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View Full Version : WoW PTR 4.1 Please Keep PTR Discussion in THIS thread



dancook
02-24-2011, 09:42 AM
http://www.wowhead.com/blog=183524/patch-4-1-is-coming-witness-the-return-of-zulaman-and-zulgurub-and-a-whole-lot-m

Just in case anyone missed it.

New heroics :)

Noids
02-24-2011, 09:51 AM
/Drool at the change to Blood of the North:
http://db.mmo-champion.com/s/54637/blood-of-the-north/#13623/13682

Moar howling blast spam for everyone :D

Svpernova09
02-24-2011, 09:52 AM
Let's please keep all PTR info in this thread.

Multibocks
02-24-2011, 10:51 AM
/Drool at the change to Blood of the North:
http://db.mmo-champion.com/s/54637/blood-of-the-north/#13623/13682

Moar howling blast spam for everyone :D


This change if it makes it live will be reverted faster than you can say OP. HB x infinity? Ya the pressure will be insane on healers. My DKx4 team is just laughing at this.

Multibocks
02-24-2011, 10:53 AM
Gonna put the notes here for spell changes so people can see them if they have a filter at work.



Mounts

Armored Razzashi Raptor (http://db.mmo-champion.com/s/96491/armored-razzashi-raptor/#13623/13682) Summons and dismisses a rideable Armored Razzashi Raptor. 1.5 sec cast
Beryl Fire Hawk (http://db.mmo-champion.com/s/97501/beryl-fire-hawk/#13623/13682) Summons and dismisses a rideable Beryl Fire Hawk. This is a flying mount. 1.5 sec cast
Crimson Fire Hawk (http://db.mmo-champion.com/s/97493/crimson-fire-hawk/#13623/13682) Summons and dismisses a rideable Crimson Fire Hawk. This is a flying mount. 1.5 sec cast
Flameward Hippogryph (http://db.mmo-champion.com/s/97359/flameward-hippogryph/#13623/13682) Summons and dismisses a rideable Flameward Hippogryph mount. This is a flying mount. 1.5 sec cast
Mottled Drake (http://db.mmo-champion.com/s/93463/mottled-drake/#13623/13682) Summons and dismisses a rideable Mottled Drake. 1.5 sec cast
Savage Raptor (http://db.mmo-champion.com/s/97581/savage-raptor/#13623/13682) Summons and dismisses a rideable Savage Raptor. 1.5 sec cast
Swift Zulian Panther (http://db.mmo-champion.com/s/96499/swift-zulian-panther/#13623/13682) Summons and dismisses a swift Zulian panther. 1.5 sec cast


Blacksmithing

Blacksmithing: Elementium Earthguard (http://db.mmo-champion.com/s/76454/elementium-earthguard/#13623/13682) now gives +170 Strength, down from 190. now gives 117 Mastery Rating, down from 127. now gives 117 Hit Rating, down from 127. Now has a Blue Socket (Socket Bonus: +15 Stamina)
Blacksmithing: Elementium Stormshield (http://db.mmo-champion.com/s/76455/elementium-stormshield/#13623/13682) now gives +170 Intellect, down from 190. Now gives +122 Spirit, down from 127. Now gives 112 Haste Rating, down from 127. Now has a Red Socket (Socket Bonus: +10 Intellect)


Engineering

Engineering: Cardboard Assassin (http://db.mmo-champion.com/s/84425/cardboard-assassin/#13623/13682) can now be used once every minute, down from 5 minutes.
Engineering: Synapse Springs (http://db.mmo-champion.com/s/82175/synapse-springs/#13623/13682) now increases your highest primary statistic instead of Intellect.


Inscription

Inscription: Dust of Disappearance (http://db.mmo-champion.com/s/92027/dust-of-disappearance/#13623/13682) now requires 1 Blackfallow Ink (http://db.mmo-champion.com/i/61978/blackfallow-ink/), down from 2.


Leatherworking

Leatherworking: Assassin's Chestplate (http://db.mmo-champion.com/s/78488/assassins-chestplate/#13623/13682) now gives +321 Agility, down from 341. Now gives 173 Hit Rating, down from 183. Now gives 243 Critical Strike rating, down from 253. Now has a Red Socket (Socket Bonus: +10 Agility)
Leatherworking: Belt of Nefarious Whispers (http://db.mmo-champion.com/s/78461/belt-of-nefarious-whispers/#13623/13682) now gives +233 Agility, down from 253. Now gives 174 Hit Rating, down from 184. Now gives 134 Mastery Rating, down from 144. Now has a Red Socket (Socket Bonus: +10 Agility)
Leatherworking: Corded Viper Belt (http://db.mmo-champion.com/s/78463/corded-viper-belt/#13623/13682) now gives +233 Agility, down from 253. Now gives 159 Critical Strike rating, down from 169. Now gives 159 Mastery rating, down from 169. Now has a Red Socket (Socket Bonus: +10 Agility)
Leatherworking: Dragonkiller Tunic (http://db.mmo-champion.com/s/78490/dragonkiller-tunic/#13623/13682) now gives +231 Agility, down from 341. Now gives 249 Haste rating, down from 259. Now gives 163 Mastery rating, down from 173. Now has a Red Socket (Socket Bonus: +10 Agility)


http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif Death Knight (Forums (http://www.mmo-champion.com/forums/269-Death-Knight) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..deathknight) / Skills/Talents (http://www.mmo-champion.com/content/1116-Death-Knight-Cataclysm))
Frost

Blood of the North (http://db.mmo-champion.com/s/54637/blood-of-the-north/#13623/13682) now Permanently transforms your Blood Runes into Death Runes. Death Runes count as a Blood, Frost, or Unholy Rune.


Unholy

Dark Transformation (http://db.mmo-champion.com/s/63560/dark-transformation/#13623/13682) now has a 100 yards range, up from 60.
Death's Advance (http://db.mmo-champion.com/s/96270/deaths-advance/#13623/13682) now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%.
Shadow Infusion (http://db.mmo-champion.com/s/48965/shadow-infusion/#13623/13682) now increases Ghoul damage by 6%, down from 8%.


http://static.mmo-champion.com/mmoc/images/icons/idruids.gif Druid (Forums (http://www.mmo-champion.com/forums/270-Druid) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..druid) / Skills/Talents (http://www.mmo-champion.com/content/1117-Druid-Cataclysm))
Feral

Mangle (http://db.mmo-champion.com/s/33878/mangle/#13623/13682) now deals 260% normal damage plus 754, up from 235% plus 682.
Maul (http://db.mmo-champion.com/s/6807/maul/#13623/13682) now scales from 26.4% of Attack Power, up from 24%.
Thrash (http://db.mmo-champion.com/s/77758/thrash/#13623/13682) now deals [202 + 12.8% of AP] to [249 + 12.8% of AP] damage instead of [202 + 15.4% of AP] damage. Bleed damage now scales from 6.51% of AP, down from 7.8%.


Balance

Moonfury (http://db.mmo-champion.com/s/16913/moonfury/#13623/13682) now increases Arcane and Nature spell damage by 10%, down from 15%.


http://static.mmo-champion.com/mmoc/images/icons/ihunters.gif Hunter (Forums (http://www.mmo-champion.com/forums/271-Hunter) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..hunter) / Skills/Talents (http://www.mmo-champion.com/content/1118-Hunter-Cataclysm))
Beast Mastery

Aspect of the Hawk (http://db.mmo-champion.com/s/13165/aspect-of-the-hawk/#13623/13682) now increases ranged attack power by 2000, up from 637.


http://static.mmo-champion.com/mmoc/images/icons/images.gif Mage (Forums (http://www.mmo-champion.com/forums/272-Mage) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..mage) / Skills/Talents (http://www.mmo-champion.com/content/1669-Mage-Cataclysm))
Arcane

Arcane Blast (http://db.mmo-champion.com/s/30451/arcane-blast/#13623/13682) now costs 5% of base mana, down from 7%.


Fire

Ignite (http://db.mmo-champion.com/s/12846/ignite/#13623/13682) now procs from non-periodic Fire damage spells.


Frost

Frostburn (http://db.mmo-champion.com/s/76613/frostburn/#13623/13682) now increases your damage against Frozen targets by 5%, down from 20%.


http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif Paladin (Forums (http://www.mmo-champion.com/forums/273-Paladin) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..paladin) / Skills/Talents (http://www.mmo-champion.com/content/1670-Paladin-Cataclysm))
Holy

Divine Light (http://db.mmo-champion.com/s/82326/divine-light/#13623/13682) now costs 30% of base mana, down from 33%.
Flash of Light (http://db.mmo-champion.com/s/19750/flash-of-light/#13623/13682) now costs 27% of base mana, down from 30%.
Walk in the Light (Mastery) (http://db.mmo-champion.com/s/85102/walk-in-the-light/#13623/13682) now removes the cooldown on your Word of Glory.
Word of Glory (http://db.mmo-champion.com/s/85673/word-of-glory/#13623/13682) now has a 20 sec cooldown.
Aura Mastery (http://db.mmo-champion.com/s/31821/aura-mastery/#13623/13682) now improves the effect of Devotion Aura, Resistance Aura, and Retribution Aura instead of all auras.
Conviction (http://db.mmo-champion.com/s/20057/conviction/#13623/13682) now procs from non-periodic spells.


Protection

Divine Guardian (http://db.mmo-champion.com/s/70940/divine-guardian/#13623/13682) now has a 3 min cooldown, up from 2 min.


Retribution

Divine Storm (http://db.mmo-champion.com/s/53385/divine-storm/#13623/13682) now grants a charge of Holy Power if it hits 4 or more targets.
Sacred Shield (http://db.mmo-champion.com/s/85285/sacred-shield/#13623/13682) now cannot occur more than once every 60 sec, up from 30 sec.

Multibocks
02-24-2011, 10:54 AM
http://static.mmo-champion.com/mmoc/images/icons/ipriests.gif Priest (Forums (http://www.mmo-champion.com/forums/274-Priest) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..priest) / Skills/Talents (http://www.mmo-champion.com/content/1123-Priest-Cataclysm))
Discipline

Absolution (Mastery) (http://db.mmo-champion.com/s/33167/absolution/#13623/13682) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
Dispel Magic (http://db.mmo-champion.com/s/527/dispel-magic/#13623/13682) can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
Power Word: Shield (http://db.mmo-champion.com/s/17/power-word-shield/#13623/13682) now costs 34% of base mana, up from 25%. Now lasts 15 sec, down from 30 sec.
Divine Aegis (http://db.mmo-champion.com/s/47515/divine-aegis/#13623/13682) now lasts 15 sec, up from 12 sec.


Holy

Absolution (Mastery) (http://db.mmo-champion.com/s/33167/absolution/#13623/13682) *New* - Enables your Dispel Magic spell to be cast on friendly targets to remove 2 harmful magical effects.
Body and Soul (http://db.mmo-champion.com/s/64129/body-and-soul/#13623/13682) now increases the target's movement speed by 12/25%, down from 30/60%.


Shadow

Shadow Power (http://db.mmo-champion.com/s/87327/shadow-power/#13623/13682) now increases Spell damage by 15%, down from 25%.


http://static.mmo-champion.com/mmoc/images/icons/irogues.gif Rogue (Forums (http://www.mmo-champion.com/forums/275-Rogue) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..rogue) / Skills/Talents (http://www.mmo-champion.com/content/1122-Rogue-Cataclysm))
Combat

Recuperate (http://db.mmo-champion.com/s/73651/recuperate/#13623/13682) now restores 3% of maximum health, up from 2%.
Improved Recuperate (http://db.mmo-champion.com/s/79008/improved-recuperate/#13623/13682) now increases Recuperate's ability to restore by an additional 0.5/1% of your maximum health, down from 1/2%.


Subtlety

Stealth (http://db.mmo-champion.com/s/1784/stealth/#13623/13682) now has a 4 sec cooldown. Apparently no longer reduces your speed.
Tricks of the Trade (http://db.mmo-champion.com/s/57934/tricks-of-the-trade/#13623/13682) now has a 100 yards range, up from 20 yards.
Nightstalker (http://db.mmo-champion.com/s/13975/nightstalker/#13623/13682) now increases your speed while stealthed by 5/10%, down from 7/15%. Now reduces the cooldown of Stealth by 2/4 sec, down from 3/6 sec.


http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif Shaman (Forums (http://www.mmo-champion.com/forums/276-Shaman) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..shaman) / Skills/Talents (http://www.mmo-champion.com/content/1124-Shaman-Cataclysm))
Elemental

Earthquake (http://db.mmo-champion.com/s/61882/earthquake/#13623/13682) base damage has been reduced by 40%.
Fire Nova (http://db.mmo-champion.com/s/1535/fire-nova/#13623/13682) now has a 40 yards range, up from 30 yards. Cooldown reduced from 10 sec to 4 sec. Now Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals 647 to 724 Fire damage to every other enemy within 10 yards.
Improved Fire Nova (http://db.mmo-champion.com/s/16544/improved-fire-nova/#13623/13682) has been replaced with Seasoned Winds (http://db.mmo-champion.com/s/16544/seasoned-winds/#13623/13682) - When you successfully prevent an enemy spellcast with Wind Shear or Grounding Totem, you gain [if (PL<=70) then PL else if (PL<=80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec. (PL = Player Level, and if you're wondering, that's basically the same resist aura as any other spell)


Restoration

Purification (http://db.mmo-champion.com/s/16213/purification/#13623/13682) now increases the effectiveness of healing spells by 25%, up from 10%.


http://static.mmo-champion.com/mmoc/images/icons/iwarlocks.gif Warlock (Forums (http://www.mmo-champion.com/forums/277-Warlock) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..warlock) / Skills/Talents (http://www.mmo-champion.com/content/1125-Warlock-Cataclysm))
Nothing! But I have a hug for you!

http://static.mmo-champion.com/mmoc/images/icons/iwarriors.gif Warrior (Forums (http://www.mmo-champion.com/forums/278-Warrior) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..warrior) / Skills/Talents (http://www.mmo-champion.com/content/1676-Warrior-Cataclysm))
Fury

Intercept (http://db.mmo-champion.com/s/20252/intercept/#13623/13682) now stuns for 1 sec, down from 3 sec.
Whirlwind (http://db.mmo-champion.com/s/1680/whirlwind/#13623/13682) now has its cooldown reduced by 6 sec. if it deals damage to 4 or more targets.


Arms

Rallying Cry (http://db.mmo-champion.com/s/97462/rallying-cry/#13623/13682) *New* (Level 83) - Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost. 3 min cooldown, Instant
Colossus Smash (http://db.mmo-champion.com/s/86346/colossus-smash/#13623/13682) now bypass 70% of armor instead of 100%.
Mortal Strike (http://db.mmo-champion.com/s/12294/mortal-strike/#13623/13682) now deals 175% weapon damage, up from 150%.
Overpower (http://db.mmo-champion.com/s/7384/overpower/#13623/13682) now deals 145% weapon damage, up from 125%.
Two-Handed Weapon Specialization (Mastery) (http://db.mmo-champion.com/s/12712/two-handed-weapon-specialization/#13623/13682) now increases damage dealt with 2H weapons by 20%, up from 10%.
Improved Hamstring (http://db.mmo-champion.com/s/12668/improved-hamstring/#13623/13682) now also reduces the global cooldown of Hamstring by 0.5/1 sec.
Improved Slam (http://db.mmo-champion.com/s/12330/improved-slam/#13623/13682) now increases Slam's damage by 20/40%, up from 10/20%
Juggernaut (http://db.mmo-champion.com/s/64976/juggernaut/#13623/13682) now reduces the cooldown of Charge by 3 sec but no longer increases the stun duration.

Companion Pets

Landro's Lichling (http://db.mmo-champion.com/s/96817/landros-lichling/#13623/13682) Right Click to summon or dismiss Landro's Lichling. Instant
Landro's Lil' XT (http://db.mmo-champion.com/s/93461/landros-lil-xt/#13623/13682) Right Click to set down or pick up your Landro's Lil' XT action figure. Instant
Nightsaber Cub (http://db.mmo-champion.com/s/96819/nightsaber-cub/#13623/13682) Right Click to summon and dismiss your Nightsaber Cub. Instant
Panther Cub (http://db.mmo-champion.com/s/96571/panther-cub/#13623/13682) Right Click to summon and dismiss your panther cub. Instant
Winterspring Cub (http://db.mmo-champion.com/s/97638/winterspring-cub/#13623/13682) Right Click to summon and dismiss your Winterspring cub. Instant

Fat Tire
02-24-2011, 10:56 AM
This change if it makes it live will be reverted faster than you can say OP. HB x infinity? Ya the pressure will be insane on healers. My DKx4 team is just laughing at this.

Ya, would be pretty insane-

Hopefully these are just data mined changes and alot more changes are to come, otherwise my heart goes out to shamans. From amazing in s7/s8 to now and not being able to fight itself out of a wet paper bag.

Multibocks
02-24-2011, 10:57 AM
Shit Arms Warriors DO NOT need help. What the fuck are they thinking?

Fat Tire
02-24-2011, 11:01 AM
Shit Arms Warriors DO NOT need help. What the fuck are they thinking?

well they(I) need help not sitting in novas all the time. But ya I am in love with the aoe last stand

CS was nerfed by 30%

Who knows how much resilience we will have next season - my guess is 5k+

Toned
02-24-2011, 12:11 PM
New fire nova has lots of potential

Lpwned
02-24-2011, 12:31 PM
4.0.6
Earthquake damage has been increased by approximately 10%.

4.0.10
Earthquake (http://db.mmo-champion.com/s/61882/earthquake/#13623/13682) base damage has been reduced by 40%.
...


Death's Advance (http://db.mmo-champion.com/s/96270/deaths-advance/#13623/13682) now prevents movement-impairing effects from reducing you below 60/75% of normal movement speed, down from 75/100%

Saw that one coming...

Multibocks
02-24-2011, 12:42 PM
That already happened.

Vecter
02-24-2011, 12:47 PM
4.0.6
Earthquake damage has been increased by approximately 10%.

4.0.10
Earthquake (http://db.mmo-champion.com/s/61882/earthquake/#13623/13682) base damage has been reduced by 40%.


Saw that one coming...

Only if you take the talent it becomes a 2 second cast and damage is reduced instead of the normal channeled version.

Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.

Multibocks
02-24-2011, 01:11 PM
Hrm slightly more useful now. Possibly useful in pvp.



haha who am I kidding elemental pvp is teh suck

Lpwned
02-24-2011, 03:15 PM
Only if you take the talent it becomes a 2 second cast and damage is reduced instead of the normal channeled version.

Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.

My accounts aren’t active to test this...

Are you saying that earthquake (Channeled) is a base spell? (Aka Enhance/resto have it) and Ele can pick up the cast version?

Zappy
02-24-2011, 03:21 PM
Wow. I'm so glad I canceled my accounts now. I was actually a bit excited about the new heroics and was comtemplating renewing, but once this change goes live, DK/4xRets are officially dead for pve and pvp. I don't see how this team could even remotely stand a chance now.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Word of Glory now has a 20-second cooldown.

From MMO-Champ, this doesn't appear to be a holy-only change as indicated at the start of the thread.

Shodokan
02-24-2011, 03:33 PM
If that blood of the north change goes live... holy shit i'd actually start playing again.

remanz
02-24-2011, 06:32 PM
Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
* Word of Glory now has a 20-second cooldown.

this appears to be a ret/prod nerf only, holy has a passive talent to remove CD.

If this goes live, ret boxing is not looking good. Have to box a holy paladin for PVE. PVP wise, it is not working anyway, even now. So nerfing it further won't change too much.

Multibocks
02-24-2011, 06:39 PM
My accounts aren’t active to test this...

Are you saying that earthquake (Channeled) is a base spell? (Aka Enhance/resto have it) and Ele can pick up the cast version?

No it means you cast the AoE on the ground and don't have to channel anymore. However it is still Elemental only.

katsurahama
02-24-2011, 07:57 PM
Since dispel cannot be cast on hostile targets without a talent, does that mean mass dispell does nothing if you dont have the absolution mastery crap?

Some of these changes seem like changes just for the hell of it.

Lpwned
02-24-2011, 09:54 PM
Some of these changes seem like changes just for the hell of it.


Ha ha! Cracked up when I read this.


My post a while back:

"I just don’t see any logic to these changes any more
They seem to just be changing stuff, just for the sake of changing it"

zenga
02-24-2011, 10:23 PM
Oh look there an alliance boxer in my BG, how cute ..
5x FS - 5x fire nova-5x Lava Burst-5x glyphed CL+EM
have a nice day!

katsurahama
02-24-2011, 10:48 PM
Have they switched a bunch of wow devs and project managers recently or something? Its like new management has taken over and is grappling with learning how the game works and chnaging things to head in some new direction. I guess what im saying is that some of these changes along with 4.06 make it look like theyre groping in the dark.

Multibocks
02-24-2011, 11:14 PM
I think you mean grasping at straws or fumbling in the dark, lol ;)

Sam DeathWalker
02-24-2011, 11:32 PM
Restoration

Purification (http://db.mmo-champion.com/s/16213/purification/#13623/13682) now increases the effectiveness of healing spells by 25%, up from 10%.

Looks good for my 7 Resto Shaman!

ebony
02-25-2011, 12:27 AM
here the new Shammy EQ changes its on 10sec cooldown and it lasts for 10secs so thats 100% uptime and a 50% of knocking a player over (with 5) looks fun for tower fights


http://dl.dropbox.com/u/20663759/WoWScrnShot_022511_042228.jpg



i find this guy in org as well a honor trade goods guy selling stuff for unused honor

http://dl.dropbox.com/u/20663759/WoWScrnShot_022511_031520.jpg

Multibocks
02-25-2011, 06:52 AM
Only 5000 gold as a multiboxer? For shame I thought all boxers had one million gold!




;)

Noids
02-25-2011, 09:16 AM
i find this guy in org as well a honor trade goods guy selling stuff for unused honor

This guy is in the Officer's area on live, as is one for PvE points.


Restoration

Purification (http://db.mmo-champion.com/s/16213/purification/#13623/13682) now increases the effectiveness of healing spells by 25%, up from 10%.

Looks good for my 7 Resto Shaman!

Also a change that is in effect on live.

Noids
02-25-2011, 09:20 AM
Only 5000 gold as a multiboxer? For shame I thought all boxers had one million gold!




;)

He's on PTR with a premade character :P

ebony
02-25-2011, 09:41 PM
He's on PTR with a premade character :P


yea shes with a permade char... sorry about the honor trade guy ill forget then /faceplam

Noids
02-25-2011, 11:32 PM
Sorry about that Ebony. You never know in this game :) Although that should really encourage me to be more gender non-specific I guess :P

zenga
02-25-2011, 11:49 PM
Sorry about that Ebony. You never know in this game :) Although that should really encourage me to be more gender non-specific I guess :P

you mean like ... 'it was on the ptr with a premade char'?

Khatovar
02-26-2011, 04:43 AM
They were on the PTR... ;)

Fat Tire
03-01-2011, 10:43 AM
Kinda sad at the dumbing down of dks and warriors in the latest patch notes.


http://img.photobucket.com/albums/0803/craign/DKraidUI.jpg

katsurahama
03-01-2011, 09:58 PM
Hilarious! ^

ebony
03-01-2011, 10:13 PM
Sorry about that Ebony. You never know in this game :) Although that should really encourage me to be more gender non-specific I guess :P


its ok

And anyone seen the updates?

http://us.battle.net/wow/en/blog/2356431#blog



Death Knights


* Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.

* Talent Specializations


o Blood


+ Blood Shield now only works while in Blood Presence.




o Frost


+ * Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.

+ Frost Strike now deals 130% of weapon damage, up from 110%.

+ Howling Blast damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.

Glyphs



* Glyph of Raise Ally is now Glyph of Death Gate, and makes Death Gate cast 60% faster.

Hello DeathKnights


Noooooooooooooooo

The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Multibocks
03-02-2011, 12:59 AM
Oh shit better get your farming on! I love what they are doing with frost DKs =D

Ualaa
03-02-2011, 04:41 PM
If these go live...

Frost single target pressure increases.
Frost Strike is a large portion of our damage.

And Death Runes all the time.
That's an extra 1x Obliterate, or any combination of two Necrotic Strike/Howling Blasts.
Without the need for Blood Tap or Blood Strike anywhere in the rotation.

Ughmahedhurtz
03-02-2011, 05:05 PM
If these go live...

Frost single target pressure increases.
Frost Strike is a large portion of our damage.

And Death Runes all the time.
That's an extra 1x Obliterate, or any combination of two Necrotic Strike/Howling Blasts.
Without the need for Blood Tap or Blood Strike anywhere in the rotation.

They just got through making ret pally DPS mostly random again, and now they're making DK rotations faceroll? Were the current devs AFK during the original Seal of Command debacle?

Toned
03-02-2011, 05:50 PM
They just got through making ret pally DPS mostly random again, and now they're making DK rotations faceroll? Were the current devs AFK during the original Seal of Command debacle?

They're trying to make every class 1 button macroable :) Clearly...

Look how stupidity retarded they've made warrior dps... used to have to stance dance that's gone.
Rogue's pretty faceroll rotation
Enh Sham what rotation ? Oh shiny click it.
Ret is like a randomly prioritized rotation if that makes any sense. But with the new integrated power auras like HEY ASSHOLE PUSH THIS ONE! It is fairly easy and macroable.

Why DK's keep getting more and more is beyond me. WTB ele sham pvp changes (Playing 1 shaman in 3v3 mindset here)

Oh well my DK's are in the home streatch to 85 so I guess I'll take my buffs and go back to smashing people like an F18 Brah.

zenga
03-04-2011, 05:09 AM
In addition, Howling Blast now has a facing requirement.

Makes sense to me.

Ellay
03-04-2011, 09:13 AM
Lol I love that death knight pic.

Shodokan
03-04-2011, 12:28 PM
In addition, Howling Blast now has a facing requirement.

Makes sense to me.

May make sense but it sucks none the less.

Ualaa
03-04-2011, 06:35 PM
Facing isn't really that big of a deal.
We have the DK's use IWT/CTM spam already.
Which faces them to the target and has them run towards it.

I suppose when rooted/frozen or whatever.
That could hurt a bit.

Makes sense too.
Every other offensive ability, except some dots, requires facing.

Multibocks
03-04-2011, 10:32 PM
Even rooted your DK will still face the right way

daanji
03-05-2011, 03:16 PM
Even rooted your DK will still face the right way

Yep, you can still turn around while rooted.

One thing I never really understood is why normal non-boxing players don't take advantage of IWT.

Sure, you can use the mouse but I find IWT to turn and face my target a lot faster.

Lpwned
03-05-2011, 07:50 PM
One thing I never really understood is why normal non-boxing players don't take advantage of IWT.


Very very few non-boxers know that it exists. And if they know of IWT, they don't know IWT works with CTM.

zenga
03-05-2011, 11:24 PM
One thing I never really understood is why normal non-boxing players don't take advantage of IWT.

Sure, you can use the mouse but I find IWT to turn and face my target a lot faster.

Currently progressing through heroic raids with the 25m team, and in times of heavy aoe dmg the holy priests their lightwell is golden. Reality is that with a lot of spell animations and ground effects going on, only the priest knows where the lightwell is.

Now the lightwell is not targettable with the mouse (at least i can't), but it is possible with macro, /tar lightwell (well if there is a player in ur party called lightwell ur screwed). So obviously that makes it available to use with iwt. So target macro, iwt button and move back to make sure you don't run up thereif your not within range and you have a pretty awesome ability. Made a pretty big & detailed post about it on our forum, and guess what, only 1 player is actually using it (out of the 35 or so in our roster). And guess what more ... on nefarian phase 2, those mofo's still use 'i couldn't find the lightwell' as a genuine excuse.

Multibocks
03-06-2011, 03:12 PM
Lol!

Lpwned
03-06-2011, 03:30 PM
ROFL! ^ why I could never hack PvE

Multibocks
03-06-2011, 04:19 PM
Even rooted your DK will still face the right way

****

That is if IWT isn't being stupid like the time half my DK team ran to other side of arena map. Yah that was a loss...

Multibocks
03-08-2011, 02:12 AM
Wondering what the guesses are for release of 4.1? May?

zenga
03-09-2011, 01:45 AM
Wondering what the guesses are for release of 4.1? May?

since no raid instance ... i think end of the month if not earlier

Multibocks
03-10-2011, 09:13 AM
That's an aggressive schedule for something that just hit the PTR.

ebony
03-10-2011, 10:53 AM
its 4 to 8 weeks and its been open a good 3 weeks

outdrsyguy1
03-10-2011, 01:59 PM
did you guys see this new shammy spell??? seems insane if chained with 4 shammy's. 24 seconds of you need to kill my entire group instead of just one of us? sounds kinda OP. might be rebirth of shammy's if it goes through... then again, it's pretty far down the resto line so i guess it doesn't help us much. Unless your running 4+ resto's in a rated bg or general bg maybe.

http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif Shaman (Forums (http://www.mmo-champion.com/forums/276-Shaman) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..shaman) / Skills/Talents (http://www.mmo-champion.com/content/1124-Shaman-Cataclysm))
Restoration

Spirit Link Totem (Tier 5) (http://db.mmo-champion.com/s/98008/spirit-link-totem/#13707/13726) Summons a Spirit Link Totem with 5 health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their maximum health. Lasts 6 sec. 11% of base mana, 3 min cooldown, Instant

Ughmahedhurtz
03-10-2011, 05:21 PM
did you guys see this new shammy spell??? seems insane if chained with 4 shammy's. 24 seconds of you need to kill my entire group instead of just one of us? sounds kinda OP. might be rebirth of shammy's if it goes through... then again, it's pretty far down the resto line so i guess it doesn't help us much. Unless your running 4+ resto's in a rated bg or general bg maybe.

http://static.mmo-champion.com/mmoc/images/icons/ishamans.gif Shaman (Forums (http://www.mmo-champion.com/forums/276-Shaman) / Cataclysm Talent Calculator (http://www.wowtal.com/#k=..shaman) / Skills/Talents (http://www.mmo-champion.com/content/1124-Shaman-Cataclysm))
Restoration

Spirit Link Totem (Tier 5) (http://db.mmo-champion.com/s/98008/spirit-link-totem/#13707/13726) Summons a Spirit Link Totem with 5 health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their maximum health. Lasts 6 sec. 11% of base mana, 3 min cooldown, Instant


lol...I'd be very surprised if this lasted. Combine this with good AoE healers and things just drastically changed for certain situations. :P Who the hell comes up with this stuff?

Multibocks
03-10-2011, 09:57 PM
Reminds me of the cleric spell from EQ. Wish a healing class that I actually wanted to play got it...

Noids
03-11-2011, 01:48 AM
Been trying to guage the effectiveness of frosty DKs on test but they are bugged at the moment. Would be interesting if the bug went through tbh :P

They have finally converted the blood runes to death runes but it is currently impossible to use them without clicking a blood spell. If you spam howling blast it uses a frost rune regardless of whether it is on cooldown or not. If you spam necrotic it just uses unhoy runes. If you spam oblit, it uses both regardless of cooldown. So on a dummy you can sit there spamming your highest damage spell every second.

Obviously this situation will change, but considering runes in unholy take approx 9s to regen, we are going to be able to howling blast approx every 2s and use the interim GCDs for rune strike/necrotic.

The other very interesting situation is that the buff of frost strike and howling blast is quite significant. On my premade with approx 11k AP with buff up and 15% mastery I am HBing for 10.5k. Frost strike is about 12k and oblit is 13-14k. I did not have oblit glyph equipped for this test but if you add a necrotic strike to the howling blast damage, it reliably exceeds oblit damage even with the extra 20%. Of course HB and necrotic do not benefit from killing machine procs but it does leave these procs exclusively for frost strike.

I will still use Mosg's automatic hungering cold/oblit rotation, but what this effectively does is improves our single target pressure and immediate burst by 20-30% in the opening stages of an arena. If this makes it live, it may be what frosty DKs need to break the 2k barrier.

Multibocks
03-11-2011, 12:36 PM
Wasnt HB already over 10k a hit? Or am I not remembering right...

AgentSnipps
03-31-2011, 12:10 AM
Has anyone else noticed this (good chance I was the last to hear but I didn't see aby post about it:


Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.
New PTR build I think.

zenga
03-31-2011, 02:14 AM
That is pretty sick. Guess i'll have a toon on my main account with a bank full of heirlooms then. Now lets hope that they become cross realm any time soon.

Toned
03-31-2011, 10:29 AM
I'm more stoked for the region based arena queues and double honor gains :)

ebony
03-31-2011, 11:06 AM
Has anyone else noticed this (good chance I was the last to hear but I didn't see aby post about it:


Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.

New PTR build I think.

How many now going to move there acconts back under one?? i was made to when my keyfod died as she said on the phone the system will be supporting us better. for support and game itams

ElectronDF
03-31-2011, 12:20 PM
I won't move my accounts under one BNet until they let me sign in with one code from one authenticator simultaneously. I have gotten too spoiled and don't want to do it a harder way.

I wish SO much they would let us have multiple authenticators so I can have one at work and one at home. I use my phone, but I can't get a signal on my phone at work, so no reason to take it in. Plus, when I upgrade my phone, the authenticator serial changes, so it looks like a different authenticator.

I don't transfer chars enough (about 1 per year) or use heirlooms enough that I would want to transfer them around a lot. I got a few heirlooms, but just got them back in the WG days, so have them on all accounts, so can just move them around on each account easily enough.

Janus
03-31-2011, 03:26 PM
I am liking the slight nerfs some of the dungeon bosses are getting, especially grim batol. Makes me interested in giving those another whirl when it's live.

Ualaa
03-31-2011, 05:46 PM
Go figure... two full honor grinds complete, and now they cut in half the honor grind time.
Still a welcome change, just wish they had done it a bit earlier.

luxlunae
03-31-2011, 11:28 PM
":Items
Account Bound Items
Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent."

I'm finding this on MMO champion but not on the us battlenet patch notes for 4.1. Is it just a nasty trick?

F9thRet
04-01-2011, 12:12 AM
WoW insider reported it also, But it may have came from MMo Champ to begin with.

If so, this is awesome! I have so many Heirlooms scattered all over the place.

Stephen

MiRai
04-01-2011, 12:34 AM
":Items
Account Bound Items
Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent."

I'm finding this on MMO champion but not on the us battlenet patch notes for 4.1. Is it just a nasty trick?


WoW insider reported it also, But it may have came from MMo Champ to begin with.

If so, this is awesome! I have so many Heirlooms scattered all over the place.

Stephen
???

http://us.battle.net/wow/en/blog/2356431#blog

Emo?
04-01-2011, 03:21 AM
Go figure... two full honor grinds complete, and now they cut in half the honor grind time.
Still a welcome change, just wish they had done it a bit earlier.

There is an obvious reason for makeing it now and not erilier ;)

And also, there was a period of this aswell, we all remember the TB wintrade? :D

Ualaa
04-01-2011, 04:12 AM
Yeah missed that TB bullshit.

Pretty much they should have either left it in for everyone.
Or taken the points and the armor pieces from the people who exploited the game... which was everyone who was 85th and into PvP.

The reason to make it longer, rather than shorter is because most of these games are intentional time sinks.
Of course, there are as many who want to pvp now as at release, so the reason for a time sink are as good as before.
Pretty much all MMORPG's are time sinks, if there weren't people would win and quit for another game.

Fat Tire
04-08-2011, 08:53 AM
Originally Posted by Blizzard (Source (http://blue.mmo-champion.com/topic/160430/patch-41-public-test-realm-notes-march-3))
General

Honor is now purchasable from the Justice Commodities Vendor at 250 Honor per 375 Justice.
Justice is now purchasable from the Honor Commodities Vendor at 250 Justice per 375 Honor.
Conquest is now purchasable from the Valor vendor at 250 Conquest per 250 Valor.



I think this is pretty cool. Just by doing the daily for a week or 1 day (patch) you could almost get a epic pvp piece.

Kekkerer
04-08-2011, 09:10 AM
I think it's rather terrible in fact, in order to stay up to date with pvp gear you now have to run multiple difficult to box heroics.

Fat Tire
04-08-2011, 03:11 PM
I think it's rather terrible in fact, in order to stay up to date with pvp gear you now have to run multiple difficult to box heroics.

what?:rolleyes:

Its an alternative, for people who suck at arena,rbgs etc......

Conquest point cap doesnt change. It will still be 1343 unless you can get over 1500 rating, this is just a different way of hitting your conquest points cap. Pvp gear will still be earned at the same rate as now.

(suck is a relative term)

Ualaa
04-08-2011, 04:00 PM
I like that the base Honor and base Justice are exchangeable, but at a slight premium.
It will let people who play one aspect of the game, get an entry level position in the other aspect of the game.

The PvPers, will have the equivalent of having run a lot of heroics.
The Heroics players, will have the equivalent of a full honor grind.



I don't like the Valor to Conquest conversion.

Let's say you run your games and reach the conquest cap for the week.
You also raid a bit, and earn some Valor.
And then convert the Valor into Conquest at a 1:1 ratio.

Any PvPer who doesn't want to raid is behind the curve.
Not such an issue now, but it will be at the start of every season.

*Edit*
And why should it not work the reverse?
Players who can win Rated BG's or Arena, and who also PvE Raid...
Should they not be allowed to acquire raid point gear faster than raiders who don't PvP?

Kekkerer
04-08-2011, 05:08 PM
what?:rolleyes:

Its an alternative, for people who suck at arena,rbgs etc......

Conquest point cap doesnt change. It will still be 1343 unless you can get over 1500 rating, this is just a different way of hitting your conquest points cap. Pvp gear will still be earned at the same rate as now.

(suck is a relative term)

Ok, I was under the impression that if you converted to conquest you would get points over the cap but the way you put it makes sense.


I like that the base Honor and base Justice are exchangeable, but at a slight premium.
It will let people who play one aspect of the game, get an entry level position in the other aspect of the game.

The PvPers, will have the equivalent of having run a lot of heroics.
The Heroics players, will have the equivalent of a full honor grind.



I don't like the Valor to Conquest conversion.

Let's say you run your games and reach the conquest cap for the week.
You also raid a bit, and earn some Valor.
And then convert the Valor into Conquest at a 1:1 ratio.

Any PvPer who doesn't want to raid is behind the curve.
Not such an issue now, but it will be at the start of every season.

*Edit*
And why should it not work the reverse?
Players who can win Rated BG's or Arena, and who also PvE Raid...
Should they not be allowed to acquire raid point gear faster than raiders who don't PvP?

There are far less items to spend valor on hence players who raid regularly have valor in significant excess. Now I am not disagreeing with you, I do agree that it would be fair for the conversion to work vice versa as well.