jrkilroy
03-23-2010, 09:38 AM
I took my 5 box team (Pally, Shammy, Mage 3x) into Ragefire Chasm for the first time over the weekend and it was SWEET!
I kind of sandbagged it; I waited until I was level 18 (I wanted the pally taunt) but I only had one death and cleared the entire instance. Each of my toons made about 2 levels and change. I haven't had that much fun in WoW in quite a while!
The next day I tried Wailing Caverns. Not quite the same success, I had to skip the last boss because I wiped and the first area in the instance had respawned (I had forgotten how loooooong the early instances were).
What I learned:
1.) Take the time to build/test a crowd control macro (check the wiki) before running an instance.
2.) When multiboxing, you aren't going to use as many keys as you do when playing solo: Tank button, DPS Button, Crowd Control button, Healing.
3.) Lag is the party killer. Lag is the little death that brings total obliteration. I will face my lag. I will permit to pass over me and through me...
4.) Wailing Caverns taught me that Blizzard really has come a long way in instance building. My fond memories of 4+ hour non-raid dungeon runs are mostly nostalgia.
All in all, a good time was had!
I kind of sandbagged it; I waited until I was level 18 (I wanted the pally taunt) but I only had one death and cleared the entire instance. Each of my toons made about 2 levels and change. I haven't had that much fun in WoW in quite a while!
The next day I tried Wailing Caverns. Not quite the same success, I had to skip the last boss because I wiped and the first area in the instance had respawned (I had forgotten how loooooong the early instances were).
What I learned:
1.) Take the time to build/test a crowd control macro (check the wiki) before running an instance.
2.) When multiboxing, you aren't going to use as many keys as you do when playing solo: Tank button, DPS Button, Crowd Control button, Healing.
3.) Lag is the party killer. Lag is the little death that brings total obliteration. I will face my lag. I will permit to pass over me and through me...
4.) Wailing Caverns taught me that Blizzard really has come a long way in instance building. My fond memories of 4+ hour non-raid dungeon runs are mostly nostalgia.
All in all, a good time was had!