short cycles and doing a regular daily restart session. Once I actually have a POS I'll need to be much more attentive.

POS Fuels from Planetary Interaction
Coolant, Enriched Uranium, Mechanical Parts, Oxygen, Robotics

Plasma
Base Metals > Reactive Metals, Heavy Metals > Toxic Metals, Noble Metals > Precious Metals, Non-CS Crystals > Chiral Structures
Precious Metals + Reactive Metals > Mechanical Parts, Chiral Structures + Toxic Metals > Consumer Electronics
Mechanical Parts + Consumer Electronics > Robotics

Plasma
Heavy Metals > Toxic Metals, Noble Metals > Precious Metals
Precious Metals + Toxic Metals > Enriched Uranium

Lava/Plasma
Heavy Metals > Toxic Metals, Non-CS Crystals > Chiral Structures
Chiral Structures + Toxic Metals > Consumer Electronics

Barren/Plasma
Base Metals > Reactive Metals, Noble Metals > Precious Metals
Precious Metals + Reactive Metals > Mechanical Parts

Gas/Ice/Storm
Noble Gas > Oxygen

Gas/Storm
Aqueos Liquids > Water, Ionic Solutions > Electrolytes
Water + Electrolytes > Coolant

T2 Components from Planetary Interaction
Construction Blocks, Consumer Electronics, Guidance Systems Mechanical Parts, Miniature Electronics, Robotics, Rocket Fuel, Superconductors, Transmitter, Ukomi Super Conductors

Lava/Plasma
Base Metals > Reactive Metals, Heavy Metals > Toxic Metals
Reactive Metals + Toxic Metals > Construction Blocks

Lava/Plasma
Heavy Metals > Toxic Metals, Non-CS Crystals > Chiral Structures
Chiral Structures + Toxic Metals > Consumer Electronics

Lava/Plasma
Non-CS Crystals > Chiral Structures, Suspended Plasma > Plasmoids
Chiral Structures + Plasmoids > Transmitter

Lava
Felsic Magma > Silicon, Non-CS Crystals > Chiral Structures
Silicon + Chiral Structures > Miniature Electronics

Barren/Plasma
Base Metals > Reactive Metals, Noble Metals > Precious Metals
Precious Metals + Reactive Metals > Mechanical Parts

Storm
Ionic Solutions > Electrolytes, Suspended Plasma > Plasmoids
Electrolytes + Plasmoids > Rocket Fuel

Storm
Aqueous Liquids > Water, Suspended Plasma > Plasmoids
Water + Plasmoids > Superconductors

Gas / Storm
Noble Gas > Oxygen, Ionic Solutions > Electrolytes
Oxygen + Electrolytes > Synthetic Oil

Grondir
03-01-2011, 07:14 AM
This looks like it could be interesting, will need to take a look at the tutorial on Youtube for starters

Grondir
03-01-2011, 08:15 AM
Can PI be done on any planet, or does it have to be 'unoccupied'?

Morganti
03-01-2011, 09:55 AM
Any planet, though it's worth looking to see if there are a lot of command centers (right click and show other's while in planet view). Wormholes are supposed to give great amounts of materials, but then you gotta get it all out to sell.

Morganti
03-03-2011, 01:35 PM
My initial numbers are up:

3 toons, 3 full days, 13 planets + 3 toons, 2 days, 12 planets = 50mil profit in P1 products.

Add in 3 more toons with 12 more planets, fill out the second toon cycle to the full 3 days, I believe a realistic estimate would be about 70 mil profit every 3 days.

Assume a 30 day average month that is an approximate 700 million month. 1 30 day Plex is about 330 mil (I believe, don't shoot me if im off by a few million) so PI alone should be able to fund 2 of my 3 accounts with some change leftover. And this is in no way optimized.

RobinGBrown
03-03-2011, 05:07 PM
Nice work, PI really pays off if you work at it, I'm going to try and restart my cycles more often to get the best out of them.

How are you doing the hauling of goods?

Morganti
03-04-2011, 09:58 AM
At the moment I'm using an Orca, but shortly upgrading to a freighter as my last "big purchase" before dropping into plex mode for a bit. Sitting at 730mil at the moment, so should have a freighter within the week.

Grondir
03-06-2011, 04:08 PM
Got all 9 mining toons to Ice Miner 2's and in retrievers, just started training 10 toons for PI. Going to get all skills in Planet Management skills to level 3 and colonize a few planets, see if I can get them to work :o

RobinGBrown
03-07-2011, 03:29 AM
You might want to ramp up slowly on the PI, I just spent an hour restarting my cycles on six toons - had to move pretty much every extractor head and eve one actual extractor

Morganti
03-08-2011, 11:20 PM
What items are you extracting Robin? Stick with noble gases and aqueous fluids for the most part (oxygen and water) and you wont have to do much moving of extractor heads at all.

RobinGBrown
03-09-2011, 01:22 AM
It was the depletion layer effect I think, I'd restarted my 7 day cycle after a few days and I think that draisn the resources quite quickly. I'm making POS fuels and T2 components for the most part - see the list of products in my previous post. My reasoning is that the P2 products are quite low volums so I can store a lot of them before I have to go and fetch them. I'm not sure it's the best plan however but it doesn't involve much effort other than setting up.

Morganti
03-14-2011, 10:43 AM
Up to 42 planets, with 3 more on the way in a day or two. I decided to go for 5 planets on every toon (just an extra 3 days of training on each toon to get the extra planet...my mains had it already, so 6ish extra days for the other 6 toons (2 per account)). This takes total training time to around 9 days per alt, but gives you a planet boost equal to opening another account and running 3 planets on 2 additional toons. I currently have no plans to up the upgrade level for my command centers past 3, as it gives much less of a boost than the extra planet.

I sold a roughly 5 day haul of PI materials yesterday (220mil m3) for about 130mil isk. Once all 45 planets are up I'm going to go back and work on some efficiency setups I've found and also work out if I can squeeze more money out of some of my less profitable planets.

I have found doing resets, even for 42 planets, tends to go much much faster if you're not exporting and picking up items as you do it. You can log a toon on, sit in the station and rapidly fire through your planets doing minor excavator adjustments as you go. Being that a spaceport will (in general) hold 6-12 days of material for a planet you have a lot of leeway time to decide when you want to go empty the materials off the planets. I try and do all 9 toons in one sitting doing this just so I get more accurate sell over time figures, but I take and dump all my materials into a corp hangar (one in each system I'm in) and then go around and collect them all with the freighter when it's time to sell (usually in a different sitting than either resets or collects). So to sum up: split up the time you do all 3 parts of the process and it'll actually seem like you're investing much smaller chunks of time over a longer period of time.

Morganti
03-14-2011, 12:14 PM
http://s227.photobucket.com/albums/dd208/watcher414/?action=view&current=PIExample1.jpg

Here's an example setup for those confused about basic PI setup post incursion. There's not a lot of info out there, but here's the basic idea. Notice that I don't have links from each processor to the spaceport (spaceport is in the middle, and acts as my storage container). You can save power/cpu by keeping your links short, and in this case that means the extractor (to the left) has to link to both processors (the orange circles second from the left), but then the bottom processor links up to the top one. This lets me use the underutilized link between the top processor and the spaceport to push all of my processed goods through and lets me get more extractor head out instead of longer links between my devices.

You'll also notice on the right side a link running from the extractor directly to the spaceport. This was because I ran out of power for an extra processor and links, so I'm just pushing the leftover raw materials (it's not much, but money is money) back to the spaceport. The downside of this is the raw product takes up a LOT more space than the P1 refined product (in this case I'm turning P0 level noble gas into P1 level Oxygen). But since I use a freighter to haul my products to my hub to sell I don't care about this extra space being used up, so I get to use an extra extractor head instead of a processor. Gas planets in particular really suck up the power when you use links between your processors/extractors/spaceport, so be as efficient as possible (I could actually move the bottom left processor closer to the extractor and shorten it's link there while maintaining the same link size between it and the top processor if I wanted to eek out every little bit of efficiency).

RobinGBrown
03-15-2011, 08:23 AM
I'm very impressed with your setup Morganti, you've really got into the PI in a serious way. Some useful advice too. I'm not going to try to emulate the size of your setup but it is inspiring me to do better with mine. I'll try to bang up some screenshots later this week to compare.

Morganti
03-15-2011, 08:46 AM
I'm like the humans in Avatar: strip mining the planets and killing the local natives off for fun and profit. As far as time investment, risk, and the ability to keep tweaking to make more money you can't beat PI imo.

Morganti
03-17-2011, 09:55 AM
So...I opened my other 2 accounts up (total of 5 now) and am debating on going up to 75 PI planets. I estimate this would pull in about 1.3billion isk a month using my current system, but that's a hell of a lot of clicking. This leads me to thinking of how to increase my returns in PI for the effort involved.

A 0.0 (no jump freighter currently though) or wormhole setup would net me a lot more money from PI, but makes the logistics exponentially tougher. Low sec isnt an option since it's bad logistics combined with so-so return. So setting up in .5 systems is the best idea for staying hi-sec. Location is important, so the closest group of .5's near a good hub is the best plan (if they aren't already covered in command centers, which is doubtful).

While my research continues I'm still making money hand over fist compared to what I'd normally make sitting in hi-sec (for the time invested anyway). The search continues.

Redbeard
03-18-2011, 02:14 PM
Im going to have to get into this on my 4 when i turn my attention back to eve.

Why so much clicking? And do you think you'd be able to take advantage of mouse broadcasting in isboxer at all for something like this?

Morganti
03-18-2011, 02:52 PM
Broadcasting would be zero help as each setup is unique.

At the very minimum, resetting a single excavator on a planet (assuming your ex heads are still in a good spot):

Log in
Open science tab
Go to Planets Tab

Click first planet
Click view in planet mode
Minimize science tab
Move view to excavator
Click excavator
Click program button
Stop program
Start program
Click Confirm
Enlarge science tab

Next planet

This is assuming you have on excavator...I have 2 on many planets, and do some ex head adjustments also. Resetting all 45 planets is around an hour and a half (casually working) which I can do at work or while watching tv. More if I have a lot of ex head moving to do.

Picking up is actually faster. I can normally eject all materials from 4 planets before my indy finishes flying from my station to the first customs station outside the planet. Depending on your indy space and how long its been since you did a pickup I can normally get all the materials about ever 2-3 days in 1-3 trips per toon (hence why you want all of one toons' PI planets in the same system).

RobinGBrown
03-19-2011, 03:41 AM
It's a lot better than the previous version though as you had to add an extra two clicks for each 'extractor head', and you might have as many as a dozen or so heads.

I actually like the fact that you have to occasionally reposition heads, it makes it more interactive rather than a simple stop start routine.

Morganti
03-19-2011, 12:51 PM
I never played the old system. I've found the gas planets with the extractor heads in a string along the highest concentration of noble gas means the least amount of moving of extractor heads later. If you clump your heads up then you'll run that area down faster.

Morganti
03-21-2011, 09:30 AM
Just an update: still using 45 planets, but instead of selling to buy orders I placed my own sell orders this time around. Round 4, A five and a half day round of PI P1 materials and a small amount of low level minerals netted me around 162mil and almost everything sold within a day and a half of posting it (important for knowing how long to put your orders up for). With no changes, and assuming a round value of 150mil without the minerals is what I made from PI, that puts me well 800million a month. This also means I've been missing out on about 20-30 million per Round by not using sell orders. Now I know, and knowing is half the battle ;)

RobinGBrown
03-21-2011, 10:20 AM
Yeah when selling minerals I check against the current buy/sell orders to see wether I'm better off selling to a buyer or setting up my own sell orders. Had a chancy time last month as some of my orders didn't sell for a whole month and I was feeling the pinch, then suddenly they all did which was quite a relief.

Don't forget about costs for sell orders, sometimes they can be enough to make it easier to sell rather than setup an order. It's certainly worth training Accounting and Broker Relations if you're going to be selling regularly.

Morganti
03-21-2011, 10:24 AM
Yep, another good thing that I got freighter on Morg instead of BR....Morg is my best trader

Morganti
03-29-2011, 04:36 PM
Update: Wormhole PI is freaking AMAZING. 200%+ yields are normal, and I've seen some 300%+ yields in a few spots. Logistics is of course the hangup (logistics as in moving things around, not healing ships...why did CCP use that term for ship heals??). After rigging a Bustard and Badger MKII I'm able to get 50,000 m3 out of the hole at once now. I've begun looking at higher tier production just for some space saving methods by now also. Robotics seems to be the best choice given my planet list, so that's what I'm chasing for the most part. My production planet is a real mess, but it's giving us all 4 POS fuels (oxygen gets produced on it's own) for our POS in quantities that means we'll never need to haul in that portion of the POS fuel ever. It's also producing a large amount of robotics for me now, but I think a second production planet will need to go up soon.

Grondir
03-29-2011, 04:50 PM
And soon it'll be 2 of us extracting and profitting from PI (If my internet stops playing up, been fine for months and now I really start playing, nothing but problems!)

Keep a healthy stash for the POS and sell the rest.

But like Morg said, the logistics is the worst part. Even mining now I can only haul 12000m3 per trip, but it's not all bad. 14days until my T2 Rigged Itty5 is available, should speed tings up then :)

Morganti
04-01-2011, 11:27 AM
Examples of my setups:

Here we have a production planet. I'm fairly new to this but after butchering my first one this was my second attempt and it seems to function well. it's creating mostly robotics with a uranium and coolant planet thrown in to max out the power. Notice the three robotics wings of 5 processors each and then the two extra processors to the bottom right. I use one spaceport to import, one to export, and a storage container so I can load up as much material onto the planet and leave it for a day or two.

http://i227.photobucket.com/albums/dd208/watcher414/PI3.jpg

Next is my 2 extractor setup. Notice that I'm keeping the links as short as possible by strategic positioning of secondary processors not hooked to my spaceport:

http://i227.photobucket.com/albums/dd208/watcher414/PI1.jpg

And lastly a single extractor setup. There are so many resources on WH planets that I'm forced to go outside of the "Hex" setup to get everything processed, but you get the idea:

http://i227.photobucket.com/albums/dd208/watcher414/PI2.jpg

lorddread
04-02-2011, 08:29 PM
You may want to compare prices if your selling all this as robotics only sell for i think around 50k maybe 55, Now if you look at the p2 products you make you will see some of them sell for 8-9k each. It takes 20 p2 to make 3 p3 products so at 8,000 x 20 = 160,000 for sellling them as p2 products ie mechanical parts, coolant etc, p3 product from same amount of p2 products 20 x 50,000 well we will use 55,000 x 3 = 165,000 which is a bit more but is it worth the time and i only used 8,000 for price of the p2 some are closer to 8,500 or more. Using sell prices in jita for this btw. Atm its pretty hard to make more from p3 products over p2 and even if its a bit more it takes that much longer to do as well. Just thought i would let you all know and hope it helps in some way.
I do 2 p0 products per planet with 10 ext heads on each extractor, cycle time 1day 2hours or there abouts just to make sure i have more then full day incase i get home late or something. Then i move the p0 mats to a manu planet actually 2 manu planets where i have 7 procesor units build for each of the 2 p0 products and 7 advanced processors to make them into p2 products with 2 launchpads. 1 launchpad gets 1 type p0 other gets other one and they feed the processors and finished p1 is returned to same launchpad that send the raw mat to it. Then they each send the p1 product to an advanced and i have it send 3 p2 products to one and 4 to other just to try balance it. I would keep 14 advanced going with 2 chars when i started kinda got bored and semi stopped doing it though and now looks like less resources there might have to move extractors etc on the gathering planets if i continue with it.
14 advanced makes about 14advanced procesor x 24hrs x 5 p2 products = 1680 p2 products a day with 2 chars.
No idea if thats bad or good but its what seemed to work best for me with new extractor system etc when i started

edit:Actually second char also does a bit of stuff for pos is coolant and oxygen on top of the above

lorddread
04-02-2011, 08:35 PM
Morganti i hope your feeding the extractor into launchpad or storage before sending it to processor?

Morganti
04-03-2011, 10:45 AM
We have a logistics issue being in a c1 WH where nothing bigger than an industrial can get in or out, so I prefer to push everything up to P3 that I can. What's the payoff for running extractors to a spaceport and then to the processors? The P0 gets pushed in full to one processor at a time instead of bit by bit to each processor?

Grondir
04-03-2011, 11:24 AM
If you don't push to a spaceport first, any excess P0 products are lost if there's not enough extractor space. If your extractors pull 20k P0 but your 6 factories can only use 18k, 2k is lost. I think that's the reason anyway

Morganti
04-03-2011, 12:06 PM
Seems reasonable, but if I can route all of my P0 products then I shouldn't have any loss by that thinking. I'll have to redo some connections and see if it changes much.

Grondir
04-03-2011, 12:21 PM
yeah, if you use all products it should be fine. It's just how I saw my first setup for PI, so I copied it and use it every time :). Don't know if it's the best but it seems to work ok

Morganti
04-03-2011, 05:37 PM
What am I missing? I deleted my routes to my processors from the extractor, but there is way too much coming into the extractor to run to the spaceport before then sending to the processors. 70k material worth needs to be routed btw.

lorddread
04-03-2011, 08:10 PM
We have a logistics issue being in a c1 WH where nothing bigger than an industrial can get in or out, so I prefer to push everything up to P3 that I can. What's the payoff for running extractors to a spaceport and then to the processors? The P0 gets pushed in full to one processor at a time instead of bit by bit to each processor?

You will loose quit a bit of mats if you do not route to storage first then to processor if both are done at same time the mats coming in will not get and will be lost

lorddread
04-03-2011, 08:18 PM
What am I missing? I deleted my routes to my processors from the extractor, but there is way too much coming into the extractor to run to the spaceport before then sending to the processors. 70k material worth needs to be routed btw.

If you redid routes and get error that it can't handle you just need to upgrade the link between them ie if you can click on the link that goes from spaceport to extractor double click it to open it then upgrade link if not select extractor you will see link icon there click on it double click on the link to the spaceport then upgrade it one step if its still not enough do it again.

And remember for the extractor if extracts faster then your processors work so you will loose mats if you do not run to storage first even if there same speed you will loose some believe me always route to storage then from storage to processor and that goes for each p lvl as well ie route your p0 to storage then out p1 to storage then out and so on.

If you have not looked at stuff on this site you may want to very useful stuff on here
http://wiki.eveuniversity.org/Planetary_Interaction
some is a bit outdated but a lot of it has been updated for the changes to extractors now i think.

Morganti
04-03-2011, 09:47 PM
I must admit that the entire time I've been doing PI I never noticed you could upgrade links! Thanks LD.

lorddread
04-04-2011, 12:58 PM
hehe yeah why i thought you might like to take a look at that site lots of great help for pi there. Its also very bad to use links that are very long as they use an insane amount of either power or cpu i forget or both probably:) I have all my buildings basically touching each other to keep link lengths down. Good thing extractor heads distance from extractor doesn't make it use more resources though so thats a good thing and they have pretty good range.

Morganti
04-04-2011, 03:26 PM
Yeah, I knew about the long links, especially on gas planets. Most of the PI info I found when I started was for the old system, so it's been a learning curve.

Morganti
04-12-2011, 05:46 PM
Latest Pull: 8 days, 310 million isk. I didn't get to take everything to Jita to sell because I managed to collapse the exit I was using but this represents a good majority of my haul including all robotics/gel/P2 materials. I'm still sitting on way too much precious metal (which sells nicely) and some bio P1's that I didn't get to bring out, but I was happy with the bottom line. Wormhole life continues.

Ughmahedhurtz
04-12-2011, 06:09 PM
Not too shabby.

Morganti
04-14-2011, 11:49 AM
That's a very underestimated value, just what I got out of the hole to sell. Sold some more P1 stuff last night for another 200mil.

lorddread
04-16-2011, 02:34 PM
not bad at all how many chars and planets you got going to make that much in there?

Morganti
04-17-2011, 04:30 PM
41 Planets doing extracting and P1 construction and 4 planets doing P2/P3 production. I extract extra on the more profitable P1's and carry them to hisec to sell. The super high yields in wormholes are the key to my success.

lorddread
04-17-2011, 07:39 PM
wow nice setup 41 planets. need to redo mine since i always forget to do stuff every day or not around to do it, think i need to change for once a week instead of every day. At least on the harvesting part.

Morganti
04-19-2011, 09:17 AM
I didn't get to do all the selling that I wanted last night due to a couple of bubbles being placed inside our hisec hole entrance (thanks Russians!) but my latest haul was sold and plexes were bought for 2 out of 3 of my accounts based almost solely on PI. I officially declare the Planetary Interaction Experiment a success and completed.

lorddread
04-21-2011, 04:34 PM
Awesome morganti and good job. To bad it takes wh space planets to make it work that well, though still worth doing in high sec though I think. I probably should train alts on my accounts as well to do it. How do you move the p1 stuff on alts etc? Did you train industrial on them so they could fly iteron or some other ind. ship?

Grondir
04-21-2011, 04:44 PM
each alt has industrial ships to 3 or 4 I think (that's what i've done to copy him :)).

My setup is nowhere near as good as Morgs but I can get 200mil per haul from PI and variuos loots.

Morganti
04-21-2011, 04:51 PM
Yes, the "base" alt training should include the ability to fly indy ships (level 3 industrial) and fit expanded cargohold 2's (level 2 hull upgrades). Other than that I believe it's all PI stuff (which requires science for one skill iirc). I always run a 2 day 1 hour 30 minute schedule on my extractors, so resetting every 2 days and picking up material every 2 days left me making usually 2 runs on the smallest indy ship to get all the P1 materials off of 5 planets. If you let stuff stack up and don't go do pick up runs every few days you WILL be spending a painful amount of time flying back and forth to customs offices on indy ships with small cargo holds. In hisec I did have a freighter to collect and move everything in mass, but coming out of the wormhole I use transport ships, itty 5's, and rigged badger 2's.

You can definitely pull this off in hisec, your profit margins are just tighter. My original projections from hisec put me running 3 accounts (45 extraction P1 planets with 9 toons) and being able to buy 2 plexes with a little left over every month. That's if ALL I was doing was PI for money. Wormholes are not required to pull this off, and indeed have their own pitfalls (much harder to move stuff around easily, more chance of losing a big load of material while trying to get it out of the wormhole, etc). If you're not interested in buying PLEX and just want supplemental income PI is great for that too. It's like dailies in wow except it's "every other dailies". PI makes flying around in that HAC or T3 feel not so dangerous....you can literally pay for a new HAC hull every few days, so why sweat the loss?

leroyreborn
04-24-2011, 11:45 PM
i have been doing little PI in a 0.5 system and been doing ok not great. was thinking about trying some WH space. but from what i read they only last a day or 2 before the WH shuts down and you can no long use it to get out. how long have you found the most of the once you use stay open

Morganti
04-25-2011, 11:18 AM
You need to have a POS and basically "own" the wormhole before you can really do PI well there. Yes, the entrance moves around. Our C1 has a static hisec exit, so we can always get to somewhere in hisec (not always near a hub though).

leroyreborn
04-25-2011, 01:08 PM
cool thanks for the relpy do not think i' ready to try to own a WH yet =) kinda busy with RL stuff and sounds like a lot of work.

TheHatedOne
05-04-2011, 08:52 AM
you guys ever going to upgrade to a larger wh, or stay put with a c1?

Morganti
05-04-2011, 05:26 PM
Well, the community never really came kicking and screaming to get into wormholes once a few of us went in, so a c1 has actually worked out nicely for us. Grond and I are pretty much the only two playing in the wormhole atm. It would take a good reason and a good wormhole for us to move right now (having 0.0 level PI planets 1 jump away from hisec is just too awesome), but who knows what's up in the future.

Grondir
05-05-2011, 04:09 AM
Yup, the C1 is perfect for us at the moment. Plenty for my 6 hulks to mine, our Drakes can handle any other sites that spawn and the PI is awesome. The only minor problem is the limited ship size entering the WH, but that keeps our ivaders small and we can always build bigger ships. Carrier anyone? :)

TheHatedOne
05-05-2011, 06:26 AM
Ill be happy with a drake fleet. I have seen some killmails with drakes in the fleets, its amazing what they're capable of in large groups. Can always keep the bigger stuff for lowsec later

TheHatedOne
05-06-2011, 06:14 PM
So since the experiment was a success, what do you say to the next phase being a cost/benefit analysis of each level? I'm considering the idea of making more higher level stuff, and which planet types would be most beneficial in doing this, versus just sticking with p1 and running in and out more often. Im thinking this because it may be less time consuming with as many accounts as we all run, and I am gonna take a wild guess that most forum users are not boxers, so we might as well start gathering intel for ourselves now.

Morganti
05-07-2011, 11:43 PM
I'm already working to convert as much P1 as possible into P2's and P3's. I'm currently running 5.5 production planets (the .5 isn't running all the factories it can atm since it's my planet where I take whatever extra P1's I have and change the factories to produce the highest selling P2's and P3's I can make). My view so far is basically that you can't go wrong making and selling POS fuel, but most anything from PI seems to sell. I make so much robotics they should rename the stuff to morgbotics.

Grondir
05-08-2011, 06:26 AM
and grondbotics :)