View Full Version : [WoW] Increasing RET Dps?
Shodokan
04-22-2010, 03:48 PM
I get max of like 3200 right now single target... upwards to 8k with multiple mobs.
Curious what macros and such people are using. I'm using the ones from the compilation thread.
Ualaa
04-22-2010, 04:47 PM
Not playing Ret's; but used the wiki macros for building my roommates macros.
He's running a DK and 3x Ret's.
He didn't want to manage Art of War procs, so we built 2x Exorcism and 1x Flash of Light (target on the DK), into the click sequence as the fifth click.
Basically:
- Crusader Strike
- Judgement
- Divine Storm
- Consecrate
- Art of War
No fall-through, but that seems to work fairly well.
heyaz
04-22-2010, 05:35 PM
Hand of reckoning added like 500-1000dps. It's off the GCD and you need a bit of tier 9 and/or pvp gear to be able to survive having aggro for a swing or two, but it's the easiest boost of dps ever.
Use SoC on trash and SoR or SoV on bosses.
It's hard to tell if exorcism is even worth casting. With a castsequence click macro you won't get 100% efficiency like you can solo playing. if I do my rotation (or more like whack a mole) single I can get everything on cooldown with just barely enough for the exorcism GCD. I imagine when I'm boxing I probably have CS or DS up for a few seconds by the time I get off exorcism which doesn't hit that hard anyway.
Shodokan
04-22-2010, 08:06 PM
Not playing Ret's; but used the wiki macros for building my roommates macros.
He's running a DK and 3x Ret's.
He didn't want to manage Art of War procs, so we built 2x Exorcism and 1x Flash of Light (target on the DK), into the click sequence as the fifth click.
Basically:
- Crusader Strike
- Judgement
- Divine Storm
- Consecrate
- Art of War
No fall-through, but that seems to work fairly well.
Judgement should be first though it does the most damage. According to the EJ thread atleast.
Ualaa
04-22-2010, 08:32 PM
Well.. the toons are not mine.
And my roommate is generally happy with the set up; I've offered to tweak things now and then, sometimes he likes the tweaks and other times is happy with something that works even if its no the most optimal options.
Pretty easy to change the order, just drag the macros to different positions.
Shodokan
04-22-2010, 08:41 PM
Well.. the toons are not mine.
And my roommate is generally happy with the set up; I've offered to tweak things now and then, sometimes he likes the tweaks and other times is happy with something that works even if its no the most optimal options.
Pretty easy to change the order, just drag the macros to different positions.
mmhmm
Talos
04-24-2010, 11:32 AM
im using /clickmacros on my 4 rets as following
main click macro
/click button "1" (judgement)
/click button "2' (crusader)
/click button "3" (divine storm)
/click button "4" (falltrough macro see below)
/cleartarget [target=dead] (to prevent the rets from running to a recently killed corpse to loot due to ISBoxer + IWT)
/startattack (to make sure they always start attacking even if the macros are on the ,,,,,, 's doing nothing)
button 1:
/castsequence reset=4 Judgement of (wisdom x1, health x2, *forgot 3rd name* x1) ,,,,,,,,,,,,,, add comma's for your mashing speed
button 2:
/castsequence reset=4 Crusader Strike,,,,,,,,,,,,,,,,,,,,
button 3:
/castsequence reset=4 Divine Storm,,,,,,,,,,,,,,,,,,,
on Button 4 i use 3 macro's i switch around based on the situation.
1: /castsequence reset=4 Excorcism, Flash of Light
2: /cast [target=*name of tank*'] Flash of Light
3. /cast [target=player] Flash of Light
i use the 1st one in pvp to alternate excorcism with selfhealing (due to cooldown on excorcism)
i use the 2nd one in pve for extra healing on the tank in bossfights
i use the 3rd one in heavy AoE fights or when i ocasionally only play the 4 rets withouth my tank (to help a friend tank out or something)
I dont use concecration in pve or pvp as i found it to be a major manadrain even with the glyphed seal of command for extra managain on judging....
on a unbuffed targetdummy i get about 3.4k dps (using falltrough button option 1 the excorcism one)
in pve over an entire heroic run including trash i get near 4k on each.
in pvp i pull less dps offcourse due to pvp gear and not always being in range.
heyaz
04-24-2010, 12:28 PM
im using /clickmacros on my 4 rets as following
main click macro
/click button "1" (judgement)
/click button "2' (crusader)
/click button "3" (divine storm)
/click button "4" (falltrough macro see below)
/cleartarget [target=dead] (to prevent the rets from running to a recently killed corpse to loot due to ISBoxer + IWT)
/startattack (to make sure they always start attacking even if the macros are on the ,,,,,, 's doing nothing)
button 1:
/castsequence reset=4 Judgement of (wisdom x1, health x2, *forgot 3rd name* x1) ,,,,,,,,,,,,,, add comma's for your mashing speed
button 2:
/castsequence reset=4 Crusader Strike,,,,,,,,,,,,,,,,,,,,
button 3:
/castsequence reset=4 Divine Storm,,,,,,,,,,,,,,,,,,,
on Button 4 i use 3 macro's i switch around based on the situation.
1: /castsequence reset=4 Excorcism, Flash of Light
2: /cast [target=*name of tank*'] Flash of Light
3. /cast [target=player] Flash of Light
i use the 1st one in pvp to alternate excorcism with selfhealing (due to cooldown on excorcism)
i use the 2nd one in pve for extra healing on the tank in bossfights
i use the 3rd one in heavy AoE fights or when i ocasionally only play the 4 rets withouth my tank (to help a friend tank out or something)
I dont use concecration in pve or pvp as i found it to be a major manadrain even with the glyphed seal of command for extra managain on judging....
on a unbuffed targetdummy i get about 3.4k dps (using falltrough button option 1 the excorcism one)
in pve over an entire heroic run including trash i get near 4k on each.
in pvp i pull less dps offcourse due to pvp gear and not always being in range.
Hmm have you tested the efficiency of this setup? I use a much simpler, single castsequence and easily pulled 4-5k on trash and ~4k on bosses. That was with ilvl 219 weapons. With my 264s I believe I can pull up to 5-6.5k on trash and over 5k on bosses. Just saying I think 3.4k and especially 4k on trash is exceptionally low - you may wanna rethink the setup.
I love the /cleartarget [target=dead] part.. I had no idea that worked. Can't wait to try it - I hate runaways! Although it sometimes gets you a bit of extra loot with autoloot enabled :)
thefunk
04-24-2010, 01:20 PM
Hmm have you tested the efficiency of this setup? I use a much simpler, single castsequence and easily pulled 4-5k on trash and ~4k on bosses. That was with ilvl 219 weapons. With my 264s I believe I can pull up to 5-6.5k on trash and over 5k on bosses. Just saying I think 3.4k and especially 4k on trash is exceptionally low - you may wanna rethink the setup.
I love the /cleartarget [target=dead] part.. I had no idea that worked. Can't wait to try it - I hate runaways! Although it sometimes gets you a bit of extra loot with autoloot enabled :)
I agree the /cleartarget is a brilliant addition which I will add. Could you also add a /follow lead toon if driving with a caster after the cleartarget?
Shodokan
04-24-2010, 03:04 PM
Hmm have you tested the efficiency of this setup? I use a much simpler, single castsequence and easily pulled 4-5k on trash and ~4k on bosses. That was with ilvl 219 weapons. With my 264s I believe I can pull up to 5-6.5k on trash and over 5k on bosses. Just saying I think 3.4k and especially 4k on trash is exceptionally low - you may wanna rethink the setup.
I love the /cleartarget [target=dead] part.. I had no idea that worked. Can't wait to try it - I hate runaways! Although it sometimes gets you a bit of extra loot with autoloot enabled :)
Mind posting your macros then?
Even if it is just a castsequence
heyaz
04-24-2010, 03:20 PM
Mind posting your macros then?
This is what I have right now. It's not optimized or refined at all but it pulls very high dps, I plow through trash and bosses without any healing. Looking at it now, probably doesn't even need the second Crusader strike, but with some haste you may get through the globals fast enough to get to the end of the macro before judgement is up again.
Main macro:
/startattack
/cast Hand of Reckoning
/castsequence reset=6/combat Judgement of Justice, Crusader Strike, Divine Storm, Consecration, Crusader Strike
Then a /click is bound to almost every key I hit on the DK to tank. That's it.
Shodokan
04-24-2010, 03:37 PM
This is what I have right now. It's not optimized or refined at all but it pulls very high dps, I plow through trash and bosses without any healing. Looking at it now, probably doesn't even need the second Crusader strike, but with some haste you may get through the globals fast enough to get to the end of the macro before judgement is up again.
Main macro:
/startattack
/cast Hand of Reckoning
/castsequence reset=6/combat Judgement of Justice, Crusader Strike, Divine Storm, Consecration, Crusader Strike
Then a /click is bound to almost every key I hit on the DK to tank. That's it.
thx m8. But i thought HoR only did damage for the first time used on a target?
heyaz
04-24-2010, 03:41 PM
thx m8. But i thought HoR only did damage for the first time used on a target?
It does damage if you don't have aggro. Since no one has aggro when I pull, all 4 will hit. The DK regains aggro in a few seconds, then all 4 will hit again next time, and so on.
Shodokan
04-24-2010, 03:48 PM
It does damage if you don't have aggro. Since no one has aggro when I pull, all 4 will hit. The DK regains aggro in a few seconds, then all 4 will hit again next time, and so on.
Makes sense, thanks.
jimbobobb
04-27-2010, 12:22 AM
I have to ask - why are you guys using /click at all with rets? ESPECIALLY without a fallthrough?
the reason that /castsequence sucks, is because it waits for confirmation from the server that the last spell has gone off before sending the next ON NON INSTANT SPELLS, and thus you lose dps from that.
Rets spells are all instants. you get no confirmation lag/loss of dps from castsequence
The other reason you use /click especialy for things like shamans is that you have one core ability (lightning bolt) that you simply cast as many as you can between a few time sensitive abilities like lava burst and a dot - so when hero or other things change your casting speed, the number of lightning bolts that you can cast before your cooldowns are up changes, and thus /click with a fallthrough of lightning bolt is perfect.
I'd say that heyaz' /castsequence is definitely the way to go here. Maybe it could stand to be optimized, but it definitely looks like a better option to /click, which I can only see causing problems with rets, and don't actually see any benifits.
I really don't understand the use of /click at all for a class that only uses instants, and known cooldowns on abilities. I mean nobody uses click for their paladin tank, because you can make the perfect macro. Is there a reason you're using click for the rets? Or just everyone likes /click because of the ease of switching up/removing spells from the click sequence?
With those specific click macros, I have a question -
I mash buttons like a crazy person, and it seems like my click-speed really changes dramatically according to the click-speed-testing thing. So, if my main macro looks like this:
/click button "2"
/click button "3"
/click button "4"
/click button "5"
and my buttons are:
2 = Judgement
3 = Divine Storm
4 = Crusader Strike
5 = Consecration
It will fire off whichever one of them is not on cooldown, assuming I'm not also on the GCD?
If I don't care about the order they get fired off in, does it matter if I put in ,'s to space them out? Like, does clicking on them even when cooled down, or during the GCD wind up resetting the GCD so nothing fires? Because if not, I think I'll just skip putting in ,'s and keep monkey-like mashing at different speeds going :)
Also, on the HoR thing: I have HoR bound to a different key on my rets with the following macro:
/cast [target=focustarget] Hand of Reckoning
rather than included as part of their attack rotation - this makes it easier to not use it on fights where it's possible that they would draw aggro and keep it too long to survive. I made that switch after one of them drew aggro with it just long enough to get pounded to death by a boss before the tank could regain aggro.
Though, anyone know if the following might work to make sure the tank instantly gets aggro again:
Tank macro: /castsequence ,Righteous Defense
Ret macro: /cast [target=focustarget] Hand of Reckoning
And I just hit it 2x - so the rets all blast the target and then the tank immediately regains aggro with it?
Righteous Defense is a targeted ability, so to taunt back you're either going to have to cast Hand of Reckoning with your prot, or select who to righteously defend
Shodokan
04-27-2010, 11:47 AM
Righteous Defense is a targeted ability, so to taunt back you're either going to have to cast Hand of Reckoning with your prot, or select who to righteously defend
/castsequence [target=Toon1] ,righteous defence
/castsequence [target=Toon1] ,righteous defence
To bad toon 1 isn't always going to have most threat but.. im guessing it will build up alot of TPS(..up to 3 enemies.. ) based on the taunt ><taunt situation and will end up winning all threat?
Shodokan
04-27-2010, 12:04 PM
To bad toon 1 isn't always going to have most threat but.. im guessing it will build up alot of TPS(..up to 3 enemies.. ) based on the taunt ><taunt situation and will end up winning all threat?
then add a modifier key that when that key it targets a different toon.
sorry guess that was bad wording was kinda more of a question.
would taunting the one toon make the tank dominate the threat and not have to worry about adding a modifier?
Prega
04-27-2010, 12:37 PM
Righteous defense macro:
/cast [@targettarget] Righteous defense
this macro targets who is your current target's target. and use on him RD.
excellent second taunt option in aggro switching situations if HoR fails.
To bad toon 1 isn't always going to have most threat but.. im guessing it will build up alot of TPS(..up to 3 enemies.. ) based on the taunt ><taunt situation and will end up winning all threat?
What I meant to say in my original macro was Hand of Reckoning. So the situation would be:
Tank has aggro on target.
Click HoR macro 1st time - all followers zap tank's target, doing damage since they weren't the target. One of the followers has aggro.
Click HoR macro 2nd time - tank fires off HoR, regains aggro instantly
This should work, right?
Boylston
04-27-2010, 02:46 PM
Does Hand of Reckoning do damage in PvP?!
I may need to seriously re-tool my DPS macros.
jimbobobb
04-27-2010, 11:08 PM
Does Hand of Reckoning do damage in PvP?!
I may need to seriously re-tool my DPS macros.
No - it doesn't do anything to taunt immune mobs, and players fall into that category.
lans83
04-28-2010, 12:40 AM
HoR will not work in PvP. You'll get a message saying that target is immune or something like that, plus the wasted mana, which isn't that much to worry about really. So unless they changed it since I last used a macro similar to Heyaz's you can keep HoR in a macro even for PvP. The reason I swapped was cause of the NPCs in AV. We kept pulling aggro off the tanks and wiping. Setting up a separate macro for HoR does work like you're asking Kate, as long as your tank has Righteous Fury up and casts it a split second after your slaves do. If the target selects the slave and has to actually move to them to hit them (melee), then you should be able draw aggro right back onto your tank before they sustain damage. If the target starts to cast a spell at the selected target, then their attention goes right back to the tank, if I'm not mistaken, that spell will still hit the slave it was meant for to begin with unless it gets interrupted before its cast. I haven't had HoR in any macro for my slaves since they where still leveling up, since then I've kept it on a separate key for emergency uses, or kiting. Keeping it on a round-robin key helps sometimes too, like that one boss in Utgarde Keep. Use this to play yo-yo with him when he starts his Whirlwind attack. Just spread your team and bounce aggro between your toons keeping him in the middle. I've been using a nifty addon I found on Curse.com that's helped with aggro problems. It's called TauntMaster. Very light weight on ram, don't use more than .04 I think.
Shodokan
04-28-2010, 01:05 AM
What I meant to say in my original macro was Hand of Reckoning. So the situation would be:
Tank has aggro on target.
Click HoR macro 1st time - all followers zap tank's target, doing damage since they weren't the target. One of the followers has aggro.
Click HoR macro 2nd time - tank fires off HoR, regains aggro instantly
This should work, right?
should work yes.
Ualaa
04-28-2010, 03:55 AM
For that taunt, assist off of the target.
#show
<Insert Assist Here>
/cast [help][help, Target=TargetTarget] Taunt Spell
Whoever the bad guy is targeting, has the most threat.
Different abilities with variable cooldowns would be the reason for "click" with a Ret Paladin.
Unless you have a long enough sequence which you can indefinitely loop...
A prot uses a 96969 sequence, because everything is instant and everything is refreshed before it is cast again.
Even with instants, click gets you a priority.
We have:
- Consecration, every 8 seconds.
- Judgement, every 8 seconds.
- Crusader Strike, every 6 seconds.
- Divine Storm, every 10 seconds.
I get why there are click macros now - I'm just wondering if the commas are absolutely necessary. Is there some kind of event collision if I try to fire off 2 abilities that are both ready at the same time? Will only one fire off?
Or are the commas just used to avoid "that ability is not ready" spam?
The ability is not ready spam you can get rid of another way. Here's my boilerplate:
/stopmacro [noexists] [noharm] [dead]
/startattack
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 0
/cast Hand of Reckoning
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 1The /stopmacro line makes sure I have a live enemy targeted. This works around the issue where WoW will pick another target (seemingly at random) to attack if you have a corpse targeted. Also helps avoid wasting mana if consecrate is in your rotation, etc.
The UI_ERROR_MESSAGE thing gets rid of the not ready text, and the sound effect thing gets rid of the voice messages like "i don't have enough mana"
I always /startattack so my guys are at least doing white damage (at least for the ones where that might be important; it might be replaced with /cast !Shoot, etc), and the /cast etc goes in the middle where the sound and error messages are disabled
lans83
04-28-2010, 11:36 PM
This file from Curse.com will also get rid of the annoying error sound if you don't want to deal with the scripts.
Error Sounds Be Gone!
http://wow.curse.com/downloads/wow-addons/details/project-8021.aspx
I use this on my main account with music and all other sounds on, except the one where my toon keeps telling me "I can't cast that yet". Yes, I did get sick of that too. Not sure what all this silences along those lines, as I've played this game alot without sound till I grabbed this. I used to just play with my music player in the background. But you can also grab another addon that's called Move Anything here:
http://wow.curse.com/downloads/wow-addons/details/move-anything.aspx
I used this to move that red text from the middle of my screen to the side so I can see the fights better. Keep in mind, it must stay on at all times if you do move anything around. Once turned off, everything will be back to it's original position.
Acidburning
04-30-2010, 08:19 PM
This is what I have right now. It's not optimized or refined at all but it pulls very high dps, I plow through trash and bosses without any healing. Looking at it now, probably doesn't even need the second Crusader strike, but with some haste you may get through the globals fast enough to get to the end of the macro before judgement is up again.
Main macro:
/startattack
/cast Hand of Reckoning
/castsequence reset=6/combat Judgement of Justice, Crusader Strike, Divine Storm, Consecration, Crusader Strike
Then a /click is bound to almost every key I hit on the DK to tank. That's it.
Heyaz,
how do you handle/ manage Art of War procs on the rets for exorcism and flash of light?
lans83
05-02-2010, 02:19 AM
For me, I just use Jamba's Proc watcher. Not 100%, but helps me out. I've read somewhere there's another addon you can get from Curse, but can't remember the name. Thing I don't like about Jamba's, no offense Jafula, is I can't seem to be able to move the bars or shrink them. So they take up more room on my main's screen than I like.
Jafula
05-02-2010, 02:28 AM
For me, I just use Jamba's Proc watcher. Not 100%, but helps me out. I've read somewhere there's another addon you can get from Curse, but can't remember the name. Thing I don't like about Jamba's, no offense Jafula, is I can't seem to be able to move the bars or shrink them. So they take up more room on my main's screen than I like.
Grab the latest Jamba, you can move the bars and shrink them now. To move the bars, you need to type /jamba-proc and scroll down to and click the option "Show Test Bars". You can now hold alt and drag the top bar around the screen. While the test bars are showing you can adjust the width and height of the bars.
See the thread below for more info:
http://www.dual-boxing.com/showthread.php?t=29868
Oh, and you can get Jamba using the curse client (or from wow.curse.com) as well.
outdrsyguy1
05-02-2010, 12:36 PM
The ability is not ready spam you can get rid of another way. Here's my boilerplate:
/stopmacro [noexists] [noharm] [dead]
/startattack
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 0
/cast Hand of Reckoning
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/console Sound_EnableSFX 1The /stopmacro line makes sure I have a live enemy targeted. This works around the issue where WoW will pick another target (seemingly at random) to attack if you have a corpse targeted. Also helps avoid wasting mana if consecrate is in your rotation, etc.
The UI_ERROR_MESSAGE thing gets rid of the not ready text, and the sound effect thing gets rid of the voice messages like "i don't have enough mana"
I always /startattack so my guys are at least doing white damage (at least for the ones where that might be important; it might be replaced with /cast !Shoot, etc), and the /cast etc goes in the middle where the sound and error messages are disabled
Hey Lax, what mod do you use to extend macro's? I tried using this but it used 244 of my 255 allowable macro characters!
thanks
Ualaa
05-02-2010, 10:59 PM
IS Boxer lets you take macros to 1024 characters, the same as a lot of the macro addons. Super Macros (might be one word) and Macaroon (works, but no longer maintained) are other options that will do the same.
Jafula
05-03-2010, 01:36 AM
Jamba-Macro also lets you use up 1024 characters as well.
outdrsyguy1
05-03-2010, 01:58 AM
lol, well i use isboxer and jamba. now to figure out how to do macros in them :P
thanks
Ualaa
05-03-2010, 03:29 AM
For IS Boxer, in the lower right pane, right click on actions.
Select: Keystroke Actions > New World of Warcraft Macro Action.
Choose the target normally, but you need to set a Keybind Option.
This is not the hotkey for the mapped key which will run this macro.
It has to be a unique keybind, which is not used for anything else.
When in warcraft, this macro can be run via that keybinding.
But, the mapped key which does this macro can be a lot simpler.
The macro box will let you know if you have other macros which use the keybinding for the macro.
You can use FTL options in the macro, including assist or target the active toon before the macro.
And optionally, restore original target after the macro.
Optionally, you can name the macro, for use with /Click based macros too.
outdrsyguy1
05-03-2010, 01:05 PM
Thanks Ualaa, quick question though. There was some wording about not being able to use this macro in my dps keys (FTL, 1 through =). Would I have to map the dps key to the keybind that runs this new macro? and could i just map it to my dps key (2)?
Thanks again.
Catamer
05-03-2010, 03:07 PM
I have heard of people adding /stopcasting at the end in case you aren't on the instant cast of the exorcism/flash.
that way you only cast it if it's an instant. I haven't tried this myself... going to tonight.
you need to try to get Hammer of wrath into a sequence. I'm not 100% sure but I think it's not like other spells in that if the target isn't under 20% it won't cast or lock up your macro.
/castsquence hammer of wrath ,,,,,,,, < commas to match mash speed for 4 second cooldown
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