View Full Version : [ISBoxer] Flying V
tripleboxed
09-12-2010, 05:46 AM
Hi i have my 5 druid team setup i would like to know how can i have my team get into position with one button like i use to do with keyclone.
ISBoxer 37 will have a default key mapping for this, which you can copy into your ISBoxer config. Here it is:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Flying V Formation</Name>
<Description>Generated for movement keys WASD with Q and E for strafe left/right, and up to 5 characters.
The Flying V aligns your characters in a V behind the leader. This example mapping always aligns them behind the character in slot 1.</Description>
<Hold>
<Value>true</Value>
</Hold>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0.1</ResetTimer>
<ResetType>Never</ResetType>
<Mode>OnRelease</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>4</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>4</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>5</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>5</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey></SerializedObject>
</Box>
The default is kind of an example and isn't a dynamic formation, meaning that regardless of which guy you are playing, the same ones are always going to be moving into the formation. And it's built for WASD with QE strafing (these are default movement keys in WoW and some other games)
Anyway to get this into ISBoxer, select all of the text in the code box including the <?xml at the top, and </Box> at the end. Copy that to the clipboard (e.g. right click and select Copy). Then in ISBoxer pick a Key Map to put it in (e.g. General) in the top pane, then in the lower left right click on Mapped Keys, and select Paste Mapped Key from Clipboard. You will need to assign it a Hotkey, then after you Export you should be able to press it twice and just hold it for a little bit each time as your guys move.
tripleboxed
09-12-2010, 03:44 PM
ISBoxer 37 will have a default key mapping for this, which you can copy into your ISBoxer config. Here it is:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Flying V Formation</Name>
<Description>Generated for movement keys WASD with Q and E for strafe left/right, and up to 5 characters.
The Flying V aligns your characters in a V behind the leader. This example mapping always aligns them behind the character in slot 1.</Description>
<Hold>
<Value>true</Value>
</Hold>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0.1</ResetTimer>
<ResetType>Never</ResetType>
<Mode>OnRelease</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>4</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>4</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>5</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>5</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey></SerializedObject>
</Box>The default is kind of an example and isn't a dynamic formation, meaning that regardless of which guy you are playing, the same ones are always going to be moving into the formation. And it's built for WASD with QE strafing (these are default movement keys in WoW and some other games)
Anyway to get this into ISBoxer, select all of the text in the code box including the <?xml at the top, and </Box> at the end. Copy that to the clipboard (e.g. right click and select Copy). Then in ISBoxer pick a Key Map to put it in (e.g. General) in the top pane, then in the lower left right click on Mapped Keys, and select Paste Mapped Key from Clipboard. You will need to assign it a Hotkey, then after you Export you should be able to press it twice and just hold it for a little bit each time as your guys move. thank you lax i will do some more testing with my 2 death knights because my system is not really running 5 nicely and smoothly as should be im sure its my video card lackin but i will keep testin isboxer to get a better understanding maybe one day i can be as good as you with the editing and stuff. thanks again
tripleboxed
09-12-2010, 05:20 PM
can anyone post their other formations besides flying v i have other teams setup that i would like to do other formations
tripleboxed
09-12-2010, 09:34 PM
ISBoxer 37 will have a default key mapping for this, which you can copy into your ISBoxer config. Here it is:
<?xml version="1.0" encoding="utf-8"?>
<Box xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ObjectType>ISBoxer_Toolkit.Configs.KeyMaps.MappedKey</ObjectType>
<SerializedObject><?xml version="1.0" encoding="utf-8"?>
<MappedKey xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>Flying V Formation</Name>
<Description>Generated for movement keys WASD with Q and E for strafe left/right, and up to 5 characters.
The Flying V aligns your characters in a V behind the leader. This example mapping always aligns them behind the character in slot 1.</Description>
<Hold>
<Value>true</Value>
</Hold>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0.1</ResetTimer>
<ResetType>Never</ResetType>
<Mode>OnRelease</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>4</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>4</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>5</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>5</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>2</Target>
<Combo>
<Combo>Q</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>Q</Key>
<Code>16</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>S</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>S</Key>
<Code>31</Code>
</Key>
</Combo>
</MappedKeyAction>
<MappedKeyAction xsi:type="Keystroke">
<Target>3</Target>
<Combo>
<Combo>E</Combo>
<Modifiers>None</Modifiers>
<Key>
<Key>E</Key>
<Code>18</Code>
</Key>
</Combo>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey></SerializedObject>
</Box>The default is kind of an example and isn't a dynamic formation, meaning that regardless of which guy you are playing, the same ones are always going to be moving into the formation. And it's built for WASD with QE strafing (these are default movement keys in WoW and some other games)
Anyway to get this into ISBoxer, select all of the text in the code box including the <?xml at the top, and </Box> at the end. Copy that to the clipboard (e.g. right click and select Copy). Then in ISBoxer pick a Key Map to put it in (e.g. General) in the top pane, then in the lower left right click on Mapped Keys, and select Paste Mapped Key from Clipboard. You will need to assign it a Hotkey, then after you Export you should be able to press it twice and just hold it for a little bit each time as your guys move. Lax can you post other formations thanks :) i would like to add as many of them:)
Oatboat
09-13-2010, 01:14 PM
I only run 4 toons, but what i do is the following.
Add Strafe left on 1 follow toon to / which is the keybinding on the numpad
Add strafe right on 1 follow toon to / which is the keybinding on the numpad
In isboxer i just made a new key to send / to my toons which would make
....X
X X X
Just a heads up . If you use / in any of your slave keybinds make sure you unbind it from your other toons. Its default key is Walk/Run toggle.
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