PDA

View Full Version : REPORT! ( hows your specs working out? )



Lyonheart
02-26-2011, 07:06 PM
I know most of us are busy playing, but take a moment when you can and let us know whats working for you!

My bards are more than I expected! I fear they are a tad too good. DPS is ok,,good enough, but the healing of stacked bards is off the hook, and might get the nerf bat! If it does not, well.. WOOWHOO! I went down to 4 because i want to run smooth, and 4 is great! I have been doing great in PvE and PvP so far. I will report back as i level. I know other classes get better CCs and such later on.. but I get a ton of tricks as well, so well see.

Kedash00
02-26-2011, 08:11 PM
i'm just single boxing it, tried a conjurer/elementalist combo i think, which burned down things pretty fast, and then a healer, haven't gotten onto the server we all are using yet because of the 2 hour wait time.
Very cool game so far though

Duane
02-26-2011, 09:19 PM
Single boxing a cleric right now but this build has nice dps and is virtually un-killable.

http://rift.zam.com/en/stc.html?t=00rnj.xz.VxzxzM

Bloodcloud
02-27-2011, 09:31 PM
Made a Pyro/chloro/elem

So far it feels like a WOW Mage, except that i also have a pet and that I can heal (a bit).

Lvl 17 now and I just got Firestorm = Rain of Fire :)
My build: http://rift.zam.com/en/stc.html?t=0zqIR..ezouzz.xz

(oh and I single box at the moment)

Macros:

normal DPS:



#show Fireball
cast Radiant Spores
cast Countdown
cast Entropic veil
cast Flame Bolt
cast Fireball
Big DPS: (slow)



#show Fireball
cast Radiant Spores
cast Countdown
cast Flame Bolt
cast Entropic veil
cast Cinder burst
cast Fireball
Pet Pull macro (+ a bit healing)


#show Withering Vine
petattack
cast Withering Vine
Self Healing


#show Bloom
cast @self Bloom

manual keys for : Smoldering Power, Ground of power

methodical13
02-27-2011, 09:38 PM
Doing the same as the orginal poster with 5x Bard/Ranger/Marksman

leroyreborn
02-27-2011, 09:53 PM
i'm running solo for now. running http://rift.zam.com/en/stc.html?t=00dna.V0z.qxzxzMs.M
might try druid onces get high enough to get the pet of the top the tree. but from testing at this lvl shaman doing more dps the druid

JamieW
02-28-2011, 12:40 PM
I've been 3-boxing with 3 warriors spec'd ritblade/reaver/warlord.
I normally play with another warrior who's spec'd primarily reaver.

Up to level 22 atm and loving it. I did some 3-boxing with 3 clerics in beta, and I'm missing the healing. But wearing plate and with a warrior hit point pool, it takes a lot to kill me. Unfortunately the 5th we were going to play with, who was going to play a healer, hasn't shaken the WOW addiction yet, so I may swap in a rogue before too much longer as a bard/marksman to get some heals and extra buffs.

Lokked
02-28-2011, 05:09 PM
I'm doing Rogues with 2 roles:
MM/Bard/Ranger - For Rifting, Questing and PVP. Only 8 in bard (healz), 0 in Ranger (pet), the rest in MM. Spam Fan Out most of the time in PvP, and Cadence when something is in range.

Bard/Riftblade/Ranger - For Instance. 8 in Riftblade for enhancing Cadence, 0 in Ranger, the rest in Bard. Just Cadence everything, using either single target or AE finisher, and prosper.

I tried Pyro/Dominator/Elementalist, but they have no way to heal themselves, they can't burn down a single elite before it kills one of them, no snares at this level and their root breaks instantly. I couldn't take out a Major Rift by myself so I think I'll respec them and try agan later :p I hear Mos has the Mage solution.

Krago
02-28-2011, 05:22 PM
I have been 3 boxing as well with:

Cleric ( Sentinel / Justicar / Druid )
Rogues x 2 ( Marksman / Ranger / Riftstalker )

Only level 10 due to sick kids, work busy, etc ...

However, loving it so far and with the above combo killing things is pretty easy.
Need to set up some priority macros tonight to invoke cooldown abilities before spamming the instants.

A friend of mine is single boxing a melee based rogue.

Bloodcloud
03-01-2011, 04:50 AM
started over yesterday, Dualboxing two Mage: (Warlock/Necro/Chloro)

Had a brief look at melee teams, but follow works a bit different in Rift than in wow. I think that the follow range/distance is a big further than in Wow.

There is also no IWT. How do you guys manage Melee teams ? Or keeping track of combo/attack points ?

I also figured that the druid build I have is Macro Heaven, with all the instant abilities having a cooldown. How do you guys manage the multiple instant casts and different long casts ?

Just looking for inspiration :)

Bloodcloud
03-01-2011, 04:51 AM
I have been 3 boxing as well with:
Cleric ( Sentinel / Justicar / Druid )
Rogues x 2 ( Marksman / Ranger / Riftstalker )


Which MB software are you using ? Who is your main or are you using FTL ?

Negativ1337
03-01-2011, 06:19 AM
Hey guys,

I've made myself a pretty cool spec (cleric) for quad-boxing x 4.

What do you guys think about it?

http://rift.zam.com/en/stc.html?t=10odj.V0Vo.VEki0t0q.Eox00c

Its Cleric:
11 Cabalist (Improve damage of Inquistor)
36 Inquistor (Main talent tree)
19 Sentinal (For group heals, big heals)

JamieW
03-01-2011, 09:04 AM
Hey guys,

I've made myself a pretty cool spec (cleric) for quad-boxing x 4.

What do you guys think about it?

http://rift.zam.com/en/stc.html?t=10odj.V0Vo.VEki0t0q.Eox00c

Its Cleric:
11 Cabalist (Improve damage of Inquistor)
36 Inquistor (Main talent tree)
19 Sentinal (For group heals, big heals)

Yup, that's pretty much the spec I was working through on my clerics in beta. Been planning on trying a more Cabalist-heavy build, giving better AE damage.

Bloodcloud
03-01-2011, 09:26 AM
Yup, that's pretty much the spec I was working through on my clerics in beta. Been planning on trying a more Cabalist-heavy build, giving better AE damage.

only casters? how do you keep the mobs at distance ?

Krago
03-01-2011, 10:48 AM
Which MB software are you using ? Who is your main or are you using FTL ?

I am using ISBoxer setup with FTL as per Lax's instructions.

During Beta I was dual-boxing a melee Cleric and a Warrior using HKN as I couldn't get get ISBoxer to work.
In that scenario I had the Cleric as my main and the Warrior on follow and it melee wasn't a problem.
I sometime had to run a little past the mob and turn and then mob would be sandwiched between both toons.

I don't find I need IWT for melee, however, I do miss it for NPC quests, looting, etc ... However, there are other ways to solve those issues.

Bloodcloud
03-01-2011, 11:28 AM
I am using ISBoxer setup with FTL as per Lax's instructions.

During Beta I was dual-boxing a melee Cleric and a Warrior using HKN as I couldn't get get ISBoxer to work.
In that scenario I had the Cleric as my main and the Warrior on follow and it melee wasn't a problem.
I sometime had to run a little past the mob and turn and then mob would be sandwiched between both toons.

I don't find I need IWT for melee, however, I do miss it for NPC quests, looting, etc ... However, there are other ways to solve those issues.

ah oki, like pull get aggro and move back the other melee toons .

so if you have 4 melee and a healer you would have maybe let the healer follow one of the other melee ones ?

-> = follow
H -> M1 -> Main

so the main could pick up the mobs, pull them back into melee range and the healer would still be outside melee range in case of cleave or so.
ah or you could just let the healer stop following and you charge in with the melee ones (maybe some pulling them back to the other melee ones.

This would need separate movement keys for the healer to catch up with the guys.
Just some thoughts.

Krago
03-01-2011, 11:42 AM
ah oki, like pull get aggro and move back the other melee toons .

so if you have 4 melee and a healer you would have maybe let the healer follow one of the other melee ones ?

-> = follow
H -> M1 -> Mainso the main could pick up the mobs, pull them back into melee range and the healer would still be outside melee range in case of cleave or so.
ah or you could just let the healer stop following and you charge in with the melee ones (maybe some pulling them back to the other melee ones.

This would need separate movement keys for the healer to catch up with the guys.
Just some thoughts.

Yeah, you could have the main pull the mobs back, or just have everyone run to the mobs to get aggro.
For the healer, I did have a 2 steps setup in ISBoxer, the 1st time I hit the key it started follow, the 2nd it stopped.
This allowed me to park the healer and then move forward a bit to engage the mobs.

I also have the 'V' formation key setup in ISBoxer for my Rogue ranged guys.
I hit it a bunch of times to spread them out a bit and then aggro the mob with my cleric, then pour on the DPS.
This gets rid of any attempts by the mobs to do an AoE attack on all three, in theory in anyways. :)

JamieW
03-01-2011, 01:05 PM
only casters? how do you keep the mobs at distance ?

Why bother? A lot of the bread and butter dps are DOTs or instant-cast. With Chain-wearing "casters" or in my current setup, Plate-wearing "casters", the damage the MOBs do in melee isn't too hurtful. Especially in the cleric-case with some instant-cast heals available.

Maybe it's because I originally boxed DAOC versus WOW, but I don't think being in melee range is so bad, compared to the constant interrupt problem in DAOC.

Flight
03-01-2011, 01:50 PM
Been playing mixed 5 box set up through head start, one of each archetype with two Mages.

Have all 32 souls, been testing various synergies and parsing everything since I started.


Parser here btw : http://www.riftjunkies.com/combat-parser/

Meeo
03-01-2011, 02:17 PM
I also run a mixed group.

1 Tank
1 healer
3 Ranged DPS (2 Mage, 1 Bard/Marks/Rng)

Im having issues with DPS time in Rifts on my mages and bard so i have to come up with a new way to set them up with instant casts. I use 3 instant casts on my Healer, and shes usually the top of the chart in the contribution points with my warrior, while the other 3 are a bit lower. I've been able to get several epic shards on my tank and healer, but not my DPS toons, which tells me my DPS toons are spec'd wrong for rifting for sure.

What specs are everyone using for mages and rogues?

Lyonheart
03-01-2011, 09:54 PM
I also run a mixed group.

1 Tank
1 healer
3 Ranged DPS (2 Mage, 1 Bard/Marks/Rng)

Im having issues with DPS time in Rifts on my mages and bard so i have to come up with a new way to set them up with instant casts. I use 3 instant casts on my Healer, and shes usually the top of the chart in the contribution points with my warrior, while the other 3 are a bit lower. I've been able to get several epic shards on my tank and healer, but not my DPS toons, which tells me my DPS toons are spec'd wrong for rifting for sure.

What specs are everyone using for mages and rogues?


There were a few forum topics on the way rift contribution works. People with spammable insta cast spells seem to top the charts, regardless of how much dps. It seems like button smashing counts! They might have fixed it in beta. When I'm on my bards, if healing is not an issue, i tab around, spam quick shot, and I am almost always on top or near the top. If this is true, it need to be changed, it encourages bad playing. Healers wont heal if they don't get rewarded for example.

Bloodcloud
03-02-2011, 06:55 AM
Been playing mixed 5 box set up through head start, one of each archetype with two Mages.

Have all 32 souls, been testing various synergies and parsing everything since I started.


Parser here btw : http://www.riftjunkies.com/combat-parser/

Riftjunkies seems like EJ in the early state :)

Flight
03-03-2011, 06:07 AM
I also run a mixed group.

1 Tank
1 healer
3 Ranged DPS (2 Mage, 1 Bard/Marks/Rng)

Im having issues with DPS time in Rifts on my mages and bard so i have to come up with a new way to set them up with instant casts. I use 3 instant casts on my Healer, and shes usually the top of the chart in the contribution points with my warrior, while the other 3 are a bit lower. I've been able to get several epic shards on my tank and healer, but not my DPS toons, which tells me my DPS toons are spec'd wrong for rifting for sure.

What specs are everyone using for mages and rogues?


Mages are largely underpowered, with a couple of exceptions.


Pyromancer can do significant DPS. Chloromancer is strongest contender for a box setup :



1. They heal the whole party by DPS'ing (similar to Bard, except Chloro is doing double the DPS) this is 80% of any life damage, not just a single spell.

1a. They can apply a buff to one target that multiplies by four the amount that one toon gets of the 'healing dps' (Synthesis).


2. They apply a debuff that makes all players dmg have a 30% chance to heal the player for the same amount.

3. They have rez (in combat and out of combat).

4. They have a number of single target and group heals to help with burst damage (including a 100% heal on 2 min cool down).


Throw in 21 points to necro and the Choromancer also gets feign death ( feign death and rez = instant wipe recovery) and a lvl 50 Rogue pet.


I'd suggest the strongest box group will be :


1. One Warrior - specced Riftblade for trash, Reaver/Paladin/Warlord for multiple target tanking and Paladin/Warlord/Void Knight for single target tanking. I suspect this will be needed for hard dungeons.

2. One Mage (Chloro) for tank healing buff and FD/Rez or alternate DPS build.

3. Three Bards.

(Arguably swap out one Bard for the Chloro).



Might even need to find space for a Cleric (Sentinel prolly) for burst healing in hards.

Mosg2
03-03-2011, 10:49 AM
Flight, you have to finish reading the Lifegiving Veil buff :) When you're affected by it you receive ZERO heals from other people's Lifegiving Veil... Which also shuts down Synthesis. Yes they sound great but there's no stacked healing.

Now, if you run them with a pet then sure. You can Synthesis that sucker right up and he'll get tons of healing.

Flight
03-03-2011, 12:05 PM
Flight, you have to finish reading the Lifegiving Veil buff :) When you're affected by it you receive ZERO heals from other people's Lifegiving Veil... Which also shuts down Synthesis. Yes they sound great but there's no stacked healing.

Now, if you run them with a pet then sure. You can Synthesis that sucker right up and he'll get tons of healing.



I don't understant what you think I've missed. I didn't suggest mutiple Chloros - just the one.

I'm suggesting for 'hards' you are going to need a tank. Almost certainly a Warrior. And in a 'tanked' group a Chloro would be my first choice after the tank, for about a half dozen reasons.

Lyonheart
03-03-2011, 12:30 PM
I don't understant what you think I've missed. I didn't suggest mutiple Chloros - just the one.

I'm suggesting for 'hards' you are going to need a tank. Almost certainly a Warrior. And in a 'tanked' group a Chloro would be my first choice after the tank, for about a half dozen reasons.

if i stay with rift long term, my first goal is to get 5 of each archetype to 50. That way ill be able to mix and match later on to make sure i have every possible combo it would take to do hard modes, if it will even be possible to multibox hard modes.

I wish there was a macro command in Rift like WoWs "nochanneling" condition, due to bards main dps being a channeled spell 8\. Makes it hard to have them in a group with non bards.

leroyreborn
03-03-2011, 12:38 PM
how are you guys setting up macros to control multi classes with no sequences macros.

Redbeard
03-03-2011, 01:57 PM
I have a few duos that ive started, my highest people havent made it past level 12 yet cause ive been screwing around and havent had that much time to play.

However, I just made a paladin / warlord / crusader + chloromancer / elemental summoner / warlock combo.

I think they're going to be fun! I just need to figure out the macros -_-

Feels like theyll be a great base to any group.

Berserker
03-03-2011, 03:18 PM
I'm running a warrior, cleric and 3 rogues

Specs:
Rogue 1 (main): 16 Ranger, 5 Sab, 0 Riftstalker
Rogue 2: 12 Bard, 6 Ranger, 2 Sab
Rogue 3: 16 Bard, 5 Sab, 0 Ranger
Warrior: 15 Reaver, 4 Riftblade, 0 Beast
Cleric: 15 Sent, 4 Inq, 2 Shaman

TBH, I wish I would have made all rogues. I'm not getting much out of the tank at this level, and the cleric is really only useful when everyone is going to die 9 out of 10 times :) The bard heal capacity is pretty amazing, and I'd much rather have another bard over the current cleric build.

I might change my tune in a level or so when I start IT, but I doubt it so far.

Flight
03-03-2011, 03:33 PM
TBH, I wish I would have made all rogues. I'm not getting much out of the tank at this level, and the cleric is really only useful when everyone is going to die 9 out of 10 times :) The bard heal capacity is pretty amazing, and I'd much rather have another bard over the current cleric build.



Try Riftblade for questing. Mine often outdamages my Pryomancer, just spamming Flamespear and Fiery Burst). Open with Frozen Armour on the Riftblade, which increases all fire damage the mob takes by 20% and snares it. Try using the Rogue Nightblade fire ranged attacks.



Reaver/Pallie or Pallie/Warlord for instances.


Following builds I got from Zehn at FoH and work well (Pallie/Warlord from 17-50).


http://rift.zam.com/en/stc.html?t=0cEhm.xxzMz.x0R

http://rift.zam.com/en/stc.html?t=0cEhm.xxzMz.E0Rzo0z


10 into Warlord for Death Grip is a great skill for casters.


http://rift.zam.com/en/stc.html?t=0cEhm.xxzcz.ELRzo0Vc0M

http://rift.zam.com/en/stc.html?t=0cEhA.xxzmz.ExRzooVc0Mz.L

http://rift.zam.com/en/stc.html?t=0cEhA.xxzmz.ExRkooVc0Mz.x0z


End game :

http://rift.zam.com/en/stc.html?t=0cEhm.xezVz00M.EgRussqc0Mz



Paladin/Warlord can be quite demanding to play. Reaver is not as good a tank, but they are easier to play and give solid AE dmg and AE threat. Basic Reaver/Pallie macro :

cast disarming counterblow
cast retaliation
cast plague bringer
cast soul sickness
cast infestation
cast pacifying strike

From Zantox, again on FoH :



You can flip soul sickness and infestation, but I found when tanking I want to make sure that soul sickness landed (and spread) to grab aggro on a pack. You can also switch pacifying strike out for something else you prefer to spam.

So for me, I start out Plague Bringer (macro) > Soul Sickness (macro) > Infestation (macro) > Necrotic Wounds (non-macro) > Blood Fever (non-macro) > pacifying strike (macro) then apply other debuffs, spam cleave or macro, always watching for my cool downs (I like to put my macro cooldowns in a side bar so I can watch where they are, even if it is just 1 button).

Meeo
03-03-2011, 04:06 PM
Great Into, very interesting...

Flight are you with FoH on Relcaimer or you just hang out on their forums.

Flight
03-04-2011, 03:04 PM
I'm not in FoH mate; I'm in Europe.

I continue to find combat parsers to be the best tool for build testing. I'm going to tsart a new thread with the following, so folks don't miss it. NOTE THAT ACT INCLUDES ON SCREEN SPELL TIMER FUNCTIONALITY !!!!!!!!!


Simple one at RJ :
http://www.riftjunkies.com/combat-parser/

For a better, more detailed option, I've just found out that the EQ2 ACT now has a plugin for RIFT.
Get it and the plugin here :
http://advancedcombattracker.com/download.php
Detailed instructions on getting ACT running here :
http://forums.riftgame.com/showthread.php?45549-Advanced-Combat-Tracker-(DPS-Meter-Spell-Timer-etc.)-with-Rift.-ReadItIWorkedHard.

Note that ACT includes an on screen spell timer functionality !!!!!!


Bring up your Spell Timer via the Show Timer button on the ACT program. Right click to toggle the frames on, then right click the Spell Timer window itself.

<Spell N="Fragmentation Bomb" T="10" R="T" A="F" WV="0" RD="F" M="T" Tt="" FC="-16776961" RV="0" C="Saboteur" RC="F" />
This is an example of my Fragmentation Bomb ability cooldown timer you saw in the screenshot. In XML format. I'm not really sure how you import it, but I'll try to use it to explain.
First, add your name to the Restricted Timer White List again. For every ability you make, make sure Restrict Timers To a White List is checked off. This will make sure it's tracking only your abilities.
•Name the spell Fragmentation Bomb.
•Timer Period in Seconds: Whatever the cooldown is. I'm fully specced into it, so the cooldown is 10 seconds for me as a level 7ish Saboteur.
•Warning Period: When it starts flashing at you.
•Remove timer from view at: When it's removed from the list. I put 0 seconds.
•Show Radial Timer Display: I always turn this off. Otherwise you get a pie chart timer thing.
•Allow Timer Mods to Affect This: I have no idea. Just leave it on.
•Display in Panel A: Check this off. You can have two separate spell timer windows, but for now we're only using A.
•Display in Panel B: Unchecked.
•Category: Put your class name. It'll keep it organized.
•Restrict to category zone or mob: Unchecked. No.

You should have a working ability timer. Like I said in the screenshot, for stacking DoTs it's a little hard. I managed to do the same thing as I did for Fragmented Bomb with a Nightblade's Fiery Spike, a DoT that stacks three times. After the initial 3 stacks I just watch the timer and make sure I hit it when I have 1-2 seconds left. It auto refreshes to 10 seconds, the DoT's duration, if it sees the DoT is still up.

Berserker
03-04-2011, 03:06 PM
Try Riftblade for questing. Mine often outdamages my Pryomancer, just spamming Flamespear and Fiery Burst). Open with Frozen Armour on the Riftblade, which increases all fire damage the mob takes by 20% and snares it. Try using the Rogue Nightblade fire ranged attacks.



Reaver/Pallie or Pallie/Warlord for instances.


Following builds I got from Zehn at FoH and work well (Pallie/Warlord from 17-50).


http://rift.zam.com/en/stc.html?t=0cEhm.xxzMz.x0R

http://rift.zam.com/en/stc.html?t=0cEhm.xxzMz.E0Rzo0z


10 into Warlord for Death Grip is a great skill for casters.


http://rift.zam.com/en/stc.html?t=0cEhm.xxzcz.ELRzo0Vc0M

http://rift.zam.com/en/stc.html?t=0cEhA.xxzmz.ExRzooVc0Mz.L

http://rift.zam.com/en/stc.html?t=0cEhA.xxzmz.ExRkooVc0Mz.x0z


End game :

http://rift.zam.com/en/stc.html?t=0cEhm.xezVz00M.EgRussqc0Mz



Paladin/Warlord can be quite demanding to play. Reaver is not as good a tank, but they are easier to play and give solid AE dmg and AE threat. Basic Reaver/Pallie macro :

cast disarming counterblow
cast retaliation
cast plague bringer
cast soul sickness
cast infestation
cast pacifying strike

From Zantox, again on FoH :

Wow -- thanks. I'll try this out.

Flight
03-04-2011, 04:59 PM
Wow -- thanks. I'll try this out.


NP mate. I'll link to the whole Pallie tank guide, because Zehn is about the best guy I know when it comes to MMO mechanics and theory.

http://www.fohguild.org/forums/mmorpg-general-discussion/38803-rift-planes-telara-heroes-telara-e3-09-a-695.html#post1959768


Like he says, its spam central and it takes some work boxing, but it's a good solid build.