lightstriker
05-24-2010, 07:16 PM
Running my mix team showed me unique things each class can do that no other class can. I though i start a compilation thead to help new boxers choose their teams since this is always asked here. Maybe also remind old boxers of some abilities in their haven't used in awhile. I haven't research every ability of every class so i could be WRONG on some of this. This is just examples off the top of my head.
Priest- Bubble the entire team in 7.5 sec with a talent point in Soul Warding. No other class can do this. This gives a wide edge over other healing class. You don't even have to move for aoe bosses, like Loken and that Gundak elemental.
Knockback- I put this in because this is mainly a mob ability even though Shamans and Druids can do it. Every class can CC a mob in place, but only Shamans and Druids can knock back. Shamans can do it wilth Thunderstorm. Druids does it better with Typhoon. It has a longer range and slows mobs. this is the oh shit button when my pull goes wrong. Its part of my aoe rotation.
Warriors- Titan's Grip.
- Disarm, I think Rogues also has this so its not unique
Druid- Starfall, I think this breaks the 10 mob limit on AoEs. Even with one Druid it seem the more mobs there are, the faster they die.
Hunters- Tranquilizing Shot, dispells enrage. I envy teams that have this when my tank is being pounded.
Mage- PyroBlast, has the longest distance with talent points. Over 40 yards I think.
-Mirror Image, SpellSteal,
Paladins- Hand of Sacrifice and Prot talent Sacrifice, I dont remember if Warriors can transfer damage from other toons. Peircing Glance or something?
Shamans- Grounding Totem.
Death Knight- Death Grip, pulls are usually a Boss ability.
This is in no ways complete. If anyone would like to chime in, I think this would be really helpful.
Priest- Bubble the entire team in 7.5 sec with a talent point in Soul Warding. No other class can do this. This gives a wide edge over other healing class. You don't even have to move for aoe bosses, like Loken and that Gundak elemental.
Knockback- I put this in because this is mainly a mob ability even though Shamans and Druids can do it. Every class can CC a mob in place, but only Shamans and Druids can knock back. Shamans can do it wilth Thunderstorm. Druids does it better with Typhoon. It has a longer range and slows mobs. this is the oh shit button when my pull goes wrong. Its part of my aoe rotation.
Warriors- Titan's Grip.
- Disarm, I think Rogues also has this so its not unique
Druid- Starfall, I think this breaks the 10 mob limit on AoEs. Even with one Druid it seem the more mobs there are, the faster they die.
Hunters- Tranquilizing Shot, dispells enrage. I envy teams that have this when my tank is being pounded.
Mage- PyroBlast, has the longest distance with talent points. Over 40 yards I think.
-Mirror Image, SpellSteal,
Paladins- Hand of Sacrifice and Prot talent Sacrifice, I dont remember if Warriors can transfer damage from other toons. Peircing Glance or something?
Shamans- Grounding Totem.
Death Knight- Death Grip, pulls are usually a Boss ability.
This is in no ways complete. If anyone would like to chime in, I think this would be really helpful.