View Full Version : Cata - The Vortex Pinnacle

12-07-2010, 09:04 PM
Ouch. This one hurt, and it was mostly trash issues. I'll do my research and make a more detailed post later, but I did it at 81 (probably a level or two too early, but whatevs), still in my 251/264 gear.

Not nearly as much moving required as there was in Throne of the Tides, but some semi-complex fights, and some sick sick trash pulls.

And yes, Fat Tire, you really should utilize Crowd Control on trash in here, even on Normal.

Fat Tire
12-07-2010, 09:33 PM
And yes, Fat Tire, you really should utilize Crowd Control on trash in here, even on Normal.

No worries, I roll thru normals with my team.


12-09-2010, 08:26 AM
Howd you do those shooting star things - I can't seem to aoe fast enough. Wiped about 3 times on the 1 trash mob before moving on.
Keen to see some boxer vids of this one.
Efking trash is ridiculous - might have to start using CCs

12-09-2010, 08:42 AM
Ouch. This one hurt, and it was mostly trash issues.
And yes, Fat Tire, you really should utilize Crowd Control on trash in here, even on Normal.

Did you completely ignore the OPs post?

12-09-2010, 08:53 AM
me? I don't think I have enough CC in the group for all the stars. That was referring to the other mobs that I still managed to drop

12-09-2010, 11:13 AM
replace all you 200-277 gear right away, get all the new greenies. Once you're decked out in greenies try it again!

12-10-2010, 12:04 AM
Just killed the first boss on heroic difficult in the vortex pinnacle, I havent done more heroic bosses yet, but this one is a fairly easy prey to any multibox team. Stay close to him the whole bossfight and you wont get much damage, I got stoneclaw glyph on each shaman and with 3 healing stream totems up I didint even have to heal myself, just sometimes my pally tank.
Doing more heroic bosses tomorrow and will give some feedback, perhaps frapsing some stuff

Edit 2 : 2nd boss down! - after 5 hours :)
Edit 3: First heroic clear! Last boss down after 3 trys! Btw he is impossible with 4x ele because he does a magic debuff rooting you and then you cant run into the grounding zone -> dead


12-10-2010, 07:17 AM
Hey Kruschpak,

How about the mines? I had to move around for them, but i was standing at max range though.

Kind regards,

Team Overdose

Edit: I thought u were doing the first boss in Lost City of Tol'vir, haha :P

I am going to try it aswell, i nearly killed the first boss but died on 20%. How do you handle those Cloud Prince's? They hurt like hell, and they can't be CC'd :(

12-10-2010, 11:49 AM
Hey Kruschpak,

How about the mines? I had to move around for them, but i was standing at max range though.

Kind regards,

Team Overdose

Edit: I thought u were doing the first boss in Lost City of Tol'vir, haha :P

I am going to try it aswell, i nearly killed the first boss but died on 20%. How do you handle those Cloud Prince's? They hurt like hell, and they can't be CC'd :(

losty city is pretty easy in non heroic but well trying heroic now

12-10-2010, 12:13 PM
And? Have you done the first boss? :D

Feel free to add me on msn btw, would love to share experiences/discoveries:


i also added you on skype

12-10-2010, 10:56 PM
just did the 2nd boss HC in Vortex pinnacle with 4x resto, tried 5 hours but well it works 4x resto sham 1x prot pala

impossible to kill with 4 elemental

12-11-2010, 01:44 AM
Funny you start a thread and say you downed it then abandon it why even post?

I went in here at 82 trash is definitely a bitch. CC must be use or you will wipe. The caster mobs have to be downed first at all costs. The trash in the start is the biggest pain. I wiped more than a few times using old strategies. move as much as possible and cc as much as you can. Once you get the first few pulls down it becomes a lot easier. The hardest part is not to get bored with this dungeon which I found happened to me. You wipe and the constant run back bullshit gets old fast. I'll come back at 84 and faceroll this but at 82 I made it past the first two bosses and just left because i was falling asleep.

first boss tank and spank center your team and just toss a few group heals when the cyclones pull toward him this dude is easier than the first trash pull..blizz you fail.

2nd boss pretty dam stupid also. he switches the wind which either speeds up casting or slows it way the hell down. tank the dragon away from the group you can either move your dudes around or sit them. Heal through the wind at your face on your slaves as it switches really quick the boss does shit for damage anyway but you must keep aggro on the tank or its a problem.

3rd boss..I never made it that far grew bored of the shit and left...

12-12-2010, 08:25 AM
Did this at 83 on DKx4 1 Pali.

Up until the second boss, I only had to heal for the first pull and the two bosses. I ran all my DK's as blood and it made it pretty easy, if a bit slow.

12-12-2010, 07:20 PM
Finished this at 82 (2 healer set up), and all of the bosses were trivial.

I find the skyfall star trash to be the worst part of the instance for me. Does anyone have suggestions for these? I may just make a macro specifically for targeting them.

One of my toons is an enchanter, so I put this enchant on a weapon for this instance:
A ton of Vortex Pinnacle is an elemental. The damage on this enchant is almost nothing (maybe 1k damage per proc?), but the useful aspect is the silence/interrupt effect. For a lot of the 4-5 trash packs, I was seeing it proc 8 times during the course of the fight. If you run with multiple melee, you could probably passively silence any target indefinitely.

12-13-2010, 01:29 AM
Right, it's like this:
Use an avenger's shield or death grip to get those casters close, or at least keep their attention!

I've learned a few things pugging this one (after I cleared it)

1) The boss fights are taxing on any healer. They'll be feeling the strain. That's why you're running OOM with macroed spam heals.
2) First pull: LoS it around a pillar. If you're a pally tank, use lots of Hammer of the Righteous/Judgement and WoG the rest of the team. I've programmed Healbot for this, so all I have to do is spam a macro to build up that holy power and keep the mana up, then spend a WoG on whoever is lowest (which in turn heals me through the 1st tier holy talent and When you hit 83, throw the occasional Holy Radiance (level 83 spell that is a group HoT). You'll pick up all kinds of aggro, even from the casters who refuse to get close. And use Seal of Insight, not Seal of Truth. That's the difference between always having full mana and always having empty mana.
a) Remember to keep someone facing the shy guys. If you really want, you can kill them with AoE while your back is turned, but be advised they give no XP or loot.
b) Try not to keep your back close to an edge. It doesn't really matter if you fall off an edge, but might really throw off your rhythm if 3 of your slave alts autofollow your tank off an edge and leave your healer there soloing.
c) Some things poison ya, some hurricane ya, sometimes you have to deal with both. Luckily this place is full of grand, sweeping balconies and ramps and staircases with which you can LoS pull.
d) When you're done with the first boss, if you wipe you can take the tornado on the left at the entrance to shortcut to the first boss's corpse. There is, however, no shortcut back to the entrance so you'll need to hoof it if you're turning that quest in.
e) First boss: Everything in this thread is right so far. Just run in and hug. If it's too much damage, consider throwing a Divine Guardian from your prot pally on one hug, and a Holy Radiance (assuming you're 83) on another.

2) When you get to 2 dragons before the dragon boss, pull them all the way out of the circle of healing. Remember that a dragon's ass is a lot fatter than mere mortals can conceive. For extra finesse and style points, pull them out then steal their circle of healing and park yourself in it while you kill them. It'll last about 2/3 of the fight.
a) Stay mobile on those hurricane fights. You'll probably have a situation where all of the alts are bunched up and you think things are good. This is literally a heartbeat away from killing you at any time, if the pull with the 2 assassins and 4 tempests decides it's time for you to die.
b) You don't have to actually move up and down wind from the boss. It's perfectly okay to just assume statistically you'll have a buff half of the time and a debuff the other half.
c) After you kill the second boss (who occasionally turns and does some cone AoE damage to the group and that's fine), jump through the tornado to the even more annoying part.

3) If they have "Adept" in their name they need to die first. If they have "Executor" in their name, they need to be turned away from your alts cuz they shockwave. If they have "Air" in their name, they spam stupid spells everywhere. If you see a giant pyramid of lightning, you can't fight them while they're in it but it might be possible to park your alts in it (and again, extra finesse and style bonus)
a) One time we charged in to the Lightning ball room unprepared. Someone shoulded "HOLY FUCKBALLS", so from then on they're referred to as fuckballs. You need to charge the whole group ijn at once. Even if you think you're in range, they tend to scatter and back up, and they've got some kind of 30000yd range. Charge in, focus fire, group AoE heal, pop cooldowns and win. I know people say "You WILL wipe" but I only did on the first day.
b) The room with a grounding field and two pulls, you might need some CC finally. If you haven't been practicing that, this fight makes it really evident that 1 Hammer of Justice per minute isn't enough when they can do a 75% heal in 3 seconds. And spam it. CC an adept if you can (i polymorph, by manually assigning it as the mage's focus target ad having a /cast [target=focus] polymorph: Black Cat macro. You can do the same with hex.
c) That was just the first pull. Now you gotta draw the second group out. I recommend you LoS them up the stairs. There's a bug where the Air lightning guys stay at the bottom sputtering at you and never get their shots off, if you go LoS, so I love that. Also remember when positioning that the Executors or whatever shockwave so you'll want them turned away from your group (especially healer)
d) Now run downstairs the ramp. Enjoy the breeze and free running of Zephyr buff. Use it to charge right into the last group of fuckballs if you can. If not, win anyway.

3) Last boss is a joke, except on healer's mana.I ain't gonna lie; my hunter sometimes pulls 1400 DPS for a whole dungeon. I haven't figured out the macro, and quite frankly she's there for Aspect of the Pack and cute pets. But this guy has umpteen million health and does chain lightning (so you want to spread out) and does grounding fields (So you have to collapse and bunch up in them) and it's gonna be taxing on the healer for a multiboxer team. Mana is at a premium. Help the healer out if you can, but other than that it's almost possible to do without a healer if they die (mine just ran OOM and had no shadowfiend/hymn of hope tricks left. So I ended up winning with an OOM priest and a pally and a hunter who does 1400 DPS)

12-13-2010, 07:21 AM
This is the instance that gave me hope again.

Considering I failed on the previous instances I was able to absolutely steamroll through this instance on my first run and pick up twenty volatile airs in the process which are 75G each on my server.

Its my new favourite instance. Now I just need to avoid doing stonecore ever.

12-15-2010, 03:12 PM
I suggest everyone do the first boss in HC Vortex, I farm him every day, he's the easiest boss by far, and drops a really nice caster dagger. I managed to get 3 of them so far, makes a BIG difference.

I Q up for random heroics after I kill him, and hope to get that heroic Vortex again, I managed to get it 3x in a row last night, very cool.

12-21-2010, 07:31 PM
Ok, so it looks like the first boss may have been buffed on Heroic. I used to sleepwalk through the encounter, now all of a sudden I'm wiping 4 times in a row. The damage is just getting unbelievably high after he sucks in his whirlwinds a couple times.

12-22-2010, 02:14 AM
completed for first time yestarday.
done with a 5 paladins grp, my second pala grp Sinestrae, at lvl 83, setup 1 prot 3 retri 1 holy. decent healer gear on holy, bad on tank and prots, missing several proper items, equipping holy relics etc.
i drive grp with healer - holy char.
got several issues with trash grps, wiped 7/8 times with trash.
driving healer is awesome funny:).
Bosses #1 and #2 one shotted.
last boss wiped 2 times, done at third attempt, mostly coz i was totally ignoring tactic about its main aoe ability.
elementals grps are dangerous, easier manage last humanoids grps with CC (3x repentance).
In general bosses look easier then some trash...

01-02-2011, 12:09 PM
Just frapped the final boss. Most of it trivial really. For those that are interested in a vid, here's the link. I was 82 or 83 on my shammies (i forgot) and 84 on my pal tank.


08-16-2011, 03:30 PM
Anyone using a melee team here? Tried it for the first time last night and it was not fun at level 82. My healer was at like 50% mana after every trash pull, first time I've dranken water in I don't know how long. The damage is incredibly spiky against my tank and I wiped on a trash pull just before the first boss.

Might wait until level 83 to attempt it again.

08-17-2011, 05:18 AM
Thats how it is in "low" lvls. Once you ding 85 and gear up, you`ll see that he mana issue gets better, so does the spiky dmg.