Log in

View Full Version : [WoW] ISBoxer: Multi-Mode FTL Targeting.



ZorbaTheGeek
10-28-2010, 06:04 AM
After a two year break, I’m back and ready to box my way through two expansions. I downloaded Keyclone and started to configure my old “Target-and-Hold, Leaderless, Focusless” system and decided it was a complete pain. I had read about ISBoxer and decided to give it a try, a free 7 day trial from Lax and I’m a convert.


Here’s why:


ISBoxers wizard setup of FTL is quite simply superb, it takes zero effort from the user and just plain works. The only limitations, for me, are limitations of the Targetless, focusless system itself. While FTL is good for levelling, everything dies so fast that building threat is immaterial, it lacks the level of control I enjoy when playing a Tank + 3 (or 4) DPS. I’ve never really got on with Focus based systems as I prefer more automatic slave targeting.


Now I’m sure I am not the only person to implement “Sticky targeting” in ISBoxer but I hope this multimode system adds enough to be of interest to other users.


Creating Assist Keymaps



Start off by making a copy of the “FTL Assist Me” keymap in “General” and rename it to “FTL Assist”
Copy your new “FTL Assist” keymap, naming it “T&H Assist”
And finally, copy “T&H Assist” to “Focus Assist”
So we don’t forget, go into Step 1 for each of these new keymaps and give them a unique Key combination from the drop down.


Re-Configuring “FTL Assist Me”



Click into the original “FTL Assist Me” keymap and select Step 1
Delete the “Assist Me -> all other” action
Create a new “Key Map Action” -> ”New Do Mapped Key Action” and leaving “Target” empty select key map “General” and Mapped Key “FTL Assist”

Back where we started, but at least if you decide to play everything will still work =P


Configuring Target and Hold

We need part of the FTL functionality for this mode, the easiest way to get it is to /click our FTL macro. To make this possible select the “Assist Me -> all other” action of “FTL Assist” and at the very bottom of the window check the “Name for use with /click” box and type “FTLAssist”.


Select the “Assist Me -> all other “ action in “T&H Assist”, un-check the “But first” box in the “Targeting helper” pane and type in the following macro.


/stopmacro [harm, nodead, exists]
/click FTLAssist
That’ll work, eventually.


Configuring Focus Assist

I’m not a big user of focus targeting as I use focus for crowd control with a mage group and tend not to think of it. I’ve modified the Focus targeting macro here to have a fall-back into Target and Hold when the focus target does not exist or dies. To set it up:

Select the “Assist Me -> all other “ action in “Focus Assist”, un-check the “But first” box in the “Targeting helper” pane and type in the following macro.


/target [@focus, exists]
/stopmacro [harm, nodead, exists]
/click FTLAssist
You can always remove the last two lines if you prefer a more straightforward focus assist.


The Mode Switch

Having three assist macros is all very well, but we don’t want three keys for every spell. I’m using ISBoxers “Keymap Virtualization” to remap “FTL Assist Me” in game, and on the fly. To do this we need to create a three step mode keymap.


In the “Control” Keymaps, create a new mapped key and name it “FTL Mode”
Give it a Hotkey binding of choice.
Create three steps.


Step 1



Create new action: “Key Map Action” à “New Mapped Key Virtualization Action”
Leave “Target” empty and select “FTL Assist Me” in “General” keymap in the box labelled “When performing this Mapped… etc”
Click the “Do this mapped key instead” radio button
Select “T&H Assist” in “General” for this new action.
Add a second action, a “New Popup Text Action”. Set the target as “Window:Current” and the text “Target and Hold Mode On”


Step 2

As above, but the remapped key is “Focus Assist” in “General” and “Focus Assist mode on” for the popup text


Step 3

See the pattern here? “T&H Assist” in “General” and a suitable message.


Assist Button.

And finally, add a hotkey to the "FTL Assist" keymap as a standard assist button which will work correctly in any mode.


Why? Because I can.

It’s easy to use, cycle through the targeting modes with your hotkey and IS will tell you, on screen, which mode you are in. Best of all, because we are remapping the original FTL assist key, none of ISboxers other keymaps need to be altered for the extended targeting modes to work. But obviously, due to the in game macros which the ISBoxer addon is automatically setting up for us, this will only work in World of Warcraft.

I hope someone finds this interesting if not useful. Go turn some live stuff into dead stuff.

Owltoid
10-28-2010, 03:29 PM
Nice writeup, and I agree that would be a good system to implement. I'm sure something like this will be a good way to tackle the Cata dungeons before outgearing.

Slats
10-29-2010, 03:53 AM
I love this concept. :) I think I will build it in.

I'm doing a toggle aoe DPS on and off state as well.

Toned
10-30-2010, 11:04 PM
If you want to make your focus targeting a little more flexible use this as your FocusAssist macro


/target [@focus, exists, harm]
/assist [@focus, exists, help]
/stopmacro [harm,nodead, exists]
/click FTLAssist

This way if you set your focus to a friendly your chars will assist off them, and if you set the focus to an enemy your characters will nuke it.

ZorbaTheGeek
10-31-2010, 10:58 AM
Toned, I like that macro and it got me thinking. Focus and Target-and-hold type macros are really useful when taking out groups of Elites in instances so I thought about using a similar macro for target queueing.



/stopmacro [harm,nodead, exists]
/target [@focus, exists, harm]
/stopmacro [harm,nodead, exists]
/click FTLAssist

Before pulling a group set the first to die as target on all DPS, set second to die as the Focus on all DPS. Once both initial target and Focus target are down the macro reverts to Target and Hold for the remaining mobs.

The setup is easy to achieve in practice, target second to die on master, assist & set focus for all, target first to die, assist and engage.

This one is replacing my focus target keymap for teams without crowd control abilities.

Slats
10-31-2010, 09:41 PM
Now this is why I come to these forums. People coming up with creative ways to do new things rather than the same old, same old.

Going to give this a crack today as well as implementing my CC system for my shamans which will involve toggling whether they are using bind elemental or hex.

Slats
11-02-2010, 12:22 AM
OK so I set this up tonight and it works perfectly. I used TOned's focus macro.

I have also rebuilt my follow macro so it now checks for a helpful focus that exists and will follow them when I hit my follow key. If they are an enemy target it will follow me instead.

this means I can attach my shamans to another player and assit of them/follow them and leave my tank or healer as effectively solo.

Toned
11-02-2010, 01:08 AM
OK so I set this up tonight and it works perfectly. I used TOned's focus macro.

I have also rebuilt my follow macro so it now checks for a helpful focus that exists and will follow them when I hit my follow key. If they are an enemy target it will follow me instead.

this means I can attach my shamans to another player and assit of them/follow them and leave my tank or healer as effectively solo.

That's exactly what I did :) Reprisal and I team up and pwn stuff once in awhile I like being flexible. We've taken down Uld, 3D zerg, VOA, ICC 10 up to RotFace (Hopefully he dies tomorrow almost had him).

I wanted to be able to have my shamans assist off him on fights where it is needed etc etc...

Toned
11-02-2010, 01:12 AM
Now this is why I come to these forums. People coming up with creative ways to do new things rather than the same old, same old.

Going to give this a crack today as well as implementing my CC system for my shamans which will involve toggling whether they are using bind elemental or hex.

I did something similar haven't bothered making it completely generic which I will.

My latest was making a totally generic 5 box profile. I have buttons to toggle the slot on/off for repeating, change if the slot is a melee (for IWT passing), caster, healer, or tank. I have so many characters and like to change characters/setups on the fly and it works great long as the Tank is always static, but this way I'm trying to make it so any slot can be swapped out at any given time. However, I'm still working out the kinks with FTL. The Focus targeting and Focus Sticky Targeting are working.

I'll post an update once I get around to finalizing everything.

Slats
11-02-2010, 03:16 AM
Yeah I pretty much lokoed into this setup because myself and Viak have been doing some ICC, some Onyxia and OS3D. We got OS3d to 1% but essentially we need the ability for a tank to pickup the drake but for the shamans to never lose their target ever.

The 2 or 3 second delay and the initial fight for aggro against my own shamans I get by trying to grab the drake, face it away so I have enough threat to keep it off the healer spamming the MT and FTL kicks in and my shamns all nuke the shit out of the drake and waste the DPS on the drake.

I am going to use Focus to achieve it this time since Sarth will always be up till we kill him. :D

I am also of the mindset to totally rebuild my setup. I dont really play more than 1 team but I alternate tanks a bit as tanking is my favorite class to play. I've just purchased a X-Keys 58 Key USB for $300 AU delivered (thank you aussie dollar) and I want to print out all my labels and get all the keys setup perfectly with lots of addd toggles and keymaps as I write specific stuff just for various boss fights.

ZorbaTheGeek
11-02-2010, 08:01 AM
While the Pally/Shaman combo is undoubtably my favourite I'm running multiple teams myself. I've actually begun the process of pulling all but the most basic of DPS macros out of my hotbars and into ISBoxers addon.

The ability to have a single keymap that effectively sends:

/cast [@focus] Hex --> Group (all of) Shaman
/cast [@focus] Polymorph --> Group (all of) Mages

with no need to setup macros on each and every alt is simply too great to resist.

Once I (eventually) complete all the dps and utility macros in ISBoxer, all tied to their relative class/spec, it should be possible to grab any arbitrary set of toons and assemble a working box group in a couple of minutes.

Kris1234
11-07-2010, 11:12 AM
I have also rebuilt my follow macro so it now checks for a helpful focus that exists and will follow them when I hit my follow key. If they are an enemy target it will follow me instead.

I wouldnt mind having a look at this macro of yours, :)

ZorbaTheGeek
11-07-2010, 02:58 PM
If you're using ISBoxer why not just add an extra line to your "FTL Follow Me" macro so it reads:

/follow {FTL}
/follow [@focus, exists, help]and add a second action to window current:


/follow [@focus, exists, help]you could even make the window-current action:

/follow [@focus, exists, help]; [@target, exists, help]I've not tested it, but I believe the first should follow a helpful focus or fallback to FTL if it does not exist. In fact, should only your current leader toon have a set focus to follow, the slaves would just tag along behind the leader anyway. The second should follow a helpful target if focus does not exist.

Of course, if you don't intend to make the whole party follow someone else then the added action for window current would be unnecessary.

I'll be testing this later this evening (usually quad box with my wife playing 5th party member) as I can find use for getting everyone following another player while I go fetch a beer. =D

[EDIT: Tested, working]

naPS
11-07-2010, 11:02 PM
So Zorba, are you actually putting your castsequence macro's in ISBoxer? If so, I really need to convert this over before 4.0.3 hits, since it's so much easier to manage macros inside ISBoxer. I just never really thought about having the whole castsequence in there.

ZorbaTheGeek
11-08-2010, 03:48 AM
So Zorba, are you actually putting your castsequence macro's in ISBoxer? If so, I really need to convert this over before 4.0.3 hits, since it's so much easier to manage macros inside ISBoxer. I just never really thought about having the whole castsequence in there.

I am, or at least gradually making the conversion. Over the last few days I've started using ISBoxer to run my solo toons too. Using the virtual config files for superwide resolutions and high detail settings combined with still having access two-step dps keys is great. Now my solo, dual box, and quad boxing is all done from a single installation and when I, eventually, move all the macros into ISB too I'll not even need hotbars on the screen beyond a few utility clickies.

The only thing holding me back from completing the complete migration into ISBoxer is the delivery of my Razer Naga, and the changes to controls I will be making once it arrives.

naPS
11-08-2010, 11:16 PM
Right on - I'm still in the process of perfecting my setup prior to Cata launch, as I plan on multi-boxing to 85. I currently don't use my main for anything but raiding, and have been very hesitant to change anything, as I have specific assignments for a few key fights and really don't want to mess up the current UI that I'm very familiar with. However, my main is geared to the teeth, and could be a big help with boosting. So, if I can keep all the multi-boxing changes packaged inside ISBoxer and not affect my main UI that would be amazing, and I'm pretty sure I can do that with keeping all the macro's and such inside ISBoxer itself.

I've been kinda thinking about tinkering around with it for a bit, but just haven't had the time. Your post basically just gave me the motivation to get it done now. Thanks mang!

Ualaa
11-09-2010, 12:00 AM
You can have your macros generated entirely within IS Boxer.

Or you can still use the warcraft macros, but do things like round-robin and assist within IS Boxer, while sending keybinds to the warcraft game.

Most of my toons are set up, so I could one-box them quite easily. And then IS Boxer, has the slaves auto (FTL) assist the master, follow the master when I press a hotkey (mouse thumb button), or round-robin an effect by only sending it to one toon at a time in succession. On the warcraft end, everyone might have Tremor Totem on say "8"; IS Boxer has each of the toons press "8" on sequential presses of the "8" key, but only one at a time.

naPS
11-10-2010, 01:03 PM
Cool beans - started setting this up last night, and am really liking it.

One thing I'm having trouble working out is a rotation now. I mix my groups up slightly based on who's currently got the most rested XP, but basically I have a group of shaman, a group of druids, and another group of mages. I made an action target group for the mages and shaman, and have my interrupt button send a warcraft macro to the action target group to either wind shear or counterspell.

The only problem is, all the toons in that current group cast, instead of performing a round-robin rotation like I had before. I currently have my round-robin rotations set up per-team, since that was the only way I could figure out how to do it. I'd like to be able to set up a generic set of rules that would enable a round-robin interrupt regardless of what classes I use, since I often mix up my teams. Do I have to do this specifically by character slots?

ZorbaTheGeek
11-10-2010, 07:01 PM
There may be a better way but I would try:

Create an interrupt-cast keymap

Actions
Step 1
Target group shaman => /Cast wind shear
Target group Mages => /cast counterspell

Make a round robin keymap for Interrupt-Mob with a bound hotkey


Step 1
Action do "interrupt-cast" keymap => Target slot 1
Step 2
Action do "interrupt-cast" keymap => Target slot 2
etc

It's untested (It's late and my brain is telling me this will work) but it should mean you never have to change the "Interrupt-mob" keymap, this is the one you actually jab to stop a spell cast. Instead you just add class specific actions to the "Interrupt Cast". The intention is that "Interrupt-cast" targets by class, but you've already specified a specific character slot by the round robin action of the calling keymap.

EDIT: Let me know if it works, I've not got time to try this one out tonight. It's quite possible that the Interrupt-cast keymap wont be restricted to the slot and all of a class will still cast.

naPS
11-10-2010, 07:07 PM
Yeah, that's what I was basically thinking as well, and I think I'm going to be saddled with it. The only thing is it's not perfect since if I have to slot a toon in there that doesn't have an interrupt in one of those slots, I have to press the button a couple of times to jump over that slot.

I was trying to come up with a more elegant way to do it that had some sort of detection in there for whether or not a class that had an interrupt occupied that slot, but I'm not sure it's easy to do.

Now that I just typed that out, I'm thinking that it's something that can be done with a ranged interrupt action target group. This just gave me an idea. Gonna try it out.

ZorbaTheGeek
11-10-2010, 07:16 PM
Actually, if I had toons in that couldn't interrupt I would add a text message action for all "no interrupt" classes that pops up a message saying "PRESS ME AGAIN!".

That would take the worst of the disadvantages off it =D

Slats
11-11-2010, 07:08 PM
My follow macro basically adjusts the ISboxer Follow Me action in General.

I have it check if a helpful focus exists if it does it does follow focus and then stops the macro.

/follow [@focus, help,exists]
/stopmacro [focus, help, exists]
/follow FTL

So been using this for Onyxia, making Viak my focus and my Shamans will follow him while I run in and grab Onyxia. He puts them in posotion and I leave them assisting him for Phase 1/2. Once he is in the middle in Phase 2 I switch to Standard FTL and wipe my focus target. Then in Phase 3 I have them re-follow him/focus him again.

I just bought an X-Keys Pro USB shipped from PI Engineering for $270 AU. Now I can move alot of my functions (ReloadUI, Setup Clickbars/Repeater Windows, Wipe Repeater Regions etc) off my G-Keys and to the X-Keys and keep the G-Keys for combat stuff.

Then I will use the X-Keys for toggle keys to switch various G-Keys between different modes.

And setup the X-Keys to run my assist, set focus and toggle CC type setup I'm building.

Lax
11-11-2010, 10:10 PM
Some good ideas in this thread, I can probably build some of these ideas into ISBoxer 38.


Actually, if I had toons in that couldn't interrupt I would add a text message action for all "no interrupt" classes that pops up a message saying "PRESS ME AGAIN!".

That would take the worst of the disadvantages off it =D
This is something that has been on the back of my mind pretty much since ISBoxer began, and I've always felt bad about this limitation of the current system of Steps.

Thinking about various possibilities now, I think that adding an option to Steps for "manual advance only" might be an appropriate (simple to implement and understand) solution. I mean, it would be drastically simplified if it were possible to rotate through members of an ATG for your Target, but that's actually really complicated in the current codebase. (I do plan to have that for Joe Multiboxer, though.) But anyway, what I imagine is you might set this round-robin to manual advance only, and you'd have a few different ways of using the Mapped Key Step Action (currently available) to advance past the guy without an interrupt.

You can "sort of" do it right now by setting it to 900 seconds but eventually you're bound to hit that limit and automatically advance. And the manual advance only option is definitely something that feels missing from ISBoxer anyway ;)

MiRai
11-12-2010, 12:54 AM
Some good ideas in this thread, I can probably build some of these ideas into ISBoxer 38.
I think you meant Joe Multiboxer. :)

ZorbaTheGeek
11-12-2010, 02:33 AM
/follow [@focus, help,exists]
/stopmacro [focus, help, exists]
/follow FTL



/follow {FTL}
/follow [@focus, help, exists]Does exactly the same thing, the FTL assist is overriden if a focus exists. The /follow macros I posted previously in this thread work rather well and I now use them on all teams. The single follow button does everything, including putting the whole party on follow to another player (by target), or just the slaves on follow to their focus, and I've since added a SHIFT modifier to set autorun on the master.

I like to combine similar functions under a single key as it simplifies the interface.

Toned
11-12-2010, 11:25 AM
@Lax lol nevermind you basically said exactly what I wanted with rotating through ATG's in your post... Reading crit me.

Kresharth
11-15-2010, 04:44 PM
@Lax lol nevermind you basically said exactly what I wanted with rotating through ATG's in your post... Reading crit me.

Not sure if this helps, but I do a similar thing by having 2 keymaps:

1. a round-robin that rotates the stun casters into a "stun" group
2. a keymap to send the stun button-press to the stun group.

That way only one character casts.

Toned
11-15-2010, 07:15 PM
Not sure if this helps, but I do a similar thing by having 2 keymaps:

1. a round-robin that rotates the stun casters into a "stun" group
2. a keymap to send the stun button-press to the stun group.

That way only one character casts.

That's what I've been doing I have toggles for Adding/Removing characters in and out of Target Groups, but it takes up a lot of keybinds. Most the time I just say screw it and setup an oldfashion round robin to everyone and tap it quick... the old /castsequence ,spell,,, etc... doesn't work :(

ZorbaTheGeek
11-15-2010, 07:25 PM
I've resorted to team keymaps. I create a complete Key Map for each team called "Stun: Pally/Shaman" etc and only assign that team or teams with similar group makeup. Each keymap has a single mapped key, assigned to the same keybind, with a group specific stun round robin.

I'm still looking for a more generic method.

Toned
11-16-2010, 05:19 PM
I've resorted to team keymaps. I create a complete Key Map for each team called "Stun: Pally/Shaman" etc and only assign that team or teams with similar group makeup. Each keymap has a single mapped key, assigned to the same keybind, with a group specific stun round robin.

I'm still looking for a more generic method.

I have a keymap that is a group specific keymap. For load/unloading Action target groups that only gets executed on team load.

Then have toggle buttons and keymaps for specific action groups / slots.

Lax
12-02-2010, 09:31 PM
Some good ideas in this thread, I can probably build some of these ideas into ISBoxer 38.


This is something that has been on the back of my mind pretty much since ISBoxer began, and I've always felt bad about this limitation of the current system of Steps.

Thinking about various possibilities now, I think that adding an option to Steps for "manual advance only" might be an appropriate (simple to implement and understand) solution. I mean, it would be drastically simplified if it were possible to rotate through members of an ATG for your Target, but that's actually really complicated in the current codebase. (I do plan to have that for Joe Multiboxer, though.) But anyway, what I imagine is you might set this round-robin to manual advance only, and you'd have a few different ways of using the Mapped Key Step Action (currently available) to advance past the guy without an interrupt.

You can "sort of" do it right now by setting it to 900 seconds but eventually you're bound to hit that limit and automatically advance. And the manual advance only option is definitely something that feels missing from ISBoxer anyway ;)
Technical update on this issue (and other related issues): http://joethemultiboxer.com/2010/12/new-advanced-target-features-coming-for-isboxer/

In a nutshell, round-robin improvements coming, along with the ability to use things like "everyone but group X" or "members of group X who are also in group Y", "members of group X who are not in group Y", "members of both groups X and Y who are not in group Z" (limitless combinations) for Targets of any action :) These are relatively advanced, but for example, "tanks&paladins" is tanks who are also paladins, and "~(tanks&paladins)" is everyone BUT the tanks who are also paladins. "paladins&~healers" would be paladins who are not healers. "tanks,paladins" would include both tanks and paladins. Targets can get as complex as you want to make them, with the new operators (you can keep chaining them all you need). With the dev build of IS, and a beta of ISBoxer 38, you can type any of these into any Target box :)

pinotnoir
12-02-2010, 11:41 PM
Technical update on this issue (and other related issues): http://joethemultiboxer.com/2010/12/new-advanced-target-features-coming-for-isboxer/

In a nutshell, round-robin improvements coming, along with the ability to use things like "everyone but group X" or "members of group X who are also in group Y", "members of group X who are not in group Y", "members of both groups X and Y who are not in group Z" (limitless combinations) for Targets of any action :) These are relatively advanced, but for example, "tanks&paladins" is tanks who are also paladins, and "~(tanks&paladins)" is everyone BUT the tanks who are also paladins. "paladins&~healers" would be paladins who are not healers. "tanks,paladins" would include both tanks and paladins. Targets can get as complex as you want to make them, with the new operators (you can keep chaining them all you need). With the dev build of IS, and a beta of ISBoxer 38, you can type any of these into any Target box :)

When is it due out?

naPS
12-03-2010, 04:21 AM
Technical update on this issue (and other related issues): http://joethemultiboxer.com/2010/12/new-advanced-target-features-coming-for-isboxer/

In a nutshell, round-robin improvements coming, along with the ability to use things like "everyone but group X" or "members of group X who are also in group Y", "members of group X who are not in group Y", "members of both groups X and Y who are not in group Z" (limitless combinations) for Targets of any action :) These are relatively advanced, but for example, "tanks&paladins" is tanks who are also paladins, and "~(tanks&paladins)" is everyone BUT the tanks who are also paladins. "paladins&~healers" would be paladins who are not healers. "tanks,paladins" would include both tanks and paladins. Targets can get as complex as you want to make them, with the new operators (you can keep chaining them all you need). With the dev build of IS, and a beta of ISBoxer 38, you can type any of these into any Target box :)

This sounds amazing.

ZorbaTheGeek
12-03-2010, 01:43 PM
O
M
G
!!!

When can we get ISboxer 38 beta?

Lax
12-04-2010, 05:24 PM
For any of you who want to try ISBoxer 38 beta in its current state, come by the ISBoxer Chat Room (link is on isboxer.com, or in the bottom status bar area in ISBoxer itself) and I'll hook you up.

I'm in the middle of a bunch of other changes so you might see a few loose ends, but I've added a round-robin checkbox to Keystroke Action, WoW Macro Action, and Do Mapped Key Action to do a round-robin within its Target. So, keystrokes and wow macros have a convenient checkbox, but anything else can use the round-robin feature through a Do Mapped Key Action.

I think this will make a lot of people happy. :)

A few quick notes. When you use an Action Target Group, the order of the windows in it may be dependent on the order they actually join it, and when characters are added or removed from the group (e.g. using a Target Group Action), the round-robin position (next window it goes to) will probably not stay the same. That's a minor inconvenience compared to the status quo, though.

pinotnoir
12-05-2010, 12:50 AM
For any of you who want to try ISBoxer 38 beta in its current state, come by the ISBoxer Chat Room (link is on isboxer.com, or in the bottom status bar area in ISBoxer itself) and I'll hook you up.

I'm in the middle of a bunch of other changes so you might see a few loose ends, but I've added a round-robin checkbox to Keystroke Action, WoW Macro Action, and Do Mapped Key Action to do a round-robin within its Target. So, keystrokes and wow macros have a convenient checkbox, but anything else can use the round-robin feature through a Do Mapped Key Action.

I think this will make a lot of people happy. :)

A few quick notes. When you use an Action Target Group, the order of the windows in it may be dependent on the order they actually join it, and when characters are added or removed from the group (e.g. using a Target Group Action), the round-robin position (next window it goes to) will probably not stay the same. That's a minor inconvenience compared to the status quo, though.

So with the new build we can setup targets for dps so we can tank 1 thing and have dps using another tanks target for dps? I am not very good with all the details of isboxer but I would like to give it a shot. I just want to be able to set other targets and still use ftl. I also need to figure out a good way for crowd control in pve. I have sheep, hex, banish, & shackle. If I could figure out a good way to automate it, I could have some bad ass cc in the 5mans.

Lax
12-05-2010, 11:06 AM
So with the new build we can setup targets for dps so we can tank 1 thing and have dps using another tanks target for dps? I am not very good with all the details of isboxer but I would like to give it a shot. I just want to be able to set other targets and still use ftl. I also need to figure out a good way for crowd control in pve. I have sheep, hex, banish, & shackle. If I could figure out a good way to automate it, I could have some bad ass cc in the 5mans.

No, nothing has been done with that yet, but I may build in a switch between targeting modes, as suggested in this thread, in ISBoxer 38's Quick Setup Wizard.

Ualaa
12-05-2010, 04:26 PM
An interim fix (player side) for off-tank assisting or crowd control could be another boxing assist method.
We have FTL Assist.

Meaning we don't need to use our Focus, Party Leader or Target for assist.

You could have the target of FTL Assist Me, be an Action Target Group.
Have a toggle to add/remove certain toons from this group.
So they assist normally when in it, but not when you take them out of it.

Then use.... Their target as their CC target.
Meaning, have the slave assist you once to acquire their CC target.
And then hit their toggle to take them out of the FTL Assist Group.
So now they have assisted you, acquired their CC target.
You could probably use an isboxer warcraft macro action, which assists FTL and then returns to original target.
And have them cast (recast) their CC at their own target, with a harm conditional.
Something to that effect.
Once the CC target is done, have a mapped key to add all characters (or a toggle per toon) that adds targets to the regular FTL Assist action target group.

Which leaves your Focus for secondary assisting.
Give them a warcraft macro (or isboxer warcraft macro).
Where if they have a focus and it is friendly, that is their assist.... /assist [@Focus,Exists,Help].
Then whatever their spell or castsequence is for that hotkey.
If you give them a Focus, ie off-tank to assist, then even though IS Boxer will have them target the main tank's target the macro will direct the nuke to the off-tank's target.
You could have them Follow their focus, if it is friendly too.
When they don't have a Focus, or the Focus is hostile, they won't assist it.

If you never had CC targets and Off-Tank assisting in the same fight.
You could probably use Focus for each, with [harm] and [help] conditions.

JackBurton
01-18-2011, 08:51 PM
Thanks for taking time out of your day to share your knowledge. Alot of people are good at boxing but you REALY know your stuff if you can teach that skill. Can you update your first post with a rollup of what everyone has inputed? and can you explain in your opening statement what this does?