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View Full Version : round robin tremor totem??help



death
08-28-2010, 09:13 AM
i was hoping someone could explain how to do a round robin set up using ISboxer, to be blunt im completly noob doing it :(

help would be appriciated thanks:P

ive made a new key for my totems "A" and given it steps 1-5 but not sure what to do next

Do FTL in Assist Me General Key Map -> Self
A -> all

is what i have so far

Littleburst
08-28-2010, 11:25 AM
i was hoping someone could explain how to do a round robin set up using ISboxer, to be blunt im completly noob doing it :(

help would be appriciated thanks:P

ive made a new key for my totems "A" and given it steps 1-5 but not sure what to do next

Do FTL in Assist Me General Key Map -> Self
A -> all

is what i have so far

What i do, i just broadcast it as a normal key and use ingame castsequences:
/castsequence reset=35 Thunderstorm,,,
/castsequence reset=35 ,Thunderstorm,,
/castsequence reset=35 ,,Thunderstorm,
/castsequence reset=35 ,,,Thunderstorm

Press 1: the first shaman uses it, press 2: the second shaman uses it etc.


For Isboxer, just checked it:

You indeed need 4 or 5 steps(depending on chars), No need to add a FTL to it for totems(since they don't need to assist). Just add a keystroke action with the character you want it to be broadcasted to each step.

death
08-28-2010, 11:58 AM
only 2 of them are doing round robin the other 3 arent doing anything

Littleburst
08-28-2010, 12:24 PM
only 2 of them are doing round robin the other 3 arent doing anything

You want 3 staggered totems, since that's ideal for pvp.

You can just add 4 key broadcasts to 4 characters in step 1 then and the fifth character is added in the second step.

So:
2 steps.
first steps
4 key broadcasts to 4 specific toons

second step:
1 key broadcast to 1 specific toon to get staggered tremor.

death
08-28-2010, 12:35 PM
what about the modifier things?

death
08-28-2010, 12:44 PM
3 of them do it together and the other two do nothing.....so annoying

is this right?

/castsequence reset=20 ,Call of the Elements,,,,
/castsequence reset=20 ,,Call of the Elements,,,
/castsequence reset=20 ,,,Call of the Elements,,
/castsequence reset=20 ,,,,Call of the Elements,
/castsequence reset =20 ,,,,,Call of the Elements

1,2,3,4 work 5 doesnt, any reason why

nvm, found it, and working now, thanks for your help burst

Littleburst
08-28-2010, 01:45 PM
nvm, found it, and working now, thanks for your help burst

Good :)

Zappy
08-28-2010, 08:56 PM
3 of them do it together and the other two do nothing.....so annoying

is this right?

/castsequence reset=20 ,Call of the Elements,,,,
/castsequence reset=20 ,,Call of the Elements,,,
/castsequence reset=20 ,,,Call of the Elements,,
/castsequence reset=20 ,,,,Call of the Elements,
/castsequence reset =20 ,,,,,Call of the Elements

1,2,3,4 work 5 doesnt, any reason why

nvm, found it, and working now, thanks for your help burst

I do mine as a seperate round robin key, however if you want to put it in one macro, the following would work (assuming your first shammy has Tremor totem in his Call of the Elements:

/castsequence reset=20 Call of the Elements,,
/castsequence reset=20 Call of the Elements,Tremor Totem
/castsequence reset=20 Call of the Elements,,Tremor Totem
/castsequence reset=20 Call of the Elements,,,
/castsequence reset=20 Call of the Elements,,,

This way, you get all your beneficial totems instantly, then a few extra presses will give the staggered tremors

sectio
08-31-2010, 01:28 AM
Good idea with the empty castsequence slots. Going to try this out.