Log in

View Full Version : Cata - Blackrock Caverns



Kalros
12-07-2010, 05:48 AM
Very simple dungeon. Only 2 wipes total on my first run through. Trying for no wipes on my 2nd!

And Crowd Control is NOT necessary for this place on normal. AoE as normal.

Mortrem
12-07-2010, 05:57 AM
Thanks for that, any help on getting the bosses down strats wise? and congrats !!!

Baltyre
12-07-2010, 06:18 AM
First boss is easy : Just spread when the chain breaks to avoid a one shoot aoe and regroup & run a little after that to avoid an earthquake.

I can't do the second boss thought. Kinda hard to block the beam while boxing, how do you manage that ?

Kalros
12-07-2010, 06:20 AM
Mission Accomplished! Finished it a 2nd time with zero wipes (though 1 or 2 deaths though, damnit!)

First boss: DPS him down until he does the chains. Immediately dps the chains down. Once they are down, Get everyone away from him, as he will be doing an AoE Nova-type spell. Continue DPS, rinse, repeat.

Second boss: I guess there is a strat where DPS keeps the adds from spawning, some crap like that. I just targeted the boss, popped Heroism and cooldowns and just blasted her, grabbed the adds with the tank as they popped.

Third boss: Very simple. Make sure DPS are NOT standing on that ring of grating above the lava as they will be 1-shotted once lava starts shooting up from underneath. Tank temporarily drags the boss into the middle to get about 5 or so stacks of the debuff, pull him out, DPS. Once the debuff wares off, pull him back to the middle, get about 5 stacks again, pull him out, DPS, Miller Time!

Fourth Boss: Easy stuff. Tremor totems or other abilities that break fear are your friend, otherwise, tank and spank.

Final Boss: You're supposed to CC the adds, but like the 2nd boss, I just popped hero, all cooldowns, blasted the bastard.

Mortrem
12-07-2010, 07:23 AM
Thanks and congrats again, Im getting worried that most of the new content will probably defeat my meagre boxing abiliities. Im going to give it a shot tho for a few months. Keep up the great work and let us know the strats on your new instance successes. :)

Kalros
12-07-2010, 08:40 AM
And Throne of the Tides can officially suck my nuts!

Khatovar
12-07-2010, 08:46 AM
Good to know. We can go hide in there once the kiddies get off school.

thedreameater
12-07-2010, 09:51 AM
Can't get past boss 3. Wipe #4.

First it was my fault for sucking - wasn't healing the tank, macros screwy. Now he just slaughters my face. It takes all I've got just to heal the tank and keep the tank up. His AoE fire blasts are also wrecking the team.

First two bosses weren't bad - the first was REALLY easy.

Ugh. Gonna take a break and quest.

Kalros
12-07-2010, 10:01 AM
Can't get past boss 3. Wipe #4.

Make sure you are not keeping the boss in that center area for more than a couple seconds. Thats all it takes to stack up the debuff. The longer he's in there, the more AoE damage everyone takes.

Fat Tire
12-07-2010, 10:20 AM
Very simple dungeon. Only 2 wipes total on my first run through. Trying for no wipes on my 2nd!

And Crowd Control is NOT necessary for this place on normal. AoE as normal.

Dont think anyone said CC would be needed on normals, I know I didnt. Lets see how you handle heroics :D

Kalros
12-07-2010, 10:24 AM
Dont think anyone said CC would be needed on normals, I know I didnt. Lets see how you handle heroics http://www.dual-boxing.com/images/smilies/biggrin.gif

Wow, smartass comments already. Well I DID use crowd control in the beginning until I realized it wasnt necessary. I have Sheep, Hex and Bind Elemental macros all set up and ready to go. I've done my research, I know heroics are going to need it. Thanks for trying to bring me down though, thats exactly what I wanted today.

Toned
12-07-2010, 11:39 AM
Keep your tank geared and you can brute force cata like wotlk... Keep it up^^

Mercbeast
12-07-2010, 11:45 AM
Unable to down third boss with 4 DK's and 1 Paladin atm.

Too difficult to manage moving him back and forth through the forge as the pulsing aoe just melts my team in seconds.

balderrdash
12-07-2010, 12:11 PM
I just strafed his butt through the fire, didn't stand still at all cause that aoe hurts like a mother. Read the guide about five stacks but I basically just ran through after the first two wipes on him. Every time the lava wall comes through the grate, I ran back to the other side so he crossed it again. I could see it sucking with just a pally and four dks though, I run with shammies and have one set up as dedicated healer for this new stuff. I did have a problem where he wouldn't run out of the fire once because of the weird hit boxes but I backed up to the wall of fire and he came with me.

Duane
12-07-2010, 12:59 PM
Congrats on your dungeon clear.

Baltyre
12-07-2010, 01:09 PM
Do you think we can do the second boss the intended way on héroic ?
How can we quickly block the beam ? And switch between toons ? Maybe with interact with target ?

balderrdash
12-07-2010, 01:28 PM
I plan on putting a shaman on each beam and just strafing in and out at seventy stacks or so, they are both facing in towards the boss you can strafe them both the same way in, then out. Placing I'll do manually since aiming them sideways before the pull would be a pain in the butt. Man you don't want to let those adds get that shadow whatever cast off, it one shot one of my guys when I missed the wind shear. On heroic it might be worth macroing a target switch/counterspell for that alone so you don't have to find the one casting it each time when DBM shouts the warning.

Toned
12-07-2010, 02:59 PM
Unable to down third boss with 4 DK's and 1 Paladin atm.

Too difficult to manage moving him back and forth through the forge as the pulsing aoe just melts my team in seconds.

Have your melee stay by your paladin, play from your tank point of view... drag him in and right back out so he only has 1 or 2 debuffs on him so you take minimal aoe dmg. The longer he stays in there the more dmg your group takes. Just dance him in and out until you can handle more dmg or you get better gear.

remanz
12-07-2010, 03:07 PM
I am stuck on the last boss with dk + 4 rets.

There were bunch of tauren casters around the last boss + 2 adds. Can those tauren casters be pulled without aggroing the boss ? I think I need to convert one to holy.

Hm, no wonder,

this is really killing my team

Thunderclap: Inflicts 11250 to 12750 Nature damage to nearby enemies, slowing their movement speed by 50% for 8 sec. Instant.


edit: I think melee probably need level 81 to deal with this. as that 1 level will add 10k hp

thedreameater
12-07-2010, 03:35 PM
I plan on putting a shaman on each beam and just strafing in and out at seventy stacks or so, they are both facing in towards the boss you can strafe them both the same way in, then out. Placing I'll do manually since aiming them sideways before the pull would be a pain in the butt. Man you don't want to let those adds get that shadow whatever cast off, it one shot one of my guys when I missed the wind shear. On heroic it might be worth macroing a target switch/counterspell for that alone so you don't have to find the one casting it each time when DBM shouts the warning.


If you pull this off, you should video it!

Being able to grab the boss, switch to a toon to manually place them, then switch to another toon to place them, then back to the tank... man. Hats off.

The 2nd boss is hit or miss for me. I either get lucky and not one-shotted, or I eat a wipe.

thedreameater
12-07-2010, 05:43 PM
Yeah, no clue how you got 2nd boss down (haha, when I killed her that one time I did it with dps.)

- I've tried running the tank back and forth interception the beams.
- I've tried blowing all my dps and keeping the tank up. Once both adds pop, it's over.

Manually placing the toons there will be tough, but maybe doable. Wanted to farm this place, ugh, looks like I'm gonna go do... quests. Blarg.

thedreameater
12-07-2010, 05:48 PM
GOT IT.

Earth elementals + burst = Corla easy mode. YEAH!

Prega
12-07-2010, 05:57 PM
i completed last night with my 5 paladins, did 2 times.
levelling 5 protection :)

Slats
12-07-2010, 06:06 PM
With the last boss a big NPC mob should take care of all the casters surrounding him and a little event happens. You should only have to face the boss and 2 adds.

He does a mortal strike on you and he 'swaps' places with one of his adds. Just DPS the one with low health. The adds aggro seems to reset once he swaps, so just pick up the other add again, they seemed to like my healer but wasn't an issue.

For the boss that you have to stand in the 'lava waterfall' only put him in it for about 4 or 5 seconds and start your AoE healing straight away as when he is in there he will do alot of AoE.

Dont stand on the grating and the big sploosh AoE fire wont hit you that shoots up out of the ground.

I used heroism and fire eles on most bosses because they are quite short.

For beauty the core hound, just kill all her adds before you start then tank and spank. She will put a debuff that cannot be dispelled on a target and charge them after a little while and knock them back a few yards. She will fear so have a tremor or fear ward etc.

I probably found the first boss the hardest as I wasn't use video strats at that stage just giving it a go. In throne of tides the fights are alot more complex (for a normal 5 man anyway) so I would watch the brief overviews that are on MMO-Champion when you click on each instance tyep for more detail. Overall very enjoyable - definetlyALOT of movement in all these instances so if you cant do movement get some practice.

thedreameater
12-07-2010, 06:08 PM
i completed last night with my 5 paladins, did 2 times.
levelling 5 protection :)

Gratz!

Okay. I got Karsh down. What I was doing wrong was keeping him under the first too long and didn't have fire aura up. Fire aura helps a LOT, but as has been said before, he only needs to be dipped under the fire. I SWORE I read someone saying you wanted to stack debuffs on him by getting him under the fire - man was that wrong.

Very easy fight really. Won't bother anyone with more spam - just so happy to finally have this jerk down.

remanz
12-07-2010, 08:56 PM
i completed last night with my 5 paladins, did 2 times.
levelling 5 protection :)

how do you handle the 3rd (firefall for debuff, AOE), and the last boss with MS debuff + 2 adds.

divine guardian rotation ?

Prega
12-07-2010, 10:49 PM
my setup: my "addon", posted in forum, shows holy power for all, healing isa lot easier and natural if i can see hp.
it really helps:) using RRegion for healing with mouseover macros. my dps is around 2k x5. but if tank dies, fight is not necessarly a wipe:)
i m using hpwr and word of glory to heal.
3rd boss: move him for 1 sec in fire then move out of fire, he cast aoe 2 max 3 times in this way, no great dmg.
the trick: move him in fire for really little time and then move him out of fire.

last boss is problematic just for MS with this setup.
my strategy: keep main tank filled high, hoping a good timing when boss use his mortal strike effect ability.
i eventually switch aggro:), multiple times if needed.
and i heal hardly, get max dps is worst then stay alive.

Ofc not sure a similar spec setup is really viable at lvl 85.
But i like idea to level in this spec.

remanz
12-08-2010, 02:06 AM
my setup: my "addon", posted in forum, shows holy power for all, healing isa lot easier and natural if i can see hp.
it really helps:) using RRegion for healing with mouseover macros. my dps is around 2k x5. but if tank dies, fight is not necessarly a wipe:)
i m using hpwr and word of glory to heal.
3rd boss: move him for 1 sec in fire then move out of fire, he cast aoe 2 max 3 times in this way, no great dmg.
the trick: move him in fire for really little time and then move him out of fire.

last boss is problematic just for MS with this setup.
my strategy: keep main tank filled high, hoping a good timing when boss use his mortal strike effect ability.
i eventually switch aggro:), multiple times if needed.
and i heal hardly, get max dps is worst then stay alive.

Ofc not sure a similar spec setup is really viable at lvl 85.
But i like idea to level in this spec.

Thanks for the tip. I was able to do it with rets. It wasn't pretty but did come through at the end for all bosses.

BrothelMeister
12-08-2010, 10:57 AM
I tried tanking the adds on Boss 2, but they hit so hard, what kind of gear does your tank have?

As far as tanking teh beams instead, I'm running DK+4 Rets, so its a real bitch since they are not ranged casters :X

Mercbeast
12-08-2010, 11:04 AM
I one shot the second boss. I found the fight to be pretty easy. My tank was just in wrathful PvP gear. Blood DK.

I sent all 4 DK's on the boss, and blocked one beam with my Paladin. When the first add pops I DPS'd it down with all 4 DK's. I stepped out of the beam and allowed the second add to pop and then DPS'd it down as well before finishing the boss. In retrospect and in future engagements I will probably just tank the second add and DPS down the boss as she was at something like 150-200k HP when I switched off her and by the time the second add went down she was at 60k or so.

I have exams this week so I haven't been able to go back in game since a few hours into launch, but boss 3 was my road block. I expect it is just a deficiency with my movement as I am not setup for PvE movement and I am not used to doing gimmicky PvE content as a boxer. Wiped 3 times on boss 3 and then called it a night to study for a German lit class.

zipzip
12-08-2010, 12:25 PM
Hey all-

I have 3 fresh new 80s on my team (including the tank), so my gear is terrible and I don't have the luxury of blasting through anything. As such, I thought I'd share my strat for boss #1 in case anyone else either (1) has some newer characters, or (2) is new to multi-boxing and needs some simple tips. I'm hoping that what I practice today will also help me down the road when I try to come up with easy routines for heroic modes.

~~~ This is from a 3 ranged/caster dps perspective...below I'll list possible tips for a melee group ~~~
There are two abilities that will wipe you with Rom'ogg, but fortunately these can be avoided using two simple key bindings (which you may already have bound).
-Strafe left (or right, if you prefer)
-Walk backwards

**Quake**
A few seconds into the fight you'll see the first troublesome ability cast: Quake. When this is cast, simply have your team (tank doesn't need to, but it doesn't hurt) strafe a couple steps to the left. That's it! Then get back to DPSing.

Unless you have great DPS, you will likely see this 2 or more times. Everytime it is cast, just walk a couple steps to the left ASAP.


**Chains of Woe / The Skullcracker**
Now, the skullcracker is the ability that will actually wipe you, but chains is what sets it up. When chains is cast, everyone is brought into melee range and needs to dps the chains down. The convenient aspect of this part of the fight is that when everyone is brought in they are all facing the chains in a circle-like formation.

To avoid certain death, dps the chains and then simply walk backwards until you are out of range of the incoming skullcracker. You'll have to test it out to get a feel for how far backward you need to go. Because everyone is facing in toward the chains, when you walk backwards everyone will still be facing in to dps the boss.

That's it!

When you see quake: strafe a couple steps.
When you are sucked in for chains, kill chains and walk backwards.


happy boxing,
zip


ps.
Regarding Melee:
Obviously you don't have the luxury of walking backwards and then starting to dps, so instead of strafe I would do a (walk backwards)->(follow) routine for both abilities.

Quake:
Walk backwards...when the quake finishes, hit your follow key to bring them in again.
Chains/Skullcracker:
Walk backwards...when skullcracker finishes, hit your follow key to bring them in again.

BrothelMeister
12-08-2010, 01:25 PM
Yea, googling a video for the first boss was necessary as I just didn't realize the mechanic involved with killing the chains.

remanz
12-08-2010, 04:31 PM
I tried tanking the adds on Boss 2, but they hit so hard, what kind of gear does your tank have?

As far as tanking teh beams instead, I'm running DK+4 Rets, so its a real bitch since they are not ranged casters :X

2nd boss, you can either brute force it, ignoring the beams, OR, you can block 1 beam with DPS. with tank is ok, but best with dps since the beam boosts damage. So need some position on it if you block 1 beam. I say 4-5k dps on x 4 dps is needed to brute force it.

Blocking 1 beam will delay the 2nd add coming out. Adds hit hard, so bubble if you need. and WOG keeps tank up. My DK is not badly geared.
http://us.battle.net/wow/en/character/frostwolf/jostx/simple (http://us.battle.net/wow/en/character/frostwolf/jostx/simple)
and I have about 5k dps on 4 paladins. Note that with 1 paladin blocking the beam, his damage is like 7-8k dps.



For the 3rd boss, once you understand the mech , it is not too terrible. The boss has a damage shield that is 99% reduction. When he has the shield and in normal color, you can't damage him. Drags him through the middle lava waterfall, his shield gets burned, and he turns orange. You can damage him. The longer he stays in the waterfall, the more debuff stack he gets. For every stack he gets, he will AOE in melee, also boosting his damage. So you just drag him through, damage, and repeat when the orange debuff wears off.

like many mentioned, no more than 2 stacks when you drag him through lava waterfall. This is especially true for us melee. Every stack he get, he AOEs melee hard. He doesn't hit that hard without the buff. Just Keep you tank up and drag him around.


The 4th (dog) is easy. Brute force and heal. Remeber to pull the little dogs one by one. Don't attack boss + little dogs together. The heroic video is misleading where he tanks boss + dogs together.

Last one, I need army of dead here. I don't know how others did it. Army of dead, such a wonderful skill lol. It gives you time to dps boss and the boss not attacking you. DPS hard, By the time the boss kills all ghoul, he is half dead. then I just drag him around a bit, burn some defensive CD on tank. collect loot.

Note that you can't skip the bosses I think as there is a guy named Raz helping clear the adds along the way. If you skip a boss, Raz won't come out. and there are pack of adds you can't clear by yourself.
I skipped the 3rd boss first. Then at the last boss, there is a pack of casters with the boss. I aggro the casters boss will come at me too. If I didn't skip the 3rd boss, Raz would come and own those casters, leaving only the boss + his 2 shadow adds.

KAC
12-08-2010, 10:28 PM
I am currently running a DK tank and 4 Disc Priest setup. I have found that this combo gives insane aoe damage through Holy Nova and diseases plus blood boil. The group is also very mobile and the healing power is beyond easy. Blizz really nerfed my Holy Nova heals but the dps is still there which is key. My way of doing things is with the least amount of keys and spells used. I will run a dungeon until I aquire every upgrade possible for the entire team then move on. I find that trying to do instances that can be completed with some luck at lower lvls a big waste of time since you will be doing the instance over and over again anyway at later lvls. Gear is a big difference maker now on with what I do.

BRC...all trash DK pulls with deathgrip Holy Nova AOE and diseases plus bloodboil from tank no CC at all they all die with about 40% mana usage.

1st boss: Preists spread before fight. Dps begins holyfire smite(which also heals my tank everytime it hits for 25-30k)shadow pain and dev plague. I cast prayer of mending on all my preists and PWS them, I never use PWS on my tank ever for any fight. Chaqins of woe is cast I use one macro: target chains cast smite. The chains break I run group out spread priests rinse and repeat.

2nd boss: I do not bother with trying to stop the evolution. Like I said I try to do things with the least amount of individual group movement at all. I all out dps the boss army of undead holyfire smite, shadowfiend. I cast death and decay and then target one opf the adds before it changes. I pop VP for the initial damage burst cast smite and then just kill the adds then Carla. I was doing this boss with 48k hp buffed at 80 I'm now 81 and have 63k hp buffed its not even a challenge anymore. Holy Nova and penance keep tank and the whole group healed coupled with Prayer of mending.

3rd Boss: Priests never move. Positioned right on edge of the grate anywhere you like. The initial pull is when the boss is on the farside of the flame pillar so he runs thorugh it coming to you to start the fight. Apply dps and dots as soon as the wall of flames goes up I penance my tank run the boss right around the pillar of fire and pull him back towards the preists for another application of dps. POM and PWS eat all the nova damage and a couple of holy nova bursts the priests are now at 100% health again. I then smite for the initial dps which heals my tank for about 30k. I rinse and repeat this while I drink a beer. This guy is a total joke.

4th boss: Beauty is a breeze toss the three dogs. Back up dps on against the left side lava ledge(you cannot fall in) stack them up. I apply fearward,pom and pws tank pulls all out dps. The knockback only pops you right down where you were stacked for the most part. The fearward eats her fear and being an undead DK i can pop my racial to eat the first one. Tank and spank using follow if she gets off a fear to bring group back together. This one is easy.

5th boss: I have yet to die on this boss ever. My group makeup pretty much defeats the mechanics of the adds locking out the healer. Holy nova is a dps spell but heals the whole group and smite is also a dps spell that heals the whole group as long as you are standing 10 yards or closer to the mob. I just smite him to death only using SWP and Dev plague to speed it up this is truly a bore and the easiest boss in the instance for me anyway.

I did this dungeon a total of 7 times and hit lvl 81. I just did it an 8th time today after coming home from work and Im 33% into 81. I have one more wand to get from carla and two more beauty bones from the beauty beast. Depending on how many more runs it takes for them to drop ill most likely be 82 and probably halway through that. My group is ilvl 266 for my preists and 277 for my tank. The difference between doing this at 80 and 81 is HUGE. Sure you can do it with crap gear but you will pull your hair out so why bother. Gear up with some old heroics and buy all the 264 badge crap you can. I now do the dungeon in about 45-50 mins. I have to hand it to blizz on this new stuff. I don't even want to imagine what these are like on heroic. It is good to see that some of the other dungeons have been downed using shamans and pally tanks. I have another team that is 3 shams 1 druid and 1 pally. The fact that shamans have no aoe instant heals and need to be stationary to cast LB must be a royal pita to do this. Disc preists in shadow gear is truly ridiculous with 40k mana pools that seem to never end and a tank that doesn't need mana!

Good luck to all and have fun with those wipes....!

Slats
12-08-2010, 11:27 PM
It certianly doesn't take me 40 minutes to do 1 run of BRC. I do find not having any instant aoe healing on the move really hurts. I'm looking forward to 85 and 83 to see how Spiritwalkers Grace and healing rain x 4 go.

What sort of DPS are you pulling on your Priests? I imagine having 4x PS would make up for it being low but I'm curious.

Bloodcloud
12-09-2010, 05:12 AM
- Entered instance
- wiped on the FIRST trash mobs, until I figured that they do fire AOE (thus -> fire-res totem helps a lot:)
- tried the ogre, I thought it was just a named quest mob -> wrong, I realized that when the earthquakes and chains came out :) (will macro the target chains)
- since it was late already I tried to skip it and continue.
- two lvl 61 trash mobs at next door where doable.
-then there are 6+ trash mobs coming all together at me and i needed some screen clean to remove all the blood of my team from my screen. -> WIPE, WIPE, WIPE

how do you deal with those guys ? just AoE them ?

(AOE: got lock, mage, shammy, DK AOE + PW: Barrier)

Oh and I am equipped with at lest 2T10 on all chars. (Tank has already the first Hardened Obsidium Boots , (http://www.wowhead.com/spell=76182)Hardened Obsidium Gauntlets, (http://www.wowhead.com/spell=76180)Hardened Obsidium Belt )
(http://www.wowhead.com/spell=76181)

Bloodcloud
12-09-2010, 06:33 AM
hmm, oki after some research : http://www.youtube.com/watch?v=eff6O6YVkJg

That trash should be killed by a scripted event NPC.

So no skipping the first boss :)

and in the vid they don't know about breaking the beams and they brute force and SPAM heal through it, so thats a way it could work as well.

Sbrowne55
12-09-2010, 02:11 PM
I just did the first two bosses to see , and they're definetely tough for now.
I'm running a meele team of feral with 2 resto. Healing is a mana sponge now.

First boss took me some time, as my meele team is nicely stacked around boss for his chain then insta 80k cleave.. I just had to be on the chain ASAP when it popped and move away. I moved a bit to avoid quakes too, they deal quite a bit of damage for undergeared toons. After that he was cake.

Second boss is alot harder for meele teams. But what I did was drag the boss to one of the adds, blocking the beam and burned the newly formed add down when it pops, move out of the way after it drops and kill the next add. Then finish the boss off. Quite easy once i figured it out. 2 adds up was a instant wipe. The whole beam thing makes no sence, it really doesn't look like you're in its way lol, it's far too high up for my toon to actually be in its way... glad someone noticed it lol.

crowdx
12-09-2010, 02:24 PM
I cleared this one last night. I farmed the bosses a little through the instance and so by the time I got to the last boss I had some nice drops from the previous ones.
It definitely got easier with the Cata upgrades

Tyval
12-09-2010, 04:02 PM
I had quite a few wipes as I worked my way through this one. One thing it showed is I had gotten lazy and sloppy, I'm switching over to green gear when stats are similar enough even if a bit lower to reduce repair costs hehe.

First Named) even though I knew i needed to move out of the earthquake i would still wipe as I wouldn't react fast enough at times :(. So I'm hoping all the regular instances get my skills improved and better so I'm ready for heroics :).

Second Named) another couple wipes, I got mind controlled one time as I stood in the beam too long. I finally did the block one beam at the start with my tank to slow down an add forming, nuke the crap out of the boss, and then hold agro on the adds while I dps the last bit of the boss, My skill level on this fight doesn't bode well for heroic I think... but hopefully will improve.

Third Named). Another couple wipes. One time I setup my team too far away so was without heals for too long when moving boss through fire. Another time didn't get the guy out of the fire (must have just been touching edge). I also wiped on one of the fire elemental trash first time through. Subtract out my foolishness and not a hard fight :).

Fourth Named) Not sure if it was mentioned, I didn't see it above , DON"T 't kill all the trash doggies. Leave Runty up. He gets an enrage buff if they are all killed and you can't kill him.

5th boss, I just dps'd through, not really hard but also a bit scared about the heroic version.

Figure I will go through and farm this a few times tonight before I move on to the other starter dungeon. I dinged 81 when turning in the final quest for the zone, so I'm guessing it will be noticeably easier now.

Oh one other issue I've had, my mage is pulling agro from my tank, never had to worry bout that in Wrath. I think part of the issue is I my main macro on my pali uses the AoE attack, so will make one for bosses using Crusader Strike. Maybe that will help.


One question I had.

On the third named do folks run through the fire letting boss hit from behind to get through faster, or back through the fire? Seems not good to give your back to a named (especially in heroic mode) but found back through was kind fo slow. Maybe need to cut the corner better.

Harrypott
12-09-2010, 05:32 PM
Used this to level to 81 and avoid all the ppl in the questing zones. Got it more or less on farm with a random dps dying. Second boss still sometimes is a wipe but slowly perfecting this one. Third and fourth bosses are so damn easy if one follows the right strats.

Third boss I kill the two fire elementals away from boss down the hallway then simply position dps outside the grate, pickup boss and dps away as I run him through the edge of the fire every few seconds.

Fourth boss, have been killing 3/4 dogs. Kill boss. Might try without killing any dogs

Fith boss, run in, have dps near tank. Pop hero and dps. Swap target for boss as he changes. Remove debuff's. Done. I just heal through the adds when they hit my other toons. Since I position the other toons near boss they are getting hit by the tank anyway.

The instance was somewhat challenging till I got upgrades greens/blues as my toons weren't very geared

KAC
12-10-2010, 01:28 AM
It certianly doesn't take me 40 minutes to do 1 run of BRC. I do find not having any instant aoe healing on the move really hurts. I'm looking forward to 85 and 83 to see how Spiritwalkers Grace and healing rain x 4 go.

What sort of DPS are you pulling on your Priests? I imagine having 4x PS would make up for it being low but I'm curious.


DPS? I use 3 spells..Holy Nova for all trash smite,SWP and DEV plague for the bosses.. I never tested out dps they run about 4k spellpower each. I've never even used half of the spells they have. I'd imagine i might have to but i'm lazy and don't feel like making macros and stuff. Pain suppression? are you kidding I've never even used it. I should make a vid and show you what I do. I try to use the least amount of spells I can. That way if I ever get around to setting up round robin and macros it would be even easier. I heal the tank with penance and renew thats it and whatever he gets from holy nova going off. The 40 minutes it takes me is from leaving the keyboard and killing every trash in the place id imagine i could do it in far less if I cared to but blizz nerfed the hell out of aoe spamming so I can't pull trash like I used to. I could do 16 mobs in HPoS trash pulls at a time with just holy nova and nothing else. Now the healing is divided up among targets so what used to be instant 12k heals for the whole group now is now aboout 4000-4500 and 7k crits from nova. WHat should my dps be? my ilvl is 289 on them and i havent equipped but a few things from BRC on the priests and one thing on my tank.

Toned
12-12-2010, 12:14 AM
Rom'ogg Bonecrusher - Pretty much the same as normal except now there are adds that spawn when he casts quake. Make sure you strafe out of quake immediately and keep your tank up. Pre heal before the MS cooldown to avoid waisting mana... use tank cooldowns when you are tanking the adds + the boss. Kill the chains and move IMMEDIATELY or you will die his aoe cleave goes off a hell of a lot faster in heroic. The adds will die to the bosses cleave. Rinse and Repeat.

Corla, Herald of Twilight - If anyone gets 100 stacks they get MCd and it's a wipe. If any of the adds get 100 stacks they
Evolve and it's a wipe. Easiest way I found is setup the 2 chars that will be beam tanking
the side beams. Have them target their add and line them up so they are straight on.
Then get your other 2 chars wherever you are comfortable with (remember there is a fear). I have
also stacked 2 toons on each side and like that positioning it's really up to you.

Finally get your tank and be ready to pull. Use IWT at the start of the fight to get
your side beam tanks in position while moving your tank up to get threat and beam tank the
center add. MAKE SURE YOUR SIDE BEAMS ARE IN POSITION. Failing to
get into the beams right away will cause a wipe. Next use quick
IWT and keypress back to face the side guys to the boss so that they are looking across from each
other. At 80 stacks keypress forward out of the beams. Continue dpsing till the debuff
is about to fall off and keypress back into the beams. Do this 4 or 5 times
And you got her down.

Remember to interrupt the fear or stagger tremors. Beam positioning is
More important than dpsing. Worry about the beams first and dpsing 2nd.

Karsh Steelbender - Position your dps + heals inside the ring on the pull to avoid getting 1 shot from the lava vents.
Pull Karsh into the Lava and back out 1-2 stacks is ideal. Start dpsing once he has the debuff. Tank him near the ring so that you can dip back in just before the
debuff expires. Ideally you'll pick up only 1-2stacks per dip, but this boss is extremely buggy. Keep doing this dip in for 1-2 stacks... dps...right before debuff
is about to fall off dip back in etc... Once Karsh is up to 9-10 stacks you will need to pop tank cooldowns and watch the damage closely it get rough. Let the debuff fall off at this point, but be ready to dps the adds that spawn
quick. When the adds die they spawn lava pools so be ready to move, also note that if Karsh gets into one of these lava pools he will gain the debuff again. If this happens make sure that you do not let it fall off. If it falls
off you will get another set of adds. Once you down the adds repeat the cycle of dipping in for 1 or 2 stacks dps etc..

Kruschpakx4
12-12-2010, 12:49 AM
cleared it today, the last boss is a bit complicated, use focus unleash elements to taunt his adds, then you can heal your tank and he's taunting back then, those adds do a 96% heal reduce

naPS
12-12-2010, 06:57 PM
Can you post tips for clearing Krush? How'd you handle the second boss in heroic?

Kicksome
12-13-2010, 12:52 AM
Any strats on the first boss would be great, the adds are just killing me.

Kruschpakx4
12-13-2010, 12:48 PM
first boss, dps the boss, keep earthshock with 9 stacks ready for chains to oneshot them and run out of range
the adds should get killed by fire elementals/nova/thunderstorm and the tank, oh and yeah dont forget to run away when the adds are comming, they are spawning below each party member and deal a lot of damage when poping out so you have about 1-2 sec to run away when he's casting quake

2nd boss, well I'm uploading a video, not really hard I'm taking 2 beams and the tank the 3rd

Toned
12-13-2010, 01:00 PM
Managing 2 beams is easier than 3 but either way it is essentially the same thing.

First boss it's all about the speed in which you kill the chains like krush said. If you 1 shot them you have tons of time to get the hell out of there.

remanz
12-13-2010, 05:39 PM
What kind of DPS needed for 1st boss, in order to get out chains consistently.

Kicksome
12-15-2010, 03:07 PM
I managed to get the first guy down after probably 8 tries, you can't make one mistake at my gear level....

What I did was use my Thunderstorm right when he did the chains, and it cut them to 1/2 health, and they basically were 1 shot from there.

Any time I saw him cast Earthquake, I IMMEDIATELY hit my strafe left or right key to avoid getting caught in it on all my guys. Then I grouped up again, put down magma totems to try and AOE the rest of the earth ele spans.


http://kicksome.com/borecrusher.jpg

BrothelMeister
12-15-2010, 03:16 PM
Is the second boss doable on heroic if an add gets fully charged by the beam? What if you have 2 charged adds up at once?

My non-heroic solution was to swarm the boss near the one add, while the other add charged up (or weave back and forth to delay it a little longer, then just tank the add while finishing the boss.

On heroic, with the 2nd and 3rd adds close together, I'm hoping I can swarm their locations long enough to get the boss down, even with the 1st add charging to full and attacking.

Toned
12-15-2010, 11:49 PM
If anyone gets 100 stacks they get MCd and it's a wipe. If any of the adds get 100 stacks they
Evolve and it's a wipe. Easiest way I found is setup the 2 chars that will be beam tanking
the side beams. Have them target their add and line them up so they are straight on.
Then get your other 2 chars wherever you are comfortable with (remember there is a fear). I have
also stacked 2 toons on each side and like that positioning it's really up to you.

Finally get your tank and be ready to pull. Use IWT at the start of the fight to get
your side beam tanks in position while moving your tank up to get threat and beam tank the
center add. MAKE SURE YOUR SIDE BEAMS ARE IN POSITION. Failing to
get into the beams right away will cause a wipe. Next use quick
IWT and keypress back to face the side guys to the boss so that they are looking across from each
other. At 80 stacks keypress forward out of the beams. Continue dpsing till the debuff
is about to fall off and keypress back into the beams. Do this 4 or 5 times
And you got her down.

Remember to interrupt the fear or stagger tremors. Beam positioning is
More important than dpsing. Worry about the beams first and dpsing 2nd.

Enoah35
12-26-2010, 09:17 PM
I have tried this with my team and I simply lack dps. I manage to get him to 30% but in the end, I just can't dps him down from 100% to 66% and then from 66% to 33% without having 2 quakes, which is recommended. Also in order to make the adds die, they must remain near the boss so the tank basically has to stay. I have worked down a tactic for that and worked good. Just need more dps. Basically the tank eats the cleave but uses the cooldown (50% dmg reduct on 66%. then 40% dmg reduct for 33%), which guarantees the adds to eat his cleave.

Yes I tried to burn the adds down but they have too much hp, and I think the cleave killing the boss works better. Will try again when I manage to get more upgrades for my team. Yes I have even pulled off bloodlust from start, but then fail at 66%-33%. When using bl at 66% I fail 90% of the time on 100%~66% phase.

P.S. My dps was around 8k~10k. Mage being first, warlock second, shaman third. Once I get everyone to do 10K+ dps would be much easier.

Toned
12-29-2010, 02:30 PM
Have you tried using pain sup on first cleave to get the adds down... Then tanking cooldown on the 2nd?

Then saving your 2 20% dmg reductions for after quakes so the tank takes less dmg with adds on them?

olibri1
12-30-2010, 01:44 PM
I have tried this with my team and I simply lack dps. I manage to get him to 30% but in the end, I just can't dps him down from 100% to 66% and then from 66% to 33% without having 2 quakes, which is recommended. Also in order to make the adds die, they must remain near the boss so the tank basically has to stay. I have worked down a tactic for that and worked good. Just need more dps. Basically the tank eats the cleave but uses the cooldown (50% dmg reduct on 66%. then 40% dmg reduct for 33%), which guarantees the adds to eat his cleave.

Yes I tried to burn the adds down but they have too much hp, and I think the cleave killing the boss works better. Will try again when I manage to get more upgrades for my team. Yes I have even pulled off bloodlust from start, but then fail at 66%-33%. When using bl at 66% I fail 90% of the time on 100%~66% phase.

P.S. My dps was around 8k~10k. Mage being first, warlock second, shaman third. Once I get everyone to do 10K+ dps would be much easier.
I found this to be a difficult fight personally, but I eventually got it. Here's what I do which you may find helpful:

1. Never take a quake. As soon as he starts casting, strafe out. I always strafe left on all toons. In particular, if you get the chains down fast enough you'll never get caught.
2. Set the same key that you target the chains with '/tar chains' to broadcast to your mage's frost nova ability. When he casts chains, just spam that. Your mage will frost nova holding almost all of the adds in place. Once the chains are down, strafe out. The boss will then kill all the nova'ed adds.
3. The hardest part for me is: After strafing, often after a chains, getting the group to a reasonable location and facing the boss is hard. You could IWT it, but what I do is just run up to the boss, hit 'all follow' and then have them back up a touch. At this point you're a bit scattered so at least 1 or 2 will get hit by a quake, but you gotta pay attention because if they all get hit it's a lot to heal.

That's basically it. After much trial and error for me I can do this fight. Also thanks to Toned for the many tips.

Toned
12-30-2010, 05:15 PM
If you blow the chains up you can auto follow and avoid the cleave. If your dps is low you have to strafe to survive or the stragglers on autofollow will get pwned.

Strafe out of Quake = Key... Try to avoid healing the tank when you are MS'd if your healer mana is an issue.

Frost Nova / EarthBind rooting adds = Good strat if you lack the aoe cleave.

Enoah35
12-30-2010, 07:54 PM
Been gearing up my team, my tank is pretty much geared up, same goes with my healer. DPS are still gearing but I will try a few goes after I finish getting another piece of gear from JPs.