View Full Version : Quad DKs
paranoidd
02-01-2011, 07:14 AM
Was thinking of doing quad dks but all i do is quad box, so i was thinking how would quad dks do without me playing a healer and get a healer for arenas?
Vociferate
02-01-2011, 07:56 AM
Probably better, really.
You focus on controlling the Wrecking Ball, while you have a healer that can play the pillar humping whack-a-mole game.
At least that's how I see it. I plan on doing both. Boxing a 5s team for points, then having a mate run his pally for the titles at the end of the season.
Negativ1337
02-01-2011, 10:02 AM
Hey,
I am currently running 4x Orc Deathknights. I dinged 75 today.
Its really fun compo to play, my goal is to arena/pvp on 85. They aren't hard to control, i did bought ISBoxer though to make this work. I used to use Keyclone as multiboxing software, but you can't really add Interract with Target in your keystrokes.
I leveled 55-68 as a Blood DK. Frost isn't really worth playing before you have Howling Blast. Once you have Howling Blast on level 68 its really awesome. I haven't done much battlegrounds 60-70 and just focussed on questing. I have done some Battlegrounds on 73 and 74 and its so much fun.
I used to hate Strand of the Ancients. But howling blasts slows tanks, blow up everyone with 8x Howling Blast (2x 4 Howling Blast) in a 10 yard radius. I usually stand in front of the boat when the enemies arrive, if you spam howling blast on that group you will get an instant 6-8 kills lol.
Its annoying not to have a healer in BGs. But i just blow everyone up and if one of my toons die, i just release them right away. Even if one or two of your toons die, you still have enough power to demolish some opponents.
The biggest struggle i have is leveling 70-80 just because i think its boring, not fun and annoying to do all those boring collections quests over again. The more i play my team the more i like them. You should really try to combine pvp and quests around level 73 once you're geared. The experience isn't bad either.
I have cleared The Nexus, Utgarde Keep, Azjol'Nerub and the other spider instance because i had some quests there. It wasn't really hard. The thing i do is switch to blood spec, and have my main character use Blood stance (increases hp, armor and threat generating). My other 3 characters use the Frost stance (+10% damage). If i smash an enemy my main toon always have 100% agro on mobs even if my other toons have the exact same spec, but frost presence on. Just pick up a random healer for the healing :).
Kind regards,
Negativ1337
ghonosyph
02-06-2011, 07:11 PM
I played my 3 dk druid team in wrath, and at the start of cata I leveled my dk from lvl 62 to 80 so I could catch him up and run 4 dk 1 pally, I've also found them incredible fun, And often when I can't clear a dungeon I often drop my pally and bring in a pug heals. I've found in pvp that even my pally ends up dieing but my dks live through and murder whoever tries to gank lol
The strat of 4 blood dk for dungeons works rather well, and I even let them all use blood presence when I dungeon with them, what this allows for is to spread the dmg taken around quite a bit, which often means that no one toon needs lots of heals and that rune tap(glyphed) often keeps most of the team alive lol
Just last night I was doing blackrock caverns on heroic for the first boss to get my pally the healer mace, lol the boss was at about 22 % when my pally died and my dks trading aggro and healing themselves via death strikes and rune taps I managed to kill him lol!
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