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View Full Version : Any way to make it so that turning/strafing done the same while following (using keyclone)?



ilikemages
01-22-2008, 12:39 AM
Just wondering.... cause it would make PVP a whole lot easier.

keyclone
01-22-2008, 01:10 AM
it is the same... but you have to understanding where your clones are when you start to rotate/move them.

imagine each clone is a boat on the water... each has a heading... you eyeball it the best you can, pointing them all in the same direction. clone A has a heading of 30.23 degrees.. while clone B has a heading of 30.02 degrees. not exactly the same. then you start moving. sure, at first everything is good.. but the longer they go without sync'ing up... the more out of line they become from each other.

in the end... you use the /follow for all of your long runs... but when in close, you can do a limited amount of direct key based movements.

marvein
01-22-2008, 03:19 AM
Been just playing around in cities puting on a show for people when im about to log for the night and I was doing lots of random movement (straffing/turning/running around) getting used to how I can turn them all at once and what direction they would be facing. Ive gotten rather good at it too atleast in general practice. The key is the starting point, all chars must be facing the same way at the start or you will end up with the boat problem keyclone mentioned, they will eventually get WAY out of whack if you are not paying attention and it is often only 1 or 2 of them.

Poolstick
01-22-2008, 09:38 AM
I haven't tried this, but in theory, could you enter and leave a BG with both toons and then set the wasdeq keys to work and the toons will not drift apart because they will have been ported to the exact same location facing the same direction when you leave the BG. I'm not sure if this is possible, but I'm gonna go try it. :-P

Otlecs
01-22-2008, 10:00 AM
I'm not sure what you'd prove with that, other than "when you go through a portal, all characters are set to face in exactly the same direction".

Did I miss something?

Poolstick
01-22-2008, 11:04 AM
Well once they are facing the same direction in the same exact locaction, could you use the movement keys (with keyclone) at the same time, making your characters move in complete sync. If they are facing the exact same direction and moving together, you could forget the /follow macro all together, right? This is a potential fix to the problem keyclone brought up in an earlier reply to this thread. I want to try it, but the servers are down atm making it a little difficult.

marvein
01-22-2008, 11:45 AM
Well once they are facing the same direction in the same exact locaction, could you use the movement keys (with keyclone) at the same time, making your characters move in complete sync. If they are facing the exact same direction and moving together, you could forget the /follow macro all together, right? This is a potential fix to the problem keyclone brought up in an earlier reply to this thread. I want to try it, but the servers are down atm making it a little difficult.that would work in theory but not in practice because it would be so painfuly inconvenient to do. The way i mentioned above keeps them very much in sync. In fact I used the alt movement keys to run my group in an X formation across about half of TB without things getting out of sync. I just dont do it in normal PVE because it servers no purpose. In towns people just love a great show :) (I had a huge crowd in TB last night lol)

Poolstick
01-22-2008, 05:25 PM
I dont understand what would be inconvient about it? Everytime you log on queue up for a BG and leave (assuming you don't care about the deserter debuff, and your chars would be set up on top of each other for the rest of the play time. Hearthing might work the same way but I'm not sure.

marvein
01-22-2008, 05:38 PM
I dont understand what would be inconvient about it? Everytime you log on queue up for a BG and leave (assuming you don't care about the deserter debuff, and your chars would be set up on top of each other for the rest of the play time. Hearthing might work the same way but I'm not sure.uhh because it is?

Ughmahedhurtz
01-22-2008, 06:12 PM
So just go to the portal for Ragefire Chasm (or Stockades for alliance) and zone in/out there. Same effect without the pain-in-the-ass of Q'ing for BGs.

Nepida
01-23-2008, 06:54 AM
So just go to the portal for Ragefire Chasm (or Stockades for alliance) and zone in/out there. Same effect without the pain-in-the-ass of Q'ing for BGs.

After a short while of moving all the clones with the same keys they will still start to spread out even if they start out in the exact same position with the exact same heading.

Otlecs
01-23-2008, 07:41 AM
It only takes the tinyest of difference in response time, machine / WoW instance performance, entering melee combat, channeling a spell, flying, a random runaway, a fear bomb, sap, a death (God forbid!) or any one of a huge number of other events to put them out of sync again.

I really am thoroughly puzzled by most of this thread. Use /follow to get everyone following and work from there. Asuming a majority caster group, the actual number of times you need to micro-manage individual characters is very limited and can be handled with instance-specific key combinations.

For instance, I use:

WASDEQ - move main only (plus the mouse of course).

ARROWS - move all drones together (not main).

SHIFT+ARROWS - move only drone 1

CTRL+ARROWS - move only drone 2

ALT+ARROWS - move only drone 3

CTRL+SHIFT + ARROWS - move only drone 4

I also have instance-specific strafing keys, and stuck mini post-it notes ("CTRL", "SHIFT", etc) on each monitor so I don't forget which is which when the pressure's on!

A typical encounter goes:

/follow

<formation button> to stop caster drones while I continue driving the tank.

<tankage> <nukage>

/cheer

/follow

I don't see what could be easier really. All this talk of zoning and trying to maintain synchronisation for the entire play session, especially when you really don't want your team all together for the vast majority of significant encounters, baffles me quite honestly.

If all else fails, and you really can't work out a sensible scheme that works for you in PvP, roll a Warlock team - their DoTs are not direction-sensitive, or use a channeled spell (arcane missiles, mind flay, whatever you have available) which will auto-turn you to your target when you're on the edge of losing control of the encounter, so long as you're already facing roughly the right way of course :thumbsup:

ilikemages
01-24-2008, 04:36 PM
It only takes the tinyest of difference in response time, machine / WoW instance performance, entering melee combat, channeling a spell, flying, a random runaway, a fear bomb, sap, a death (God forbid!) or any one of a huge number of other events to put them out of sync again.

I really am thoroughly puzzled by most of this thread. Use /follow to get everyone following and work from there. Asuming a majority caster group, the actual number of times you need to micro-manage individual characters is very limited and can be handled with instance-specific key combinations.

For instance, I use:

WASDEQ - move main only (plus the mouse of course).

ARROWS - move all drones together (not main).

SHIFT+ARROWS - move only drone 1

CTRL+ARROWS - move only drone 2

ALT+ARROWS - move only drone 3

CTRL+SHIFT + ARROWS - move only drone 4

I also have instance-specific strafing keys, and stuck mini post-it notes ("CTRL", "SHIFT", etc) on each monitor so I don't forget which is which when the pressure's on!

A typical encounter goes:

/follow

<formation button> to stop caster drones while I continue driving the tank.

<tankage> <nukage>

/cheer

/follow

I don't see what could be easier really. All this talk of zoning and trying to maintain synchronisation for the entire play session, especially when you really don't want your team all together for the vast majority of significant encounters, baffles me quite honestly.

If all else fails, and you really can't work out a sensible scheme that works for you in PvP, roll a Warlock team - their DoTs are not direction-sensitive, or use a channeled spell (arcane missiles, mind flay, whatever you have available) which will auto-turn you to your target when you're on the edge of losing control of the encounter, so long as you're already facing roughly the right way of course :thumbsup:

That helps alot, thx

I will use the arcane missles thing with them as well as hit say... jump or move all 4 to cancel and then cast.