gunsun
01-07-2011, 08:37 PM
Invincible PVE Team (Cata update)
Original thread: http://www.dual-boxing.com/showthread.php?t=33276
Basic idea:
Pally tank
Resto shaman (main heal, backup dps)
Resto shaman (main heal, backup dps)
Mage
Boomkin
Instances that were cake (almost no wipes at all): BRC, TT, VP, and the first 3 bosses of Stonecore. Did all of these around the appropriate levels and the boss fights were mostly 1 button encounters.
84 was a painful level. The mana scaling and gear scaling didn’t seem to mix well so I was having a lot of issues in the 84-85 instances. At 85, in crap gear (still unable to use dungeon finder tool for normals) I cleared LC, GB, and HO. I also downed the last boss of Stonecore, but that was painful.
So I can run all the normals and I'm gearing for heroics. I AOE tank just like Wrath. I have a lot of CC options but I don’t like micro managing it. Interrupts seem far more important than CC, and even nukes on the tank are okay with 2 healers.
The shaman dps most of the time, stopping to refresh riptide, earth shield and occasionally group heal. Very seldom do I direct heal the tank. Each shaman pulls 8-12% of overall dps, sometimes more. The main issue is pulling groups closer to the casters because healers have limited range.
So far I’ve only killed the first boss in VP on heroic. I’m still working on gear and farming reputation. I’ll update as I work on heroics, but real life is cutting into my play time.
After enormous trial and error . . .
Updated Shaman spec, 10/0/31: http://www.wowhead.com/talent#hhr0hZZcGbMsdfRho
This build uses all the damage talents and opts for LB as a mana regen strategy plus 2x mana tide totems and innervate. I skip blessing of the eternals for telluric currents. You could drop Call of Flame to have both telluric currents and blessing of the eternals, but the extra fire damage really helps.
The small percentages offered by the enhancement tree can be compensated by glyphing. Having both is obviously good, but I want backup dps and Elemental Precision is crucial for the hit rating. Once you’re that far in elemental, you might as well finish it with Call of Flame. The extra aoe is very helpful for a couple Stone Core and Lost City bosses.
Updated shaman glyphs:
Earthshield
Earth Living Weapon
Lightning Bolt
I earth shield the tank and the mage. This, plus totems, lets the group absorb truckloads of damage without mana issues. The biggest issue is managing direct heals because chain heal does nothing with 600k total group health.
I macro direct heals on the dps and then the healers. So in 2 globals, with 2 healers, I can top off the group. On fights with limited aoe I ignore the damage and let the 2 healing stream totems take care of things. Depending on the characters they heal for 1900-2100 per tick. I might move to a different healing strategy for heroics, but so far this works well.
I also bind the dps macros of the mage and boomkin to the heals of the resto shaman so the dps never lets up even when group healing. This small efficiency really helps on boss fights.
The biggest issue the group has is lack of burst damage. It is designed for the slow-brute-force win. If you need to race dps (Like the adds on the last boss of stone core, or the last boss in Grim Batol) then things get ugly. This is why the resto shaman have the hybrid build and glyphs, every little bit helps.
Updated macros:
The real innovation that makes the group dead simple to play is the shaman dps spam + earth shield + riptide macro. That is doing 90% of the work and healing for the group. It makes most pulls aoe pulls and 1 button encounters.
#show riptide
/target Tank
/click MultiBarRightButton1
/click MultiBarRightButton2
/cast [@Tank] riptide
/use 13
/use 14
MultiBarRightButton1
/castsequence [@hazze] reset=combat/6 earth shield, null
MultiBarRightButton2
#show lightning bolt
/castsequence [@targettarget, exists] reset=6 flame shock, lightning bolt, lightning bolt, lightning bolt, lightning bolt, lightning bolt
Heal tank (Both restos do this for big damage spikes on the tank, might use it 1-2 times on trash depending on the size of the pull)
/target Tank
/castsequence reset=15 Unleash Elements, Greater Healing Wave, Healing Wave, Greater Healing Wave, Healing Wave, Greater Healing Wave
/cast Nature's Swiftness
The mage and the boomkin are cookie cutter specs and macros. I took most of that from Mercurio’s threads in the Macro forum.
Original thread: http://www.dual-boxing.com/showthread.php?t=33276
Basic idea:
Pally tank
Resto shaman (main heal, backup dps)
Resto shaman (main heal, backup dps)
Mage
Boomkin
Instances that were cake (almost no wipes at all): BRC, TT, VP, and the first 3 bosses of Stonecore. Did all of these around the appropriate levels and the boss fights were mostly 1 button encounters.
84 was a painful level. The mana scaling and gear scaling didn’t seem to mix well so I was having a lot of issues in the 84-85 instances. At 85, in crap gear (still unable to use dungeon finder tool for normals) I cleared LC, GB, and HO. I also downed the last boss of Stonecore, but that was painful.
So I can run all the normals and I'm gearing for heroics. I AOE tank just like Wrath. I have a lot of CC options but I don’t like micro managing it. Interrupts seem far more important than CC, and even nukes on the tank are okay with 2 healers.
The shaman dps most of the time, stopping to refresh riptide, earth shield and occasionally group heal. Very seldom do I direct heal the tank. Each shaman pulls 8-12% of overall dps, sometimes more. The main issue is pulling groups closer to the casters because healers have limited range.
So far I’ve only killed the first boss in VP on heroic. I’m still working on gear and farming reputation. I’ll update as I work on heroics, but real life is cutting into my play time.
After enormous trial and error . . .
Updated Shaman spec, 10/0/31: http://www.wowhead.com/talent#hhr0hZZcGbMsdfRho
This build uses all the damage talents and opts for LB as a mana regen strategy plus 2x mana tide totems and innervate. I skip blessing of the eternals for telluric currents. You could drop Call of Flame to have both telluric currents and blessing of the eternals, but the extra fire damage really helps.
The small percentages offered by the enhancement tree can be compensated by glyphing. Having both is obviously good, but I want backup dps and Elemental Precision is crucial for the hit rating. Once you’re that far in elemental, you might as well finish it with Call of Flame. The extra aoe is very helpful for a couple Stone Core and Lost City bosses.
Updated shaman glyphs:
Earthshield
Earth Living Weapon
Lightning Bolt
I earth shield the tank and the mage. This, plus totems, lets the group absorb truckloads of damage without mana issues. The biggest issue is managing direct heals because chain heal does nothing with 600k total group health.
I macro direct heals on the dps and then the healers. So in 2 globals, with 2 healers, I can top off the group. On fights with limited aoe I ignore the damage and let the 2 healing stream totems take care of things. Depending on the characters they heal for 1900-2100 per tick. I might move to a different healing strategy for heroics, but so far this works well.
I also bind the dps macros of the mage and boomkin to the heals of the resto shaman so the dps never lets up even when group healing. This small efficiency really helps on boss fights.
The biggest issue the group has is lack of burst damage. It is designed for the slow-brute-force win. If you need to race dps (Like the adds on the last boss of stone core, or the last boss in Grim Batol) then things get ugly. This is why the resto shaman have the hybrid build and glyphs, every little bit helps.
Updated macros:
The real innovation that makes the group dead simple to play is the shaman dps spam + earth shield + riptide macro. That is doing 90% of the work and healing for the group. It makes most pulls aoe pulls and 1 button encounters.
#show riptide
/target Tank
/click MultiBarRightButton1
/click MultiBarRightButton2
/cast [@Tank] riptide
/use 13
/use 14
MultiBarRightButton1
/castsequence [@hazze] reset=combat/6 earth shield, null
MultiBarRightButton2
#show lightning bolt
/castsequence [@targettarget, exists] reset=6 flame shock, lightning bolt, lightning bolt, lightning bolt, lightning bolt, lightning bolt
Heal tank (Both restos do this for big damage spikes on the tank, might use it 1-2 times on trash depending on the size of the pull)
/target Tank
/castsequence reset=15 Unleash Elements, Greater Healing Wave, Healing Wave, Greater Healing Wave, Healing Wave, Greater Healing Wave
/cast Nature's Swiftness
The mage and the boomkin are cookie cutter specs and macros. I took most of that from Mercurio’s threads in the Macro forum.