View Full Version : [HotKeyNet] [Jamba] changing FTL assignments in combat
coglistings
08-14-2010, 08:13 PM
Can it be done or is it considered not allowed while in combat?
Also would like to know if there is a command line arguement I could put in a ingame macro to change my FTL without having to use the modifiers
Have been researching this and I don't think I have found what I wanted so i need help when I change over my leader if leader is killed
Thanks in advance :)
alcattle
08-15-2010, 03:31 AM
Can it be done or is it considered not allowed while in combat?
Also would like to know if there is a command line arguement I could put in a ingame macro to change my FTL without having to use the modifiers
Have been researching this and I don't think I have found what I wanted so i need help when I change over my leader if leader is killed
Thanks in advance :)
There is a check box in Jamba to change leader/Master on window switch. the rest of it would be handled by the FTL script. Are you using the Script that Olipcs put in HKN topic ?
coglistings
08-16-2010, 05:57 PM
I saw the post that uses the standard modifiers. problem is that I am trying to use key modifiers in my macros that I have bound to these keys. now this doesn't really matter if you are doing flame shock, lava burst, lightning bolt and chain lighting spells. however, I am experimenting with locks and call it an old habit, I like using the mod keys in in-game macros to determine the spells cast. While Jamba has an already built in ability to do this with the /click jambaFTLAssist line and properly assigning each toon a modifier key in Jamba FTL setup, those keys get passed along which screws up specific abilities tied to key modifiers.
What I am looking for is the ability to set in-game the FTL main assist with no modifier to a predetermined toon if possible. there are some interesting commands that can be called from the a chat line but nothing on this particular feature that I have seen as of yet.
Now that I think of it, might be able to intermix left modifiers for spell selection and right modifiers for toon lead selection. will have to check and verify when I get home :)
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