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View Full Version : Reforging and Elemental?



bhec7715
11-12-2010, 08:30 PM
Should I stack haste, crit, or mastery? I haven't played since all this stuff was redone.

zenga
11-12-2010, 08:53 PM
pve = hit capped
reforge all crit, any hit above cap + spirit to mastery,
leave haste alone unless you have 1200+ and bis gear
once hit capped mastery is our best stat now by length

Littleburst
11-13-2010, 10:50 AM
I reforged everything to haste. With full wrathfull being my pve gear, with a pve belt, rings and trinket. The logic behind it was quite simple for me. The difference is that I hardly do pve. Only farm HC's for JP's. So if I cast more then 2 spells, something is dead. Overload really adds hardly any effective damage there. Because i will always have to cast 2 spells.

Of course there's the odd case where it might be just enough dmg from fire nova's + CL etc that a target get's killed by an overload but yeah. If you're aim is raiding then mastery is probably best yeah.

Besides that haste effects healing aswell, for what that's worth :P

zenga
11-13-2010, 12:21 PM
On target dummy in pve gear, with 1k haste, reforging all crit into mastery was a 1,5-2k dps increase.
For pvp i'm still in doubt what works best: solo I def. prefer to reforge all crit into mastery, but for boxing I fell that the times I reforged crit into haste I did better.

Toned
11-15-2010, 12:56 PM
Mastery Mastery Mastery and Mastery

kate
11-15-2010, 01:47 PM
I'll throw in with "Mastery" also. I've been reforging anything that isn't Haste into Mastery. On pieces that ONLY have Haste available, I've been reforging some into Mastery; It's been yielding a nice DPS increase on my less than spectacular gear.

BrothelMeister
11-16-2010, 01:31 PM
As Littleburst stated, while Mastery is a greater DPS increase for heavy PvE players, for PvP, Haste is now better. The increase to healing done, while increasing damage output makes it very worthwhile

Noids
11-16-2010, 11:58 PM
I still like mastery for PvE and PvP. I run with a separate healer toon for PvP so don't rely on shammy heals generally, although if you do, then I acknowledge haste will have an advantage in this aspect.

What I like about mastery is that 1% mastery will mean your nukes (not including ES/fulmination) will hit 1.5% harder on average. Getting kills in PvP is all about having heavy nukes and this is the best stat to achieve this. 1% Crit will only give an extra 1% to nukes (not including LvB). Sure haste will let you get more spells of in a short period of time, but this is only if you are allowed to stand still and cast. Even if this is the case, again you will only increase your total output by 1% per point of haste rather than the approx 1.35% from mastery (averaging damage from spells affected by mastery x 1.5%).

BrothelMeister
11-17-2010, 11:01 AM
What I like about mastery is that 1% mastery will mean your nukes (not including ES/fulmination) will hit 1.5% harder on average. Getting kills in PvP is all about having heavy nukes and this is the best stat to achieve this. 1% Crit will only give an extra 1% to nukes (not including LvB). Sure haste will let you get more spells of in a short period of time, but this is only if you are allowed to stand still and cast. Even if this is the case, again you will only increase your total output by 1% per point of haste rather than the approx 1.35% from mastery (averaging damage from spells affected by mastery x 1.5%).

Not really sure what numbers you're using, but 100 haste increases your casting speed by 3.05%, which means your damage and healing output is up by 3.05%, and you don;t have to stand still as long to cast your spells. 100 mastery rating increases percent chance to fire another nuke for 75% damage by 4.36%. Even if 100% of your damage came from nukes, which it does not, that is only a 3.27% increase in your damage output, and your time to cast these nukes is not faster.

100 Haste increases damage AND healing by 3.05%
100 Mastery increases (theoretically) just damage by 3.27%

For PvP, trading in that small amount of damage increase for an increase in healing potential is a pretty good idea.

Littleburst
11-17-2010, 11:25 AM
Not really sure what numbers you're using, but 100 haste increases your casting speed by 3.05%, which means your damage and healing output is up by 3.05%, and you don;t have to stand still as long to cast your spells. 100 mastery rating increases percent chance to fire another nuke for 75% damage by 4.36%. Even if 100% of your damage came from nukes, which it does not, that is only a 3.27% increase in your damage output, and your time to cast these nukes is not faster.

100 Haste increases damage AND healing by 3.05%
100 Mastery increases (theoretically) just damage by 3.27%

For PvP, trading in that small amount of damage increase for an increase in healing potential is a pretty good idea.

Woot numbers :P

Besides that, most targets i hit die after 2-3 spells, which means that the third overload that could be procced will overkill in those cases. So that would be a -33% effectiveness for me. probably -20% is more realistist though, due to bosses etc.

Noids
11-18-2010, 08:47 AM
Not really sure what numbers you're using, but 100 haste increases your casting speed by 3.05%, which means your damage and healing output is up by 3.05%, and you don;t have to stand still as long to cast your spells. 100 mastery rating increases percent chance to fire another nuke for 75% damage by 4.36%. Even if 100% of your damage came from nukes, which it does not, that is only a 3.27% increase in your damage output, and your time to cast these nukes is not faster.

100 Haste increases damage AND healing by 3.05%
100 Mastery increases (theoretically) just damage by 3.27%

For PvP, trading in that small amount of damage increase for an increase in healing potential is a pretty good idea.

Ahah. My mistake. I was of the assumption that 1 mastery rating was equal to 1 haste rating from a percentage point of view. Definitely if this is the case and the numbers are closer then haste is more useful.

My point about standing still was more along the lines of more often than not being able to get the same number of spells out in a similar amount of time. ie:
+10% haste LvB 1.35s
no haste LvB 1.5s

If I have anywhere between 1.5 and 2.69s to stand and cast then the toon with the mastery over haste is ahead. Sure if I am in that golden zone of 2.7-3s haste comes out ahead, but then from 3-4s again the mastery character is ahead. If you are allowed to stand still and cast in PvP for much longer than this, then you probably don't need to theorycraft to this extent to win.

Similar sort of theory to getting all of your LvB or nuke of your choice to land in sync rather than separately I guess. Even if it takes 10% longer to get there, all of a sudden that character has 10% less health than they did an instant before or you have a kill.