View Full Version : 3 enhance 1 dk
paranoidd
11-10-2010, 06:28 AM
was thinkin of different comps for cata, and i thought of 3 enhance dk, couldnt think of anything really bad with it so curious to know everyones input ty :D
Littleburst
11-10-2010, 09:42 AM
Aim? pve / pvp? Why?
4 dps? 1 tank? you want to heal in 5's with the 3 shams? etc etc etc.
BrothelMeister
11-10-2010, 10:42 AM
As far as effectiveness, the best known melee-healer is the Ret-pally, as so many people here have tried it, and can give input. Ret-pallies have a lot of tools that enhance does not, mainly being effective burst, and better defensive cooldowns.
Enhance brings with it haste buff ( unless your goal was for the DK to be frost ) along with some other small buffs from totems, but nothing too severe for 5 man content.
If your goal is PvP, I would not suggest that as a very viable group composition. For PvE, it's a little un-orthodox, but anything is possible with enough effort.
Sephice
11-10-2010, 11:03 AM
I think the idea is really great.
Lucky me, i have a shaman team around. i personally find the idea really good.
The advantage to my team (5 DKs) is more heal.
BrothelMeister
11-10-2010, 12:34 PM
I think the idea is really great.
Lucky me, i have a shaman team around. i personally find the idea really good.
The advantage to my team (5 DKs) is more heal.
Wait, what heals other than self heals, and the glyph of rune tap do 5 DKs offer each other? Can you do Heroics?
remanz
11-10-2010, 03:33 PM
If you just want to have fun, then sure. If for competitive pvp, stacking melee shaman might not be optimal. You just need 1 for bloodlust, tremor, that's it. Enhance survival is shitty. DK + 4 shamans, you would have slaves dying left and right. You can live as long as wolf + shamanistic rage. Then be naked after that.
Also melee is all about the frontal burst, you don't have the tools to hang with all the wizards. You have to kill them ASAP. and for frontal burst, enhance is not the top choice. Retardin with wings, Warrior with reckenless are better.
Ualaa
11-10-2010, 04:17 PM
Wait, what heals other than self heals, and the glyph of rune tap do 5 DKs offer each other? Can you do Heroics?
From another thread.
Lichborne, makes you undead for 10 seconds, every 2 minutes.
And Death Coil heals a friendly undead target.
Sephice
11-11-2010, 05:36 AM
I am pvp focused, so i have no glyph for runtap (tankonly). My only heal at the moment is
from Lichbourne and Death Pact, but that is quite limited.
Because of that i am thinking about switching 2 or 3 DKs for Enhancers. I do not know the pulse frequence of the anti-snare totem at the moment.
In to the anti snare you gain chain- and greater heal. Sometimes even instant. So for me this does not sound as a bad deal at the moment.
So you would have 2 or 3 DKs that are preventing the enemys from running away or getting your nuketarget in position (Deathrgip) and the
shamans for healing and grounding and removing slows.
I think a two class team would still be managable, but in the end i will still stick with the 5 DKs. I reskilled and glyphed yesterday
and the rangedmg is quite good at the moment.
BrothelMeister
11-11-2010, 10:23 AM
From another thread.
Lichborne, makes you undead for 10 seconds, every 2 minutes.
And Death Coil heals a friendly undead target.
If you really call that effective healing 10 sec out of every 2 minutes. How would this even be practical in a Dungeon?
Sephice
11-11-2010, 11:18 AM
In PvE you can try it with 5 Blood DKs, Blood Parasite and Rune Tap and Mastery and spaming DS and a taunt rotation ( Grip and taunt )
Not many Damage, but i think it can work.
But me and Ualaa talk more about PvP ;)
Ualaa
11-11-2010, 06:26 PM
Even if the heal was an instant cast, complete heal, but on a 2 minute cooldown.. that's not very effective.
Chances are it will be 2-3 Death Coils, or even 4, for a full heal... which is dependent on having Runic Power.
My DK's had glyphed Rune Tap.
Which used to be a 50% group heal, every minute.
Techincally, if I ran them as Blood x5, I could still have this.
In addition to that, they had the passive healing from being in Blood Presence.
They feel rather squishy at the moment (5x Unholy DK's).
I really like Unholy, but Frost is looking nice with Howling Blast.
Either way (Unholy/Frost), I don't get Rune Tap.
I have bandages and endless healing potions.
And a mapped key, to round-robin Taunt.
They won't have Lichborne until 81st, and are likely to stop at 75th for their alchemy contribution during Cataclysm.
Even with Lichborne, it's another small healing tool.
BrothelMeister
11-12-2010, 04:41 PM
Wouldn't 5 Blood DK's have more healing abilities, and more viable DPS since you're not relying on diseases? With the 4 Rets+DK I never found the Diseases to contribute much since the target always died before more than a tick or two went off, which just made direct damage more important.
Ualaa
11-12-2010, 04:59 PM
Could try Blood.
Honestly, did not really look at it, as that was the tanking spec in the 4.x game.
I might mix Pallies/DK's at some point, but for now am just concerned with leveling them.
Multibocks
11-13-2010, 01:57 AM
I wouldnt do enhancement shamans, they are too difficult to get good dps and players are complaining that they dont do enough dps in beta.
Shodokan
11-15-2010, 02:16 AM
Wouldn't 5 Blood DK's have more healing abilities, and more viable DPS since you're not relying on diseases? With the 4 Rets+DK I never found the Diseases to contribute much since the target always died before more than a tick or two went off, which just made direct damage more important.
Rets flash of light at level 80 is hitting for like 7k-8k... so technically one FOL puts a single person back to full at the moment, in cata that should scale up a bit because of gear. Holy light was healing for about 12k for me as well... so a single toon back to full in 3 seconds or so.
Ualaa
11-15-2010, 03:22 AM
Spec'd the DK's blood.
Rune Tap is currently a 55% party heal, on a 30s timer.
But the glyph is 5% on beta, not 10%, so that will be a 35% party heal every 30s.
Death Strike is a minimum of 10% of your maximum hit points.
Talented is a 45% boost, not sure if that's a 45% increase based on the damage you've taken or if that increases the minimum as well (to 14.5%).
The Blood Worms are a little extra, but the Rune Tap is the big one.
The DK's are in quest gear, at 73rd, running Grizzly Hills pvp dailies.
Single 80's (have only had two) are easy... Death Grip, spam my Heart Strike > Obliterate macro (loops between those two).
If health stays the same as it is in beta now.
Rune Tap = 35-40k heal for everyone in the party (5 DK group), every 30 seconds.
And Death Strike = 10k+ for everyone, a lot more for whoever is taking damage.
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