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View Full Version : Those who don't know death.



Ăˆlemental
11-17-2010, 05:54 PM
Hello, I have five druids who are all new to level eighty. I was wondering if going all resto if they would ever die.... as in ever?

Owltoid
11-17-2010, 06:13 PM
with crappy gear they'll get pwned. With top gear and practice you could be unkillable.

Ualaa
11-17-2010, 08:22 PM
With the top end gear, it should be very hard to take out five healer spec'd healers.
Not sure what kind of an offense you'd put up.

If it were 5v5 arena, doubt you'd be able to kill anything.
But in a 25v25 (or rated 15v15) you'd make one area of the map extremely hard for the other team to kill your team in.

If you're fresh to 80, I'd stick to AV/IoC (25-mans) and heal, preferably sticking to the largest group of your faction, or staying well back of the action.

Owltoid
11-17-2010, 08:30 PM
it really just takes a smart opposing player to get you down. One shaman thunderstorm will spread everyone out and you'll have trouble regrouping them (assuming you have enemies attacking different units). I tried it a little bit with my 5 druids, and found it was much more fun to blow people up than run around trying not to die.

Boylston
11-17-2010, 08:30 PM
I don't see the benefit for rated 10/15 bgs.

Sure, you're unkillable, but so what. You're going to just camp a node with 4-5 druids and keep people from capping it? For how long?

In 25mans, I think you could really help a lot of teammates with massive healing, but you occupy a lot of slots in a 10/15 BG for a team that won't do a lot of DPS.

I think you *might* be successful slowly wearing people down with Balance spells while you remain unkillable, but I think you'd suffer mana problems doing that AND you'd probably not provide enough burst to deal with any enemy healer (or DPS class with significant self-healing ability).

I think 4-5 Resto Shamans have more interesting potential, since you might still be able to pull off a bursty offense, but even then, I think it's better to have big firepower and some decent healing for survivability than be unkillable due to massive heals paired with gimpy offense.

BrothelMeister
11-18-2010, 10:41 AM
Multi-boxed DPS bring coordination to make killing a target very efficient, and quick. Speed is what they offer.

Multi-boxed Heals bring efficient healing, to make mana efficient, but they slow things down greatly. The longer the fight, the more time you give your opponent to figure out that you are boxing and how to beat you, especially since your damage output would be very very sad.

Multi-DPS works because it eliminates enemies fast. Multi-Healer is not this at all, and really, 5 individual healers would behave better when it came to CC.

Littleburst
11-18-2010, 01:43 PM
Multi-boxed DPS bring coordination to make killing a target very efficient, and quick. Speed is what they offer.

Multi-boxed Heals bring efficient healing, to make mana efficient, but they slow things down greatly. The longer the fight, the more time you give your opponent to figure out that you are boxing and how to beat you, especially since your damage output would be very very sad.

Multi-DPS works because it eliminates enemies fast. Multi-Healer is not this at all, and really, 5 individual healers would behave better when it came to CC.

That, pretty much :)

Boxing healing is for fun, boxing dps is usefull.

Owltoid
11-18-2010, 02:15 PM
However, I do plan on multiboxing by disc priests in PvP. I'm hoping between holy fire and penance (decent burst DPS) that I can bring some down in BGs. Disc is a more offensive healer than most

Boylston
11-19-2010, 01:40 AM
So Disc might work, because there's some offense there. Might... Some...

Ualaa
11-19-2010, 03:01 AM
Also running four, as opposed to five.

You're 40% of the field, in 10's.
Or 26% of the team, in 15's.

So the team is a bit more flexible than five toons in one place.

Noids
11-19-2010, 04:31 AM
If you're looking at 4/5 healer offensive options, got to keep the shockadin in mind too.