neux
01-14-2011, 10:59 AM
Hi, I have been two-boxing and at most quad-boxing at low lvls, but never really was able to step in next lvl, but I always dig multi-boxing and knew/did boxing before wow even existed, but only thanks to this awesome site (as of 2years now) I was really emerged into it like never before, and I thank you for this xD
Sorry if this post not so coherent so to speek, because I just really wanted to share my "awesome" train of thoughts before going to sleep. BUT you can of course save yourself trouble and skip to TL;DR part >.~
So, now for why I wanted to post this you may ask, well because I was just brainstorming about cata, and boxing lately a lot over past week or so, and today I got to a point where I really wanted to give a try to 5boxing in near future like never before. so first priority i thought i will need every hybrid healer and tank at top lvl so i can easily pick and choose flavor of the month so to speek =P
at first i trowed in my head short list of specs i want to have in grp, which was: protadin, Spriest, boomkin, ele, and then i though what i would have in my 5th slot? another tank? a melee? in mostly tank+range grp? hmm, then thought to myself, what if i trow pally on back as heals, and war as tank (dk pref but after hit 55) and then it hit me, that their holy is quite viable dps now >.<
yes, i finalized 1-55 lowbe team of war/holydin/spriest/ele/boomking as group of a tank and 4 range, but now i have another concept that completely novelty so i though.
I think it could be (in theory) somewhat viable team (pve?) dk+4holydins?
holydins can putout somewhat decent dps as exorcism spam AKA shokadins =3
I know crazy idea, i though that myself. if even with virtually unkillable 4holydins and their massive defensive CDs and some passive healing, bosses have enrage timers and if shokadins cap only at 5-6k dps it won't be enough in heroics bosses/trash as single target dps figures =(
so even if this concept trown out of window, main fact remains, shokadins can heal like any healer and when needed still do more dmg then any other healer (as far as i know)
With the way content is now, it not unheard of two-healing to make content easier even at coast of dps, so if this concept could be applied to dk+pally teams and then trading one dk for another pally will gain unparalleled toughness imo. :eek:
and there always that protodin+3dk+holydin setup for pve as well ^.^
TL;DR IMHO 2paly+3DK could theoretically be most robust, toughest, flexible combo team yet!
Yet there still shadow of a doubt in my own assessment of this team's "superiority". I favor it because of defensive nature of it with ability to offensive switch, but yet i know it doesn't so conveniently works like that.
trading DK for pally will hurt in dmg, heal-adsorb, deathgrip, utility department. and really you might be asking if doable bubbles/layhands/healoutput is really worth it, but i think it is when you can put some real dent with Inquisition/Divine Favor/Avenging Wrath when needed as trade of anyways xD
Sorry if this post not so coherent so to speek, because I just really wanted to share my "awesome" train of thoughts before going to sleep. BUT you can of course save yourself trouble and skip to TL;DR part >.~
So, now for why I wanted to post this you may ask, well because I was just brainstorming about cata, and boxing lately a lot over past week or so, and today I got to a point where I really wanted to give a try to 5boxing in near future like never before. so first priority i thought i will need every hybrid healer and tank at top lvl so i can easily pick and choose flavor of the month so to speek =P
at first i trowed in my head short list of specs i want to have in grp, which was: protadin, Spriest, boomkin, ele, and then i though what i would have in my 5th slot? another tank? a melee? in mostly tank+range grp? hmm, then thought to myself, what if i trow pally on back as heals, and war as tank (dk pref but after hit 55) and then it hit me, that their holy is quite viable dps now >.<
yes, i finalized 1-55 lowbe team of war/holydin/spriest/ele/boomking as group of a tank and 4 range, but now i have another concept that completely novelty so i though.
I think it could be (in theory) somewhat viable team (pve?) dk+4holydins?
holydins can putout somewhat decent dps as exorcism spam AKA shokadins =3
I know crazy idea, i though that myself. if even with virtually unkillable 4holydins and their massive defensive CDs and some passive healing, bosses have enrage timers and if shokadins cap only at 5-6k dps it won't be enough in heroics bosses/trash as single target dps figures =(
so even if this concept trown out of window, main fact remains, shokadins can heal like any healer and when needed still do more dmg then any other healer (as far as i know)
With the way content is now, it not unheard of two-healing to make content easier even at coast of dps, so if this concept could be applied to dk+pally teams and then trading one dk for another pally will gain unparalleled toughness imo. :eek:
and there always that protodin+3dk+holydin setup for pve as well ^.^
TL;DR IMHO 2paly+3DK could theoretically be most robust, toughest, flexible combo team yet!
Yet there still shadow of a doubt in my own assessment of this team's "superiority". I favor it because of defensive nature of it with ability to offensive switch, but yet i know it doesn't so conveniently works like that.
trading DK for pally will hurt in dmg, heal-adsorb, deathgrip, utility department. and really you might be asking if doable bubbles/layhands/healoutput is really worth it, but i think it is when you can put some real dent with Inquisition/Divine Favor/Avenging Wrath when needed as trade of anyways xD