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Firstcow
10-13-2010, 05:23 AM
Anyone has an idea what is the most OP class/spec until cata hits? You know, just to go rape x5 some entire armies of noobs until the game is "balanced" :)

Owltoid
10-13-2010, 06:14 AM
I know I'm looking forward to my shadowpriests...

I'll probably run 4 of them. For PvP I'm guessing you can kill in about 2+ GCD with two mind spikes and an instant mindblast (I know that's three GCD, but since the last one is an instant you're killing in slightly over 2). If that doesn't finish them off then just follow with a nice round of Shadow Word Death, most of which will not get the killing blow which means their cooldown is instantly reset.

I think the real question is which class is the most OP when boxed. The most OP solo class probably loses many of its strengths when having to coordinate multiple toons.

Siaea
10-13-2010, 06:15 AM
Well, I've only played my shammies team so far, but I gotta say, Earthquake x5 drops some health bars in milliseconds. I see that getting nerfed pretty quickly. I'll probably set my priest/locks team up tonight.

Zub
10-13-2010, 06:53 AM
Earthquake x5 drops some health bars in milliseconds. I see that getting nerfed pretty quickly.
Then again, Blizzard+Hurricane+Earthquake+Volley hurts just as well :-)

Owltoid
10-13-2010, 06:55 AM
Yeah, but those don't knock you down or belong to a class that has a ton of passive defense. I'm not a shaman fan, as I'd like to see the community branch out into other classes which is difficult when the class has so many advantages compared to others, but this does look very promising from a MB viewpoint.

Noids
10-13-2010, 08:54 AM
I haven't played my shammies much over the last 3 months but I know that one which was doin 4.5-5k dps to a dummy pre patch is now doing 6.5k whilst generating mana... Oh and that is without glyphs also.

remanz
10-13-2010, 04:58 PM
Shaman/Warlock looking good.

How is the DK guys. I didn't get a chance to try last nite. Gotta wait for tonite.

Slats
10-13-2010, 10:29 PM
Earthquake x 4 + Totems destroyed a bunch of Alliance coming to camp us at our target dummies.

And by a bunch I mean like 25. Nobody could get a heal off coz knocked down so much :)


Chain Lightning killed everyoen else.

In love with my shamans even more than before.

Glyph Of Groudning Totem is way OP lol. 4x Spell reflection!

zenga
10-13-2010, 10:51 PM
Glyph Of Groudning Totem is way OP lol. 4x Spell reflection!

can that be 'circumvented' with windshear, just like you can do that with a warrior ?

Slats
10-13-2010, 11:18 PM
I'm wondering what would happen if 2 shaman boxers fought each other with grounding reflection totem. :/

And they are only allowed to cast chain lightning.... glyphed....

ebony
10-14-2010, 12:52 AM
5 warlocks looking good this end can still get one shooted

was loseing bad today in av seem horde knows the change ally just QQing about changes 5x Infernal (http://www.wowwiki.com/Infernal_%28warlock_minion%29)took down half of raid group one shooted there somne crazy aoe there thats for sure
felguard is epic as well with there aoe and stun move

5 shammys at 68 are gear to now they got LB,

Khatovar
10-14-2010, 12:58 AM
Blizz will tell ya ;)

http://forums.worldofwarcraft.com/thread.html?topicId=27187856197&sid=1

Rather than try and address multiple threads, I'm just going to plop our current thoughts in this one post. Please excuse the brevity.

1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.

2) We think mage dps is too high, especially Fire, and will be nerfing it.

3) We think Shadow priest dps is too high, but that's largely a result of Shadow Word: Death spam, which is tough on healers. We'll be fixing that.

4) We think Destro warlock dps is too high, but that's largely a result of Searing Pain spam, which is tough on tanks. We'll be fixing that.

5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven't kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.

There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.

Sam DeathWalker
10-14-2010, 01:20 AM
We think mage dps is too high, especially Fire, and will be nerfing it.


Guess it was coming with pyroblast and scorch and living bomb .....

Rats der goes my plan for 20 fire mages being invincible but lets see how deep the nerf is .......


Think I just gonna sit out for a bit untill all the dust settles, why spend time on things that will just change soon anyways.

Ualaa
10-14-2010, 01:33 AM
At this stage, pick the class or classes which interest you the most.

If you plan on boxing 20+, look towards classes that have AoE effects probably.
Not necessarily DPS Aoe, but anything that stacks for your entire raid.

Souca
10-14-2010, 02:00 PM
There are some rumblings on the wow forums that they gave Ret pallies a huge buff to burst as a way to fix their damage. Hammer of Wrath hitting for 12k on targets with 1200 resil, and some claiming 20k hits on random targets. I haven't had a chance to pop on my pally, and since she is only 72 I'm not sure I'd be able to see the effect, but is anyone else able to see if they just made pallies *THE* burst class again?

Shame about spriests, Shadow Word: Death was super fun.

- Souca -

roflstomp
10-14-2010, 02:45 PM
im solo playing a bal druid in pve i out dps every one yet the rotation is weird and one screw up and u drop down to 600dps at lvl 70 i avg about 2500

blast3r
10-14-2010, 03:24 PM
DPS went way up on my shamans and mana efficiency is insane now it seems. Tried a WG and realized how much easier I could kill people but also realized how much easier I could get killed. Going to have to play around a bit with them to get a better feel.

BrothelMeister
10-20-2010, 04:44 PM
I just re-activated Wow last night, and am still DLing the patch, but from what I was able to do yesterday on one shaman, while the patch was DLing, I'm uber-excited.

Elemental mastery, in addition to making instant casts and causing 15% haste for 15 sec, also ups damage by 15%.

The largest damage spell atm is not a nuke, ITS AN INSTANT CAST!!!!! Lightning shield stacks to 9, as you cast lightning spells (and the 5 hits from chain lightning can ALL charge the shield (60% chance)), and when you drop the instant cast earth shock for ~3k, you also drop the 6 extra lightning shield charges for ~10k, and crits for 20k !!!

Add in that you can do the classic, Hard cast nuke-> Elemental mastery -> instant nuke + rocket gloves -> shock +now 10k in lightning charges, I calculated that on a ~50% resil target, with 4 shaman, you can't do less than 54k damage, even if nothing crits, but since I have 45% crit chance and a 16% elemental overload chance, on average I would expect this to do more like 80K

lightstriker
10-20-2010, 08:20 PM
Blizz will tell ya ;)

http://forums.worldofwarcraft.com/thread.html?topicId=27187856197&sid=1

Rather than try and address multiple threads, I'm just going to plop our current thoughts in this one post. Please excuse the brevity.

1) We think Fury, Arms, Feral cat and Retribution dps is too low and we will be buffing them.

2) We think mage dps is too high, especially Fire, and will be nerfing it.

3) We think Shadow priest dps is too high, but that's largely a result of Shadow Word: Death spam, which is tough on healers. We'll be fixing that.

4) We think Destro warlock dps is too high, but that's largely a result of Searing Pain spam, which is tough on tanks. We'll be fixing that.

5) As we suspected, PvP dps is just too high given that the health pools of Cataclysm haven't kicked in yet. While competitive PvP is over for the moment, we still want the environment to feel better so we will be buffing resilience. This change might be reverted at level 85.

There will probably be more changes after another night of raiding and BGs. Many of the bug fixes we have made today will affect dps as well. Stay tuned.

Originally Posted by Ghostcrawler (Source)
We made many changes yesterday. A lot of these were bug fixes, and many bug fixes will affect damage one way or the other. So just because you don't see a specific change referenced below, doesn't mean it didn't change.

With that said, here are the specific changes we made in reference to my previous post:

1) We buffed the base points and coefficients of many http://static.mmo-champion.com/mmoc/images/icons/iwarriors.gif warrior dps abilities. We didn't do as much to tanking abilities.

We buffed the base points and coefficients of many http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif Ret abilities.

We buffed the base points and coefficients of many http://static.mmo-champion.com/mmoc/images/icons/idruids.gif Feral cat abilities.

2) We lowered the base points and coefficients of many http://static.mmo-champion.com/mmoc/images/icons/images.gif Mage abilities, but lowered Fire more than the other two.

3) We nerfed Shadow Word: Death, but it is possible we didn't nerf it enough. It should not be http://static.mmo-champion.com/mmoc/images/icons/ipriests.gif Shadow's biggest spell.

4) We returned http://static.mmo-champion.com/mmoc/images/icons/iwarlocks.gif Searing Pain's damage to its 3.3.5 levels.

5) We increased the benefit of resilience by 50% for players level 80 and below. The tooltips will probably not reflect this change.

We don't have any other changes to announce at this time. I am reluctant to mention additional classes or specs that we are looking at currently for fear of instilling excitement or panic.


] Balance in low-level BGs
So can a blue state whether or not the very, very high damage outputs in low level pvp will be addressed or not? Rogues able to one-shot most enemies in sub-80 pvp: working as intended, or not?
Nobody should be one-shotting at any battleground level, so yes that (and many other class abilities) will be addressed. (Source (http://blue.mmo-champion.com/t/27292695645/low-level-bgs-have-been-destroyed/))