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Shania
04-27-2010, 09:19 PM
How do I change aspects for 2 hunters being boxed ?
Im using Isboxer and Jamba and want to be able to have both hunters use aspect hawk for instance and when they Both
nearly out of mana to switch them both too viper and rinse and repeat as needed.

How can this be done please ?

Im using up my 1-9 and 0 so I cannot put the aspects in there..

rfuilrez
04-27-2010, 10:10 PM
Have you tried using a modifier? Ctrl +1/ Alt+1 / Ctrl+Alt+1 etc etc.

Shania
04-27-2010, 10:46 PM
umm maybe I should ?
I dont know what a modifier is, can you help explain this to me pls ?

Maybe I could use it for alot of different things just dont know what it is nor how to use 1 :(

lans83
04-27-2010, 11:36 PM
Or you can set up your F-Keys to broadcast. I use F1-F4 for PiP and F9-F12 for Aspects. Just set the same Aspect on the same keys on each Hunter and hit it when you need to. I've also got an G11 Logitech keyboard, so the extra buttons help. There is also an X-Keys gamepad you can get. A lot of people here use that, so it's an option worth checking into as well.

Ualaa
04-28-2010, 06:36 AM
Assuming you'd like the same Aspect on each.
You might try something like this (one macro on each):

#show
/castsequence reset=5 Aspect of the Hawk, Aspect of the Viper



Or if you'd like a hotkey for each, then create two macros:
/cast !Aspect of the Hawk
/cast !Aspect of the Viper

The exclamation is to cast it only once.

Shania
04-28-2010, 07:58 AM
I like the idea of the one macro on each.

What does that 1st one do ?
Obviously starts with hawk then does it change to viper on a timer basis or do I need to click macro again ?
Sorry I am new to this and am confused.

If I need to click it again then it needs to be done in both windows ?

Where do I put that macro ? /macro and insert there ?

Zappy
04-28-2010, 11:35 AM
Using a modifier will only steal one keybind. Take the following macro:

/cast [mod:alt] !Aspect of the Hawk, [mod:ctrl] !Aspect of the Viper, [mod:shift] !Aspect of the DragonHawk, [mod:alt,shift] !Aspect of the Monkey

Bind it to a key, say "T" for example. Then when you T, it'll look at the combination of the three modifier keys and determine which spell to activate.

For multiple hunters, I recommend using the "!" before the spell name so that if one of your guys is out of sync, it'll activate it on them only if it's not already activated, rather than toggling it off and on.

Shania
04-28-2010, 06:05 PM
Hello thx for the replies.

zappy, where do I put that macro though ?
Into Isboxer, or into WoW /macro ? Sorry I am confused and embarassed :(

Ualaa
04-28-2010, 06:40 PM
What does that 1st one do ?




My first macro will cast Aspect of the Hawk on the first press, and Aspect of the Viper on the second press.
If you go 5 of more seconds, without pushing the macro, it reverts to the first spell in the sequence (ie, Hawk).

Hivetyrant
04-28-2010, 07:24 PM
I have been lazy and just left mine on the "0" and "9" keys, though I will likely have a hotkey set up when i ding 80 soon and start my heroics, but up to 80 I don't find myself needing too mnay action bar spells for my hunters and they are comfortable there.

I actually also have my Warlocks life tap on the same key as the hunters Viper aspect just for simplicities sake, not the most efficient set up but it works for me because i'm a bit absent minded!

Shania
04-28-2010, 08:47 PM
Assuming you'd like the same Aspect on each.
You might try something like this (one macro on each):

#show
/castsequence reset=5 Aspect of the Hawk, Aspect of the Viper


Yes this seems like the right 1 I would like to use/try.

Forgive me, I am yes quite a "Noob" can you please tell me where do I type that code and how is it used?

Its a macro I am to use on my 2 hunter's so it needs to be placed somewhere on both toons, 1 for each.
Then how is it activated for both characters at the same time ?

damn I feel so stupid :(

Ualaa
04-28-2010, 09:48 PM
While within warcraft, type /macro

You have to name the macro, but whatever you name it is irrelevant.
I usually select the red questionmark as the icon, as that will change to use the correct icon for the spell that is currently being cast.
However, you can force it to display any icon you wish.
Press Ok when done.

Now you have the macro text box.

The first line of the macro is optional.
You can omit it, or go with #show or #showtooltip
#show will display the icon only, and if you want you could use #show Arcane Shot, even if the macro does not do arcane shot... it has to be a spell/ability your class gets.
#showtooltip will display the icon and tooltip on mouse over.

I sometimes like to do things like:
#show Elemental Mastery
/castsequence reset=5 Flame Shock, Lavaburst, Chain Lightning, Frost Shock
Which uses the DPS castsequence as a timer for the Elemental Mastery spell, even though its not part of my sequence.

Once you get past the #show line, you have the actual macro.
/Cast is one spell, while /Castsequence is a chain of spells.
Reset=1 (or any other number) means it resets to the start after that many seconds of not being pushed has occurred.
You can also use Reset=Combat, which resets when you leave combat, or Reset=Target which resets when you change targets.