View Full Version : Going to redo EVERYTHING on all toons
blast3r
10-12-2010, 07:30 PM
It will be a bit before I get up and running. I am wiping out all my WTF folders and Interface folders. Goodbye all old macros, key bindings, etc. I am now determined to get ISBoxer up and running. After realizing how easy it will be to just drop any toon I want in a team and go chew faces I think I need to make that my focus. Hopefully by the weekend I will have everything up and running.
Hivetyrant
10-13-2010, 03:57 AM
Once you have ISBoxer going smooth (which isn't hard thanks to its default config and guide now) you will NEVER look back.
It's an amazing program.
blast3r
10-13-2010, 08:11 AM
Starting to get the hang of it. I think the biggest problem is not understanding keymaps vs repeater and what each can do to affect the other. Kinda getting that now. Making progress! And I think you are right. I can see this being incredibly awesome! Never again will I have to change macros if I want to mix up the teams.
Even redoing my entire Xkeys mappings. Blanked everything out and starting fresh with default keybindings in wow and everything.
I am starting to get happy. :)
Ñightsham
10-18-2010, 06:24 PM
I'm not a super multi-boxer, but absolutely love the features of ISBoxer and what Lax has done to make the interface simple to use.
For me, it was a steep learning curve (old age I think, LoL) but once I got it down, it's fantastic. If you already have experience with manually setting up macros and scripts..... you'll have no problems & never look back (IMHO)
Iceorbz
10-19-2010, 02:34 AM
This is how i got with ISboxer from Keyclone... I said F-IT and deleted everything ;p and was determined to make it work.
Kicksome
10-19-2010, 10:27 AM
This is how i got with ISboxer from Keyclone... I said F-IT and deleted everything ;p and was determined to make it work.
I did the same thing as Iceorbz. It was worth it. ISboxer is awesome. It may seem counterintuitive at first, but then you realize after a while, it makes things a lot easier.
While you're at it, you should consider setting up all your macros in Jamba if you don't already. Set it up on 1 toons, and you can broadcast them to all the others. VERY handy.
blast3r
10-19-2010, 11:04 AM
I did the same thing as Iceorbz. It was worth it. ISboxer is awesome. It may seem counterintuitive at first, but then you realize after a while, it makes things a lot easier.
While you're at it, you should consider setting up all your macros in Jamba if you don't already. Set it up on 1 toons, and you can broadcast them to all the others. VERY handy.
I tried to figure out Jamba Macros but could never quiet find a good example. That would definitely be a lot easier!
Kicksome
10-19-2010, 11:14 AM
This is a good example of Jamba macros, this is what I used.
http://www.dual-boxing.com/showthread.php?t=24694
it's a little tricky. make sure all your toons are grouped up and in a party when you start creating the macros.
boxblizzard
10-20-2010, 06:17 AM
i have started again with everything, 5 mix class, all macros have been wiped, even the laptop formatted.
so far im 2/5 configured, and even then the macros are beta !
fun fun fun
Owltoid
10-20-2010, 03:40 PM
I make all macros in ISBoxer - is there some feature of Jamba that would make using it better? I almost never create macros inside of WoW now. Actually I try to keep everything as default as possible (you need to add a keybinding for IWT as that isn't part of the default).
pinotnoir
10-20-2010, 04:35 PM
I make all macros in ISBoxer - is there some feature of Jamba that would make using it better? I almost never create macros inside of WoW now. Actually I try to keep everything as default as possible (you need to add a keybinding for IWT as that isn't part of the default).
Owl when you do that how do you call up the macro in game if you made it i isboxer? You just assign it a key like 1 or 2 then it calls it up when you press 1 or 2? How does that work with the FLT DPS keys? I want to use ISboxer so I can write long macros.
Owltoid
10-20-2010, 05:40 PM
Owl when you do that how do you call up the macro in game if you made it i isboxer? You just assign it a key like 1 or 2 then it calls it up when you press 1 or 2? How does that work with the FLT DPS keys? I want to use ISboxer so I can write long macros.
ISBoxer imports them - don't know the innerworkings, but I know it does :)
Here's a brief rundown of my setup:
I have a Key Map called "Priests". Inside this Key Map I have all nearly all priests spells with a macro and a keybinding (keybinding doesn't really matter, so make it ctrl-alt-blah).
I have an ATG called "Shadow Priests". I also have an ATG called "Discipline Priests".
I have a toon called "ThatUglyGuy - SP" who belongs to the "Shadow Priests" ATG. I also have a toon called "ThatUglyGuy - Disc" who belongs to the "Discipline Priests" ATG. Note that these actually refer to the same toon, but as you'll see in a second I want ISBoxer to think they're different.
I have a team called "UglyGuys - Shadow" which has "ThatUglyGuy - SP", "WhichUglyGuy - SP", and "ThisUglyGuy - SP" as members. The team includes the keymap for Priests.
I have a couple Key Maps that are shared by all teams. They are called "Unmodified", "Shift Modified", "Ctrl Modified". In the "Unmodified" key maps I have "A" as a mapped key. In the "Shift Modified" I have "Shift-A" as a mapped key. These key maps have the keybinding of "A" or "Shift-A" as appropriate.
Under "Shift-A" mapped key, I have everything under the sun. First, it sends the "FTL Assist Me" -> Self. In the same step, it sends a command to all the different ATGs I have. For example, it sends "SW Pain" -> Shadow Priests. "Holy Fire" -> Discipline Priests. "Moonfire" -> Moonkins ATG. "Swipe" -> Tanking Druid ATG (these are examples of structure, not what I really have".
Remember, "SW Pain" and "Holy Fire" are defined in the "Priests" ATG. Likewise, all my druid spells and abilities are defined in "Druids" Key Map. Since my team "Ugly Guys - Shadow" only contains toons that belong to the "Shadow Priests" ATG, my priests only receive the command to assist the lead and cast SW Pain.
Having this type of setup allows for me to create teams on the fly very quickly. The only think I need to worry about is when I hit "Shift A", what do I want my toons doing. If a toon is designated as a tanking druid in the team, then he will receive the command that a tanking druid would receive. If he is a moonkin, then I just need to add his moonkin form (the toon that is named "Owltoid - Moonkin") to the team (and delete the tanking druid form) and voila I now have him with the correct functionality when I hit "Shift A".
Sorry if that's confusing, but that's my set-up. It took lots of thought on how to build a scaleable system using ISBoxer. I find this to be very clean once set up and allows for everything to be very flexible.
pinotnoir
10-21-2010, 04:29 PM
ISBoxer imports them - don't know the innerworkings, but I know it does :)
Here's a brief rundown of my setup:
I have a Key Map called "Priests". Inside this Key Map I have all nearly all priests spells with a macro and a keybinding (keybinding doesn't really matter, so make it ctrl-alt-blah).
I have an ATG called "Shadow Priests". I also have an ATG called "Discipline Priests".
I have a toon called "ThatUglyGuy - SP" who belongs to the "Shadow Priests" ATG. I also have a toon called "ThatUglyGuy - Disc" who belongs to the "Discipline Priests" ATG. Note that these actually refer to the same toon, but as you'll see in a second I want ISBoxer to think they're different.
I have a team called "UglyGuys - Shadow" which has "ThatUglyGuy - SP", "WhichUglyGuy - SP", and "ThisUglyGuy - SP" as members. The team includes the keymap for Priests.
I have a couple Key Maps that are shared by all teams. They are called "Unmodified", "Shift Modified", "Ctrl Modified". In the "Unmodified" key maps I have "A" as a mapped key. In the "Shift Modified" I have "Shift-A" as a mapped key. These key maps have the keybinding of "A" or "Shift-A" as appropriate.
Under "Shift-A" mapped key, I have everything under the sun. First, it sends the "FTL Assist Me" -> Self. In the same step, it sends a command to all the different ATGs I have. For example, it sends "SW Pain" -> Shadow Priests. "Holy Fire" -> Discipline Priests. "Moonfire" -> Moonkins ATG. "Swipe" -> Tanking Druid ATG (these are examples of structure, not what I really have".
Remember, "SW Pain" and "Holy Fire" are defined in the "Priests" ATG. Likewise, all my druid spells and abilities are defined in "Druids" Key Map. Since my team "Ugly Guys - Shadow" only contains toons that belong to the "Shadow Priests" ATG, my priests only receive the command to assist the lead and cast SW Pain.
Having this type of setup allows for me to create teams on the fly very quickly. The only think I need to worry about is when I hit "Shift A", what do I want my toons doing. If a toon is designated as a tanking druid in the team, then he will receive the command that a tanking druid would receive. If he is a moonkin, then I just need to add his moonkin form (the toon that is named "Owltoid - Moonkin") to the team (and delete the tanking druid form) and voila I now have him with the correct functionality when I hit "Shift A".
Sorry if that's confusing, but that's my set-up. It took lots of thought on how to build a scaleable system using ISBoxer. I find this to be very clean once set up and allows for everything to be very flexible.
Can you take an expanded view screenshot of your Isboxer file so I can see where you put these new maps? I want to do this with mine but I dont know where to put the stuff.
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