View Full Version : [WoW] What can honestly beat a herbalism/miner in wintergrasp for G/Hr?
Shodokan
02-03-2010, 04:22 PM
Well i've come to the conclusion that well.... herbalism is seriously retarded for making money on my server. Over 900g an hour for flying around (280%). Titanium bars sell for 18g per and titanium ore sells for 16g per.
After looking at many options and the prices of enchanting mats even if you are doing 3 heroics per hour you can't really beat the combination of frost lotus selling for 60g per and titanium ore selling for 250g per stack... This does not include using transmutation mastery and elixir mastery to make pots/titanium bars. Not to mention that herbs sell for 30g per stack.
So my question is this... with a 310% mount on a paladin... (effective 372% speed with crusader aura) what could make more than flying around wg picking up nodes? I mean seriously.
Yes i know there is competition involved but i've had a buddy of mine prove to me (video with stopwatch activated) that he was able to get an AVERAGE of 15 stacks of herbs, 8 frost lotus, 7 eternal life just from herbalism. He was also a hunter with only a 280% speed mount. The total value of this would be as follows.
8*60 + 15*30 + 7*20 = ~1100g
He kept this up for approximately 5 hours yesterday (Tuesday) during peak time (6pm-11pm) and ended up with a total of.
55 frost lotus, 80 stacks of herbs (lichbloom, icethorn), 34 eternal life
Total value: 3300+2400+680 = 6380
Total gold/hour = 1276
So if you factor in an extra 90% speed + mining (titanium nodes especially) do you think one could expect to break 1600g an hour? If so is there ANYTHING that beats this amount of gold per hour not including dailies and cooldowns on multiple characters? This does not factor in any secondary professions as those increase the worth of items by at least 1.2 times the actual value of the materials. This also does not include using the titanium to create titansteel bars (buying cooldowns for 15g each) for re-sale.
If one were to factor in all variables you COULD (theory crafting warning) make over 2k an hour. On a server economy like mine that moves so quickly it isn't even funny (example, his frost lotus sold in 30 minuets, and my 40 stacks of infinite dust and 20 stacks of gce sold in under 2 hours) would there be any better way to make money? I mean even doing things like farming normal VH for arctic fur + leather to make leg armors to sell couldn't even match herbalism at the 280% rate.
zenga
02-03-2010, 05:41 PM
With all due respect, but only the braindead can keep that up for hours. The theory might be true, but reality is slightly different imo. I'm on a mediocre populated server, and during peak times its almost not possible to mine titanium given the competition. After 3 am it's allright, but there are still people mining.
Multibocks
02-03-2010, 06:09 PM
Ya the problem is if you are on a server with a high population there is no way in hell you are going to hit that many nodes without someone competing for them. I know my server the farmers have warp hacks so that they can farm under the ground and avoid npc aggro (not to mention teleport quickly.)
gitcho
02-03-2010, 06:26 PM
I know my server the farmers have warp hacks yeah - i've heard that might be possible, but just wondering how you *know* that for your server?
Aenar
02-03-2010, 06:30 PM
with a 310% mount on a paladin... (effective 372% speed with crusader aura)
I thought the aura adds 20%, not mulitples the mount speed by 20%... ie 330% instead of 372%. If its the larger number, well, I'm not complaining. Faster is good.
EDIT: Did some quick research, and it does in fact mutiple. And if you have Aura Mastery, makes it even more elite.
Reference: http://forums.worldofwarcraft.com/thread.html?topicId=20677864780&postId=206758762896&sid=1
thefunk
02-03-2010, 07:22 PM
Can we get a second opinion on this - the link says Carbonite is showing a x1.2 gain, but it doesn't feel like an additional 50/60%. Maybe it's using incorrect maths, or maybe i'm wrong...
Coltimar
02-03-2010, 08:26 PM
yeah - i've heard that might be possible, but just wondering how you *know* that for your server?
I, for one, have seen it. I'll land on a node and it vanishes into thin air. This has been happening since vanilla wow.
Aenar
02-03-2010, 08:27 PM
Mount speed modifiers increase multiplicatively, with each modifier increasing the players Total Mounted Speed
http://www.wowwiki.com/Crusader_Aura
Its not a "blue" post, but its one step above word-of-mouth. Learned something new today.
Multibocks
02-03-2010, 08:34 PM
yeah - i've heard that might be possible, but just wondering how you *know* that for your server?
I've seen it firsthand farming Titanium. Race to a node and get "That is busy" when you try to swing on it. Look in log and you can see who loots it, some level 10 hunter. I stopped farming after that.
Shodokan
02-03-2010, 08:44 PM
With all due respect, but only the braindead can keep that up for hours. The theory might be true, but reality is slightly different imo. I'm on a mediocre populated server, and during peak times its almost not possible to mine titanium given the competition. After 3 am it's allright, but there are still people mining.
The more people farming the faster nodes respawn. Getting to a node before someone else is pure chance... if you miss a titanium node or a frost lotus there will be others.
Keeping that up for hours on end requires "braindead" type of play like you said, so you can watch TV or whatever you'd like to do with your offtime. I mean there are few "enjoyable" ways to make money on wow. Doing heroics can only net you so much... and are they really all that fun? I mean other than a few encounters it's basically DPS, hit heals when you need it and AOE...
As far as money/hour regardless of "tediousness" it breaks up the grind of heroics, dailies, and wintergrasp to make money. Sure as shit beats farming mobs as well which is also pretty brainless.
I've seen it firsthand farming Titanium. Race to a node and get "That is busy" when you try to swing on it. Look in log and you can see who loots it, some level 10 hunter. I stopped farming after that.
After coming back i had a lengthy conversation with a GM about things, hes also a multi-boxer and does frequent this forum though he did not give me his username. If i encounter that type of thing i have someone to report it to and make sure something gets done. =D But yes that can be annoying as hell.
Niley
02-03-2010, 09:00 PM
ill take 5 mins doing transmutes and making 2k+ gold over 5h of herbalism.
Shodokan
02-03-2010, 09:12 PM
ill take 5 mins doing transmutes and making 2k+ gold over 5h of herbalism.
I said without mass transmutes.
Also for the person who said level 10 hunter. I know that was an exageration but i feel i should point out they need to be 65 for 450 mining.
I've seen that issue where nodes disappear right in front of me with nobody around. However, I have only seen it in Icecrown, and I believe they are simply in a different phase than I am in. If I saw it somewhere that there weren't any phases I would probably be more apt to report it.
Ualaa
02-03-2010, 10:46 PM
If you can stand the tedium, it's 900g (or whatever) per hour, after having done your 5 mins of transmutes for your 2k+ gold.
They don't have to be mutually exclusive.
Khatovar
02-04-2010, 01:06 AM
You only make money if it sells. Farming up "55 frost lotus, 80 stacks of herbs (lichbloom, icethorn), 34 eternal life" is not the same as making a couple of gems, that's a lot more product to move against other people also farming the same things. And that gold per hour drops drastically once you start flooding the market against professional farmers, who will be more than happy to get into undercutting wars with you. And the more you do it, the faster the market becomes over-saturated and sales drop to a trickle because people just don't need any more after stocking up on deeply undercut herbs. Especially once people aren't overloading themselves on flasks and pots to tackle the learning curve for The Lich King raid.
You say the Lotus sold, what about the 80 stacks of herbs and 28 Life? Because if those haven't sold, it's only a profit of 660g per hour, assuming he sold them at the 60g per average.
zenga
02-04-2010, 01:11 AM
Question about the transmutes: anyone care to put me into the right direction? What it exactly is, what the requirements are, and what it approx costs to level alchemy to the proper skill? WoWwiki & similar sites aren't very clear about it. I have several teams around 60 so figured this could be worth it ...
Coltimar
02-04-2010, 01:18 AM
I've seen that issue where nodes disappear right in front of me with nobody around. However, I have only seen it in Icecrown, and I believe they are simply in a different phase than I am in. If I saw it somewhere that there weren't any phases I would probably be more apt to report it.
This happens in EWL and Winterspring as well. It has been happening before there were phases.
Moorea
02-04-2010, 01:28 AM
mining hacks I witnessed: http://www.youtube.com/watch?v=RGSzPLlg5ws&hd=1
EsaJunttila
02-04-2010, 01:39 AM
I agree, picking raw materials is a good business as long as others want to use time for games "real content".
Has anyone else noted that mounts are too fast nowadays. I fly around finding nothing and then when I stop ofr two seconds, a node appear to minimap just next to me. It can be just a coinsidence, but more likely GUI just can't update it completely as fast as I fly.
Sam DeathWalker
02-04-2010, 01:42 AM
Zenga:
you need 450 alkemey to do the transmutes. Just buy up herbs (goldthorn, felweed and tons of saronite are really nice to have) on the cheap in the week before you start, and make sure to get transmutation master (4 primal mights, ouch). Get the transmutation master asap as then you can make profite making the titanium from the saronite as you level up. The last 5 you need frost lotus for but you can resell the flasks for about the same cost. I think you need to be 65 as I try on a guy 61 and abonded it at 350 (well untill he hits 65).
Tips: Use recipies that call for the fewest (i.e. 1 of X and 1 of Y instead of 3 of X for example); Only do yellows if its 2-1 cost wise (i.e. if the materials to do the yellow is 1/2 cost of materials to do an orange); Avoid greens but sometimes you have no choice.
I have 7 450 alkemey now and its 1000G every 20 hours. Got 4 guild bank slots and was able to get to 450ish in eng (by far the most costly but I made a nesingway 4000!), bs and jc from the profit! I have almost 2 guild bank slots full of herbs right now getting ready to do more runs. I can get a guy to 450 in under a day easy after I stockpile the right stuffs on the cheap (i.e. buy when price is low and hold untill you do your run instead of buying what you need when you need it at rip off prices).
I also have 2 tailor at 450 and am working up another 2.
Gems are down to 140G each now but some guy buys every one I make of KA, MJ or CR. Dont make any cept those three. Does anyone know exactly what someone would sell with those 3 gems, the guy must buy like 20 gems a day easy whats he makeing?
Im turning over gold hand and fist. Just put yur stuff out when the lowest price is 80 percent of more of market price (best to move goods even at 80), and don't put it out otherwise. Check 2-3 times a day and cancel undercuts. Find items that no one else is selling; thats where the profit is.
Glad I made my start on bags before as the compeition is really cutthroat now, 8G for neatherweave and 40G for frostweave is common 90 percent of the time .....
Shodokan
02-04-2010, 01:59 AM
Zenga:
you need 450 alkemey to do the transmutes. Just buy up herbs (goldthorn, felweed and tons of saronite are really nice to have) on the cheap in the week before you start, and make sure to get transmutation master (4 primal mights, ouch). Get the transmutation master asap as then you can make profite making the titanium from the saronite as you level up. The last 5 you need frost lotus for but you can resell the flasks for about the same cost. I think you need to be 65 as I try on a guy 61 and abonded it at 350 (well untill he hits 65).
Tips: Use recipies that call for the fewest (i.e. 1 of X and 1 of Y instead of 3 of X for example); Only do yellows if its 2-1 cost wise (i.e. if the materials to do the yellow is 1/2 cost of materials to do an orange); Avoid greens but sometimes you have no choice.
I have 7 450 alkemey now and its 1000G every 20 hours. Got 4 guild bank slots and was able to get to 450ish in eng (by far the most costly but I made a nesingway 4000!), bs and jc from the profit! I have almost 2 guild bank slots full of herbs right now getting ready to do more runs. I can get a guy to 450 in under a day easy after I stockpile the right stuffs on the cheap (i.e. buy when price is low and hold untill you do your run instead of buying what you need when you need it at rip off prices).
I also have 2 tailor at 450 and am working up another 2.
Gems are down to 140G each now but some guy buys every one I make of KA, MJ or CR. Dont make any cept those three. Does anyone know exactly what someone would sell with those 3 gems, the guy must buy like 20 gems a day easy whats he makeing?
Im turning over gold hand and fist. Just put yur stuff out when the lowest price is 80 percent of more of market price (best to move goods even at 80), and don't put it out otherwise. Check 2-3 times a day and cancel undercuts. Find items that no one else is selling; thats where the profit is.
Glad I made my start on bags before as the compeition is really cutthroat now, 8G for neatherweave and 40G for frostweave is common 90 percent of the time .....
On my server there are people who buy gems in bulk 20+ at a time, as well as all materials like frost lotus @ 900g per stack etc etc.
This has been my plan all along, i have gotten side tracked from leveling all the 65's and such though.
lans83
02-04-2010, 03:27 AM
One thing I've been wondering and have even searched around for with no luck, is are there any good spots to just farm trash off mobs? Anyone know of any good mobs that drop trash that sales for high gold with good drop rates? I know most grey armor in Northrend sale for like 1-3g each and greens for 5g+. I'd like to just farm these mobs without having to run instances so much for this same reason. That way the mobs would go down faster and still drop some good stuff to vendor off. Everytime I do a search anywhere online, I just keep getting the old "Gold Salers Technique" crap sites. None I've ever even read mention anything about good trash mob locations. I know there's got to be some out there somewhere. One I found in the past for Linen Cloth was the airfield by Iron Forge, but there's no mailbox or vendors there (yet). But if I can find some good spots like this, I wouldn't mind investing in the Tundra Vendor Mount for this reason since I don't have an Engineer up high enough for the mailbox. Even that has a long cooldown on it that wouldn't help. I'm not lookin go make 2k g/hr, but it would be nice to make a good profit without the competition for nodes.
alcattle
02-04-2010, 03:41 AM
You must be 65 to get Grand master skill, that lets you get over 375. You must be a 68 to do the quest for Mastery (any of the 3) My guy is 65 and hit 425 today and has the Primals in the bank, now to level that little boomkin.
Niley
02-04-2010, 07:06 AM
If you can stand the tedium, it's 900g (or whatever) per hour, after having done your 5 mins of transmutes for your 2k+ gold.
They don't have to be mutually exclusive.
I hate farming, but i would rather do dailies, almost 1850 gold in just about 45 mins on main team(all my toons have 310% mounts), and about 55 mins on on one of my 3 off teams, so in 4 hours i could have around 7500 gold from dailies+greens and misc items, plus 2k from transmutes(if the gems dont proc, all my alchs are transmute spec), and another w/e amount of gold from my 5 tailor transmutes.
That's over 10k gold in 5 hours.
So no Herbalism+dealing with ah is not the best gold maker for a boxer.
zenga
02-04-2010, 09:24 AM
@ Sam DeathWalker (http://www.dual-boxing.com/member.php?u=979)
Thanks a lot, that gets me started with alchemy. A week or 2 ago i boosted enchanting on my main. Earned the cost to level up back in a matter of days. Since the weekend i have done mining/first aid from 0-450 on main, and blacksmitthing/tailoring on an alt yesterday. Amazing how fast you earn it back. Already made a small profit from tailoring. Next one is an alt with skinning/herbalism. Which should allow me to boost alchemy for cheap. Once i have leatherworking/jc on my last alt, i should be able to level alchemy on 15 alts almost for free.
But of course this principle (http://www.youtube.com/watch?v=sIuo0KIqD_E) is still key for me :)
Ualaa
02-04-2010, 05:38 PM
I hate farming, but i would rather do dailies, almost 1850 gold in just about 45 mins on main team(all my toons have 310% mounts), and about 55 mins on on one of my 3 off teams, so in 4 hours i could have around 7500 gold from dailies+greens and misc items, plus 2k from transmutes(if the gems dont proc, all my alchs are transmute spec), and another w/e amount of gold from my 5 tailor transmutes.
That's over 10k gold in 5 hours.
So no Herbalism+dealing with ah is not the best gold maker for a boxer.
I used to play the Auction House, and that is still probably the best gold maker out there.
But I got sick of the constant undercut - re-undercut wars.
I pretty much run Dailies, with a 15 daily route in Icecrown.
And do it with at least my main team each day.
With the other two, when I feel like it (generally with a dvd going for distraction).
Dailies are 95% of my boxing income.
It's easier to run a simple route, which always makes the same 1100-1150g in 45 mins.
Then to bother with the AH games.
I was just playing Devil's Advocate.
Once you are done with the Dailies and your Transmutes.
The gathering is still 'x' per hour, extra.
That's assuming you even have anything which gold can buy for your team.
I still want epic flyers for my warlock/priest team, but they're much too low to buy them now.
At the moment, I'm pushing myself on the dailies, with a goal of 10k per toon on each active team... to cover most eventualities, such as an expense like epic flying or whatever in Cataclysm.
*Edit*
Your daily route seems to be quite a bit more profitable then mine, with comparable completion times.
crowdx
02-04-2010, 06:34 PM
So Niley, what route are you taking for dailies? I normally bag what Ualaa does at around 1250g for the run.
I follow the daily guide which is listed here somewhere.
Niley
02-04-2010, 08:15 PM
So Niley, what route are you taking for dailies? I normally bag what Ualaa does at around 1250g for the run.
I follow the daily guide which is listed here somewhere.
I havent done dailies in months, no point, sitting at 600k+ gold, and i have nothing do with it....so i dont really remember what route i used to take, but i remember completing 24 dailies(i know that isn't much)
crowdx
02-04-2010, 08:18 PM
24 dailies in 45 minutes??? 1.87 minutes per daily ?? :D
Niley
02-04-2010, 08:19 PM
24 dailies in 45 minutes??? 1.87 minutes per daily ?? :D
easy with 310% and fully geared team.
Ualaa
02-04-2010, 10:51 PM
I'm basically doing 15 dailies per toon, not 24.
So that accounts for the gold discrepancy between the routes.
I'm essentially following the Icecrown portion of the guide posted a while back.
Chilkoot of Medihv, was the poster; not sure the d-b.com user.
All my flyers are 280%, and then the add in the Pally aura for the main team only.
First team is ~4500 GS, the other teams aren't much more geared then dinged 80th in quest/AH blues.
Shodokan
02-04-2010, 11:52 PM
I hate farming, but i would rather do dailies, almost 1850 gold in just about 45 mins on main team(all my toons have 310% mounts), and about 55 mins on on one of my 3 off teams, so in 4 hours i could have around 7500 gold from dailies+greens and misc items, plus 2k from transmutes(if the gems dont proc, all my alchs are transmute spec), and another w/e amount of gold from my 5 tailor transmutes.
That's over 10k gold in 5 hours.
So no Herbalism+dealing with ah is not the best gold maker for a boxer.
Not everyone has 4 teams at 80 to do dailies every day, not to mention that is just as grindy as farming herbs/ore. I understand you are saying how you personally make money. But in a per hour basis you are making 2k, every 4 days and a little less per hour other times. If people are in a similar situation to yourself then obviously they can do that but for people with one or two teams there is no better way to get more money per hour mathematically. Also the startup costs for getting 20 characters with alchemy + tailoring can be pretty expensive in it's own right. If you have 20 characters to do dailies on obviously it would only take about a week to get the money to do so.
Again. What professions can make more per hour than this without having every character you own have a proc it can use once a day? Dailies do not count as it can only be done once a day per team. I'm asking this on a SINGLE TEAM basis, NOT for 20+ characters.
lans83
02-05-2010, 12:42 AM
Ever since I've been able to run the PvP dailies in Grizzly Hills, I've done them on a daily basis to both gain the xp to level my team up faster plus for the fast cash. I know it ain't much, but it can be fast also and I can get around 20g+ from just the gold portion of the quest turnins. Not sure how much a lvl 80 would get from these, I haven't checked wowhead yet, but could be a good looking into. Just run the kill quests there instead of the collections ones and don't bother with the one where you gotta sink the ship after taking over the harbor. I also run the one on the west side of GH from the camp where you gotta burn the troll bodies up near the Drak'Tharon steps. I toss the molitov's on different spots on each toon to get the kills, but still good xp+gold for me right now. I'll add my list of dailies I've been running for both leveling and gold here after I log back into my toons.
One thing I have been thinking about tho. I know that a tapped out JC can make good money off grinding BGs and spending HPs on mats. I've tried this on one of my Rets that has Enchanting. I've grinded the Grizzly Hills dailies and spent the extra coins on the gear there and DE them to get the shards. Would a full team with both JC and Ench both make damn good money? With the armor/weapon vellums from Inscriptionists, I've managed to level up pretty easy from DEing almost all greens and non usable blues from instance runs by enchanting these scrolls and either using them for my teams or selling them on the AH. But, will the PvP gear DE at all? If so, would it be worth it?
Niley
02-05-2010, 01:04 AM
But in a per hour basis you are making 2k, every 4 days.
transmute cd is 20h
Naysayer
02-05-2010, 03:33 AM
i dunno. grinding resource nodes just seems stupid as a multiboxer. any solo player can do it just as effectively, but they can't do multiple daily quests at the same time or pop multiple transmute cooldowns, which is what we specialize in.
you go enjoy your retarded resource grind fighting bots and other mindless resource node grinders for 6 hours a day, just to equal what I make in an hour while you keep telling me that transmutes and 15 characters worth of easy dailies doesn't count and that you win WoW.
if i don't even feel like playing WoW for a day i can log in and make thousands within a few minutes and log back out. resource grinding is for tards. it will seriously make your brain melt.
rofl
Naysayer
02-05-2010, 03:36 AM
i dont even understand why this is being debated.
Gorkette
02-05-2010, 03:58 AM
Agreed @Naysayer. I cannot understand why someone would want to grind nodes for 5 hours. I will take my daily runs and multiple transmutes and day of the year.
I also cannot see how the economy would not completely crash with you dumping that much volume in there each day.
Khatovar
02-05-2010, 04:42 AM
@Naysayer - But dude, I can totally make like thousands farming Silk Cloth out of SM with my team! That's like a gold a stack and I can clear all 4 instances to avoid the reset cap!
@Shodokan - I don't know that your obsession for theorycrafting money is all about. This game has been out forever, people know how to make money. You want to discuss something, fine, but don't sit here telling people who have multiple teams and money to throw around for epic fliers, AH-leveled tradeskills, BOE epics or anything else they could possibly want, and still have a hefty nest egg that their means of earning "doesn't count". This is the same thing as you other "money" thread. You don't want help or learn, you just want to be right or lauded as some sort of hero, and that color looks ugly on everyone.
boxblizzard
02-05-2010, 06:26 AM
my previous money maker was mining/engineer, was raking 1200 /hr. but i have noticed recently alot of unusual activity like above. nodes disappearing and no one is there.
this has really pissed me off, include having alot of heavy competition, even at early hours of the morning there is still people hard at work.
i cant keep up with the brain dead...
im just making gold now from heroic farming, seems to be a safe source of income for now, not the fastest but at least were stacking it using a brain
Fuzzyboy
02-05-2010, 11:17 AM
What's the point? After discovering alchemy transmutes, I've long ago stopped doing anything for gold. It takes about 5 minutes to do my daily 8 transmutes and mail them to my JC'er to cut and put on the AH.
Even if 2k / hr was theoretically possible my zooming between nodes for hours, why would you want to? Seriously, once you've bought the basic gear, you're out of stuff to spend money on, unless you put a really high price on vanity gadgets like motorcycles and vendor-mammoths.
Yeah, I know, that's not why you asked, so kind of off-topic, but let me ask another question. Why is it relevant? Especially here.
crowdx
02-05-2010, 12:26 PM
I personally love to make gold for the sake of making gold :P , but the only point I can see in farming(and which I do sometimes) is that if I am watching tv on the coach and logged in on my laptop, I can passively farm ore and eternals on my rogue who is an engineer. This fills in holes for eternal fires for my taliors and their Spellweave and provides free mats for titanium transmutes.
Otherwise I do not farm anything, I play the auction house a little and use my profession cds to make gold.
There are a lot of really good ideas in this thread for making gold, unfortunately farming is at the bottom of most peoples list due to the time involved.
The final point I think that sometimes gets lost is that there is really no point in talking about how an individual economy is working for a player, the original posters idea would never work on my server, I get a lot of herb and ore auctions back unsold which sometimes can take 3 - 4 posts to finally sell.
For us all we do what works for ourselves and learn from others where we can :)
Shodokan
02-05-2010, 05:20 PM
transmute cd is 20h
I wasn't talking about x-mutes. I was talking about the tailoring cloth you are making which you took into consideration for your calculation of your 10k made.
i dunno. grinding resource nodes just seems stupid as a multiboxer. any solo player can do it just as effectively, but they can't do multiple daily quests at the same time or pop multiple transmute cooldowns, which is what we specialize in.
you go enjoy your retarded resource grind fighting bots and other mindless resource node grinders for 6 hours a day, just to equal what I make in an hour while you keep telling me that transmutes and 15 characters worth of easy dailies doesn't count and that you win WoW.
if i don't even feel like playing WoW for a day i can log in and make thousands within a few minutes and log back out. resource grinding is for tards. it will seriously make your brain melt.
rofl
I need money to fund professions for what... 20+ characters for transmutes and such. This is a comparison of gold/hour and nothing more. If you have the characters to go and make all your gems and cloth weekly or 10+ 80s then more power to ya, but i've yet to finish a second group and have only been boxing again for what... a month? So to expect me to have 20+ 65 characters in that time and all professions leveled to the point where i can abuse the system of multi-boxing in order to amass wealth at a basically passive rate is just a ridiculous thing to even think is possible
Dorffo
02-05-2010, 05:21 PM
I wasn't talking about x-mutes. I was talking about the tailoring cloth you are making which you took into consideration for your calculation of your 10k made.
that was in addition to the 10k the way I added it up... :)
Niley
02-05-2010, 08:39 PM
If you like farming for 5 hours a day, everyday then more power to you. I can barely farm one heroic a day.
Playing AH is still best gold maker, and no, not the way Boub explained on the mmo.....trust me it works, i went into this expansion with just above 50k gold and one team, now i have 20 epic flyers, multiple travelers mammoths(toons had no rep, so 18k each) and more money in the bank that i know what to do with.
Made most of my gold before using multiple professions, playing ah. This is by far the best way to make money if you some brain(sssss). Farming isnt.
Sites like http://greedygoblin.blogspot.com/ can help You. I on the other wont, i like to keep some secrets to myself. They call us "goblins" for good reason ;)
Shodokan
02-06-2010, 05:57 AM
If you like farming for 5 hours a day, everyday then more power to you. I can barely farm one heroic a day.
Playing AH is still best gold maker, and no, not the way Boub explained on the mmo.....trust me it works, i went into this expansion with just above 50k gold and one team, now i have 20 epic flyers, multiple travelers mammoths(toons had no rep, so 18k each) and more money in the bank that i know what to do with.
Made most of my gold before using multiple professions, playing ah. This is by far the best way to make money if you some brain(sssss). Farming isnt.
Sites like http://greedygoblin.blogspot.com/ can help You. I on the other wont, i like to keep some secrets to myself. They call us "goblins" for good reason ;)
I made quite a bit of money in 3.5 hours today from herbalism alone. I mean right now i'm leveling alts... about 40 of them, to level 65. Passive gold making is great, and on my server at least i can guarantee the sale of all goods made off of the tailoring/jc cooldowns (i actually have a bulk buyer already @ 135 per red/orange, 130 per yellow/blue, 80 per green/purple) Obviously i'll only make the first four types. It's been the plan all along to abuse the system with professions, but i'm not about to sit and level a bunch of groups to 80 just to do dailies which to me personally are as tedious as farming herbs/nodes.
Playing the AH is a great way to make money, and the way that some people explain it such as those blogs and boub are only part of the puzzle as you've stated. The problem with playing the AH is that in certain economies there are far too large risks with fluctuation in prices. So unless you can CORNER a specific market yourself then the gold made from such isn't all that much and you'd be better off spending that time you spent manually checking the AH farming or doing dailies in some people's case. Things like prices going up on weekends is an odd occurrence on my server that happens all the time unlike most servers where the "casuals" come on to dump their stuff. Cutting the gems you get isn't worth the extra effort really as you have to watch the AH, but if you want to bite and scratch for EVERY penny you can make then stuff like that and undercutting wars will occur and are part of day to day life on the market place.
The items on my server work far too much like a real world commodities market than i'd like to deal with in a game. The ability to abuse the market is far too dumb, especially when you are a "full" server with a varying 4-5 to 1 horde/alliance ratio based off of when "free transfers" happen. There are also bots watching the neutral AH so doing cross faction abuse is very risky as well for me.
For people in many situations i guess it can vary based upon server. There are tons of ways to make gold, most of them are boring and tedious. I guess the best thing we can do is just do what most of you apparently already are doing with passive money made off of cooldowns. But for those who are not able to do that yet and want to make GOOD money then the best bet is either to go with herb/mining and spend all your time in WG or mining/engineering and spend your time in sholozar basin. Sure it's tedious but even on my server where eternal fire is 20, earth and shadow are 4 each.... and saronite ore can reach as low as 13g per stack...mining still makes great money when coupled with engineering (8-12 eternals per hour is nothing to scoff at on top of titanium/saronite) especially if you have a 310 flyer and are a paladin.
Everyone is going to do their own thing so just do what you enjoy or don't mind doing. I personally don't mind the farming of herbs and nodes... but many people do. But if it is going to make me upwards to 2k an hour for nothing? That's more than enough to sway me to do that over other things.
Naysayer
02-06-2010, 06:50 AM
I need money to fund professions for what... 20+ characters for transmutes and such. This is a comparison of gold/hour and nothing more. If you have the characters to go and make all your gems and cloth weekly or 10+ 80s then more power to ya, but i've yet to finish a second group and have only been boxing again for what... a month? So to expect me to have 20+ 65 characters in that time and all professions leveled to the point where i can abuse the system of multi-boxing in order to amass wealth at a basically passive rate is just a ridiculous thing to even think is possible
if this is your plan to reach the goal (muting) faster, then i see nothing wrong with grinding resources. you're working hard now to have an easier time later. if you yourself enjoy farming resources, that's good and you'll make a lot of gold fast if you can keep it up, but I think people in this thread were just against the idea because it was implied to be the end game goal of a multiboxer for bank stacking. We disagree because we have the resources to stack more gold than we can spend, in a fast and almost effortless way, using multiple accounts. The time spent collecting resources is far to costly to myself to even consider an option as "best" g/hour.
Fuzzyboy
02-06-2010, 07:50 AM
Doing heroics:
- Selling grays / whites / blues
- DE'ing greens
- Converting triumph emblems to epic gems
- AH'ing tradeskill mats
You'll average 1600-2200 gold per hour depending on your speed (assuming a team in the best emblem gear).
If you include the daily frost emblems and selling them for primordial saronite, you can add 850g per day (at current prices).
Of course, that's just as mind-numbingly boring as mining/herbalism, but at least your rates will be steady and you'll have zero competition.
Niley
02-06-2010, 01:15 PM
So unless you can CORNER a specific market yourself then the gold made from such isn't all that much and you'd be better off spending that time you spent manually checking the AH farming or doing dailies in some people's case.
Wrong. If You don't know what You're talking about, don't talk about it.
Fat Tire
02-06-2010, 01:19 PM
nvm
Shodokan
02-06-2010, 02:52 PM
Wrong. If You don't know what You're talking about, don't talk about it.
If i don't know what i'm talking about don't talk about it? I'm minoring in economics. It is extremely server dependent on what you can do too as many servers do not work as a stream flow of items due to their population and can be influenced much more than others. Like in real life it would be comparing places such as new servers to places like illidan or blackrock which have been established from the beginning and have some of the highest population of all WoW servers. At least in the US.
Options:
1: The obvious buy low sell high
2: Cornering a market and pushing profits up slowly
3: Margin of profit through trade professions such as alchemy/BS/titansteel bars etc. AKA, if you can make more than 25% extra on top of the mats you buy + time it takes to make items, list them and sell them. Cutting low priced gems is in this area.
4: Hording item types and flooding the market at X point to rebuild it and corner it.
5: Knowing the flow of the economy to best take advantage of selling what you get. Such as normal raid days for your server. Example items sell highest on tuesdays, wednesdays and saturdays of Illidan so if you were to sell gems or leg armors or flasks these times are the best to do so obviously.
6: Being able to see trends and stocking up for the known future demand (see titanium ore ala patch 3.2)
7: Abusing trade chat to buy in bulk. Example: People on my server buy frost lotus in bulk @ 700g per stack, re-sell @ 850+, gems @ 120-130 in bulk to resell the cuts they have for 20-30g profit per.
There are no secrets to the AH nor economics. Someone who took basic economic classes can abuse the auction house and take full advantage of all that can be done with it. It works the same way as a commodities market in the real world. Knowing supply and demand of things is important and most people can't do that, this can't be done with addons from what i'm aware of either.
So next time you say someone doesn't know what they are talking about realize just because they didn't go into huge detail about it doesn't mean they are "wrong."
If you were to corner a market like i did in BC with cobra scales you can effectively double your profit per item you put up in some cases. I use this example because the price of cobra scales was brought up from 20g per to 50g per by myself over a period of 3 weeks and because there were few people supplying these items and the demand never changed the price stayed at that price set by myself. If you are saying that isn't the best way to use resources over time then you sir arn't thinking outside the box enough. The single best way i've found over my 4 years of playing (and i have hit gold cap playing by myself, not boxing) is to do this. It worked pre BC, it worked in BC and it can and will work now. Not all markets are worth cornering though.
Now all this is done by hand. If you were to play the auction house with every major profession and make the items that were in demand to re-sell for a higher profit margin (which is mostly what you can do other than buy low sell high) such as all the low cost gems and cutting them. You yourself said your main group can make 1800~ gold from dailies, so you are telling me YOU can get the materials to make that much money in 1 hour (including time invested in making said items and listing them) and that at any given time you could come out with that sort of profit? Even on the best economies at the best times this is ridiculous to expect. Maybe on your server there are higher gem profits or w/e you are making that are upwards to 80 gold per after tax from the AH but even then it would take 20-30 of X items being sold @ 80g profit per to make that 1800g. Now this can be done over time if you are buying X items when ever you can for the highest profit margin, but like for example gems...especially on a low pop server you will end up flooding the market. Most trade goods made this way are in demand but not to the point where you could steadily throughout a day of playing have it all sell.
There are few ways right now to make huge profit for little effort. Abusing the AH works, but like i said. Cornering the price on a commodity in game can easily make you as much if not more than any other AH strategy.
Doing heroics:
- Selling grays / whites / blues
- DE'ing greens
- Converting triumph emblems to epic gems
- AH'ing tradeskill mats
You'll average 1600-2200 gold per hour depending on your speed (assuming a team in the best emblem gear).
If you include the daily frost emblems and selling them for primordial saronite, you can add 850g per day (at current prices).
Of course, that's just as mind-numbingly boring as mining/herbalism, but at least your rates will be steady and you'll have zero competition.
This is server dependent as well. Yes it can make great money, but even at 3 heroics per hour and no wipes you are looking at about 250-300g per heroic (including des, selling blues whites grays etc) and then because of the average of 6 badges per heroic you are looking at 18 badges (if you were buying gems it would not even be enough emblems to buy 1 gem per character) theres also stone keeper shards which if you own wintergrasp the entire time about every 4 hours you get another gem per character from honor gained. Most servers crusader orbs are still in very decent demand and you can get 5 of those per hour, but if they are only 100g per like they are on my server it's not worth it at all. Like you said this to some in very boring, and although you have no competition you will still net about the same profit as the gathering professions, sometimes less sometimes more depending on the luck with the greens/blues that drop (some blues sell for 15g per, where on my server dream shards sell for 5g per). Also some greens DE for less than they are worth, sometimes more... so i guess in the end it evens out maybe a bit extra in the end, but from my standpoint the only huge profit you can make from DE at this point in time is abyss crystals, either by shattering and hoping you get 4+ GCE or selling them for w/e price they are at on your server (25 on mine)
Niley
02-06-2010, 04:11 PM
apparently you seem to be know it all person, you should be wow millionaire by now.
Btw TLDR.
but i saw one thing 3 heroics per hour, that is wrong, you can easily do 4(if you dont suck and have gear)
Fuzzyboy
02-06-2010, 05:34 PM
This is server dependent as well. Yes it can make great money, but even at 3 heroics per hour and no wipes you are looking at about 250-300g per heroic (including des, selling blues whites grays etc) and then because of the average of 6 badges per heroic you are looking at 18 badges (if you were buying gems it would not even be enough emblems to buy 1 gem per character) theres also stone keeper shards which if you own wintergrasp the entire time about every 4 hours you get another gem per character from honor gained. Most servers crusader orbs are still in very decent demand and you can get 5 of those per hour, but if they are only 100g per like they are on my server it's not worth it at all. Like you said this to some in very boring, and although you have no competition you will still net about the same profit as the gathering professions, sometimes less sometimes more depending on the luck with the greens/blues that drop (some blues sell for 15g per, where on my server dream shards sell for 5g per). Also some greens DE for less than they are worth, sometimes more... so i guess in the end it evens out maybe a bit extra in the end, but from my standpoint the only huge profit you can make from DE at this point in time is abyss crystals, either by shattering and hoping you get 4+ GCE or selling them for w/e price they are at on your server (25 on mine)
First of all yes, the money you make from farming heroics is server dependent, but so is material farming. Obviously I have only my own server to reference, so this is what I base my calculations on:
- Abyss crystals sell for 20-25g each
- Average value of a blue item is 6g (with the 3-4g blue items effectively worth 5g, which is the server price for dream shards)
- Average value of a disenchanted green non-weapon item is 10-11g - average value of a green weapon item is 20g
- You spend you emblems on either ametrines, dreadstones or eye of zul which cost 10 emblems. These can be sold raw for 90-100g on average, although I can usually sell cut dreadstones for 140-150g.
- One run yields about 40g in grey/white items
- One run yields 5 green items, which is roughly 70g
- One run yields 4 blue items, which is roughly 24g
- One run yields 1 epic item, which is rougly 22g (more for ToC/ICC instances, but for simplicity I haven't included those)
- One run yields on average 6 x 5 = 30 emblems, which is 3 gems, which is roughly 300-450g depending on server and prices
- One run yields 14g x 5 = 70g in cash (using lfg tool)
That totals 526-676g per run (depending on gem prices). If you can run 4 instances per hour, that's roughly 2100-2700g per hour - of course less if you can average 3-3.5 instances per hour.
That's the steady income part. Add to that epic BoE drops (like hilts), sale of primordial saronite (800-900g in like 10-15 minutes), tradeskill items etc. etc. I'd still prefer the passive moneymakers (tailoring / gems) any day, but if you insist on a boring grind, I think heroics are currently more efficient for a multiboxer.
The all-time favourite is of course the AH if you know how to play it. I'll gladly admit that even though I read all the AH-rider weblogs and know how to make money like that in theory, I find it boring as hell and prefer the steady income of cooldowns (especially now that I'm mostly focusing on my raid-char anyway).
Fuzzyboy
02-06-2010, 05:35 PM
apparently you seem to be know it all person, you should be wow millionaire by now.
Btw TLDR.
but i saw one thing 3 heroics per hour, that is wrong, you can easily do 4(if you dont suck and have gear)
If you can't be bothered to read the post, at least don't make assumptions about the poster.
Niley
02-06-2010, 08:48 PM
If you can't be bothered to read the post, at least don't make assumptions about the poster.
Ive read enough of his other posts to don't bother with this one.
Shodokan
02-06-2010, 10:49 PM
First of all yes, the money you make from farming heroics is server dependent, but so is material farming. Obviously I have only my own server to reference, so this is what I base my calculations on:
- Abyss crystals sell for 20-25g each
- Average value of a blue item is 6g (with the 3-4g blue items effectively worth 5g, which is the server price for dream shards)
- Average value of a disenchanted green non-weapon item is 10-11g - average value of a green weapon item is 20g
- You spend you emblems on either ametrines, dreadstones or eye of zul which cost 10 emblems. These can be sold raw for 90-100g on average, although I can usually sell cut dreadstones for 140-150g.
- One run yields about 40g in grey/white items
- One run yields 5 green items, which is roughly 70g
- One run yields 4 blue items, which is roughly 24g
- One run yields 1 epic item, which is rougly 22g (more for ToC/ICC instances, but for simplicity I haven't included those)
- One run yields on average 6 x 5 = 30 emblems, which is 3 gems, which is roughly 300-450g depending on server and prices
- One run yields 14g x 5 = 70g in cash (using lfg tool)
That totals 526-676g per run (depending on gem prices). If you can run 4 instances per hour, that's roughly 2100-2700g per hour - of course less if you can average 3-3.5 instances per hour.
That's the steady income part. Add to that epic BoE drops (like hilts), sale of primordial saronite (800-900g in like 10-15 minutes), tradeskill items etc. etc. I'd still prefer the passive moneymakers (tailoring / gems) any day, but if you insist on a boring grind, I think heroics are currently more efficient for a multiboxer.
The all-time favourite is of course the AH if you know how to play it. I'll gladly admit that even though I read all the AH-rider weblogs and know how to make money like that in theory, I find it boring as hell and prefer the steady income of cooldowns (especially now that I'm mostly focusing on my raid-char anyway).
@Fuzzboy I appreciate posts like this. The only thing i would contest is that each character's emblems together can not make a gem. So it would require two runs per gem per character. Which i guess is not terrible still. I obviously was oblivious that there are 10 emblem gems, with that coming to light i would say that it would be very profitable to do that even for me. Also what are you talking about for primordial saronite? Those are bought with frost emblems. I guess you are referring to the basically once every 9 days you can get one (including 5 badges from weekly raid)
The only difference compared to you that i would have is that infinite dust is only 1g per on my server and GCE are 10-12. Which seems to be about half of what yours are worth. So i guess the 5 green items would be worth about 40g for me.
@ Niley. I don't know everything. But i'm saying that more than common sense if not required to make money on the auction house. When you call someone out about being wrong about something and they come back and tell it how it is, you say it's TL;DR? Come no now. Have more respect than that, even for people you dislike. Also poking fun at me saying i should be a wow millionaire with all this knowledge in such a facetious way when i've only been back playing wow for a month is quite ridiculous and gave me a good chuckle so thanks for that.
Ualaa
02-07-2010, 04:28 AM
The only thing i would contest is that each character's emblems together can not make a gem. So it would require two runs per gem per character. Which i guess is not terrible still.
Still, even if you don't get a full gem per run...
It works out to 60% of the value of 5 gems, per run.
Which is the same value as 3 full gems.
In the long run, let's say 50 heroics on the week.
That's 150 gems, or a full 30 per toon.
Fuzzyboy
02-07-2010, 05:28 AM
@Fuzzboy I appreciate posts like this. The only thing i would contest is that each character's emblems together can not make a gem. So it would require two runs per gem per character. Which i guess is not terrible still. I obviously was oblivious that there are 10 emblem gems, with that coming to light i would say that it would be very profitable to do that even for me. Also what are you talking about for primordial saronite? Those are bought with frost emblems. I guess you are referring to the basically once every 9 days you can get one (including 5 badges from weekly raid)
The only difference compared to you that i would have is that infinite dust is only 1g per on my server and GCE are 10-12. Which seems to be about half of what yours are worth. So i guess the 5 green items would be worth about 40g for me.
Like Ualaa pointed out, it's the average that matters. This also goes for primordial saronite. As for primordial saronite, each (first daily) run represents roughly 0,09 primordial saronite per char which is rougly 0,43 per team. Since primordial saronite is around 1900-2k on my server, the first run yields roghly 850g in saronite alone. Discount a little for the 2 triumph emblems you don't get and add a little for the cash increase in quest reward (I think it's double the normal runs).
As for the price on green items, I think dusts sell for a little over 1g on my server too, but remember that even armor items sometimes disenchant into essences, which ups the average a bit.
Ualaa
02-07-2010, 05:27 PM
The values have changed, since I wrote my Excel spreadsheet.
I was doing Arbitrage... buying anything below "x" value, DEing it, and selling the mats.
It got insanely boring, even with Panda DE, which is click your mouse anywhere in a window.
And auto DE a green, and nothing higher, only items in bags.
While watching TV/DvD mostly.
I doubt another toon will ever get over 20,000 items DE'd.
But was a decent gold maker, for sure.
Anyway. The current DE chances, if anyone is interested:
http://www.wowwiki.com/Disenchanting_tables
crowdx
02-08-2010, 07:41 PM
Just a sidenote, I posted my enchanting mats over the weekend to clear out some space in my bags and everything is selling REALLY slowly, I have them all posted for 12 hrs and so far have gotten back 75% of the mats over the last 3 days. Everything is matched to current prices so unless I was to sit on the AH and constantly undercut then I would say on my server selling enchanting mats is in at a low point in the current economy.
Even hilt prices are starting to tumble, I saw my first 12k hilt over the weekend, I will be watching to see if the price climbs during the weekdays, as I bought one a little bit more expensive and may resell for the gold.
So any type of farming can result in slow income and possbly even mats that become hard to sell at all :(
Ualaa
02-09-2010, 08:11 PM
With auctioneer, you can set it to not list more then 'x' of a given item at once.
You can also set it to undercut by a percentage or by a value.
You can also set it to not undercut beyond a percentage of your overall value... ie, if something is worth 10g, don't undercut below 8g if someone is selling too low.
I undercut my competition by 1 copper.
And never list more then 5 dream shards/greater cosmic essences/abyss crystals at once, or more then 40 infinite dust.
And then just log on the AH toon, 3-4 times during the day. Or whatever...
And hit "batch post" each time.
Which lists anything, to bring you back up to the total of 5x whatever or 40x whatever.
There are auction addons which can take down auctions too.
Honestly, not really that into the AH game anymore, but they're an option.
crowdx
02-09-2010, 08:18 PM
I have been looking through the addons at curse.com and wowinterface.com for an AH addon for selecting multiple auctions.
Littleburst
02-09-2010, 08:33 PM
I have been looking through the addons at curse.com and wowinterface.com for an AH addon for selecting multiple auctions.
i'm not sure which addon it exactly is, i asume auctioneer. But it does come with the 'full package' you can download at auctioneer.net. It has an 'simplebuyout' feature, which let's you buyout and auction with a single mouseclick on the auction.
Ualaa
02-09-2010, 08:57 PM
The "Appraiser" function of auctioneer allows for "batch" posting.
Basically, set an item up for posting.
Choose the duration (a default can be set), pricing method (or enter a value for fixed prices), and be sure to check "enable batch posting".
Choose the stack size (how many sold as a single auction) and the number of stacks sold at once.
Below this, you can check "only", which limits how many are up at once maximum.
There's a button which if you click it nothing happens, but it gets you a message.
Alt + Clicking the button, will refresh the auction house for each item which you have checked for batch posting.
Alt + Ctrl + Shift + Clicking, will auto list (as configured) each item which has been selected for batch posting.
The only thing I cannot do with auctioneer, which I'd like to is...
Remove every auction of one item, if I want to undercut someone.
boxblizzard
02-10-2010, 12:38 PM
If you can't be bothered to read the post, at least don't make assumptions about the poster.
First of all yes, the money you make from farming heroics is server dependent, but so is material farming. Obviously I have only my own server to reference, so this is what I base my calculations on:
- Abyss crystals sell for 20-25g each
- Average value of a blue item is 6g (with the 3-4g blue items effectively worth 5g, which is the server price for dream shards)
- Average value of a disenchanted green non-weapon item is 10-11g - average value of a green weapon item is 20g
- You spend you emblems on either ametrines, dreadstones or eye of zul which cost 10 emblems. These can be sold raw for 90-100g on average, although I can usually sell cut dreadstones for 140-150g.
- One run yields about 40g in grey/white items
- One run yields 5 green items, which is roughly 70g
- One run yields 4 blue items, which is roughly 24g
- One run yields 1 epic item, which is rougly 22g (more for ToC/ICC instances, but for simplicity I haven't included those)
- One run yields on average 6 x 5 = 30 emblems, which is 3 gems, which is roughly 300-450g depending on server and prices
- One run yields 14g x 5 = 70g in cash (using lfg tool)
That totals 526-676g per run (depending on gem prices). If you can run 4 instances per hour, that's roughly 2100-2700g per hour - of course less if you can average 3-3.5 instances per hour.
That's the steady income part. Add to that epic BoE drops (like hilts), sale of primordial saronite (800-900g in like 10-15 minutes), tradeskill items etc. etc. I'd still prefer the passive moneymakers (tailoring / gems) any day, but if you insist on a boring grind, I think heroics are currently more efficient for a multiboxer.
The all-time favourite is of course the AH if you know how to play it. I'll gladly admit that even though I read all the AH-rider weblogs and know how to make money like that in theory, I find it boring as hell and prefer the steady income of cooldowns (especially now that I'm mostly focusing on my raid-char anyway).
This is what i do, people should pay attention to this if you cant be botherd to play around with ah for hours.
even better when hilts drop, that gph stastic just shot up ;)
crowdx
02-10-2010, 01:37 PM
So a note on this post, over the last week my server's economy is crashing, I am thinking it may have to do with the Lich King being released and now people are rethinking their long term plans. Battered Hilts have dropped from 20k down to 12k (and even then are sitting in the AH for days) and Dream Shards have dropped from 12g to 6g. A lot of mats are just not selling at all, it seems like some people are just dumping mats on the market at crazy low prices just to get rid of them.
The question would be, on all your past experiences will these mats come back in price or is this the new pricing going forward? I have not monitored this sort of drop closely before and so have no reference point.
Littleburst
02-10-2010, 02:14 PM
So a note on this post, over the last week my server's economy is crashing, I am thinking it may have to do with the Lich King being released and now people are rethinking their long term plans. Battered Hilts have dropped from 20k down to 12k (and even then are sitting in the AH for days) and Dream Shards have dropped from 12g to 6g. A lot of mats are just not selling at all, it seems like some people are just dumping mats on the market at crazy low prices just to get rid of them.
The question would be, on all your past experiences will these mats come back in price or is this the new pricing going forward? I have not monitored this sort of drop closely before and so have no reference point.
Dream shards etc inflated because of the new LFGsystem, pretty obvious i'd say. I don't think that price will go up again. Same goes for other wotlk enchanting mats.
Hilts prices were high in the beginning since demand > supply. Now it's getting to an even point, which will probably be below 12k. Don't think that price will rise again either.
Gorkette
02-11-2010, 02:42 AM
Agreed. At the moment demand > supply. Possible supply shortage will occur again after Cataclysm and everyone moves out of Northrend. Much like how BC enchanting mats are now.
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