View Full Version : [Keyclone] Question...
Lost Ninja
01-15-2008, 07:00 AM
I haven't really delved into the key-map part of Keyclone yet but I'm looking for a solution for a problem, and I think it might help.
I want to press one key that sends two different keys depending on which client is in foreground. Is this possible?
Essentially I want to press 'W'; the client in foreground receives 'W'; the client(s) in the back ground receive 'F' which is the key bound to /follow...
Is that possible? It will make the difference between being okay at some PvE when I pick my targets and being able to do anything else... like PvP.
If it isn't possible with Keyclone as is will such a feature ever be added?
Diamndzngunz
01-15-2008, 07:06 AM
You can do that using macros. Use W to move forward on your main, and make W auto follow on your alts.
Something like that.
Why W tho, why a key you use all the time why would you want it to send Saw F to follow// you will be like spamming a macro to follow. you know?
Lost Ninja
01-15-2008, 07:56 AM
I use a nostromo as my main control, I don't have enough keys for a dedicated follow key so I combine it with my forwards. It works fine with two... issue comes when I switch to my follower, he uses the arrow keys for direction. ('W' is bound to follow, 'S' bound to forward) but I want to make the process a bit easier. And because you can't send a walk forward command via macro I can't have 'W' bound to both forward & follow which would be ideal:...
/follow [nodead] party1
/focus [nodead] paty1
/follow [nodead] party2
/focus [nodead] paty2
+foward
(I think)
zanthor
01-15-2008, 08:05 AM
Client A: W Keymapped to clientBFollow
Client B: F12 Keymapped to clientBFollow
Client B: W Keymapped to clientAFollow
Client A: F12 Keymapped to clientAFollow
Assuming your follow hotkey is F12 this wouldmake it so you would follow when pressing W on either account.... I don't think this would interfere with anything either.
Lost Ninja
01-15-2008, 08:27 AM
What I have:
ClientA in foreground key1 is forward. Key2 does nothing.
ClientB in foreground key1 does nothing. Key2 is still follow.
ClientA in background key1 is forward, key2 tells clientB to follow.
ClientB in background key1 does nothing, key2 follows clientA
What I want if possible:
ClientA in foreground key1 is forward, key2 doesn't do anything
ClientB in foreground key1 is forward, key2 doesn't do anything
ClientA in background key1 does nothing, key2 follows clientB
ClientB in background key1 does nothing, key2 follows clientA
And I can't work out how to do that, or if its even possible. The keys that do nothing can be just macros that don't meet the requirements. I want to be able to play either client as the main.
keyclone
01-15-2008, 09:17 AM
i would agree with zanthor. search the forums for more on keymaps
(like this one)
http://www.dual-boxing.com/forums2/viewtopic.php?p=22740#22740
if you need more, just let me know
Lost Ninja
01-15-2008, 11:02 AM
i would agree with zanthor. search the forums for more on keymaps
(like this one)
http://www.dual-boxing.com/forums2/viewtopic.php?p=22740#22740
if you need more, just let me know
Ah hadn't realised that Zanthor was talking about Keymaps. :D
So I create a keymap for each client. Using Zanthor's system above, what do I bind in game?
keyclone
01-15-2008, 11:56 AM
keymaps just translate a key from the active window into a 'hot-string' (like a hotkey.. but its alpha numeric)... which gets sent to all clones. once received, keyclone will attempt to translate the hotstring back into a key using a keymap on the particular clone. no keymap == ignored key
so... 3 -> follow -> 5 ... would require 2 keymaps. the first to translate 3 to/from follow... and the 2nd that translates 5 to/from follow...
and load each keymap onto the specific clone
meanwhile... in game.. you would associate your wow-macros with keys as you normally would. in this case, one of your clones would have nothing attached to 3 and the other would have the follow macro attached to 5
your keys may vary :)
Lost Ninja
01-15-2008, 01:24 PM
So if you are only running one copy of keyclone keymaps don't do a great deal?
keyclone
01-15-2008, 01:50 PM
the number of copies of keyclone does not come into it.
keymaps are on a per clone basis.
whether those clones are all managed by 1 keyclone or spread across 5 machines.
you load a keymap onto the clone being managed by keyclone. i usually describe keymaps as translations.. but they can also be called filters.. and you can have a different one per clone.
make sense?
Lost Ninja
01-15-2008, 06:36 PM
I'm probably coming across as quite dense by now. :(
I just can't seem to get my head round the whole idea. I understand how to make them but in game the ones I have made don't do anything, using the above example anyway. I might have missed something but I expect its just my lack of INT... ;)
Got round it with a focus macro instead, so alls well that ends well or something.
keyclone
01-15-2008, 06:42 PM
i'm sorry LN for not explaining it better... needless to say, you're not the first to walk away scratching yer head.
i need to spend some time making keymaps more user friendly somehow...
i'm thinking maybe a grid... hotstring down the left, keymap-name across the top... keys in the middle
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