View Full Version : [Everquest] Fippy Darkpaw
Korruptor
02-04-2011, 10:07 PM
I searched a couple times before posting the following...
SOE is about to launch another time-locked progression server of the original Everquest and I am seriously thinking about jumping into this. It won't be executed like the last two progression servers.
It launches Feb 15th!
Official Forums
http://forums.station.sony.com/eq/posts/list.m?topic_id=173099
Fansite
http://www.fippydarkpaw.com./
I think it would be fun to take a walk down memory lane and re-live some memories. I personally am thinking about boxing it for the advantage and would invite any interested in trying it out.
$20 gets you all expansions and your first month free:
http://www.direct2drive.com/9909/product/Buy-EverQuest%C2%AE-House-of-Thule%E2%84%A2-Download
Taken from the official forums:
What will be the name of the Time Locked Progression Server?
The Time Locked Progression Server will be named Fippy Darkpaw, as chosen by the community.
When will the Time Locked Progression Server open?
Currently we are targeting Tuesday February 15, 2011 for the opening of Fippy Darkpaw.
What rule set will the Time Locked Progression Server use?
The Time The Time Locked Progression Server will use the normal PvE rule set.
What sort of items and content will and will not be available at launch on Fippy?
For the Fippy Darkpaw Server we have done our absolute best to remove items which would give an inappropriate or undue advantage such as Defiant Armor or certain tradeskill related items. Generally the items that you will find should be items that came with the expansion currently available or were unlocked during that expansion. Augments created specifically for progression servers will be available.
Will there be Hotzones or Hotzone drops??
Hotzones and Hotzone items will not be available on Fippy at release
How about Marketplace items, will Mounts be available?
In addition to restrictions on items initially available within the game, Marketplace, Loyalty, and Claim items have been similarly addressed. If an item or buff offers stats, it will probably not be offered from any of those methods until a later date. Mounts will not be available until Legacy of Ykesha is unlocked or later, depending on the mount.
How will tradeskills work on Fippy Darkpaw?
We have made efforts to limit tradeskills to the expansion when the recipe actually came out. Potion making and jewelry making have had the old recipes enabled, and these will stay this way until the Prophecy of Ro expansion is unlocked. Similarly the new poisons will not be activated until around Underfoot. The exception is spell research where we will not reverse it to the older method. Instead, we have limited recipes for the appropriate expansion and made ingredients for research available in more zones..
How will progression work on Fippy Darkpaw?
As with the previous progression servers, players will need to defeat certain challenges to unlock newer expansions. Once these challenges have been defeated there will be a grace period where the server will stay in the current expansion. After the grace period, players will be able to vote through an in game poll to unlock the next expansion. The voting period will be one week.
Initially the grace period will be 90 days before voting will start for Kunark, then 60 days for each expansion after that. At some point we will even have a vote to see if players wish to change that grace period.
If the majority of players vote to unlock the next expansion, the next expansion will unlock at the end of the poll. If the majority of players voted to stay with the current expansion, then there will be a one week grace period before another poll will be posted. This will happen until a majority players vote to unlock the next expansion.
Korruptor
02-04-2011, 10:12 PM
http://forums.station.sony.com/eq/posts/list.m?start=50&topic_id=173099#top
Taken from the forums:
To answer a couple of questions I've seen here:
OOC regen will be disabled until the expansion it was added (TSS).
Currently we don't plan to re-enable items left on corpses. We may put this up for a vote some time after the server launches though.
Velassra
02-05-2011, 01:26 AM
so what, they have 17 expansions....at 3 months plus before each will unlock.....so 4/year.....4 years to unlock everything to what they have now?
I tried EQ, solo boxing, I was all alone and had absolutely no clue what I was doing. I don't kno if I could even begin to figure out how to pla lol.
Velassra
02-06-2011, 02:16 PM
So anyway, after reading this the other night, and being so bored/pissed w/ WoW atm, I went and read abit for EQ, seems it's almost dead, but it would seem it's very easy to multibox w/ Innerspace and ISboxer. It should be forgiving on my PC too as I can run 5 WoW's at least I could in WoTLK w/ decent settings on graphics.
Anyway, I couldn't find a physical copy of the game, so I'm using my old discs to reinstall EQ....like 7 expansions behind and stuck onn a 12 hour download....grrrr. Once I get my first 2 accounts going, I'll add up 4 more so I can have a full group once I can figure out Innerspace and ISboxer.
Anyway, I think I'm going to go w/ an all hunman party of SK, Cleric, and 4 Mages....(wanted Necros, but seems EQ boards say I'll be way better off w/ Mages.) Idk, maybe replace a mage w/ a Druid or Wizard for ports? Idk lol.
moosejaw
02-07-2011, 10:52 AM
Yeah, you really want some ports in there. You should also consider a pulling class (monk, bard), that becomes really important as you progress through difficult content. Also, diversity is a good thing with EQ. Each class brings something that you need. Each class has such specific tools that you want diversity.
I just went back to EQ last week and fired up 6 accounts. Setting up isboxer is a breeze because there is less features to integrate (no jamba etc). I revived my Xkeys 64 usb and it is really handy for eq. Make good use of your action target groups so you can split commands out to your healer and dps. I give the cleric 6 target keys and have the heals in a column next to the targets. Then I use the 1 through = keys as pass to all and run every thing from the tank after I pull. I use a couple keys for bard songs and you can see the cast bar on the bard to see if the song has stopped.
Use dedicated follow key and a macro/social like this:
/target leader
pause 5
/follow
Without the pause they won't follow because the target doesn't switch fast enough.
Have fun with you decision either way.
Velassra
02-07-2011, 11:25 AM
Yeah, you really want some ports in there. You should also consider a pulling class (monk, bard), that becomes really important as you progress through difficult content. Also, diversity is a good thing with EQ. Each class brings something that you need. Each class has such specific tools that you want diversity.
I just went back to EQ last week and fired up 6 accounts. Setting up isboxer is a breeze because there is less features to integrate (no jamba etc). I revived my Xkeys 64 usb and it is really handy for eq. Make good use of your action target groups so you can split commands out to your healer and dps. I give the cleric 6 target keys and have the heals in a column next to the targets. Then I use the 1 through = keys as pass to all and run every thing from the tank after I pull. I use a couple keys for bard songs and you can see the cast bar on the bard to see if the song has stopped.
Use dedicated follow key and a macro/social like this:
/target leader
pause 5
/follow
Without the pause they won't follow because the target doesn't switch fast enough.
Have fun with you decision either way.
I set up a couple triial accounts last night, resubbed toIS and DL'd ISboxer yesterday. Was trying to get everything sorted out and working smoothely. Did ok up until the mouse. The mouse on the alt windows when brought to the main screen tracks to the right and below where the cursor is.... so I'm kind of stuck w/ that. After that, then I'll have to learn 'how to' EQ Macro....and of course how to play the game:)
But 2 instances seem hardly a drag on my system at all. I'm probably going to have to hook up my second monitor and do it that way instead of everyone windowed down.
moosejaw
02-07-2011, 12:50 PM
Verify the same resolution on them all. I have perfect mouse alignment with all of mine. EQ seems to be much less taxing on system resources.
Velassra
02-07-2011, 01:34 PM
Verify the same resolution on them all. I have perfect mouse alignment with all of mine. EQ seems to be much less taxing on system resources.
What resolution you using? Maybe there's a best one, idk. I'm switching them around now, Have to start EQ manually, because right now w/ IS the mouse is so out of alignment it's unworkable.
moosejaw
02-09-2011, 07:23 PM
I am using 1680x1050 and have no problems with the default interface. I set it up on one account then copy the layout (in options, alt-O) on the other characters. there is actually very few things you need mouse repeat for in EQ. Maybe to click pok stones but we won't see them on Fippy for quite a while.
I am going to run a full group starting from Qeynos. I may change my start city depending on race/class restrictions.
Has anyone mentioned a boxing guild yet?
Velassra
02-09-2011, 10:21 PM
I am using 1680x1050 and have no problems with the default interface. I set it up on one account then copy the layout (in options, alt-O) on the other characters. there is actually very few things you need mouse repeat for in EQ. Maybe to click pok stones but we won't see them on Fippy for quite a while.
I am going to run a full group starting from Qeynos. I may change my start city depending on race/class restrictions.
Has anyone mentioned a boxing guild yet?
Yeah, mouse repeater can suck my balls right now. Lol, I'm still learning how to use ISBoxer and I am kind of stupid, but I know others can get it to wok, I should too. Eventually.
Idk if I'm going to do a pack of DE's, seems race/class/alignment matters early in the progression of xpacs. Idk if I'd be gimnping myself w/ evil races from the start. If so, plan B was thinking Humans from Qeynos.
Once the server gets going, I'd be willing to hook up w/ other boxers. Sometimes it gets old playing w/ myself:)
katsurahama
02-10-2011, 12:27 AM
In middle school i thought Bards Tale 3 was the most awesome game ever. A couple years ago i got a C64 emulator and got the rom to play the game again. I was all excited and when i loaded it up and made a character i thought Why did i think this was so great?! I'd be afraid to have e same reaction playing EQ. Plus, in bards tale i never jumped up from my chair on the verge of heaving the computer off the balcony because i died halfway around the world in a bad spot without a bind and for gods sake i just want to log out and go to bed!!!!!:mad:
moosejaw
02-10-2011, 04:00 AM
Yeah, mouse repeater can suck my balls right now. Lol, I'm still learning how to use ISBoxer and I am kind of stupid, but I know others can get it to wok, I should too. Eventually.
Idk if I'm going to do a pack of DE's, seems race/class/alignment matters early in the progression of xpacs. Idk if I'd be gimnping myself w/ evil races from the start. If so, plan B was thinking Humans from Qeynos.
Once the server gets going, I'd be willing to hook up w/ other boxers. Sometimes it gets old playing w/ myself:)
I saw your post on the EQ forums about class makeup. I really wanted to stack classes but there is so much that is missed with stacking. Buff coverage is my priority. I am thinking of Tank (warrior/paly), cleric, bard, enchanter, druid, wizard. The druid and bard need to be run from surefall glade to Qeynos very carefully to group up -or- level together till 6 or so and the run is not so bad. I really wanted druid and wizard for max porting options. Bard for the faster run speed because there is gonna be nothing but running for a long time. At higher levels the bard is a good puller. Paly would make a good backup rezzer and druid is a good backup healer.
Another race option is wood elf/high elf combo. They start in the same zone (kinda) and have lots of class coverage between the two.
One thing a guild gives us is help on wipe recovery. Sometimes you need help getting your bodies back for exp rezzes. We should be keeping our gear when we die unless the sadists get their way. In the case body recovery is a requirement, guild necros become important.
Hope to see you there next week having fun. :)
Velassra
02-10-2011, 08:58 PM
I saw your post on the EQ forums about class makeup. I really wanted to stack classes but there is so much that is missed with stacking. Buff coverage is my priority. I am thinking of Tank (warrior/paly), cleric, bard, enchanter, druid, wizard. The druid and bard need to be run from surefall glade to Qeynos very carefully to group up -or- level together till 6 or so and the run is not so bad. I really wanted druid and wizard for max porting options. Bard for the faster run speed because there is gonna be nothing but running for a long time. At higher levels the bard is a good puller. Paly would make a good backup rezzer and druid is a good backup healer.
Another race option is wood elf/high elf combo. They start in the same zone (kinda) and have lots of class coverage between the two.
One thing a guild gives us is help on wipe recovery. Sometimes you need help getting your bodies back for exp rezzes. We should be keeping our gear when we die unless the sadists get their way. In the case body recovery is a requirement, guild necros become important.
Hope to see you there next week having fun. :)
Yeah, so much to think about before making characters and starting leveling. Looking like it would be a big time commitment to stop and reform or switching one or two out. I'm pretty much a total newb for EQ:) I think mixing classes might confuse me, so I may end up stacking vs mobility/utility. Once i form up on the new server, I'll let you know what/where I am. See ya next week.
Edit: I hadn't considered High Elves, would have to drop the SK. Would probably go Warrior instead of a Paladin. Hmm, something else to consider.
moosejaw
02-11-2011, 10:23 PM
I am leaning toward the wood elve/high elve combo right now. Wood elves get innate forage which will help with food/water requirements when the $$ is low. Wood elves get a max 50 skill in classic while all bards get 55 skill and druids get a much higher (200?) cap. Many of the foraged items become essential for brewing so you have other uses for the skill.
I am going to try a dry run tonight running my wood elves to Felwithe. Been a long time since I was in this zone.
Running multiple classes is really easy with the social/macro system. You can macro a whole fight worth of spell casts in one macro. For example:
/pause 40, /cast 1
/pause 45, /cast 2
/pause 40, /cast 1
/cast 4
The pause gets processed after the spell starts casting but you have to put it first on each line. The pauses are in tenths of a second. Set up the pause to equal the cast time of your spell plus about a second then tune to fit. If a spell cast time is 3 seconds then set the delay to 40. The /cast 1 will cast the first spell gem, 2 the second etc. So make sure you have the pause set to match your spell.
Once you have your dps macros set up all you have to do is hit the key once and it will fire off the whole macro in order. You can't perform any other actions (spells etc) while the macro is running though. This leaves you to focus on your tank and melee. Really easy for the most part.
With a caster heavy group you are going to have a lot of down time if you don't have an enchanter/bard around. The mana regen buffs are essential to a fast moving group.
Remember, we are going to have really, really crappy regen rates even while sitting. That super regen that is on live will not be on Fippy until the expac it came with. Regen rate will be king for a while.
Korruptor
02-12-2011, 03:24 AM
I'm still kicking around what direction I will take but i'm not planning on more then three.
Decisions, decisions...
Velassra
02-12-2011, 08:10 AM
I'm still kicking around what direction I will take but i'm not planning on more then three.
Decisions, decisions...
I'll be doing at least 2 groups and probably a single character as well. One of my rl friends is interested in trying EQ w/ the TL server. He always ends up at least dualboxing too.
I can be anti-social at times so I'll probably do 6. I'm running a full group on Bert....I ain't even going to attempt to spell it lol, SK/Cleric/4 Mages(alll DE's), just so I can learn the game. If i can pick up enough maybe I'll put am Enchanter in for a Mage. Not really getting a tatse of mana regening suck, so it's like I have no concept of how bad it will be w/o one.
Really don't know what my team on the TL server will be yet.
Korruptor
02-12-2011, 12:17 PM
I'll be doing at least 2 groups and probably a single character as well. One of my rl friends is interested in trying EQ w/ the TL server. He always ends up at least dualboxing too.
I can be anti-social at times so I'll probably do 6. I'm running a full group on Bert....I ain't even going to attempt to spell it lol, SK/Cleric/4 Mages(alll DE's), just so I can learn the game. If i can pick up enough maybe I'll put am Enchanter in for a Mage. Not really getting a tatse of mana regening suck, so it's like I have no concept of how bad it will be w/o one.
Really don't know what my team on the TL server will be yet.
Your group will work. If your mage's focus on mainly using DPS pets (fire) you can burn mobs down fine. The frequency of your pulls may not be as fast with an enchanter but you will have a lot of pet damage requiring no mana.
I've played EQ on and off for years and, while this is more of the classic game play to start, one thing I always remember is that many types of groups work. Some are just more effective then others.
Korruptor
02-12-2011, 12:34 PM
It might be a good idea to look into forming a guild together on Fippy Darkpaw.
No need to put up with others scrutinizing our play style.
razzy
02-12-2011, 05:52 PM
Im debating what to play as im an old veteran who played in 1999 till WoW came out, All the talk about no to boxing and that on the fippy forums had put a damper on me boxing it BUT you guys are giving me hope.
So i think i will box a group of 5 or 6 and id be up to joining the guild, just not looking forward to the spite of every other non boxer!
moosejaw
02-12-2011, 09:08 PM
Shoot, I have seen many posts on the EQ forums about folks wanted to box 2 or 3 at a time. I have never recieved any grief from other players. Just be respectfull, don't break others camps and help/buff others you come across. Save a few butts here and there and folks will remember you, unlike Wow.
I noticed that guild creation is a real simple thing now, press alt-g and type in your guild name, thats it. Any suggestions for a guild name?
Btw I ran 2 woodelves to Felwithe (HE city, half a zone run) with no problems. Wait at the bottom of the elevator for the orc to charge the guards then take off. Everything is indifferent to you other than the orc. I am still torn between a HE/WE team and Qeynos/Surefall Human/Halfelf team. I really remember Blackburrow well compared to the other low level train stations. The karanas is wide open for setting up leveling camps too. IIRC you can grind exp in raids also.
Here are a few of the character names I will try to get on launch. Sworddancing, Surroundsound, Whitebelly, Beautysleep, Feedthetree and Swoon. I should be on one of them tuesday.
Korruptor
02-12-2011, 10:58 PM
I'm not really anticipating much grief for boxing. It's fairly common for folks to PL their toons with their mains which is probably the original form of dual-boxing or to be running multiple accounts on servers with low populations.
I'm probably going to use three casters/priest types and avoid melee in the beginning.
If anyone is interested though, unless something has changed within the last day or two, Monks will have their current fist damage and not the classic Monk fists so they will be pretty powerful.
Guild name suggestion:
Ascension into Darkness
moosejaw
02-12-2011, 11:48 PM
I'll take that guild name, sounds fine to me.
About the monks, the forum lurkers said that damage mitigation is pretty poor on them in comparison. It will be a paladin or warrior for me with a bard for melee dps. The rest will be casters. I can manage 2 melee really easy especially when the 2nd is a bard, set it and forget it. :)
Velassra
02-12-2011, 11:54 PM
Name sounds good to me too.
Korruptor
02-13-2011, 02:28 AM
I'll take that guild name, sounds fine to me.
About the monks, the forum lurkers said that damage mitigation is pretty poor on them in comparison. It will be a paladin or warrior for me with a bard for melee dps. The rest will be casters. I can manage 2 melee really easy especially when the 2nd is a bard, set it and forget it. :)
If they get hit, yeah the mitigation isn't as good but they are good at avoidance (with high agi) which plate wearer's aren't.
Warrior/Paly is great too but I lean on the dark side, I could never play a Paly in EQ. Dark Elf SK/Necro all the way!
Toned
02-13-2011, 03:33 AM
My 6box group was always:
Bard,Monk,Shadow Knight, Cleric, Wizard, Shaman or Ranger
Korruptor
02-13-2011, 03:12 PM
Here is a great reference for scripting macros:
http://samanna.net/eq.general/commands.shtml
moosejaw
02-14-2011, 06:00 PM
Just a reminder for users of IsBoxer, don't forget to set your executables to admin permissions. I completely forgot to set them when I set up EQ last week.
Meanwhile my tentative team is: Warrior, Bard, Enchanter, Cleric, Druid and a Wizzy or Monk. Maybe I will solo the monk (or 2 monks) for the fun of it.
moosejaw
02-15-2011, 02:47 PM
Ok, so I woke up early to get an early start and the damn server is full. They will need a second server asap.
Mystic
02-15-2011, 04:45 PM
Grrr. I was so psyched too about reliving my glory days (make that YEARS) in EQ starting right away.
I'm going to start out with single-box enchanter, then on my other account, raise up a shaman a bit, and then dual box them until I get back into the swing of it and relearn all of my lost years of EQ play knowledge.
If it goes well then I'll likely 5-box it.
At any rate they already have another server to handle the unexpected overflow. It is named Vulak'Aerr, but is still locked. They state they should have it ready by tomorrow if not sooner. I sure hope it is sooner.
Who else here from DB are going to do some EQ for a while? For those on the Vulak'Aerr server we need to speak up so we can form a guild. When I get set up I'll post my toon names.
Velassra
02-15-2011, 09:13 PM
I'm guessing after the intial rush, and the newness has worn off, they'll merge the 2 servers, because fuck me I can't get on Fippy and the second one will be a dead server.
Dammit lol.
Korruptor
02-15-2011, 09:23 PM
I had my accounts logged in long before the rush and came home for lunch just to land the names I wanted. I got most of them anyway.
Then i never logged out lol i cant get my third account onto Fippy.
The other server is now open though.
Mystic
02-15-2011, 09:53 PM
Second server is now live.
My first toon name is Joxtor on Vulak'Aerr server.
Just playing one to start untiul I remember how to play. :-()
Korruptor
02-15-2011, 10:19 PM
I will be playing on Hellraiser, Quade and Draxl.
I hope to see you guys on!
moosejaw
02-16-2011, 01:21 AM
I am on the second server. I was awake when fippy went live, damn if it wasn't full in 2-3 minutes.
moosejaw
02-17-2011, 03:46 AM
Up to level 6 and grinding in the Karanas. Taking time out to break into the professions and clear out some bank space. Then back to it asap. :)
Korruptor
02-17-2011, 07:54 PM
I'm curious if anyone made it onto Darkpaw....
Anyone? Am I alone here lol?
Velassra
02-17-2011, 09:19 PM
I'm curious if anyone made it onto Darkpaw....
Anyone? Am I alone here lol?
I was able to get on w/ one account the first night. I'll be abit delayed on MB since a cpl real life friends started playing as well, so we'll be grouping together for abit, but it's only a matter of time before one of those 2 decides dual-boxing is better than single boxing (He's done it before.) and the the arms race begins for who has more accounts:)
Korruptor
02-17-2011, 11:49 PM
I was able to get on w/ one account the first night. I'll be abit delayed on MB since a cpl real life friends started playing as well, so we'll be grouping together for abit, but it's only a matter of time before one of those 2 decides dual-boxing is better than single boxing (He's done it before.) and the the arms race begins for who has more accounts:)
Good to hear that you're on Darkpaw!
I have to say that my Ench/Mage/Nec group is working well. I plan to play it rather like a necro but with more pets, coupled with snares, fears, nukes, stuns and mezzing/charms!
moosejaw
02-18-2011, 02:49 AM
I never made it onto Fippy. I figure we will be together in a few months when they merge the servers. I use my casters as a follow melee train unless I need the fire power to kill a red. I really like West Karana with all the vendors to sell my trash to.
Did anyone notice an exp boost today? I swear I knocked out L7 tonight way faster than L6 yesterday. Maybe I am imagining everything.
Speedbump
02-19-2011, 04:51 PM
I went straight to Vulak, figuring Fippy would be a headache. I started with gnomes, and it was nice for the nostalgia... but then decided to do something new since it has been 7 years since I last played. So currently running a Dark Elf SK, Cleric, and Enchanter. A friend is playing a wizard, and I just haven't figured out what else to add. Look me up as Climactic, Cathartic, or Catatonic.
Was strange that it took this ancient game to finally convert me to ISBoxer. Had been a diehard Keycloner since 2007. :/
Korruptor
02-20-2011, 04:57 PM
Did anyone notice an exp boost today? I swear I knocked out L7 tonight way faster than L6 yesterday. Maybe I am imagining everything.
Yepper's, double exp weekend!
moosejaw
02-21-2011, 01:37 AM
That was on Thursday and double exp wasn't applied to the TLP servers /cry. Maybe I lost track of time and it really wasn't a fast level. :)
Korruptor
02-21-2011, 09:29 PM
Well, I've upgraded to 6 total now. Boxing a Shadow Knight, Cleric, Enchanter and three Mage's, all Dark Elves. Once Kunark is open I will roll my Ikky Shaman.
moosejaw
02-22-2011, 01:27 AM
Sounds evil. How does pet control work right now anyway? We can't order pets to attack right? They just attack when the owner attacks?
Mystic
02-22-2011, 10:49 AM
I played EQ from early Beta 2 up until DaoC came along, and then went back after couple of years of DaoC until WoW hit the scenes. I played mostly solo enchanter, and then 2-box with a shaman. Starting over now, I am only slightly better than a complete noob.
What web references are you using, to find out quests, items, etc? I have found it pretty difficult to find information that is relevant to the "1999"-ness of the progression server.
Also, what are you doing for armor and weapons for your toons?
Korruptor, we have similar teams. I'm only going for five though. I have shaman, enchanter, cleric, shadowknight, magician (dark elves all, except for the troll shaman). I also had a necromancer, but swapped him out for the magician.
Since you are playing almost the same team, do you have any good tips (setup, macros, quests, etc.)? Which toon are you driving from? At present I'm driving from my SK, but once I get to level to start pulling, I am thinking of driving from my enchanter, for pulling and CC.
Korruptor
02-22-2011, 10:29 PM
Sounds evil. How does pet control work right now anyway? We can't order pets to attack right? They just attack when the owner attacks?
Every class with permanent pets except for enchanter can order pets to /pet attack
What web references are you using, to find out quests, items, etc? I have found it pretty difficult to find information that is relevant to the "1999"-ness of the progression server.
Also, what are you doing for armor and weapons for your toons?
Korruptor, we have similar teams. I'm only going for five though. I have shaman, enchanter, cleric, shadowknight, magician (dark elves all, except for the troll shaman). I also had a necromancer, but swapped him out for the magician.
Since you are playing almost the same team, do you have any good tips (setup, macros, quests, etc.)? Which toon are you driving from? At present I'm driving from my SK, but once I get to level to start pulling, I am thinking of driving from my enchanter, for pulling and CC.
I use http://everquest.allakhazam.com for everything. I don't have an easy answer for separating what is classic EQ as this progression server isn't a pure classic EQ.
My enchanter is my crafter and can make patchwork armor (leather) which my SK and Cleric are wearing. Ruined Wolf pelts make smaller armor for like Dark Elves, Ruined Bear Pelts make large armor for Trolls and Ogres. I kill every wolf I can find for hides, keep them all in your bank, sell them to others if your not going to craft (not a good idea).
Here is a very good guide on tailoring armor:
http://www.eqtraders.com/articles/article_page.php?article=g111&menustr=040110000000
Patchwork recipes detailed:
http://everquest.allakhazam.com/search.html?q=patchwork#Recipes
Weapons, well I kill every skelly I see with a weapon because it's 100% chance to drop that weapon. I looted a halberd and converted it from a rusty halberd to a tarnished one which raised it's stats. Sharpening weapons is great for raising black smithing.
http://www.eqtraders.com/articles/article_page.php?article=g96&menustr=040100000000
To find the sharpening stones you will need to check some smithing supply vendors until you find them. They are 3cp for my enchanter. Take the stones and the rusty weapons to a forge and add one stone and one weapon. To open the forge right click it and then click experiment, in that window add the two items and combine. If you fail you get your weapon back and it's still rusty so just keep trying. You will burn through your stones. I kink it took me 25 stones for 7 weapons.
Everyone follows my SK currently and one day I will use my enchanter to calm a room but everyone will still be /following my SK so I don't drag them with the enchanter :)
SK's can FD pull too which is useful.
Macro's
Follow:
/pause 6,/target Xavier
/pause 1,/follow
/follow
/pet follow
I throw in the extra follow for good measure. The delay is in tenths of a second and is highly recommended with the lag in EQ. If you're not familiar with EQ macro's it can be confusing but the pause, even though it's in front, is executed after the action and spacing is critical. There can be no space between the , and the /
Assist
First enable auto attack on your alts via "/assist on" (at low levels this is a good thing but at the higher levels you won't want your caster's in melee)
Then the macro:
/pause 5,/target Xavier
/pause 5/assist
/pet attack
Nuke
/pause 15,/cast 1 (top most spell slot with a 1.5 sec pause for fizzle time)
/pause 50,/cast 1 (recast if it fizzled)
etc
It's totally permissible to macro a battery of attacks so go for it (more for alts). Start with a /stand, add the pauses and account for the fizzle delay so one click fires a spell with a pause just enough to account for the fizzle time and then another attempt to fire the spell etc, repeat and then have the caster /sit.
I added an enchanter just to keep the mana going faster and too allow for less sitting.
Tips, well, avoid social creatures. I'm not really doing any quests yet, just crafting and grinding. If the mob is yellow I send the mage pets in to soften the mob but and then run in with my SK and /taunt. Use your tank to pull with a bow or spell (not a snare).
I hope this helps!
Shoot me a tell if you're on Darkpaw: Xavier, Reinhart, Draxl, Quade, Tags...
Mystic
02-22-2011, 10:55 PM
Thanks for the solid info!
Also, do you run from a single installation of EQ or multiple?
I run from a single, and I noticed that my key binds are all shared among all five accounts. For instance, if I bind F10 to hotbar 2, slot 0, after I exit, all five of my accounts now have F10 bound to hotbar 2, slot 0. I can change them on the fly to be different while logged in, but the last account to log out saves the keybinds, and the next load, everyone gets those keybinds.
This means the keybinds are locally stored, but I looked among the .ini files and nothing stands out as containing keybinds, and looking through most if not all of them reveals no keybinds. Assumign they store them locally in a file in the EQ folder, then multiple installations should cure this issue and allow me to have differnt keys bound to the same slots on different toons/accounts.
moosejaw
02-22-2011, 11:09 PM
Thats my problem, I thought I could /pet attack with the enchanter. No problem then. Should I make a second team I will use a couple mages to plow over stuff.
I have been ignoring most of the quests and just grinding. Things like gnoll fangs are in, so I do that quest. Otherwise I am challenged enough just trying to level.
For assisting I use /assist charname . As long as your assist is in your group/raid is works well. Just don't forget the pause after assist due to server lag.
Korruptor
02-22-2011, 11:51 PM
Thanks for the solid info!
Also, do you run from a single installation of EQ or multiple?
Single :)
and I use and recommend ISBoxer if you're not already using it.
Korruptor
02-28-2011, 12:23 AM
I've changed it up and run my group by my cleric and replaced the SK with a Necro.
3 Mages, 1 Ench, 1 Necro, 1 Cleric
Very good damage and good synergy with the utility between classes.
Gate FTW!
Mystic
02-28-2011, 08:34 AM
Funny -- no tank class. I am guessing you are tanking using mage pets. Mage pets are crazy that's for sure.
I am holding with SK, enchanter, cleric, magician, shaman. It makes a very synergistic team. It would be nice to have 5/5 gate though. If you ever get on Vulak, the toon names are Kapok, Kintra, Kyala, Kyleana, Joxtor.
I'm using lower heals on cleric and shaman and they are doing double duty dps/heal. Shaman/cleric essentially act as a single healer when needed, with low cost 2x heals. Shaman and cleric provide buffs, especially from shaman. Shaman and chanter proivde fight-time control, buffs, debuffs (speed, slow, cc). Magician has great DD as well as amazing pet damage Everything dies so fast I don't use DoTs.
I went to Crushbone yesterday. My team was all level 14. Throne room was camped with a team of 15s and an 18 monk. Led by some mouthy punk, worried I was going to steal their camp. I just parked my team on the side and watched them. They had six for a while and even with six and a level 18, had a hard time with it. They went down to five, and both the Prophet and Emperor spawned same time. They pulled and wiped.
I took over the room and tore it up, with ease. Prophet and Emperor were red to me, but the DD output of my team is crazy. Debuffed with shaman and enchanter, and unloaded DDx4, throwing in the very few heals needed. Looted and got the chainmail vest. While looting, Lord Darish popped, and went down in a flash. Looted him for the dwarven axe. My SK is very happy now.
Camped out to log back in later. When I came back, same mouthy main guy camping throne room with a different set of people. They had five, all 15+. They were terribad. Crush was yellow to me and he had just his regular guards, no Prophet or anything else tough. They fought him in the tower section and wiped. I took over the room again and mopped up the floor. Crush dropped another chainmail vest. Cleric is now sporting it.
Next spawn of Crush was red, and he was accompanied by Ambassador Dvinn, also major red. I pulled them both into the throne room and unloaded, just when the throne room started to repop with oracles and emissaries. Tough.
Ambassador must have been level 19-20 because my DD spells were being resisted big time. Had to heal a lot this time, but Dvinn went down, and Crush, though red too, went down quickly after. No team deaths. Got another chainmail vest. As I was resting to recover, Darish popped again, this time white con, and went down in about 6 seconds of DD spells. He dropped the 2H dwarven axe this time. Nice.
I was going to do the screaming mace stuff, but the orc warlord seems to be a fairly rare spawn, I looked all over the castle island for a while killing his placeholders, but never spawned. I'll probably head back later.
Mystic
02-28-2011, 08:39 AM
Where would you recommend going at 15?
Any tips on gear goals?
It has been SO long since I've done EQ, I've forgotten nearly everything. I don't know what equipment to get, or where to get it anymore. Allakhazam seems the best reference, but it has somewhat limited utility with respect to the progression server, and I am adverse to paying premium membership there.
Velassra
02-28-2011, 12:36 PM
I was able to get on w/ one account the first night. I'll be abit delayed on MB since a cpl real life friends started playing as well, so we'll be grouping together for abit, but it's only a matter of time before one of those 2 decides dual-boxing is better than single boxing (He's done it before.) and the the arms race begins for who has more accounts:)
lol, started already. My friend and I are starting to dual-box for Fippy. He's on a druid and enchanter, I'm going with wizard and mage. My third friend just started up his paladin, so we'll have a tank. I have a single boxed enchanter abit further up, but it has fallen behind on the leveling rush so getting tougher to find groups. Probably going to be folded into the 6th slot for this group. (2 enchanters though, idk.)
Gurblash
02-28-2011, 12:57 PM
9 Cleric on Fippy. Hit up Dooder. If you didn't want to go with dual enchanters.
Korruptor
02-28-2011, 10:43 PM
Yep, no need for a tank. The pets are tough and since I'm focused on heals and keeping them buffed they wont go down easily. I've easily broken orc camps when they were all yellow and red; tank not required (and over-rated imo)!
Chanter stuns/debuffs, mage's nuke, necro snares/dots and my cleric can fear and heal. No exp loss if the pet tanks die :)
moosejaw
03-01-2011, 11:29 AM
Good set up Korruptor.
Korruptor
03-02-2011, 12:19 AM
Hey, for any Dark Elves out there, please carefully reconsider hunting in Crushbone!
I recall making this mistake years ago... the Crushbone Orc's are allies of the Indigo Brotherhood, the warrior guild in Neriak and you will ruin your faction with them!
Think of Crushbone Orcs as being the enemy of my enemy...
Korruptor
03-06-2011, 01:30 AM
Awesome UI for EQ:
http://www.eqinterface.com/downloads/fileinfo.php?id=5518
It can be a bit daunting but I personally love it.
moosejaw
03-09-2011, 07:16 PM
So I made a 4x necro team and ran it to L6. Very easy to operate pets do great damage after giving them rusty weapons. I didn't even use the mana feed buff.
Then I made a 4x mage team lead by an enchanter. One word, rediculous. First pet at level 2 was air pet. Four air pets were blowing up everything they came across. If a mob was red I would toss in a nuke to finish them.
I am going to run a shaman and enchanter with the pet teams and expect to level them very quickly.
Korruptor
03-10-2011, 10:56 PM
So I made a 4x necro team and ran it to L6. Very easy to operate pets do great damage after giving them rusty weapons. I didn't even use the mana feed buff.
Then I made a 4x mage team lead by an enchanter. One word, rediculous. First pet at level 2 was air pet. Four air pets were blowing up everything they came across. If a mob was red I would toss in a nuke to finish them.
I am going to run a shaman and enchanter with the pet teams and expect to level them very quickly.
Yep, mages are very sweet indeed. I love having my enchanters breeze and tash. It really helps keeps the nukes coming and land them on reds!
You will have some uber buffed pets there!
moosejaw
03-11-2011, 11:36 PM
Now that the noob armor is in, this combo will be even more op at low levels. :)
Hey everybody. Started up on Vulak cuz Fippy was full by the time I had gotten home from work.
Started a solo necro, thinking that soloing was going to be the way to go. Oops! Didn't realize that grouping was going to be such easy experience.
Well, I'm level 48, and in a raiding guild. All the raiding I've been doing on classic targets has kept me from hitting level 50, but I'm not too concerned. I"ll get their eventually, but I'll just have full planar/dragon loot in the mean time. :)
Just started 2 mages that I want to box together up to level 50 to go along with my necro. If I could afford to re-activate more accounts I'd totally box more mages. They are insane powerful and allow for the killing of a lot of different things. Guild was killing level 61 Dark Elves in Kithicor for some loot. Earth pets tanking dragons, etc.
Anyway, even though its only 2 boxes I'm looking to be able to setup ISBoxer to help with boxing my 3. Might jump into it tonight and see how it does. I play on a 46" LCD TV, in 1980x1080 (or whatever that high res is), and so I think I could do really well with doing a split screen to see all the toons at the same time.
Korruptor
03-19-2011, 01:28 AM
If your on the fence and really don't care please vote no. If you really want them then feel free to vote that way. I'm not trying to start a debate on whether the game is worse or better with the old corpse run, just voicing my desire to see it stay the way it currently is.
Think about the corpse runs in the plain of air... raiding in general... being trained by boxing-haters....
I hope you're all enjoying the progression servers! I know I am!
moosejaw
03-20-2011, 06:31 AM
I voted no x6 a few days ago. :)
Gomotron
03-20-2011, 07:13 AM
Korruptor
I love your idea of tanking mage pets but I'm not sure how far that will allow you to go. Once you get to the 40's and 50's, the mobs hit so much harder I think you'll have trouble.
I ran a 6-man group of SHD, CLR, SHM, ENC, DRU, and ROG back in the day. Now I think I'd run SHD, CLR, SHM, ENC, DRU, WIZ.
Synergy of that group is that SHM, CLR, DRU and ENC have stackable buffs. ENC for Tash, Clarity. SHM for slows. 2 Rezzers, 2 gaters. And SHD are the "stickiest" tank in EQ. Their DoT/Snare is enough to overcome the aggro of Tash, Malo and Turgur easily.
Korruptor
03-20-2011, 04:42 PM
Korruptor
I love your idea of tanking mage pets but I'm not sure how far that will allow you to go. Once you get to the 40's and 50's, the mobs hit so much harder I think you'll have trouble.
I ran a 6-man group of SHD, CLR, SHM, ENC, DRU, and ROG back in the day. Now I think I'd run SHD, CLR, SHM, ENC, DRU, WIZ.
Synergy of that group is that SHM, CLR, DRU and ENC have stackable buffs. ENC for Tash, Clarity. SHM for slows. 2 Rezzers, 2 gaters. And SHD are the "stickiest" tank in EQ. Their DoT/Snare is enough to overcome the aggro of Tash, Malo and Turgur easily.
I see your concern but I'm working off of advice from someone who was boxing 5 mages on a current server with a merc healer. His team of mages is 85. He rolled 5 mages again on Darkpaw along with a cleric. His experience is that there is little he can't do. He suggested leveling exclusively with air pets because they tend to chain stun their target thus the target moves little and does little damage to the pets.
Time will tell but I am really enjoying my 3 mages, necro, enchanter and cleric. My cleric leads and with all plate and HP buffs and keeps everyone alive. From 19-21 now I've been able to manage aggro in taking down the level 27 The Guard Captian (http://eqbeastiary.allakhazam.com/search.shtml?id=2168), BoneCracker and the level 27 Officer Grush (http://eqbeastiary.allakhazam.com/search.shtml?id=3544). I've learned how to manage the hate and to time the nukes to keep the hate on the pets and with me micro managing the heals it's worked very well.
The Cleric lull's, heals and pulls...
The Chanter debuffs, slows and buffs (breeze's, etc)
The 3 Mages supply the pets and the pet toys along with free food.
The Necro uses pet toys, snares, scent's and dots.
And they all GATE!
Cheers!
Korruptor
03-20-2011, 04:55 PM
I voted no x6 a few days ago. :)
Awesome!
Voted no on al of my toons as well. I really hope that it doesn't pass.
I'm going to be rolling up an SK to go with my alts.. in the end will be SK, RNG, CLR, ENC, MAG, MAG.
Enchanter slows, now that research is in, is enough, and the earth pets can tank in a pinch if necessary. So could ranger.
Mages hit level 16 last night. The SK is a new addition, as a buddy dropped out, so gotta make a new SK to go with them, but that shouldn't be too hard to level up.
Gomotron
03-21-2011, 03:01 PM
I see your concern but I'm working off of advice from someone who was boxing 5 mages on a current server with a merc healer. His team of mages is 85. He rolled 5 mages again on Darkpaw along with a cleric. His experience is that there is little he can't do. He suggested leveling exclusively with air pets because they tend to chain stun their target thus the target moves little and does little damage to the pets.
Time will tell but I am really enjoying my 3 mages, necro, enchanter and cleric. My cleric leads and with all plate and HP buffs and keeps everyone alive. From 19-21 now I've been able to manage aggro in taking down the level 27 The Guard Captian (http://eqbeastiary.allakhazam.com/search.shtml?id=2168), BoneCracker and the level 27 Officer Grush (http://eqbeastiary.allakhazam.com/search.shtml?id=3544). I've learned how to manage the hate and to time the nukes to keep the hate on the pets and with me micro managing the heals it's worked very well.
The Cleric lull's, heals and pulls...
The Chanter debuffs, slows and buffs (breeze's, etc)
The 3 Mages supply the pets and the pet toys along with free food.
The Necro uses pet toys, snares, scent's and dots.
And they all GATE!
Cheers!
Korruptor,
I've resubbed x 6 and have been grinding away. Mages seem ridiculously OP with their pets. I may rethink my current group as a result. Phinny downed by 6 mages on Vulak.
RCmag13
03-21-2011, 03:26 PM
I am going to check this out with one toon initially and see if I want to multibox it. Is anyone on Vulak that is multiboxing? Perhaps we can get a guild going?
RCmag13
03-21-2011, 03:28 PM
I see people doing an all mage group and no tank? From what I remember (I only played EQ from initial release up to Gates of Discord before quitting) is that in further expansions a slow from a shaman or enchanter is absolutely a must! The mobs in the later expansions hit like a truck and pets would get eaten alive.
It'll be a while before pets start to get eaten alive. When Kunark drops, we'll have the mage epic pet that doesn't sputter out until around Luclin time. It's about the time that Mages start dropping in power. But wizards are in full force awesome by that time as well.
RCmag13
03-23-2011, 12:09 PM
I'm thinking about boxing this, i tried to play one toon but the leveling experience is sooo slow and since I 10 box WoW, playing one toon just doesn't do it for me.
Thinking about the following combo
-Tank
-Healer (Cleric)
-CCer (Enchanter maybe?)
-Mage
-Necro
-Wizard
I'll have to take a look at the synergy for this combo but it's my rough draft.
nazgul
03-23-2011, 04:45 PM
I'm 5-boxing on Vulak and am in the mid 30s now.
I'm running:
Enchanter
Cleric
Druid
Mage
Mage
Works very well and I may add a SK or Warrior eventually if I decide to get a 6th account.
My names on Vulak are Menza, Infinite, Aanza, Enza and Ynza. Send me a tell if I'm on. It would be cool to hear from someone here.
Dunquan
03-23-2011, 05:04 PM
Any boxers on Vulak'Aerr playing European prime time?
Perhaps with a guild ?
/Dunq
EQ Main char Utaladin ............ Random name generator ftw
Korruptor
03-23-2011, 09:53 PM
I'm thinking about boxing this, i tried to play one toon but the leveling experience is sooo slow and since I 10 box WoW, playing one toon just doesn't do it for me.
Thinking about the following combo
-Tank
-Healer (Cleric)
-CCer (Enchanter maybe?)
-Mage
-Necro
-Wizard
I'll have to take a look at the synergy for this combo but it's my rough draft.
It's a good line up but I think most folks would drop the necro for another mage. Another mage will greatly improve your DPS over a necro as necro spells are long DoT's and very little burst damage save for the PBAOE's they share with clerics.
I took a necro for one reason: fear kiting and eventually hate kiting if required. In my setup the necro is the slot that will be shared with any tanks i create and was originally filled by my SK. His DPS are weak and the only thing he contributes is the poison dots and snares to keep runners from running. Eventually, when grinding in an open area he will snare and my cleric, chanter or necro will fear the target with all the pets eating at it's back side.
In my opinion they have little to offer a group and mine will be subbed out when I can twink out a tank and PL him. I have my reasons for taking one but at times I wish I had a wizard instead. Mmmm ports!
Mystic
03-24-2011, 08:33 AM
On Vulak, I have created a guild named Nostalgia Seekers. It's just me at the moment, but all boxers are welcome. I figure we will eventually want to gather together so eventually we can do some raids. Raid mobs right now are permacamped, but perhaps with Kunark we will have more opportunity.
My lead toons are named Kapok (shadowknight) and Niestra (enchanter). If you are on, give me a holler.
I have two 5-box teams on Vulak. Both rip through everything I touch with ease, taking multiple concurrent mobs 5-6 levels above. I have been ripping through Paw with each team (independently), keeping an area of about 24 gnolls (mostly yellow/red con) cleared and sometimes could run around and poach some from far off if I cleared the 24 before the next repop.
The synergy comes from enchanter and shaman, with buffs, debuffs, slows, speed-ups, clarity/breeze, heals, and SoW. On team 1, the mage pets do a great job tanking. Also, I can charm a yellow con mob with enchanter and use as a pet, giving the team 4 superpets. Also all five can gate.
Having a shaman and an enchanter on your team in my opinion makes any team great. Adding a magician makes it even greater. Your remaining two can be anything, though if you have just one mage, you might want a tank class soyou can ping-pong tough mobs betwen the tank and the magician pet.
I have gone to using 3x air pets, because between their stuns and color shift/mez from the enchanter, mobs don't do a lot of damage, and I just rip them for 20%-50% hp every casting cycle from the three mages. Blue cons take 1-2 casts. White and yellow cons take 2-3 casts. Reds take 3-5 casts. Deep reds take all five toons casting their ass off, but I still take them down. With team 1, I can pull four reds concurrently and mess up CC and still survive, though it does push the limits.
Same synergy on team 2, but for team 2, I have two healers, and with this team the healers do double duty heal and dps. They dps until a heal is needed, then both cast their heal same time, allowing me to use a lower heal that costs a minimal amount of mana, so they both can heal just about forever. SK so far is a great tank. With enchanter stuns, and super buffing from shaman and enchanter, coupled with super debuffs on target mobs, my tank barely takes damage.
Team 1: (lv 30 currently)
Enchanter (lead, puller, CC), Magician x 3, Shaman
Team 2: (lv 28 currently)
Shadowknight (lead, puller), Cleric, Enchanter, Shaman, Magician
Both teams lack easy destination porting (wiz/druid), but I don't really need it. Running anywhere on SoW makes it a non-issue.
Team 1 lacks a rezzer, but I very rarely die, and when I do, it is always because of a colossal overpull, and in that case if I had a rezzer he would die anyway.
Team 2 cannot full gate because of the SK, so this is somewhat of an impediment when I'm done with an area and want to quickly return to my bind point.
Korruptor
03-24-2011, 11:08 PM
Well it seems the majority of boxers are on Vulak.
I'd re-roll my 6 on Vulak but I'd be walking away from a fair amount of hard work in getting them all geared and spells etc.
If anyone could lend me a little plat to get started (of course I would pay it back later), I will switch to Vulak. I just can't stand having to grind garbage for a little gold for my first spells.
Any sponsors? :)
RCmag13
03-25-2011, 11:56 AM
Mystic,
I've been toying the idea around of what classes to use and I finallly came to my conclusion. I'll join your guild so we can do some raid bosses eventually.
Korruptor,
I just started so I can't help you with the plat, otherwise I would.
My final team composition is as follows:
Ogre Warrior- Pure damage mitigation and tanking ability
Dark Elf Cleric- Pure healing and hp buffs
Dark Elf Enchanter- CC, Breeze, Pacify, utility
Troll Shaman- Slows, Buffs, Debuffs, dots, SOW
Halfling Druid- Ports, DD, Dots, buffs, healing if necessary
Dark Elf Wizard- DD, Ports, Escape
This is the combo with the best synergy that I can think of. I know it would be nice to get a mage in there, but mages aren't that great in the later expansions, I'm looking for long term effectiveness.
The biggest issue i can see I'll have with this combo, is getting us all together during the early levels, it's quite a pain running all these toons to a central location so we can get xp together. I tried all human toons but, I have the same problem because human druids start a long ways off as well as humans can't be shamans.
RCmag13
03-26-2011, 02:14 AM
changed my group makeup so many times
Enc, Clr, 4 Mages
Bhork
Chork
Fhork
Ghork
Jhork
Bhork is my main (lead toon) whisper me in game.
Korruptor
03-26-2011, 10:47 AM
Thanks Wink- and Mystic for the starting support on Vulak!
Names:
Reinhart - Clr
Draxl - Enc
Quade - Wiz
Tags - Mag
Mael - Mag
Clone - Mag
RCmag13
03-26-2011, 11:55 AM
Nice Korruptor, welcome aboard! Looks like we have about 4 boxing teams that I know of on this server, maybe more!
RCmag13
03-26-2011, 11:55 AM
Im level 9 at the moment, it's costing me an absolute fortune for spells, I barely have enough to get my necessary spells for my toons.
Wink-
03-26-2011, 08:19 PM
Hey Korruptor-
I got a guild with 3 other users in it. I'll hit you up when I log in on Sunday.
RCMag, I'll hit you up with a little scratch (plat) to make the experience a little more bearable.
Korruptor
03-26-2011, 09:52 PM
Hey Korruptor-
I got a guild with 3 other users in it. I'll hit you up when I log in on Sunday..
Sounds good!
Edit, dropped SK for another Mage and am running the group via the cleric... please communicate with Reinhart.
I've got 2 mages that I play with my necro main. I made the necro thinking that soloing was going to be a lot more useful, and I didn't really want to box. By the time I realized grouping was so good, it was too late to re-roll and so I just went to the top.
I was able to get into the top raiding guild, and thats when I saw the true power of mage pets. This last double experience weekend I got 2 mages from level 22-46. Just used them last night in a PoHate raid.
I've also started a 4th account with a new Dwarf Paladin. They are pretty bad for a few expansions, but nothing can beat a paladin, with guise mask, with full rubicite, and their flaming sword. :)
Gomotron
03-31-2011, 11:23 PM
My Mage x 5 + CLR group was so boring, so I rolled a standard mix team (SHD, CLR, ENC, SHM, WIZ, MAG).
Gonna see how far I can go with that group.
Trying to figure out what would be best to add to my team.
Currently have, level 46+ 2x mage, cleric, necro, ranger
Have a 44 enchanter as well.
Want to add, Paladin, Shaman, Monk..
But that's too many toons for a new group! haha
I figure Paladin, Shaman, and Monk could level up to 33, and then from there just group with the higher levels, just not sure how the final team would look.
Paladin
Cleric
Shaman
Mage
Mage
Monk
Paladin
Cleric
Ranger
Necro
Mage
Enchanter
With outside group DPS from 2nd mage, and shaman, and monk?
Gomotron
04-07-2011, 08:36 PM
Maybe I'm just spoiled by the new MMO's that let you level like crazy but I am bummed about leveling SO SLOWLY.
Shelving EQ for now while I work on my Rift team :/
Korruptor
04-07-2011, 11:13 PM
Maybe I'm just spoiled by the new MMO's that let you level like crazy but I am bummed about leveling SO SLOWLY.
Shelving EQ for now while I work on my Rift team :/
Aww that sucks. EQ is all about the journey :) I enjoy my pace (which is kinda slow) because I want to explore, do dungeon crawls and take down stuff too hard for a normal pug group.
Whatever you do, have fun!
I have more fun with leveling than I do being max level, in this case level 50. Raiding is pretty boring with most of your time spent clearing trash, which can take hours, which leads up to a 20 second boss fight because they have so few hitpoints. haha
On the other hand, sitting in a group chatting, playing 2-3 or more toons, down deep in a dungeon is a lot of fun.
Korruptor
04-08-2011, 10:01 PM
On the other hand, sitting in a group chatting, playing 2-3 or more toons, down deep in a dungeon is a lot of fun.
Aye, deep down in some dungeon... knee deep in some fight always wondering if someone "lost" will come training around the corner with a group of "friends". That's the thrill of dungeon crawls for me, always diligent, never afk! :)
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