Log in

View Full Version : [WoW] 5-Box Felguard > 5-Box Feral



Ualaa
01-22-2011, 01:38 AM
Met a fellow boxer in AV!

Unfortunately for me... 5x Felguards with their spinning (cleave) axes combined with 5x Immolation Aura and 5x Hellfire results in dead kitties at each altercation.

First Battle
- Five dead kitties, zero dead warlocks.

Second Battle
- Five dead kitties, zero dead warlocks.

Third Battle
- Five dead kitties, three dead warlocks.

Fourth Battle
- Five dead kitties, zero dead warlocks.

Pretty sure with that trend, this isn't really the best composition to go against other boxers with.
At least not any kind of an AoE team.

Lyonheart
01-22-2011, 03:25 AM
Met a fellow boxer in AV!

Unfortunately for me... 5x Felguards with their spinning (cleave) axes combined with 5x Immolation Aura and 5x Hellfire results in dead kitties at each altercation.

First Battle
- Five dead kitties, zero dead warlocks.

Second Battle
- Five dead kitties, zero dead warlocks.

Third Battle
- Five dead kitties, three dead warlocks.

Fourth Battle
- Five dead kitties, zero dead warlocks.

Pretty sure with that trend, this isn't really the best composition to go against other boxers with.
At least not any kind of an AoE team.


i loled in rl

ebony
01-22-2011, 11:27 AM
kitties got hit by "mass destruction squad."

Ualaa
01-22-2011, 03:50 PM
Well.. could avoid them very easily, bypass the choke point between IBT and IBGY with ease, etc.

However, the alliance had burnt both Frostwolf Towers to the ground and had Reserve Hut, but could not handle two of Drek's guards up at once.

So we decided to try to take TP/IBT.
Except this boxer would basically move back and forth between the two points, and destroy 10-12 odd alliance (including my five) pretty much with impunity.

Not much I could do against him, anytime I attacked.
My five would each hit one of his, probably a lot harder than his five were hitting any one of my druids.
The problem being, all five of mine were hit five times (spell cleave), while only one of his five were hit.

After losing twenty or so WSG's (hate WSG...) and winning half of my random battlegrounds (losing WSG is way more honor per hour), I've added another piece of pvp gear. Now have the four piece honor bonus (+AGI and +15% bear/kitty/travel speed outdoors). Three pieces of honor gear to go.

remanz
01-23-2011, 07:21 AM
Well, can't kill demo lock when he uses Metamorphosis. It is simply anti melee. Have to avoid direct confrontation when they use that. It last for about 30-36 seconds.

Littleburst
01-23-2011, 09:21 AM
Well, can't kill demo lock when he uses Metamorphosis. It is simply anti melee. Have to avoid direct confrontation when they use that. It last for about 30-36 seconds.

Idd. I'm not surprised.

When the locks don't have the metamorph CD, they should be dead. Especially when you DO have Berserk off CD.

tanknspanker
01-23-2011, 11:04 AM
Looks like there's a new caster team in town..

Kromtor
01-23-2011, 03:54 PM
just wait until they nerf your anti-fear.

Ualaa
01-23-2011, 04:10 PM
With five druids, Demo Locks are probably the hardest class to kill if the target is in range. Mages are harder, with all their snare/freeze BS (would love that stuff if my team were mages). With only a trinket for the first fear, I don't see a solo feral ever taking a solo demo lock... not that they balance around 1v1.

Toned
01-25-2011, 12:13 PM
If you were 5 boom or 5 ele it would have gone the other way, but ya 5x melee vrs 5 Locks = run.

Mokoi
01-25-2011, 01:33 PM
If you were 5 boom or 5 ele it would have gone the other way, but ya 5x melee vrs 5 Locks = run.

How do you figure that? lol...

5 boomkins or 5 elemental would die just as easily to 5 locks... and the locks can kill you from 50y away :P

Kedash00
01-25-2011, 01:57 PM
i've always found, when playing solo at least, is you heal through all the damage vs a lock or mage until they run out of mana, if you can stay alive then they are easy mode. 5vs5 may be a different situation though. i've never come across 5 locks before

Multibocks
01-25-2011, 08:00 PM
No way you going to heal through 5 felguards and all the damage that locks dish out. I'm sure you will kill one of them but I don't see this going well for shaman or boomkins.

Ualaa
01-25-2011, 08:28 PM
The whole issue is cleave vs single target damage.

Assuming you don't close to melee, they either charge you or you exchange spells at range.

The felguards will close the distance either way.
Which means you have to deal with their cleave type spinning axe attack on your team.
DPSing the pet is probably not a good idea, as they will be healed as the warlocks DPS you down.
A felguard team (demo spec) will not have Shadowfury to stun you.
I would take 5x Hurricane + 5x Starfall over 5x Rain of Fire, but the Felguards will interrupt you some.

If you are in melee range, the warlocks have a huge edge.
Add in Immolation Aura and Hellfire to the mix.
Shammies could add 5x Fire Elementals and a resistance totem.

The big drawback to Hellfire is that it hurts the Warlocks too.

Anyway, my kitties did not like the mean warlocks.

Toned
01-25-2011, 11:04 PM
5x healing rain will negate felstorm. You have groundings to stop lock spells and knock backs to get them away. As well as chain heal + single target. Then you can earthquake or magma + single target burst down the locks.

I know they will immo aura and hellfire but that is why you have resist totems knock backs healing stream and healing rain. I also believe wind shear will stop hellfire even though they can cast and move.

At low pvp gear lvls ya you are fucked. Didn't mean to derail the thread
Keep on updating how you are doing with the wild pussy team.

Multibocks
01-27-2011, 12:00 AM
wild pussy team, lol....

Toned
01-27-2011, 06:22 PM
Feral Cat... It was a stretch but I thought I could make it work for the lols.

sp0000n
01-27-2011, 10:45 PM
Mages are harder, with all their snare/freeze BS (would love that stuff if my team were mages).

These snare/freeze benefits seem to require too much synchronized movement for effective PVP boxing.

Jeremiah
02-06-2011, 09:34 AM
I've been boxing 3 locks for PvP purposes as an introduction to boxing (along with 6 other sets of toons for PvE) and I must say I haven't had this much fun in WoW for a long long time.

I had them as demo but switched to aff to attempt a strategy that I saw a horde boxer doing a long time ago.

He had 5 aff locks and would sit behind the alliance GY and simply DoT everything that spawned with 15-20 DoTS whilst his team would run the flag back and forth.

I ran across another 5 boxer destro lock in IoC doing much the same thing. The Alliance had allowed horde to knock down their wall and cap their GY in their keep, then they ran out from their bosses room and farmed them in the GY with shadowfury and 5 x reign of fire, it was a slaughter.

I think if you're looking for maximum impact in a BG and for almost invulnerability, even against the genius of other boxers, warlocks are the class to go for.

I don't respect you any less for losing to him...just go for the other 35 members of the enemy team next time :P

And yes, Kromtor hit the nail on the head with his 'anti-fear berserk' comment