View Full Version : Dk/Rets Azol'Nerub
Zappy
11-27-2010, 04:22 PM
I decided to fraps a quick run of Azol'Nerub with my DK/Ret team. If you listed closely, you can hear all the Word of Glorys I'm using to heal the team:
WDuamLZYDkQ
I'm using WIndows Movie maker, and not all that familiar with the settings and such, so any suggestions on how to improve the quality is appreciated.
Owltoid
11-27-2010, 06:37 PM
looked good
Cookiebo
11-27-2010, 08:37 PM
looks awesome...!
Multibocks
11-28-2010, 12:55 AM
very nice!
Mamut
11-28-2010, 02:39 AM
Very Cool! How are you liking Divine Storm now that its changed again? How are you managing your Art of War procs?
Zappy
11-29-2010, 02:27 PM
Very Cool! How are you liking Divine Storm now that its changed again? How are you managing your Art of War procs?
Divine storm definitely helps, but doesn't feel like a game changer. I'm using a small rotation macro that cycles through everything and has 4 Templar's Verdict's within it. Then I swap a crusader strike for divine storm in each mini rotation for each paladin so that during every rotation, at least one of them will be using it:
#showtooltip
/castsequence reset=combat crusader strike, judgement, Divine Storm, Templar's Verdict, crusader strike, judgement, crusader strike, Exorcism, Templar's Verdict, Holy Wrath, crusader strike, judgement, crusader strike, Templar's Verdict, crusader strike, judgement, crusader strike, Templar's Verdict, Exorcism, Holy Wrath
/cast Hammer of Wrath
As far as Art of War procs, I've given up completely on trying to manage them and simply put them directly into the castsequence. I would say 80% of the time, they are instant casts and eat the proc.
I tried using the following:
/cast Exorcism
/cast Hammer of Wrath
/stopcasting
But I found two problems. First and foremost, if Exorcism was not available to be cast, then Hammer of Wrath would never go off - this is horrible when popping wings. The second problem is that /stopcasting resets the swing timer. For those that don't believe it, create a macro with nothing more than /stopcasting, and attempt to melee a test dummy. As long you hit the macro, the autoattacks will never hit.
BrothelMeister
12-01-2010, 05:21 PM
For DK+Rets, I have my castsequence set up in ISBoxer.
Every down press cycles through my 3 important abilities on CD: Hammer, Judgement, and Holy Wrath; while on every release, it tries to use Crusader strike. I have a seperate key to do the same thing but to utilize Divine storm instead of CS.
Using Power Auras I have every ret get a large translucent icon appear on their screens that I have no trouble seeing out of the corner of my eye, at which point I'll use TV if no healing is needed.
Art of War procs are even easier. I have Power auras put 1,2,3, or 4 icons on my screen to indicate how many Rets have the proc. My exorcism key is set in ISBoxer to jump at the same time I press it, which is usually every time its available on only one toon, since it's the second hardest hitting ability. Rets without Art of War will not cast Exorcism because they will be jumping.
Basically its a 1 button DPS spam with an extra button for TV and another for Exorcism+jump.
remanz
12-03-2010, 06:00 AM
Looking really good.
When 4.0 just launched, I was going to level a mixed melee team.
DK + enhance + paladin + warrior + another paladin/dk
Then find out warrior really drags the team. It can't heal. and the dps sequence is completely out of sync with other classes. Not to mention, it dies allllllll the time.
So at the end of the day, it is the good old fashion dk + rets again.
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