View Full Version : [WoW] alternate ,,, macro
darkpaladin2003
10-23-2010, 08:51 PM
4.0.1 has broken the ability to use ,,, in macros
i DESPERATLY need it to function in pvp. :(
the way i used it was to allow the chaining of spells like thunderstorm or deathcoil between characters, needing to press the button more than once to have it activate. and having a different macro on each character so 1 press fires first deathcoil on character 1, 2nd press fires deathcoil 2 on 2nd character etc.
has anyone found a way to continue doing this, either through a different macro or an addon or anything?
thank you in advance for your time
MiRai
10-23-2010, 09:06 PM
http://www.dual-boxing.com/showthread.php?t=32456
(http://www.dual-boxing.com/showthread.php?t=32456)
darkpaladin2003
10-23-2010, 09:18 PM
I had read through that but cast sequence is what i am already using, but i cannot have a button do nothing at certain presses anymore.
the closest i can get is to put in an ability that won't do much like thorns or renewing a lightning shield or something, but it is a mana drain to put abilities ahead instead of nothing and also procs the global cooldown. :(
for example you used to be able to...
/castsequence reset=24 ,War Stomp,,
to cast war stomp after a few keypresses instead of on every keypress or the first.
now it ignores the , and uses it like normal warstomp
MiRai
10-23-2010, 09:27 PM
Blizzard took commas out on purpose, not on accident. I'm sure they did it because it was just too easy to make one single button
macro to handle everything with almost perfect timing, it just kinda takes the challenge out of paying attention. My guess is the only
way to simulate anything close to commas is to create intricate round robin setups with whatever software you're using. As for the
details on that, I have none as my multiboxing is on hold at the moment due to boredom and Cataclysm being around the corner. It
would seem though, that everyone who was using commas in their /click macros have been converting to the fall-through
castsequence macros. It is still early and I'm sure people will find new and innovative ways to adapt to the change.
darkpaladin2003
10-23-2010, 09:37 PM
i hope so.
i'll have to look into the round robin setup you mentioned, is there a link on the forums to that? is it in IS boxer?
i only need it for 1-2 spells per multibox team but each of them is integral to be able to chain for success in pvp.
valkry
10-24-2010, 02:50 AM
Only reason why I'm using cast sequence atm is because of that stupid spell auto queue system, which makes it harder to respond to procs. It's really really annoying.
Ualaa
10-24-2010, 03:13 AM
There is an example in my guide.
Basically, if you have four toons, make a mapped key with four steps.
On Step 1, send the keybind to Toon A.
On Step 2, send the keybind to Toon B.
Etc.
I would set the hotkey for the mapped key, to same keybind as wherever your macro is on warcraft.
So maybe you previously pushed W for Warstomp.
If that is the case, make a mapped key, with W as the hotkey to activate it.
Have it send W to Tauren A on push 1, W to Tauren B on push 2 (step 2) etc.
ElectronDF
10-24-2010, 06:57 AM
I chose to look for empty spells. There aren't alot of them, but my locks have fear, deathcoil and howl of terror to round-robin, so I chose to mess with them first.
I picked curses. They are pretty cheap, like 400 mana, work on enemies and pretty much always go through (no facing requirements). So I stuck in a curse every blank spot.
/castsequence [@focus-target] reset=100 Curse of the Elements, Death Coil,
/castsequence [@focus-target] reset=100 Curse of Tongues, Curse of Tongues, Curse of Tongues, Death Coil,
The problem is the spell needs to be castable on enemies or the castsequence gets pisses that you put a spell you can cast on your self in with a spell you want to cast on an enemy. So when I picked blood pressence for my DKs, since it is cheap (no rune) and simple (only GCD), it fails since I can't be cast on an enemy.
(Does Not Work)
/castsequence [@focus-target] reset=100 Blood Pressence, Rune Tap,
I am stil looking for my DKs. I hope to find it, 5 Rune Taps is too much, so I like to use 1, 2, 2. I glyph it ito work across everyone in the group.
I wish you luck into finding a round-robin replacement for commas. I could do it in my key-broadcasting software, but I don't always put the round-robin spells on the exact same keys. I don't want to have to worry about doing something out of game, that can be done in game (if Blizzard ever gets pissed if I am doing something they don't want to get around something they took out). And it makes it changeable. Maybe the new playstyle is to have all 5 lock deathcoils for a big punch instead of worrying about the mini-fears.
Hope that helps and good luck.
darkpaladin2003
10-24-2010, 06:38 PM
so the round robin thing i setup in keyclone or IS boxer?
and you can just have a different key loadout for each multibox team so the round robins you setup only apply to the right ones?
thanks by the way.
Ualaa
10-24-2010, 08:08 PM
With Keyclone, I believe the round-robin option will send a given Keybind to Warcraft in sequential order.
As in Toon A, on press 1.
Toon B on press 2, etc.
With IS Boxer, you have a bit more flexibility.
You create Steps, which are actions which occur on sequential presses of the same key.
At its simplest, if you have five toons and five steps, then its the same as with KC.
But IS Boxer allows more options, if you want to use it.
You could make a DPS key, with seven steps.
All seven steps do exactly the same thing, for the DPS toons.
So from their point of view, every press is a press of the DPS key.
The healer might do Rejuvenation on Step 1, Lifebloom on Step 2, and nothing else on the other steps.
So it is a tad more flexibility in what you can do on each step.
If you want "4" to function differently based on teams...
So it is a round-robin effect for some teams, and a straight press for others.
I would remove "4" from the general keymaps, which all teams share.
Or probably just use a key, without an existing mapped key associated with it, say "Q".
Then create a Keymap (which is a group of mapped keys).
With one Keymap for each team or set of characters.
Tie the respective Keymap to the correct set of toons.
So when your Warlock group is loaded, in addition to the general Keymaps which all Character Sets share, they also get the Warlock Keymap loaded.
And this Keymap has it's own mapped keys.
So maybe "4" or "Q" is a four-step round-robin for this team.
But if you load your Death Knight group, then their Character Set specific Keymap, might have a different action entirely on that same hot key.
darkpaladin2003
10-24-2010, 11:50 PM
great, thank you.
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