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Malgor
06-28-2010, 09:15 PM
I decided since I've been doing the heroics for about a month now and made some progress, I needed somewhere to track it all where people will understand how difficult it is to accomplish some of these heroics.

My progress has been slow due to work being the most busy with tons of overtime on my normal days off during the summer months when everyone is taking vacations.

Here it is so far alphabetically.

Ahn'kahet: Cleared 7/22/2010
Azjol-Nerub: Krik'thir the Gatewatcher, Hadronox down (4 failed attempts so far on Anub'arak)
Caverns of Time: The Culling of Startholme: Cleared 6/28/2010
Drak'Tharon: Cleared
Forge of Souls (normal): Cleared 6/28/2010
Gundrak: Cleared 7/6/2010
Halls of Lightning: Cleared 6/30/2010 @ 1am after the servers came up - Thanks Angeldeelite, emps and everyone else - NO DEATHS.
Halls of Stone: Maiden of Grief, Krystallus down (stuck on The Tribunal of Ages - Brann just isn't healthy enough!)
Halls of Reflection (normal): Falric & Marwyn down 7/6/2010 -- did not try the escape from the Lich King yet.
Oculus: Drakos, Varos, Urom down (Stuck at Ley=Guardian Eregos)
Pit of Saron (normal): Cleared 7/6/2010
Nexus: Cleared 7/6/2010
Trial of the Champion: (normal) Have not tried yet
Utgarde Keep: Cleared
Utgarde Pinnacle: Cleared 6/30/2010
Violet Hold: Cleared 7/6/2010

The interesting thing is, that for right now I just do the bosses I know I can do in each instance. Then I just queue up again after whatever boss I finish. It puts me in a new dungeon, or sometimes the SAME dungeon, but with a fresh reset off all mobs and the bosses I can do. So technically I can farm badges until I'm bored silly, since there must be something that lets the dungeon reset if you haven't killed the last boss. With a few hours to kill I can easily get 30 or more badges for my druid and priest who are very far behind my paladin, mage and hunter as far as gear is concerned.

Also:
Ice Crown Citidal: Can farm rep fairly easy too, but it takes awhile.

I will update this as I progress.

It's been because of all the wonderful people at D-B.com that has made this possible and enjoyable for me.

Thanks tons!

Mal

Kalros
06-28-2010, 09:24 PM
Nice. Keep up the good work. It gets alot easier with gear. Keep grinding out those Emblems of Triumph and Frost!

Malgor
06-28-2010, 09:44 PM
Thanks, Kalros.
I went back to FoS and took down the Devourer of Souls easy as pie this time. So I can farm that all day too. It's a pretty fast run, two triumph but several upgrades for my druid and priest.

perin413
06-29-2010, 02:55 AM
can u look at my thread.. i am trying the same thing but having trouble

angeldeelite
06-29-2010, 08:32 AM
Well you can farm badges so its all good :D
Heres my vid of Ionar tact http://www.youtube.com/watch?v=1iBoBiA5GMU I'm pretty sure there are plenty of boxer vids out there to help you on the other bosses your stuck on :) if not i can always do some for you.

Malgor
06-29-2010, 03:01 PM
angeldeelite--

Great video. Since you have 4 shaman you can just heal through the sparks? The set up you use (one at each of the four corners) is great. I am wondering if I can heal through the sparks with one of my toons only having a 3900GS (priest) and one having a 4700GS (druid-healer). I am guessing with my DPS he might split twice.

I'll have to give it a try when the servers come back up tomorrow.

crowdx
06-29-2010, 03:09 PM
Hey Malgor,
if you have your priest speced Discipline you should be able to heal/shield through the sparks. I have done this on all my teams, never move m y team except for my tank. Have never wiped on this boss as long as the heals are decent, 3900gs should be enough to heal/shield everyone.

Malgor
06-29-2010, 07:00 PM
Hey Malgor,
if you have your priest speced Discipline you should be able to heal/shield through the sparks. I have done this on all my teams, never move m y team except for my tank. Have never wiped on this boss as long as the heals are decent, 3900gs should be enough to heal/shield everyone.

My priest is shadow as my druid is my healer. I planned to dual spec him for certain fights where I might use 2 healers instead or have my druid go feral which is his second spec.

I'll look into that after the patch is done.

angeldeelite
06-29-2010, 07:37 PM
angeldeelite--

Great video. Since you have 4 shaman you can just heal through the sparks? The set up you use (one at each of the four corners) is great. I am wondering if I can heal through the sparks with one of my toons only having a 3900GS (priest) and one having a 4700GS (druid-healer). I am guessing with my DPS he might split twice.

I'll have to give it a try when the servers come back up tomorrow.

Yes the shamans just heal themselves BUT i did do it with just my healer spamming lesser healing wave on everyone and it worked just as effectively :) its just having them heal themselves as they can is just less buttons ;P in that video my toons had only around 3k gs and tank had 22k hp so you should be more than fine with that tact, do you have a nature resistance buff? just that makes it even easyer. in regards to the dps, if you can hit 2k+ dps your more than good enough to nuke but i think he only splits once now anyways so shouldnt be an issue ;D

Malgor
06-29-2010, 08:02 PM
do you have a nature resistance buff?

My hunter can do nature resistance. So that should help. Thanks can't wait until 12:01 am tonight to try this since I think the servers come up then.

emps
06-30-2010, 12:41 AM
grats on the completed heroics. my 2c on where your stuck..

Ahn'kahet: Elder Nadox, Prince Taldaram, Jedoga Shadowseeker down (haven't attempted Herald Volazj)
-easy with shams but with my mixed i start nuking with the lowest hp toon and last the tank.. still spamming my one-click macros of course with the hope the the others will auto-target and bash some one.

Azjol-Nerub: Krik'thir the Gatewatcher, Hadronox down (4 failed attempts so far on Anub'arak)
-i position my toons on the right side of anub.. all range that is prior to the fight. i move them far enough from each other so they don't get double-dipped when impaled but close enough so when i aoe the little trash bugs after anub burrows, i get them all regardless of which toon aggroed. my range toons never move (except for the effect of impale).

Gundrak: Slad'ran down (stuck at Drakkari Colossus)
i park all my range up against the little rails to the left (protects against the surge attack), as soon as you walk into the room prior to drakkari (who's on your right side at this point). i position them much like in anub. I basically just go to town waiting for the elemental. Then i taunt and start my hots/heals on whoever's on the pool, never moving my range.

Halls of Lightning: General Bjarngrim, Vokhan down (stuck on Ionar)
i split my range forming a big square in the landing prior to Ionar's steps. this prevents static overload jumps. heal whoever gets overload and lightning.. when he splits.. i just hot/heals on everybody.

Halls of Stone: Maiden of Grief, Krystallus down (stuck on The Tribunal of Ages - Brann just isn't healthy enough!)
gave me grief for a while as well until i got my healer a bit geared. i especially pay attention to dark matter and searing gaze and prepare for heal spam. dk has been a pain as a tank. pally's easy mode. warrior's in between. druid (soon).

Oculus: Drakos, Varos, Urom down (Stuck at Ley=Guardian Eregos)
i've attempted all amber, mixed green amber, mixed red green and they have been all inconsistent per my experience. when i did all ruby.. never looked back. :) i have done both parking the healer at the bottom of a ledge and the rubies above AND all on rubies without much problems. though there were times when my evasion was off that i had to soak some dmg. was helpful to have a standby healer down below for emergencies. if you'll have a healer below, be sure to maximize your distance so your healer doesn't get gibbed with orbs after planar shift.

Nexus: Commander Kolurg, Ormorok the Tree-Shaper, Anomalus down (can't seem to get past Telestra)
i park my range by the entrance and pop hero right away. soon as she splits i focus fire on frost, then arcane, finally fire. when she reappears, i mostly just top off everyone and zerg away upon landing.

Violet Hold: Erekem, Zuramat, Xevozz, Ichoron, Moragg, Lavanthor done (Stuck on Cyanigosa)
my toons are spread out on her side, far enough so blizzard doesn't catch 'em all. soon as we get pulled, i hit my formation hotkey to spread out again, and walk her away with tank and repeat dps. spam heal on blizzard' toon.

hope these help a bit. not an expert but very willing to share.

Malgor
06-30-2010, 02:42 AM
Thanks, emps for the input. Will see how it goes and edit as I succeed.

Malgor
06-30-2010, 03:05 AM
my toons are spread out on her side, far enough so blizzard doesn't catch 'em all. soon as we get pulled, i hit my formation hotkey to spread out again, and walk her away with tank and repeat dps. spam heal on blizzard' toon.

I'm stuck on the whole formation thing. I've played around with it and can't seem to get them right yet.

emps
06-30-2010, 03:41 PM
i have two formations.. one spreads out in a box and the other in a horizontal line. i use horizontal most often. i do it from isboxer using action target groups so any lead can actually order the formation without issues. the mechanic of my formation maybe diff from others. I use walk and strafe to do the line form. i basically have two hotkeys, one toggling walk for just two toons (not affecting the other two and the lead) and the other key to execute the strafe on all toons except lead. who and in what direction they strafe (including who walks) is all determined by the members of my action target groups (atg).

i have 3 atgs if i'm not mistaken: strafeleft, straferight, and walk. strafing (q or e) are actions assigned via a mapped key in my general keymap section. this is the same with walking (/). so i have two mapped keys: lineform and walking. since the atg now has actions defined, i just needed to add/remove members in the atgs based on who's leading. i created 5 new keymaps for every slot. in the keymaps, i defined who joins and who leaves the group and a few other things not related to formation. the memberships will be different for every leader. i assigned the keymaps to specific slots and load when the windows/characters are called to switch (char sets -> slot 1, 2, 3, 4, 5 -- "do this mapped key" section).

that's the gist. gluck on your formations. i forgot to ask if you're even using isboxer.. oh well it may help someone else if you're not. :)

Malgor
06-30-2010, 08:26 PM
i have two formations.. one spreads out in a box and the other in a horizontal line. i use horizontal most often. i do it from isboxer using action target groups so any lead can actually order the formation without issues. the mechanic of my formation maybe diff from others. I use walk and strafe to do the line form. i basically have two hotkeys, one toggling walk for just two toons (not affecting the other two and the lead) and the other key to execute the strafe on all toons except lead. who and in what direction they strafe (including who walks) is all determined by the members of my action target groups (atg).

i have 3 atgs if i'm not mistaken: strafeleft, straferight, and walk. strafing (q or e) are actions assigned via a mapped key in my general keymap section. this is the same with walking (/). so i have two mapped keys: lineform and walking. since the atg now has actions defined, i just needed to add/remove members in the atgs based on who's leading. i created 5 new keymaps for every slot. in the keymaps, i defined who joins and who leaves the group and a few other things not related to formation. the memberships will be different for every leader. i assigned the keymaps to specific slots and load when the windows/characters are called to switch (char sets -> slot 1, 2, 3, 4, 5 -- "do this mapped key" section).

that's the gist. gluck on your formations. i forgot to ask if you're even using isboxer.. oh well it may help someone else if you're not. :)


This is all kinda greek to me. I'm playing with it now. The only thing I had previously set up in ISBoxer was the Up/Down/Left/Right arrows to do just that except on my main. Up and down of course move forward and back which is how I easily stop them from auto following me, and to usually back up a few steps so that they are out of any kind of melee aoe range of whatever I'm tanking. Forward if they get too far out of range while I'm moving my target around. Left and right are pretty much useless because it makes them turn that way and I mostly don't want them to do that.

I'm adding in strafing left and right Q/E now and see how that goes.

On a positive note. I downed Telestra in Nexus today. I tried standing outside the room but she summoned all my toons into the room during the toss portion of the fight. So then it was basically chase her, hit auto follow for my toons so they were lined up facing her again each time and then keep repeating it. No deaths. But, later on I couldn't kill Ormorok since I tried a new method that basically killed all my toons but my tank on the first spike. This is where I'll need to get strafing down correctly.

----EDIT----

Got the strafing down now fairly simple. Just assigned to all but current for E (right) and Q (left). So my team can now strafe. Baby steps! :)

Now I'll have to try and understand how to do what you did with formations.