Shodokan
05-04-2010, 01:47 PM
Seriously... WG last night @ prime time was like... 16 horde vehicles to no alliance and we camped them @ graveyard. Can't even do quests for WG.
Seriously... WG last night @ prime time was like... 16 horde vehicles to no alliance and we camped them @ graveyard. Can't even do quests for WG.
uhm. I know what you mean... last 4 WG's I have been in they had 24 horde vehicles on top of alliance Flight Path/grave. (alliance walking around with 130k HP.) lol
but I guess the new balancing will fix it. --Sorry long quot'n--
"Population Balancing
Keep in mind Tol Barad is still deep in development, but we do have plans to implement more stringent faction balancing measures than those which exist for Wintergrasp today. We want to have the queue system try to create a battle with as close to a 1:1 team ratio as possible. In other words, if 40 Horde and 150 Alliance players are in the queue, it's going to make the battle somewhere close to 40 vs. 40. There will be a maximum cap of players allowed on each side as there is with Wintergrasp, but there will also be a minimum cap as well. Since the system will be looking for a 1:1 team ratio, the minimum cap will be designed to ensure a battle can't be thrown by a faction if no one shows up. So, say if the minimum cap is 25, there is a chance the battle could be 25 vs. 5.
Because of this new design, it'll be much more beneficial to play on a realm where the faction balance is roughly equivalent rather than seeking a realm where your faction dominates. For this reason we'll continue to monitor faction balance on all realms and work to ensure players enjoy the best gaming experience possible.
[...] Right now the issue with Wintergrasp is it actually encourages the behavior of selecting a realm where your faction dominates. If the reverse becomes true for Tol Barad, that only serves to help improve faction balance rather than further impact it. In Cataclysm it will be more beneficial to be on a realm where your faction is underpopulated (which will lead to a natural trend of balancing out the population), or be on a high-population realm where the maximum Tol Barad cap is reached, or close to reached for each battle.
I hate to ask, but would you explain again how the maximum and minimum caps work, or shall I say how you think they are going to work? I'm a bit confused. :x
The maximum cap will essentially work the same as it does in Wintergrasp. If there are hundreds of players in the queue for Tol Barad on both sides, the system is not going to overcrowd the zone and make it unplayable. It will create an even match with up to a certain number of players on each side.
The minimum cap is intended to prevent griefing from factions which are extremely underpopulated. For example, if it's 3 in the morning and the Alliance have a very low population on a realm, a single Alliance guild could decide to boycott Tol Barad. If there were no minimum cap with the 1:1 ratio queuing system, this could lead to a situation where Tol Barad ends up being a, say, 3 vs. 3 battle leaving many Horde players locked out. So if we set the minimum cap to 25, it means in this scenario that it would be 3 Alliance vs. 25 Horde. In other words, the underpopulated faction on an imbalanced realm can't fully dictate the battle size of Tol Barad all the way down to 0 participants on either side. "
Ughmahedhurtz
05-04-2010, 03:48 PM
Heh, on Garona, I usually have 7-10 stacks of the buff. We get a few vehicles but there are so many alliance that the vehicles usually die before they make it to the targets. I'd say 75% of the time, we end up losing the attack due to the alliance simultaneously defending plus attacking all the workshops.
The quests and mining/herbing are about the only thing doable as horde in WG.
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