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View Full Version : IWT for Shaman - is this possible in ISboxer?



entertheshaman
02-19-2010, 10:46 AM
Basically i want to set up IWT with target in ISboxer so that it turns on and off in a single click rotating my shaman towards my target like a turrent without actually making him move and break casting.

So essentially you could hold the key down and the char would rotate towards the enemy.

I've tried making a key map where the intial press activates IWT and the release activates a movement key to break IWT but it doesn't seem to work.

is it even possible to do this?

Dezeral
02-19-2010, 10:49 AM
IWT isn't a toggle. It is a single action. You might experiment with a multi-step action where the first step is IWT and then send a move backward command to stop the shaman from actually running to the target's location.

genocyde
02-19-2010, 10:55 AM
without actually making him move and break casting.

is it even possible to do this?

Short answer.... No.

Slimjim19
02-19-2010, 11:07 AM
I have a key that is bound to interact with target on key down. then I bound that same key to the down arrow on key up. So with that key i can hold it to move my guys toward the target, when i release it, they stop moving.

If you dont like binding to key downs and ups, then you can have the first click IWT and second hit the down arrow.

Lokked
02-19-2010, 02:29 PM
Using a KEYDOWN message to perform 1 action then a KEYUP message to perform another is probably against the TOC.

1 keystroke = 1 action

Just sayin' .......

Slimjim19
02-19-2010, 03:14 PM
There has been a long discussion on this already. Its kind of like discussing religion.

Blizzard added actions on key down or key up a while back. If they dont want me to do that, then they can take the functionality out as easy as they put it in. I listed an alternate method for him as well if he doesnt want to use key downs and key ups.

Ualaa
02-19-2010, 08:17 PM
1 key action = 1 action

Is fine, currently because Blizzard has specifically put this function into the Keyboard API, which addons can use. To my knowledge, at the moment, Snowfall and Macaroon are the only addons that use this feature.

Press Down = an action.
Release = an action.

It is easy enough to do a two step mapped key.
With an action on release of each key, which is the default.

entertheshaman
02-19-2010, 11:27 PM
yeah im not worried about the TOS as i read the posts on this site about it and it seems to be ok.

The press down and release method was what i tried before originally posting, perhaps i have done it wrong.

What seens to happen with IWT on press down and move backwards on release is they simply move backward, they don't seem to adjust position to a target.

perhaps i have set up my keymap improperly.

i was hoping it was possible to set up a conflict where you can keep clicking your command to interact with target but relase of the button would counter the command instantly so by spamming the button it would simply rotate toward a target while remaining stationary. seems that is not possible though.

i just hate it when pvp when i get swarmed and all my thunderstorms are down.

Ualaa
02-20-2010, 05:13 PM
You could try mapping one of your mouse thumb buttons to Mouse Repeater.
Give it two steps.
Step 1 turns it on.
Step 2 turns it off.
Set it to execute on press and release.

If your toons are following, or otherwise facing the same direction...
Then a quarter turn clockwise will have them all face the same direction, even if they're not exactly on top of each other.
Not really sure on the practicality of mouse turning a team.
But it is an option to consider... much faster then using the arrow keys to turn.

Talos
02-20-2010, 07:17 PM
yeah im not worried about the TOS as i read the posts on this site about it and it seems to be ok.

The press down and release method was what i tried before originally posting, perhaps i have done it wrong.

What seens to happen with IWT on press down and move backwards on release is they simply move backward, they don't seem to adjust position to a target.

perhaps i have set up my keymap improperly.

i was hoping it was possible to set up a conflict where you can keep clicking your command to interact with target but relase of the button would counter the command instantly so by spamming the button it would simply rotate toward a target while remaining stationary. seems that is not possible though.

i just hate it when pvp when i get swarmed and all my thunderstorms are down.

.... Did you enable Click To Move on the shamans ??? otherwise Interact With Target WILL NOT make them move...

jimbobobb
02-23-2010, 10:16 PM
IWT does not 'spin' your guy in place to face the mob unless it is already in melee range - it uses basically the same kind of pathing used for autofollow, which means it will try to more or less walk forward while turning towards your target. So based simply upon the way that IWT works, no, this is not possible.

dubiox
02-25-2010, 06:48 PM
I have rotated a rogue into my team recently and I've been trying to figure out the best way to play him. I was just having him /follow focus in the attack macro which mostly works as long as the tank kind of gets the rogue into position. I saw this thread and decided to try IWT which I heard people are using for melee.

I made a slight change to my hotkeynet setup which basically just was broadcasting keys, so now on keyUP for 2, which is the attack key, it sends the IWT key. This was a complete disaster. The rogue runs around like a maniac, doing damage I guess but still running crazy in circles around the mob the whole time. Not only that, when the tank switches targets the rogue runs away in a random direction until he finds out the new focustarget (lag delay).

Are people really using IWT for melee? Hard to believe at this point.

btw I like that idea of down arrow on IWT key release. Need to try that out for all the slaves sometime.

-K (all heroics down with mixed team - caster dps, about 6 now with rogue rotated in)

Ualaa
02-25-2010, 08:32 PM
If you build the IWT key into your normal dps key.
You'll either want a toggle to disable that mapped key (hotkey), or a toggle to disable/enable click to move.

I have two IWT keys for my melee team.
One is IWT built into their DPS keys.
I have a toggle which turns on or off the melee IWT.
The mapped key looks like this:

Hotkey 1 (and 2, and 3, for three IWT hotkeys).
On key down, run the mapped key which sends IWT keybind to all toons in my melee group.
On key up, send 1 (or 2, or 3) to all toons.

And then the toggle enables or disables the melee IWT (mapped key).
When it is disabled, spamming my 1, 2 or 3 (melee dps) keys does not IWT (as that key is disabled), but it will still send the 1, 2 or 3 to all toons.

Prior to this, I had CTM as a two step action.
Basically a toggle.
Press 1 enables it ( /console AutoInteract 1 ) and Press 2 disables it ( /console AutoInteract 0 ).

For pvp, you need the crazy chicken form of DPS.
As your opponent will move, and you will need to follow.
Testing on target dummies suggests no loss of DPS over standing stationary.

For pve, one press to get the team into melee.
And then stationary DPS is a lot easier on the eyes.

Also, if you are doing the chicken dance, during DPS.
Toons have a tendency to run off into the distance when combat ends.
Using Jamba for Strobe when combat ends, or being quick on the /follow hotkey alleviates this.
As does using IWT to kill a new target.

Dorffo
03-04-2010, 04:22 PM
btw I like that idea of down arrow on IWT key release. Need to try that out for all the slaves sometime.

this works well so far for me - been trying it out for a week or so.