View Full Version : Profession Benefits
Chilaxx
02-11-2010, 08:33 AM
Hey everyone,
I was reading up on the thread about the 13K gold and how to spend it.. And it turned into a thread about alchemy mostly.
But tbh, I only have a lot of experience with blacksmithing + mining on my main (haven't been doing professions on my multibox team). And I was wondering, maybe a lot of ppl just want an overview on what a profession brings to your game.
If you guys would be kind enough to help me with this overview, would be great ^^
BUFFS
Alchemy
Mixology: Increased Flask/Elixir effect
Alchemist’s Stones: 3 Types of trinkets
Blacksmithing
Adding Sockets to own gear: Gloves + Bracers
Adding Sockets to own & others gear: Belt
BOE Epics
Enchanting
Ring Enchants
BOE Wands
Engineering
Lots of fun gear
Epic gear (goggles + guns)
Mounts (bike + chopper)
Inscription
Self-only shoulder Inscriptions
Epic Offhands
Jewelcrafting
Jeweler’s Gems: Better than epic gems (3max)
BOP Trinkets
BOE Gear : Ring, Neck
Leatherworking
BOE Legs Enchant
BOE Cloaks, Mail & Leather Bracers, Legs, Chest, Boots
Bracer Enchant : Self only
Tailoring
Flying Mount
Cloth Scavenging : Find more cloth in humans
Epic Gear : Robe + Gloves
BOE Leg enchant
BOP Leg enchant (the same as above but cheaper)
BOP Cloak proc enchant
Frostweave Nets
Gathering profs:
Mining
Toughness : +60 stam
Skinning
Master of Anatomy : + 40 Crit rating
Herbalisme
Lifeblood : Heals yourself
Consumables that can increase your dps
PROFITS
Alchemy
Blacksmithing
Enchanting
Engineering
Inscription
Jewelcrafting
Leatherworking
Tailoring
Gathering profs:
Mining
Skinning
Herbalisme
Don't got more time atm so i'll add this later (hopefully with your comments!)
Greetz!
Littleburst
02-11-2010, 04:39 PM
I could start off here with listing items you can sell on the AH easily (leg armors, spellthread, belt buckle etc), but i think there's noting more variable then the profit from a proffesion.
Marketprice, competition, mats prices, activity etc. So maybe you wnat to specify it a bit?
A good thing to know i'd say is that you need exalted reputations with Kirin tor and Argent ...(dunno which faction exactly) before you can get the patterns to learn the epic spellthreads. Where you can just learn them from the trainer as a LW.
Shodokan
02-11-2010, 04:56 PM
Here is a pretty comprehensive list of each profession and what you gain as an added Bonus for a given profession. If you find something missing from the lsit please mention it and I will update the post. Thanks!
Tailoring - Cloak enchants which are superior than the stock enchants everyone else can get are the extra benefit from this profession.
Lightweave Embroidery:
Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your spell power by 295 for 15 sec when casting a spell.
295 spellpower for 15 seconds, with a 35% proc on each spellcast. 60 second iCD. This averages pretty close to ~70 spellpower on the cloak. However you do have to consider that you lose 23 haste from the normal cloak enchant. Depending on stat weights for your specific class this changes the value of the enchant
Darkglow Embroidery:
Embroiders a magical pattern into your cloak, giving you a chance to restore 400 mana when you cast a spell.
Appears to have a 35% proc chance and a 60 second iCD giving it a rough value of ~33 MP5
Swordguard Embroidery:
Embroiders a magical pattern into your cloak, causing your damaging melee and ranged attacks to sometimes increase your attack power by 400 for 15 sec.
Appears to be a 35% proc chance and a 60 sec iCD giving the proc a value of ~33 AP. This would compare to the 22 agility normal enchant for cloaks, so take that into account when considering this profession.
Alchemy - You have the benefit of flasks lasting twice their normal duration as well as adding a little extra of whichever stat flask you take (64 extra AP, 40 extra Strength, 47 extra SP, etc). You also get the Flask of the North ability, which is a flask usable in arenas that will give you the extra AP/Strength/SP you would get from a flask, since other professions (like jewelcrafting) get to take their bonuses in to the arena, Alchemists should be able to as well. Also consider the Endless Mana Potions and Endless Healing Potions which are not as strong as Runic Mana Potions or Runic Healing Potions, but they are never consumed giving you an endless supply of these potions (these do not disregard the fact that you can only use one per combat, but outside of combat they can help with grinding).
Blacksmithing - Extra socket in your wrists and gloves with a pure red of your stat of choice will net you 80 AP/46 SP/40 Strength/40 Agi/etc. It does not have to be a red gem by any means, you basically gain two gems worth of whatever stats will benefit you the most.
Enchanting - Ring Enchants 40 AP/23 SP/30 Stam, you can put one of these on each ring making total gains 80 AP/46 SP/60 Stam
Inscription - Offers shoulder enchants that are better than the ones you can buy, a breakdown of each is below:
Master's Inscription of the Axe:
Permanently adds 120 attack power and 15 critical strike rating to shoulder armor.
80 AP bonus
Master's Inscription of the Crag:
Permanently adds 70 spell power and 8 mana every 5 sec to shoulder armor.
46 SP bonus
Master's Inscription of the Pinnacle:
Permanently adds 60 dodge rating and 15 defense rating to shoulder armor.
40 Dodge rating bonus
Master's Inscription of the Storm:
Permanently adds 70 spell power and 15 critical strike rating to shoulder armor.
46 SP bonus
Minor Inscription Research
Create random scrolls in an effort to discover new minor glyph recipes.
Northrend Inscription Research
Compiles your experiences from the day, creating a random assortment of inscribed works. You are very likely to discover new major glyph recipes this way.
Jewelcrafting - Will grant you the ability to equip 3 of any of the Dragon's Eyes gems below:
Red Gems:
Bold - 34 Strength
Bright - 68 Attack Power
Delicate - 34 Agility
Flashing - 34 Parry rating
Fractured - 34 Armor Pen
Precise - 34 Expertise
Runed - 39 Spellpower
Subtle - 34 Dodge Rating
Yellow Gems:
Brilliant - 34 Intellect
Mystic - 34 Resilience
Quick - 34 Haste rating
Rigid - 34 Hit Rating
Smooth - 34 Crit rating
Thick - 34 Defense Rating
Blue Gems:
Lustrous - 17 MP5
Solid - 51 Stamina
Sparkling - 34 Spirit
Stormy - 43 Spell pen
Leatherworking - Bracer enchants which will grant you a slighlty stronger enchant over the common bracer enchants available to everyone else.
Fur Lining - Arcane Resist:
Permanently enchant bracers to increase your Arcane resistance by 70
Fur Lining - Attack Power:
Permanently enchant bracers to increase attack power by 130
Fur Lining - Fire Resist:
Permanently enchant bracers to increase your Fire resistance by 70
Fur Lining - Frost Resist:
Permanently enchant bracers to increase your Frost resistance by 70
Fur Lining - Nature Resist:
Permanently enchant bracers to increase your Nature resistance by 70
Fur Lining - Shadow Resist:
Permanently enchant bracers to increase your Shadow resistance by 70
Fur Lining - Spell Power:
Permanently enchant bracers to increase spell power by 76
Fur Lining - Stamina:
Permanently enchant bracers to increase Stamina by 102
Engineering - Quite a few different possibilities are available for this profession.
Helm:
Mind Amplification Dish - +45 Stamina & Mind Control
Gloves:
Hyperspeed Accelerators - 340 haste for 12s every minute = 68 haste on average
Reticulated Armor Webbing - +885 Armour
Hand Mounted Pyro Cannon - 1654 to 2020 Fire Damage Rocket
Cloak:
Springy Arachnoweave - +27 Spell Power & Parachute
Flexweave Underlay - +23 Agility & Parachute
Belt:
Personal Electromagnetic Pulse Generator - EMP Burst which disrupts Mechanicals
Frag Belt - Creates a reusable Cobalt Frag Bomb (750 to 1000 Fire Damage & 3 Second Stun every 6 minutes)
Boots:
Nitro Boosts - +24 Critical Rating & 5 Second Speed Boost (150% Speed)
Skinning Maxing out skinning and being the appropriate level will offer you the Rank 6 Master of Anatomy ability.
Master of Anatomy:
Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 40
Mining Maxing out Mining and being the appropriate level will offer you the Rank 6 version of Toughness.
Toughness:
All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 60.
Herbalism Maxing out herbalism and being the appropriate level will grant you Rank 6 of Lifeblood.
Lifeblood:
Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 3600 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible.
From mmo-champion
heyaz
02-14-2010, 02:06 AM
For PVP the list is narrowed down to:
JC + Engineering, if you want a couple of toys.
JC + Blacksmithing if you want max stats.
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