View Full Version : round robin tremor totem??help
death
08-28-2010, 09:13 AM
i was hoping someone could explain how to do a round robin set up using ISboxer, to be blunt im completly noob doing it :(
help would be appriciated thanks:P
ive made a new key for my totems "A" and given it steps 1-5 but not sure what to do next
Do FTL in Assist Me General Key Map -> Self
A -> all
is what i have so far
Littleburst
08-28-2010, 11:25 AM
i was hoping someone could explain how to do a round robin set up using ISboxer, to be blunt im completly noob doing it :(
help would be appriciated thanks:P
ive made a new key for my totems "A" and given it steps 1-5 but not sure what to do next
Do FTL in Assist Me General Key Map -> Self
A -> all
is what i have so far
What i do, i just broadcast it as a normal key and use ingame castsequences:
/castsequence reset=35 Thunderstorm,,,
/castsequence reset=35 ,Thunderstorm,,
/castsequence reset=35 ,,Thunderstorm,
/castsequence reset=35 ,,,Thunderstorm
Press 1: the first shaman uses it, press 2: the second shaman uses it etc.
For Isboxer, just checked it:
You indeed need 4 or 5 steps(depending on chars), No need to add a FTL to it for totems(since they don't need to assist). Just add a keystroke action with the character you want it to be broadcasted to each step.
death
08-28-2010, 11:58 AM
only 2 of them are doing round robin the other 3 arent doing anything
Littleburst
08-28-2010, 12:24 PM
only 2 of them are doing round robin the other 3 arent doing anything
You want 3 staggered totems, since that's ideal for pvp.
You can just add 4 key broadcasts to 4 characters in step 1 then and the fifth character is added in the second step.
So:
2 steps.
first steps
4 key broadcasts to 4 specific toons
second step:
1 key broadcast to 1 specific toon to get staggered tremor.
death
08-28-2010, 12:35 PM
what about the modifier things?
death
08-28-2010, 12:44 PM
3 of them do it together and the other two do nothing.....so annoying
is this right?
/castsequence reset=20 ,Call of the Elements,,,,
/castsequence reset=20 ,,Call of the Elements,,,
/castsequence reset=20 ,,,Call of the Elements,,
/castsequence reset=20 ,,,,Call of the Elements,
/castsequence reset =20 ,,,,,Call of the Elements
1,2,3,4 work 5 doesnt, any reason why
nvm, found it, and working now, thanks for your help burst
Littleburst
08-28-2010, 01:45 PM
nvm, found it, and working now, thanks for your help burst
Good :)
Zappy
08-28-2010, 08:56 PM
3 of them do it together and the other two do nothing.....so annoying
is this right?
/castsequence reset=20 ,Call of the Elements,,,,
/castsequence reset=20 ,,Call of the Elements,,,
/castsequence reset=20 ,,,Call of the Elements,,
/castsequence reset=20 ,,,,Call of the Elements,
/castsequence reset =20 ,,,,,Call of the Elements
1,2,3,4 work 5 doesnt, any reason why
nvm, found it, and working now, thanks for your help burst
I do mine as a seperate round robin key, however if you want to put it in one macro, the following would work (assuming your first shammy has Tremor totem in his Call of the Elements:
/castsequence reset=20 Call of the Elements,,
/castsequence reset=20 Call of the Elements,Tremor Totem
/castsequence reset=20 Call of the Elements,,Tremor Totem
/castsequence reset=20 Call of the Elements,,,
/castsequence reset=20 Call of the Elements,,,
This way, you get all your beneficial totems instantly, then a few extra presses will give the staggered tremors
sectio
08-31-2010, 01:28 AM
Good idea with the empty castsequence slots. Going to try this out.
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