View Full Version : [WoW] Most Powerfull Melee/Ranged/Mixed Group
snoopy2000
03-24-2010, 06:08 AM
First..i apolgyze for my bad english..still try my best :-)
I found this ... http://raidcomp.mmo-champion.com/#
and love it. To see all the buffs you get,when you chosse a Group. What you think,will be the most powerfull group that will get "synergy" from all the mixed Buffs. Melee Team and Range Team..i think a mixed Group witk melees and Range will not that powerfull.
So what you think ?
booker
03-24-2010, 06:51 AM
Think for Melee Group..Nobody can Top this...
Feral Tank
Combat Rogue
Enhancer Shamy
Retri Pala
Resto Shamy...
You get all the buffs...
genocyde
03-24-2010, 08:55 AM
Think for Melee Group..Nobody can Top this...
Feral Tank
Combat Rogue
Enhancer Shamy
Retri Pala
Resto Shamy...
You get all the buffs...
Heres a quick spread sheet I made up to decide what specs to make my melee / mixed team to max out buffs. I currently run the DK and Hunter on the same account so I swap them in and out. They have similar buffs and I don't lose anything as long as the shammy is in the group.
Orange is preferred, gold is available / overlapping, and gray is if the hunter were BM spec and had pet applied sunder.
http://img340.imageshack.us/img340/1666/57256930.png
So, no Enhance shaman isn't needed, they don't really bring anything extra. As long as the shaman is resto and specs into improving the proper totems.
Warrior would be obviously preferred over the rogue to apply the sunder effect (20% armor pen) but it's also the only melee class I don't have.
Edit #42: holy fail this morning :)
booker
03-24-2010, 09:19 AM
you get ftom a enhance Unleashed Rage..what you give 10% Attackpower..this is very strong in a melee Team.
I Think a Fury Warrior is unplayable,if it not he maintoon.
Edit: I see you have a DK for the 10% AP. How he works,if not the Tank ? Is it a good "slave" with all the runes ect. ?
genocyde
03-24-2010, 09:32 AM
you get ftom a enhance Unleashed Rage..what you give 10% Attackpower..this is very strong in a melee Team.
I Think a Fury Warrior is unplayable,if it not he maintoon.
Edit: I see you have a DK for the 10% AP. How he works,if not the Tank ? Is it a good "slave" with all the runes ect. ?
DK's work just fine. He's on par with what I would expect for DPS. I can also use the hunter for the 10% AP buff allthough he isn't melee he does synergize with the team very well.
Honestly I prefer the DK over pally but my pally is very well geared and brings awesome buffs nobody else does. The mana is why I dislike him. He is the only one on my team that has ever had to stop. Rogue, druid, warrior, DK, all have unlimited energy resources.
zenga
03-24-2010, 09:50 AM
My new set i started to boost is a mixed melee/ranged team. On several accounts i will boost 2 toons instead of one (and keep them all on par). I liked the idea to swap em back and forth with my main team (pally tank / 4 shammies) once they are big boys, depending on the encounter.
So currently i have on account A: pally tank (lead from this toon), BCD ele shammies, F ele/resto shammy.
My new team (all 60ish)
A: ele shammy, leading from this one, with the intend to have a 5x shammy pvp team later on
B: tank druid, dps warrior (tank will be controlled 'remotely')
C: Disc priest, hunter
E: lock (want to add him in the mix of my main team) / mage
F: frost dk (should be able to take a beating as well)/rogue
I can boost them very easy in ramparts so far with my well geared prot pally (on A). My shammy on A i just boost with my 4 lvl 80 shammys. They blow up things very fast and so far it works. It's not an all day long boost. I do it about 45-60 minutes a day and let them build up full RT. They gain 1-2 levels each day which is ok with me.
Tests so far to lead from a dps caster and remotely control melee/tank are very fun and positive.
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