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View Full Version : Best aoe-tank, pally or DK?



valle2000
06-14-2010, 07:45 AM
I have one group were main focus is using pure AOE (at least on all non-boss mobs). The group consist of two priests casting Holy novas and two mages casting Arcane explosions.

Now which tank has best capability of trying to hold aggro of those slaves:
a paladin using consecration and righteous fury OR a death knight using frost presence and death'n'decay (with additional damage dnd glyph). Which of these two will generate highest aoe-threat?

Svpernova09
06-14-2010, 08:40 AM
Paladin. Their TPS is retardedly high unless you have a really, really geared bear.

Littleburst
06-14-2010, 10:21 AM
+ pally is easier, since you don't have to click to cast like d'n'd.

+ holy wrath on UD's with the added holy nova bonus against UD's, you'll rip them apart :)

crowdx
06-14-2010, 11:15 AM
Something worth noting is that the bear is the best moving AoE, their swipe allows for really large AoE chain pulls, so if you are farming mobs I would choose a bear :D

Multibocks
06-14-2010, 01:09 PM
Yes paladin is retarded easy AoE, but that is going to change in Cataclysm.

valle2000
06-14-2010, 01:13 PM
Yes paladin is retarded easy AoE, but that is going to change in Cataclysm.
If that is the case, will paladin still be better than a death knight after cataclysm?

Starbuck_Jones
06-14-2010, 02:54 PM
Paladin + Seal of Command+ Reckoning+ Shield of the Righteous+ Judgments of the Just = AOE DPS agro battle action Jesus.

Ughmahedhurtz
06-14-2010, 04:05 PM
Paladin + Seal of Command+ Reckoning+ Shield of the Righteous+ Judgments of the Just = AOE DPS agro battle action Jesus.

lol. :)

valkry
06-15-2010, 01:24 AM
No tank will have trouble keeping aggro from just arcane explosion and holy nova tbh!!

Redbeard
06-15-2010, 11:52 AM
I think you can remove the priests from the equation

Holy Nova
Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

jinkobi
06-17-2010, 01:02 PM
Pally hands down... They're AOE tanking machines with concecration. Add the +2% threat enchant to gloves and pretty much nothing can be pulled off you. I always go balls out DPS never even come close to gaining aggro on my druid/boomkins.

Lyonheart
06-17-2010, 01:17 PM
Yes paladin is retarded easy AoE, but that is going to change in Cataclysm.

They are not nerfing them at all when it comes to AE. They are bringing all tanks more AE tanking tools. I think a bear with be best in Cata based on the "mobile" AE ability they have and the new bleed effect being added to their ae targets.
But for now, Paly is by far the best.

Owltoid
06-17-2010, 01:42 PM
For boosting, nothing beats a druid. For everything else, nothing beats a pally.

crowdx
06-17-2010, 02:00 PM
For boosting, nothing beats a druid. For everything else, nothing beats a pally.
TOTALLY agree, I love my druid tank for boosting :P

Seldum
06-17-2010, 02:06 PM
Swipe FTW

jinkobi
06-17-2010, 02:16 PM
Plate>leather and swipe only hits 3 targets opposed to concecration grabbing everything...

I might have 4 druids but wouldn't trade my pally tank for one.

crowdx
06-17-2010, 02:22 PM
Plate>leather and swipe only hits 3 targets opposed to concecration grabbing everything...

I might have 4 druids but wouldn't trade my pally tank for one.

WRONG!! Bear swipe hits all targets 360 degree around in bear form, pally drops consecration and it only does that spot, swipe hits as you move through the mobs, no mana issues etc, Bear is MUCH better against all mobs, pally might have an undead edge but I have both a pally tank and a druid tank both with the same gear level and I never use the pally for boosting, bear is just simply easier.

Kojii
06-19-2010, 08:07 PM
I have both a pally and bear, I guess im nubie at boosting with a bear, Ive always boosted with a pally, I just seem to die more easliy with a bear.

Multibocks
06-25-2010, 12:43 AM
They are not nerfing them at all when it comes to AE. They are bringing all tanks more AE tanking tools. I think a bear with be best in Cata based on the "mobile" AE ability they have and the new bleed effect being added to their ae targets.
But for now, Paly is by far the best.


What I read from blue posts is that they are not happy with the way raids/dungeons are AoE fests with no regard to aggro and no chance of tank dying. Expect more CC in Cata or the tank dies and you wipe.

Redbeard
06-25-2010, 11:31 AM
Which doesnt mean theyre nerfing your AOE awesomeness. it just means theyre buffing mobs (which i guess is indirectly the same thing, but its not like theyre removing swipe and consecration etc).

Multibocks
06-28-2010, 01:12 PM
Right, it basically changes dungeons to require CC again or y'all gonna die!

crowdx
06-28-2010, 01:27 PM
I also really wish they would bring back a requirement that you at least ran the dungeon in normal AT LEAST once, I loved the rep requirement in BC, it meant that people did not have the option to jump straight into an heroic, made gearing a little harder by in PUGs you knew people had a pretty good idea of the dungeon.

Ughmahedhurtz
06-28-2010, 02:25 PM
What I read from blue posts is that they are not happy with the way raids/dungeons are AoE fests with no regard to aggro and no chance of tank dying. Expect more CC in Cata or the tank dies and you wipe.

Source? I'll admit to not doing much research into the expansion as I'm having too much fun doing other stuff.

Owltoid
06-28-2010, 02:37 PM
Just AOEing everything is what brought me to multiboxing. As soon as some RL friends and I jumped in a dungeon at level 72 right after the WotLK expansion, and we cleared the whole thing with ease without anyone knowing the strats or what was going on, and then we continued doing the same for dungeons well above our level, I was instantly bored. So, I started multiboxing.

I dislike that there is no thought in dungeons anymore and it's just an AOEfest. This is a welcome change IMO. I'm not asking that they make the places impossibly hard, or even change the difficulty, I'm just asking that they go back to using multiple abilities and needing to understand the fights before charging in.

Multibocks
06-29-2010, 04:48 PM
Source? I'll admit to not doing much research into the expansion as I'm having too much fun doing other stuff.

Sorry I'm too lazy to find the quote, but it's a blue post so you could try googling for like tanking + cataclysm. It was a rather large post that was on MMO-Champion a few weeks ago.

Whowantstoknow
06-29-2010, 06:05 PM
Ghostcrawler wrote:(Source (http://forums.worldofwarcraft.com/thread.html?topicId=24702232902&pageNo=7&sid=1#126)) Not every pull is going to require crowd control, but there will be pulls that require crowd control, which isn't really the case today. Once you overgear content you overgear it, and you can take shortcuts.

We're going to make sure warriors have reasonable crowd control. Redesigning Intimidating Shout is a likely candidate. Death knights may need something more reliable depending on how they shake out with the resource changes. We're making some other adjustments here and there, but for the most part every other class has something they can do.

Nolife
06-29-2010, 08:46 PM
I personally like that they are bringing back requirement for cc. Makes things more interesting, thought it can be done quite easily even while multiboxing. Use appropriate macro conditions and you can add castsequence in your normal click macro that takes care of your cc.
Large AoE pulls should be less frequent in Cataclysm.

Akoko
06-29-2010, 09:20 PM
Heroics were actually fun and truly challenging in early burning crusade because of the need for crowd control. I remember the nightmare that was heroic shattered halls (those 6 or 7 mob groups) with only a warrior tank! (Warrior tanks had pretty sub-par AoE tanking back then)

Nolife
06-29-2010, 10:38 PM
Let's face it: lack of content and lack of challenge is what brings boredom to running instances and of couse boxing at the same time. IMO There hasn't been really challenging encounters in wrath besides some of PoS and HoR. Of course under geared HoS encouter, etc. can give you trouble, but with easy T9 farming you should over gear that content in no time...

I would actually like if you should pause for a moment and setup cc targets for your group. Need to have at least 1 from trash group in sap, root, sheep, hex, etc. would bring more interesting aspect to your fights, rather than chain pulling as fast as you can.