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tanknspanker
11-29-2010, 01:42 PM
hello! ^^

as i got my new team to 60 (pve)
I would love to make a pvp team now :)
still wondering.. what will go the best
i saw krunschpack's movie and i was just amazed ^^
i love those 2 setups (dk's and shamans)
but what will go the best is my question..
let me know..

and please give some nice arguments

greetingz

Boylston
11-29-2010, 01:59 PM
I would recommend you spend 1-2 hours reading the PvP forum posts and scanning threads about compositions that might interest you. That will get you far more input/education than your very open-ended post.

If you do not have much end-game multiboxing experience, I recommend a simpler team as your first PvP team. 4xShamans is a good start. Personally, I would not roll 5 of them, since it takes up a critical extra character slot in 10v10 BGs.

tanknspanker
11-29-2010, 02:09 PM
I would recommend you spend 1-2 hours reading the PvP forum posts and scanning threads about compositions that might interest you. That will get you far more input/education than your very open-ended post.

If you do not have much end-game multiboxing experience, I recommend a simpler team as your first PvP team. 4xShamans is a good start. Personally, I would not roll 5 of them, since it takes up a critical extra character slot in 10v10 BGs.
Thx for ur reply and sorry bout opening a post thats being discussed in several posts :(

the end

Boylston
11-29-2010, 02:13 PM
It's always good to do a little research first. :)

By the way, you will find a lot of 4xShaman posts because it is a very popular and effective setup. Can't go wrong with a quad Shammy setup...

Holmeser
11-29-2010, 02:30 PM
another great thing about the 4 shamans team is that the majority of people both on here, and on Grim Batol can advise you on them aswell as give you help if you need it, Littleburst is an experienced multiboxer whom i believe got to 2k rating which a very creditable feat. However i think it is worth looking at all the options and deciding what you want to do as a PvP team.

Ualaa
11-29-2010, 06:57 PM
Some nice options for PvP.

As a caster team, 4/5x Shaman is strong. If you'll arena, you will want 4x and to find a healer friend. Exclusively in battlegrounds, probably 5x for extra fire power although 4x is enough power to kill things and takes up one less slot. Shammies have totems for utility, and can heal in their dps form. And rez/reincarnate.

Quite a few people like Boomkins, the AoE is amazing, and there are new toys like Solar Beam (AoE silence basically) combined with instant cast roots, wild mushrooms, etc. This team can stealth, to pick their fights. B.Rez (shared cooldown), normal rez and heals but not in oomkin form.

Disc Priests are probably the most offensive healer, with decent mitigation. Smite (glyphed is hit capped) will heal whoever is hurt the most. Penance is your main DPS, and a strong heal too. You have a couple of dots, and both Holy and Shadow dps spells. Holy Nova is strong. You can mass dispel; combined with round-robin fear ward on the active toon you have ok fear protection. You can AoE fear too. Heal and rez.

Lots of other caster compositions.
Mages have strong burst.
Warlocks have dots.



If you're going melee...

DK + 4x Rets. A strong combo, getting you tank (blood spec) or dps (frost spec) along with passive healing from the Rets. Divine Storm is on the same cooldown as Crusader Strike, so in Cataclysm you'll have to choose between offense or another passive heal. Exorcism as an instant cast, via art of war procs. Talented, self cleanse will remove snare/root effects plus you can round-robin Freedom on the DK. Death Grip to pull someone into your kill zone. Lots of melee buffs. Four rez's. Proven combo for PvE too. Lots of burst here.

A similar composition... 4x DK + 1x Holy Pally. The DK's are Frost, with Howling Blast and Frost Strike as their main combo. Blood Tap once a minute, for an extra Howling Blast, giving you 3x 4 (DK's) or 12 Howling Blasts as an opener, 30 yard range, 10 yard AoE around the target. Glyphed, it will Frost Fever the targets, and talented Frost Fever is a 50% snare. With a talent in Unholy, if they cure Frost Fever that refreshes your Frost Rune (would likely deal no other diseases, so any cleanse of the target is more auto Howling Blasts for your team). Tons of defensive cooldowns on 1-2 min cooldowns, letting you close and giving 5-10 seconds of fear, stun, knockback immunity, etc. Necrotic Strike, will make it very hard to heal whatever you decide to kill. See Mosg's DK Manifesto thread.

I'm excited about 5x Ferals. Bleeds are very strong dots, which cannot be decursed. Team runs at +30% in Cat Form, +40% in Travel Form... Aquatic Form more for PvE but could use in Arathi Basin for surprise maybe. Mangle has been boosted, so we don't need to worry about positioning for Shred. The opener will be 5x Ravage from stealth, which has a 90% crit chance through talents and stacking Agi/Sta; pretty much rape your initial target. The team has Berserk, which glyphed is 20 seconds of fear immunity/breaks fear, combined with the trinket and diminishing returns only shammy teams with staggered Tremor Totems are stronger against fear effects. Power shifting with /cast !Cat Form, will break any root/snare effect without shifting out of Cat form; basically unlimited breaking of any any snares/roots. Team can stealth, so we pick our fights... this is huge. Any five combo point finishing move gets an instant cast Nature spell, including Cyclone, Healing Touch/Regrowth or Battle Rez. Skull Bash against casters. Bear Form - Charge as a stun. Thorns against fast attacking melee classes. Entangling Roots is instant cast (glyphed). Survival Instincts. Bear Form - Frenzied Regen. If you're a Night Elf, Shadowmeld > Flight Form, even in combat anywhere you can fly. With dual spec, should be able to run almost all (or all) PvE content. I've spec'd one druid with Bear talents, one with Infected Wounds (snare/attack-slow), one with 3x Faerie Fire on one cast and two with Brutal Impact for the Pounce effect. One has Rake glyph for PvE, one has Faerie Fire, one has Maul, two have 100% HP B.Rez's. They share: Berserk, Mangle, Rip, Entangling Roots, Thorns, Aquatic Form, Dash, B.Rez.

tanknspanker
11-30-2010, 09:33 AM
Some nice options for PvP.

As a caster team, 4/5x Shaman is strong. If you'll arena, you will want 4x and to find a healer friend. Exclusively in battlegrounds, probably 5x for extra fire power although 4x is enough power to kill things and takes up one less slot. Shammies have totems for utility, and can heal in their dps form. And rez/reincarnate.

Quite a few people like Boomkins, the AoE is amazing, and there are new toys like Solar Beam (AoE silence basically) combined with instant cast roots, wild mushrooms, etc. This team can stealth, to pick their fights. B.Rez (shared cooldown), normal rez and heals but not in oomkin form.

Disc Priests are probably the most offensive healer, with decent mitigation. Smite (glyphed is hit capped) will heal whoever is hurt the most. Penance is your main DPS, and a strong heal too. You have a couple of dots, and both Holy and Shadow dps spells. Holy Nova is strong. You can mass dispel; combined with round-robin fear ward on the active toon you have ok fear protection. You can AoE fear too. Heal and rez.

Lots of other caster compositions.
Mages have strong burst.
Warlocks have dots.



If you're going melee...

DK + 4x Rets. A strong combo, getting you tank (blood spec) or dps (frost spec) along with passive healing from the Rets. Divine Storm is on the same cooldown as Crusader Strike, so in Cataclysm you'll have to choose between offense or another passive heal. Exorcism as an instant cast, via art of war procs. Talented, self cleanse will remove snare/root effects plus you can round-robin Freedom on the DK. Death Grip to pull someone into your kill zone. Lots of melee buffs. Four rez's. Proven combo for PvE too. Lots of burst here.

A similar composition... 4x DK + 1x Holy Pally. The DK's are Frost, with Howling Blast and Frost Strike as their main combo. Blood Tap once a minute, for an extra Howling Blast, giving you 3x 4 (DK's) or 12 Howling Blasts as an opener, 30 yard range, 10 yard AoE around the target. Glyphed, it will Frost Fever the targets, and talented Frost Fever is a 50% snare. With a talent in Unholy, if they cure Frost Fever that refreshes your Frost Rune (would likely deal no other diseases, so any cleanse of the target is more auto Howling Blasts for your team). Tons of defensive cooldowns on 1-2 min cooldowns, letting you close and giving 5-10 seconds of fear, stun, knockback immunity, etc. Necrotic Strike, will make it very hard to heal whatever you decide to kill. See Mosg's DK Manifesto thread.

I'm excited about 5x Ferals. Bleeds are very strong dots, which cannot be decursed. Team runs at +30% in Cat Form, +40% in Travel Form... Aquatic Form more for PvE but could use in Arathi Basin for surprise maybe. Mangle has been boosted, so we don't need to worry about positioning for Shred. The opener will be 5x Ravage from stealth, which has a 90% crit chance through talents and stacking Agi/Sta; pretty much rape your initial target. The team has Berserk, which glyphed is 20 seconds of fear immunity/breaks fear, combined with the trinket and diminishing returns only shammy teams with staggered Tremor Totems are stronger against fear effects. Power shifting with /cast !Cat Form, will break any root/snare effect without shifting out of Cat form; basically unlimited breaking of any any snares/roots. Team can stealth, so we pick our fights... this is huge. Any five combo point finishing move gets an instant cast Nature spell, including Cyclone, Healing Touch/Regrowth or Battle Rez. Skull Bash against casters. Bear Form - Charge as a stun. Thorns against fast attacking melee classes. Entangling Roots is instant cast (glyphed). Survival Instincts. Bear Form - Frenzied Regen. If you're a Night Elf, Shadowmeld > Flight Form, even in combat anywhere you can fly. With dual spec, should be able to run almost all (or all) PvE content. I've spec'd one druid with Bear talents, one with Infected Wounds (snare/attack-slow), one with 3x Faerie Fire on one cast and two with Brutal Impact for the Pounce effect. One has Rake glyph for PvE, one has Faerie Fire, one has Maul, two have 100% HP B.Rez's. They share: Berserk, Mangle, Rip, Entangling Roots, Thorns, Aquatic Form, Dash, B.Rez.

very very VERY nice info right here ;-)
thanks for explaining the whole new thingy's right here
think im going to try several combo's
and c how things work out
mucho mucho gracias