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View Full Version : Is A Rogue doable in a MultiboxingTeam ?



booker
03-24-2010, 05:18 AM
I think the Combopoints will not work in PVE ..am i right ? To find a good Castsequenze will be painfull. Anyone have experience with Rogues in a PVE Team ?

Ualaa
03-24-2010, 05:43 AM
I know Zanthor has a single rogue on a mixed PvE team.
It's in his video series, Expanding the Possibilities.

With a melee toon or toons, on a team.
You'd need a method for Interact With Target, for just the melee toons.

And beyond that a macro.
A castsequence will work.
But a click priority system might be better.

You cannot determine how many combo points you have, with macro logic.
But you can make assumptions, such as... after three moves I should have five combo points.

This latest patch seems to have included a number of Subtlety buffs.
Not sure how well they will pan out.
Prior to this patch, the stronger PvE options were:
- Mutiliate/Hunger For Blood.
- Combat.

Mutilate would prioritize:
a) Hunger For Blood
b) Rupture
c) Slice and Dice, refreshed by Eviscerate/Envenom finishing moves.
d) spam Mutilate.

Combat would Slice and Dice, and then prioritize:
a) Rupture
b) Slice and Dice
c) Sinister Strike & Eviscerate.
And use cooldowns, alone or in pairs (except Adrenaline Rush & Killing Spree, which don't benefit from each other).

Not sure exactly how you'd build that into a sequence.
Or even if, at current gearing options those are the best moves/priority anymore.

booker
03-24-2010, 05:48 AM
Thank you. Its always nice to read your answers.

lordmythic
03-24-2010, 08:16 AM
To level up a rogue in a mixed melee/caster group was very easy. Actually to level anything to 80 is pretty easy when multiboxing. I can't comment on endgame but I leveled up a combat/mut rogue with a fury warrior in a team with casters. I followed (I believe it was Ualaa's) directions to create a "melee" group with their own hotkeys so when I dps'd only the melee's would IWT and close with the target to attack while the casters stayed still and nuked. With my rogue I used the macro from the wiki here and almost always the rogue was tied with the mage for top dps all through 80.

genocyde
03-24-2010, 08:50 AM
Combat would Slice and Dice, and then prioritize:
a) Rupture
b) Slice and Dice
c) Sinister Strike & Eviscerate.
And use cooldowns, alone or in pairs (except Adrenaline Rush & Killing Spree, which don't benefit from each other).

Or even if, at current gearing options those are the best moves/priority anymore.

Nope, you don't use rupture as combat anymore. Just keep slice and dice up, use 5 combo point eviscerates and generate combo points with sinister strike.

The only complicated anything with a rogue is when to use blade flurry, adrenaline rush, Tricks of the Trade, and Killing Spree. Mutilate has a very easy albeit touchy rotation. It's easy to screw it up even solo playing it to try and max out your dps and let your slice n dice run out, starting your rotation all over again but it's fairly simple if you don't push it too hard. I'd recommend combat. My combat rogue is 3-5k dps in my mixed melee team on heroic bosses with a single macro and paying no attention to him.

Rogue is very easy to get into a team if you don't mind dealing with melee. I would say one of the easiest to get over 80% dps out of and hardest to get 95%+.

booker
03-24-2010, 09:11 AM
This sound nice..wow..

Maybe you can post your Secret "Castsequence" from the Rogue

genocyde
03-24-2010, 09:51 AM
It really is something like
/castsequence reset=combat sinster strike, slice n dice, sinster strike, sinster strike, sinster strike, eviscerate, sinster strike, sinster strike,

something like that. Run the macro on a target dummy and watch your slice and dice timer. make sure you aren't refreshing it way to early. Add or remove sinister strikes for timing. I use blade flurry then adrenaline rush as I'm running to the boss at the start and then killing spree when i have the time to press the button (preferably when your rogue is really low on energy).

Shodokan
03-24-2010, 05:18 PM
For a multilate rogue you can easily make a cast sequence that would keep everything up at all times. But considering on most fights (in heroics) the rupture damage won't have a chance to reach full duration more than twice... so there really is no use for it even now with the changes (as a boxer)

Gormand
03-24-2010, 08:11 PM
It would be really easy to create a combat rogue start boss cast sequence but having it as part of a general one... I dont see it working :) If i was running rogues I would have 2 spamming macros "Fight start" and "Trash/Fight engaged"
Fight start would be
/cast [@tank] Tricks of the trade
/castsequence Sinister Strike, Slice and Dice, Sinister Strike, Blade Flurry, Sinister strike, killing spree

Ideal time to blow Adren rush is right here, if you have a "Blow cooldowns" button (IE one with bloodlust) put adren rush on it and slam it right now)

When killing spree activates switch to other spamming macro which someone else posted above
reset=combat sinister strike, slice n dice, sinister strike, sinister strike, sinister strike, eviscerate, sinister strike, sinister strike,

I may put a 4th SS between SnD and Evis though.

Ualaa
03-24-2010, 10:55 PM
Someone recently mentioned a team of tank (think it was a Feral), 3x Rogue DPS, and a Resto Shaman for totems and chain heal.

Rogues are definitely doable.

Shodokan
03-25-2010, 04:20 AM
Someone recently mentioned a team of tank (think it was a Feral), 3x Rogue DPS, and a Resto Shaman for totems and chain heal.

Rogues are definitely doable.

Especially mutilate rogues.

mutilate x 2 > envenom ALL DAY (after putting up snd ofc)

its usually a dps loss (even now according to EJ) to use rupture as assassination.

Sephice
03-26-2010, 09:24 AM
i am still lvling my 4 Rogues

Combat is really nice and i would prefer that,, witj killing Spree i can kill a lot of lvl 80 ^^

Its really fun :D

I think its the best specc for Arena too ( only for a MBer ) because if there are more enemys, just FoK them away ( with the Buff ) and if someone is alone, just 1Hit him ^^

i am trying atm Mutilate Spess too, its really easy but combat makes more fun for me and as MB i think its a lil bit better

It makes fun if you have a privat Healer ;)

jinkobi
03-29-2010, 12:39 PM
My main for many years was a rogue before I got into boxing seriously.

Now I box a paladin+4 druids. Since they're all geared up now I've started tossing my rogue into the mix to get him some gear.

It's been a good experience and nice having a different set of tools in my group composition. You can box rogues fairly easily. Only drawback is you're not going to be as efficient as playing one solo.

A rogue's footwork especially in PVP is important- being behind casters etc etc... Things like that would be impossible to fully control against another thinking opponent.

Tdog
03-29-2010, 01:00 PM
Anything is doable if you're willing to take the time to figure it out.

Kang
03-30-2010, 01:57 AM
... Things like that would be impossible to fully control against another thinking opponent.

Not true. Check out the movie section. There should be some rogue vids in there. Niley had a full rogue team if I recall.

Caspian
03-30-2010, 09:03 AM
There was an Alliance Rogue team on Uther for a while. They tore crap up in WG. Haven't seen them in a while though.

Fuzzyboy
04-03-2010, 05:46 PM
I had a rogue team (4 rogues + druid healer for pvp - prot paladin, priest + 3 rogues for pve). My experiences:

PvP: They really suffer from kiting. 1 well geared mage can challenge you, 2 can annihilate you if they know their stuff. Ganking is hilarious with them though.

PvE: Works pretty well, although melee teams are always more of a challenge than ranged teams due to AE and positioning. Don't see any 5-man content that isn't doable with 3 rogues as dps, but you might have some challenging bosses along the way :-)