View Full Version : Quad box rogue
paranoidd
10-14-2010, 06:12 PM
Does anyone have any input on boxing rogues for arena/rated bgs? Curious to see how it would play out ty :)
Littleburst
10-14-2010, 06:25 PM
It's been dicussed quite often.
The problem with rogues is survivabilty. Once you've burned your defensive CD's your a target dummy.
Same goes for offense, once you've opened and used shadowstep your very vulnerable and used most of your tricks.
HPAVC
10-14-2010, 07:52 PM
Rated bgs you are likely adding too much team concentration to a specific area. You will likely need to take on more 4 people concurrently to justify 4 people always in the same area.
Sure a bg team could agree that you would be a safety / floater person moving from hot spot to hot spot. But that has similar issues.
Also coordinating rezes needs to be very very fast. There isn't a stealth mouse move your freshly rezed guy 500 yards while you deal combat, your team is down a guy which is likely a big deal in rated play.
blast3r
10-14-2010, 07:54 PM
I don't think I will ever try with rogues but I could see being able to take the healer out with backstab and maybe another wack then killing spree and fan of knives then go from there. I don't do hardly any arena at all, though so I am just theorizing.
Edit: Sapping their plate wearer might be a good idea. Too bad you can't quickly focus on each of them and sap them and take care of them one by one. At least I couldn't do that.
remanz
10-14-2010, 08:01 PM
Today's BG game is all about killing/more often achieving objectives with the least amount of characters required. If 1 rogue can steal the flag, bringing 4 rogues will be a loss to your team. When you do need more players (most likely to kill), Rogues are not that good with firepower.
So my thoughts on rogues: double rogues work. More than that it become a goofy team again. Unless of course, you are in a 40 man BG. Then any 5 man boxing team work.
Toned
10-15-2010, 11:23 AM
If you bring 4 of a class bring some utility and big burst.
4 shamans, 4 druids, 3 or 4 demo locks and a healer...
4-5 slots in rated BGs may make or break your teams. I have my single rogue ready incase 4 ele shams hinders my teams too much.
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