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View Full Version : [WoW] Macros for DK and 4 shamans (3 ele&1resto)



Vadosov
03-09-2010, 09:26 PM
Hello to everyone,
I have a team with 1 DK (61lvl,frost build,tank) and 4 Shamans(65lvl) (3ele and 1 resto).
I have 2 DPS buttons. First button is dps button for single mob. The second dps buttons is for pack of mobs.
My DK is using standart rotation for first dps button(single target):
#showtooltip
/castsequence [button:1] reset=6/combat Icy Touch, Plague Strike, Obliterate, Blood Strike, Blood Strike, Obliterate, Obliterate, Obliterate, Obliterate, Icy Touch, Plague Strike, Blood Strike, Blood Strike

and second dps button for multiple target:

#showtooltip
/castsequence [button:1] reset=6/combat Death and Decay, Icy Touch, Plague Strike, Pestilence, Blood Boil, Howling Blast, Blood Boil

Shamans(ele spec) use for first dps button (for single target):

#showtooltip Lightning Bolt
/castsequence [target=focustarget] reset=6/combat , , Lightning Bolt, Frost Shock, Lightning Bolt, Lightning Bolt, Frost Shock, Lightning Bolt

and second dps button for multiple targets:

#showtooltip Chain Lightning
/castsequence [target=focustarget] reset=6/combat , , Chain Lightning, Frost Shock, Lightning Bolt, Chain Lightning, Frost Shock, Lightning Bolt, Chain Lightning, Frost Shock


But with that macros I can't pass even Ramparts.
What's wrong with my macro? Can anyone give some work macros?
Thanks for the answers.:)

p.s.:sorry for my bad english :(

jimbobobb
03-09-2010, 09:36 PM
Need more information.

Why can't you clear ramparts? Are you running out of mana? Is your tank dieing? Is your tank not getting aggro?

Vadosov
03-09-2010, 09:46 PM
My tank at the middle of the battle is not taking aggro properly.
And my dps isn't well (but I geared good).

Ualaa
03-09-2010, 11:17 PM
I'd ensure the Death Knight is in Frost Presence, as that is additional threat.

You might want to move away from Chain Lightning, or at least casting it early on multiple mob pulls.
Let the DK build a fair bit of threat on secondary targets before the Shaman throw spells at secondary targets.
You can use Magma Totems or Fire Elementals, as AoE damage that does not increase Shaman threat.

I am running a click macro for the shaman.
But my Paladin uses a 96969 castsequence; as far as I know there's nothing similar for a Death Knight.
You could check the wiki for an Unholy DK tanking sequence, Stealthy has one posted there.

Vadosov
03-10-2010, 04:21 AM
I'd ensure the Death Knight is in Frost Presence, as that is additional threat.

You might want to move away from Chain Lightning, or at least casting it early on multiple mob pulls.
Let the DK build a fair bit of threat on secondary targets before the Shaman throw spells at secondary targets.
You can use Magma Totems or Fire Elementals, as AoE damage that does not increase Shaman threat.

I am running a click macro for the shaman.
But my Paladin uses a 96969 castsequence; as far as I know there's nothing similar for a Death Knight.
You could check the wiki for an Unholy DK tanking sequence, Stealthy has one posted there.

tnx, i'm will try to use click macro...sounds good

OogaJiggaWooga
03-10-2010, 04:33 PM
I was running an Unholy tank with my group to start, and all I needed to do to ensure I never lost aggro (even when chain lightning was macroed in as about cast #5 in my shammy rotation) was not to start dps until pestilence had hit. The first six casts of your multi-target macro I didn't actually have macroed, because beyond pestilence it was a blood boil/death strike mix with glyphed pestilence to never have to manually reapply diseases,

The other reason I didn't macro the inital casts is, because they are spell casts and I didn't have the 17% additional hit, every now and then they would miss and need to either be reattempted manually, or I would lose a hell of a lot of aggro from the missing damage. (As unholy most of the secondary rotation is uneccesary as long as you have your diseases ticking over and are using rune strike whenever available)

I have also been tanking as Frost, and the problem I see with your multitarget macro is that you are thinking like most DKs in that you must have both your diseases up on all mobs at all times (like Unholy). Once I did some reading, I glyphed howling blast to apply frost fever and went to a single disease rotation and it works fantastically well as you never need manually apply any diseases or even refresh them; Howling Blast does a ton of aggro and takes care of the disease refresh.

DnD --> Howling Blast --> Blood Boil --> Obliterate --> Blood Boil/Blood Strike x 2 --> repeat from howling blast

For single target and boss rotation I went back to the standard 2 x disease + Obliterate routine.

Vadosov
03-10-2010, 09:20 PM
tnx for tips, when I use yours multiple target DPS rotation (DnD --> Howling Blast --> Blood Boil --> Obliterate --> Blood Boil x 2), Obliterate doesn't attack the mob. What's wrong with my macros?

Here is my macros:

/run SetCVar("Sound_EnableSFX","0")
/click MultiBarRightButton1
/click MultiBarRightButton2
/click MultiBarRightButton3
/click MultiBarRightButton2
/click MultiBarRightButton2
/run SetCVar("Sound_EnableSFX","1")

#showtooltip
/castsequence reset=combat Howling Blast,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

#showtooltip
/castsequence reset=combat Blood Boil,,,,

#showtooltip
/castsequence reset=combat Obliterate,,,,

....=1sec
button 1=Howling
button 2=Blood Boil
button 3=Obliterate

Maxion
03-11-2010, 02:44 AM
Why do you have it clicking button 2, 3 times in the macro?
Also, i think Obliterate is a single target melee range attack.

OogaJiggaWooga
03-11-2010, 04:30 AM
Obliterate doesn't attack the mob. What's wrong with my macros?

Here is my macros:

/run SetCVar("Sound_EnableSFX","0")
/click MultiBarRightButton1
/click MultiBarRightButton2
/click MultiBarRightButton3
/click MultiBarRightButton2
/click MultiBarRightButton2
/run SetCVar("Sound_EnableSFX","1")

#showtooltip
/castsequence reset=combat Howling Blast,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

#showtooltip
/castsequence reset=combat Blood Boil,,,,

#showtooltip
/castsequence reset=combat Obliterate,,,,

....=1sec
button 1=Howling
button 2=Blood Boil
button 3=Obliterate

As far as I can tell, your Blood Boil castsequence is getting back to the Blood Boil cast before Obliterate goes off, meaning that it will sit waiting for the c/d on Blood Boil until it is up again. Castsequences and click macros only work if they are in a "," state (waiting to get to a new spell), but they fail when they have something on c/d that is earlier in the click order, because the c/d will always wait to cast. Having extra click commands does not get around this either.

I would probably make the following changes and see how you go. What you will find is that you will lay out all of your runes fairly quickly (which is great immediate AOE threat), and there will be about a three second break after the second blood boil before the next Howling Blast, but as you don't really have any runes left there's not much more you could have been doing. You will also be casting Rune Strike whenever it is up (this has been tested) so your threat will be maximised on your current target.

/run SetCVar("Sound_EnableSFX","0")
/click MultiBarRightButton1
/click MultiBarRightButton2
/click MultiBarRightButton3
/run SetCVar("Sound_EnableSFX","1")

#showtooltip
/castsequence reset=combat Howling Blast,,,,,,,,,,,,,,,,Obliterate,,,,,,,,,,,,,,,,,

#showtooltip
/cast Blood Boil
(you don't need a macro here, just the Blood Boil spell)

/cast Rune Strike
(you don't need a macro here, just the Rune Strike spell)

....=1sec
button 1=Howling
button 2=Blood Boil
button 3=Rune Strike

Give it a try and let me know how it goes for you :D

Vadosov
03-11-2010, 06:37 AM
tyvm, macros works good!:)

Vadosov
03-11-2010, 06:11 PM
I have another problem with my group :(
My dps shammies is using to many mana.

This is my dps macro for shammies:

/run SetCVar("Sound_EnableSFX","0")
/click MultiBarRightButton2
/click MultiBarRightButton1
/run SetCVar("Sound_EnableSFX","1")

#showtooltip
/cast [target=focustarget] lightning bolt

#showtooltip
/castsequence [target=focustarget] reset=combat Chain Lightning,,,,,,,,,,,,,,,,

rotation is chain - lightning bolt - lightning bolt - chain.
After 3-5 packs of mobs i'm out of mana.
I'm tried to use magma totems, but then my dps isn't good.
Any solution?

btw, my 62lvl DK is perfect tank. Very good aggro with DnD --> Howling Blast --> Frost Strike --> Blood Boil --> Blood Boil

Ualaa
03-11-2010, 09:54 PM
Generally I have my shammies DPS whatever my tank is currently targeting.
I use the same rotation (click castsequence) all the time.

It is:
Flame Shock
Lava Burst
Chain Lightning
Lightning Bolt

Ensure your shaman always have a Water Shield up.
And one of them has Mana Spring Totem down.
You can take the Elemental talent for mana regeneration.
As well as the talent for reduced cost of your spells.

As as your team gears up, mana becomes less of an issue.
Crit is nice, as the next two spells cost 60% the normal mana cost.
And you'll eventually have FS - LvB, which is a guranteed crit early every fight.

With a click macro you can pull spells out of the sequence by moving the macro.
Until you get Lava Burst, you'll not want the macro there.
It doesn't hurt to have it click four buttons, and nothing on button 2.
Similarly, if mana is an issue, you can pull out the 3rd spell too (chain lightning), and go with Flame Shock + Lightning Bolt only.

Vadosov
03-13-2010, 03:05 AM
with a new elemental build and glyphs my problem is resolve :)

JackBurton
03-21-2010, 09:06 AM
Ways for a DK to build aggro
1. Ensure three dots are on all targets. DnD then IT then PS.
2. Heal yourself with Rune Tap, Death Pact, and Death Strike
3. Use your aggro producing cooldowns freely. mind freeze/strangulate casters.
4. Share the melee Rune Strike love by peridically using tab to cycle between all the targets around you.

zenga
03-21-2010, 10:12 AM
You might want to add wind shear on one of your tank buttons. I.e. i have a separate button with my tank macro and wind shear for my shammies. Whenever threat is getting too high you can reduce it this way.