View Full Version : 3 Drakes + ??
Grondir
01-19-2011, 05:08 PM
Is it feasible to use 3 Drakes & another ship for L4+ missions?
In the process of training all the toons to the required standard for Drakes so they can equip BCS 2, Invulnerability/Resist shields 2, Large Shield Extender 2, Hobgoblin 2 and T2 Heavy Missiles (with appropriate rigging).
Just wondering what the other ship should be? (Preferably Caldari but can train anything really!)
Thinking either a hauler with a salvager/tractor beam or maybe another type of ship to fulfil a similar role.....
They will all eventually train for Hulks (and Orca then Maybe Rorqual on the main) but want some other skills trained first so I can take a break from mining with them all
calyco27
01-19-2011, 05:40 PM
honestly, your be more efficient with 1 single drake equipped for tanking to the max, ignoring dps. and then having 3 dpsers. you can set up the overview with different tabs pulled off with repeater regions for targeting ( use an ATG). will be the fastest way to get level 4 missions done with 4 accounts, although you'd make more isk if you had 2 dps tank and a salvage/ looting ship dedicated.
Grondir
01-20-2011, 01:01 AM
Cheers for the reply.
Looks like i'll go Tank, 2 DPS (or maybe 3 :)) and a looter then.
Would I still be ok using 2 Drakes for the DPS or is there a different ship that's better suited to Heavy Missile DPS?
Guess i'll get a Bestower as my loot ship
Ughmahedhurtz
01-20-2011, 01:54 AM
honestly, your be more efficient with 1 single drake equipped for tanking to the max, ignoring dps. and then having 3 dpsers. you can set up the overview with different tabs pulled off with repeater regions for targeting ( use an ATG). will be the fastest way to get level 4 missions done with 4 accounts, although you'd make more isk if you had 2 dps tank and a salvage/ looting ship dedicated.
If I recall correctly, doesn't the first bird they spot get 100% aggro? If so, how do you "tank" the missions like that? Is there a taunt? I briefly read through some of that info back when I was trying missioning a year or so ago but I don't recall reading a good explanation of how to go about that optimally.
Link to a good missioning doc, plz. :D
[edit] I started with this guide (http://wiki.battleclinic.com/index.php/Basic_Guide_to_PVE) but quickly got to the point where I was wondering about more advanced tictacz.
calyco27
01-20-2011, 04:36 AM
drakes will be fine.. but not the best. obviously you'd be better off with something like a tengu or a golem, but skill training for either of those is intensive to say the least. As your going to ignore sheilds on those 2, I'd suggest running an AB and cap recharge fitting with 3-4BCU's and go all out for dps. forget if the drake has a utility high? think it does if so go with a target painter. if not then have your tanking drake swap a launcher for a TP, the bonus from having the TP with 2 fully dps fitted drakes will offset the loss from 1 tank fitted launcher.
Grondir
01-20-2011, 08:35 AM
Cool! I'll give the multiple Drakes a go first and maybe start training towards the more advanced ships.
Will probably take me a bit of time to get used to controlling all the ships as a fleet.
Does the aggro table work like Ugh suggested? Should I warp in with the tank first, wait until engaged then warp in the DPS's?
May put the salvager and TP on the tanking drake then and equip all my other ships as DPS....
Cool! I'll give the multiple Drakes a go first and maybe start training towards the more advanced ships.
Will probably take me a bit of time to get used to controlling all the ships as a fleet.
Does the aggro table work like Ugh suggested? Should I warp in with the tank first, wait until engaged then warp in the DPS's?
May put the salvager and TP on the tanking drake then and equip all my other ships as DPS....
The general NPC aggro in a non-wormhole, and a non-incursion situation is as he suggested. The original NPCs generally do not switch targets after they have one. However, their more newer NPCs in the Wormholes and Incursion sites are vastly more challenging.
I used to run 5 drakes and i had 1 toon in a Salvaging Destroyer, and just warped him in after or near the end of the mission, and just did another mission and salvaged at the same time. But, if you are T1 fitting a drake then that may not necessarily be a bad idea.
Duane
01-20-2011, 10:44 AM
Aggro works like that on the first wave. After that other ships get aggro as well.
Grondir
01-20-2011, 11:36 AM
So I'll give the DPS guys 1 Shield Extender each and BCS the rest, just as a bit of insurance.
Haven't even managed to finish the SoE arc yet, been too busy at work and only been managing to login to set skills training each nite when I get home.
Hopefully this weekend I'll get a bit of gaming done
Duane
01-20-2011, 02:48 PM
So I'll give the DPS guys 1 Shield Extender each and BCS the rest, just as a bit of insurance.
Haven't even managed to finish the SoE arc yet, been too busy at work and only been managing to login to set skills training each nite when I get home.
Hopefully this weekend I'll get a bit of gaming done
Unless something's changed Shield Extenders are mid slot and Battle Control Systems are low slot. You may be thinking of Shield Rechargers that are low slot.
calyco27
01-20-2011, 04:09 PM
your other midslots would be best off used as cap recharge modules and an AB. this will allow you to use HAM's rather than heavy missiles and deal more dps.
d0z3rr
01-20-2011, 04:21 PM
I just read a bunch of acronyms and have no idea what they are:
ham
atg
ab
tp
Ughmahedhurtz
01-20-2011, 05:47 PM
I just read a bunch of acronyms and have no idea what they are:
ham
atg
ab
tp
HAM = http://wiki.eveonline.com/en/wiki/Heavy_Assault_Missile_Launcher_I
HML = http://wiki.eveonline.com/en/wiki/Heavy_Missile_Launcher_I
ATG = action target group (ISBoxer term; read the context)
AB = http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Propulsion_:Afterburn ers
TP = http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronic_Warfare:Ta rget_Painters
Grondir
01-21-2011, 04:23 AM
Cheers for the info guys, it helps a lot (only been playing 2 weeks, so every little helps)
Now, could someone give me a theoretical build for a Drake Tank and Drake DPS please?
Thanks
Duane
01-21-2011, 11:10 AM
Cheers for the info guys, it helps a lot (only been playing 2 weeks, so every little helps)
Now, could someone give me a theoretical build for a Drake Tank and Drake DPS please?
Thanks
http://eve.battleclinic.com/browse_loadouts.php
Battle Clinic has a ton of good ship builds that will get you started. I'll have to load up EFT (Eve Fitting Tool) to get you more detailed info.
Something like this for the tank:
[Drake, Tank]
Shield Power Relay II
Shield Power Relay II
Power Diagnostic System II
Damage Control II
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Kinetic Deflection Amplifier II
Kinetic Deflection Amplifier II
Heat Dissipation Amplifier II
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile
[empty high slot]
Medium Core Defence Field Purger I
Medium Core Defence Field Purger I
Medium Core Defence Field Extender I
You may want to add more SPRs instead of the PDS or Damage Control. On hardeners I generally use two of the primary damage type and one of the secondary damage type.
Ughmahedhurtz
01-22-2011, 02:32 AM
Is it worth it to fly a Drake with T1 equipment on it, assuming you'll have 3-4 drakes in the missions with you? [edit] Or am I being a tard. :p
Duane
01-22-2011, 10:37 AM
Is it worth it to fly a Drake with T1 equipment on it, assuming you'll have 3-4 drakes in the missions with you? [edit] Or am I being a tard. :p
Meta 3 and 4 (expensive T1 modules) equipment is good, sometimes on par or better than T2 so that wouldn't discourage me. My only suggestion would be to do a few level 3 missions to get a feel for it before jumping into level 4 stuff. Then in your level 4s to always be aligned to something in case your tank starts to break so you can warp out.
calyco27
01-22-2011, 02:20 PM
a lot of the time getting tech 2 is important because it makes sure you have the core skills in that field. ok 5% sheild regen here, or 10% sheild capacity there, or heck 5% powergrid saving over there isnt much on their own, but together they turn your basic missile boat into a powerful sky-fairing vessel that can rip missions to shreds. modules can only do so much if the pilot doesnt have the support skills to back it up.
RobinGBrown
01-24-2011, 01:06 AM
a lot of the time getting tech 2 is important because it makes sure you have the core skills in that field. ok 5% sheild regen here, or 10% sheild capacity there, or heck 5% powergrid saving over there isnt much on their own, but together they turn your basic missile boat into a powerful sky-fairing vessel that can rip missions to shreds. modules can only do so much if the pilot doesnt have the support skills to back it up.
This.
Every ship should have tank and DPS in case something goes wriong. I think you'd be better off flying four identical ships rather than saying that one is tank and threee are DPS. Especially as with the core skills trained up you can have both.
EVEMon is also pretty useful in that you can go to the ships tab, choose Drake, and then click on 'Battleclinic Loadouts' to get the modules and plan the skills to fit them.
Don't forget Weapon Upgrades and Advanced Weapon Upgrades either. Evemon won't tell you about those but EFT or another fitting tool will.
This is the most poipular Drake passive tank fit on Batttleclinic:
http://eve.battleclinic.com/loadout/1890-Solo-Level-4-Passive-Tank-Drake.html
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