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View Full Version : [WoW] Melee boxing team runs around like chickens with no heads HELP?



blbjtb
01-21-2010, 08:12 PM
Not that it bothers me right now but My team runs around when they attack a target and then when the target is dead they like to run in random directions so im always having to make them follow. Any way for them to stick on a target and not just run around like a bunch of chickens with their heads cut off?

MiRai
01-21-2010, 08:30 PM
I'm not sure if this is exactly what you're stating since it almost sounds like your entire team is running around aimlessly but...

The 'run around like an idiot' bug is well known with melee boxers using the IWT+CTM combination. The bug resides in WoW itself not in any of the software we use to multibox with. I believe the only 2 solutions you have at the moment are:

1. Turn on Jamba follow strobe
2. Become a master at hammering on that follow key

HPAVC
01-21-2010, 09:52 PM
It is definitely not a bug, you shouldnt be spamming the IWT key faster than the pathing mechanism can resolve itself and you need to know that your IWT pathing is for the location of the mob when you pressed it, not for where the mob is currently.

What your characters are clearly doing is orientating or reorientating themselves to a moving target and creating a path to that facing. This never happens on stationary targets (like a dummy, an stationary npc, or various very slow moving mobs) no matter how much you spam the IWT key.

When a character runs off into the distance is likely that the camera changed or the mob became unavailable to be interacted with and you technically forced the character to click move to a point off on the game terrain. This movement is directly akin to the repathing delay queue. Also interrupting the IWT queuing can cause the click point to not be the target but some line in the pathing route.

Since the pathing routes are very complex (if you watch a hunter pet path for example its quite ingenius how the move around all things considered) you are likely in for some surprises when your character aligns to one of these orientation lines.

Ualaa
01-21-2010, 10:11 PM
When testing Feral macros, I've had my toons (anywhere from 3-5 of the team) run around the target dummy.
That is with an IWT / DPS spam speed of 2 clicks per second.

Have not had the toons run off for the sunset.
But have had them go for a different target dummy then the one I was targeting.

For PvE, its pretty easy to have a toggle which enables/disables the IWT.
Click the DPS move with IWT enabled, and then hit the toggle to disable the IWT.
While continuing to spam the DPS move.

For PvP, with targets who are constantly mobile...
We pretty much need to leave IWT enabled the whole time.

heyaz
01-21-2010, 10:32 PM
although its unnecessary and annoying in pve, that side effect of spinning around is absolutely devastating in pvp. people can't attack or cast on you to save their lives

blbjtb
01-21-2010, 11:22 PM
my little work around for this right now is once they start to attack i press down and they stick on a target just wondering if there was a better way to do this.

Owltoid
01-21-2010, 11:33 PM
my little work around for this right now is once they start to attack i press down and they stick on a target just wondering if there was a better way to do this.

This.

Against a stationary target your slaves will act normal if they were anywhere near melee range when you hit "back."

Mokoi
01-22-2010, 01:22 AM
you do not IWT in PvE at all. learn to have your slaves follow you and then learn to have your main in the right position slightly off to one side of each mob you want to kill. I very rarely use IWT in PvE.

Khatovar
01-22-2010, 02:57 AM
you do not IWT in PvE at all. learn to have your slaves follow you and then learn to have your main in the right position slightly off to one side of each mob you want to kill. I very rarely use IWT in PvE.

No, just learn not to spam. I have next to no problems with runaways by having my melee toons on follow during a pull and using interact moderately.

Mokoi
01-22-2010, 07:16 AM
No, just learn not to spam. I have next to no problems with runaways by having my melee toons on follow during a pull and using interact moderately.

no, you dont need it. We all used it for a long time before it came along just fine with melee teams.

Rarely ever is it a required thing. I can understand that when you start a fight and the team needs to move one step further IWT may work, and the odd fearing mob here and there, but it shouldn't be a big problem at all in PvE.

and yes, spamming it in pve is stupid XD

Ualaa
01-22-2010, 07:55 AM
At the moment, I've set up IS Boxer like this:


Mapped Key 1: IWT
Step 1
- Do Mapped Key: FTL Assist Me (Current Window)
- Send IWT keybind to all of Melee (Action Target Group)

Mapped Key 2: FTL DPS
Execute on Press and Release.
Step 1
- Do Mapped Key: IWT (Current Window)
Step 2
- Do Mapped Key: FTL Assist Me (Current Window)
- Send Keybind to all windows.

Mapped Key 3: IWT Toggle
Step 1
- Mapped Key State Action: Enable IWT Mapped Key
- Pop up text, " IWT - Enabled ".
Step 2
- Mapped Key State Action: Disable IWT Mapped Key
- Pop up text, " IWT - Disabled ".


Whether I want IWT or not, I spam my dps keys.
If I have the IWT enabled (first press on the Toggle mapped key), it sends IWT spam on every press.
If I disable the IWT (second press on the Toggle mapped key), nothing happens on Step 1, which means the FTL DPS works as normal.

Basically, for PvP it can be spammed like crazy.
And for PvE it can be disabled.



I'm leaning towards two different mapped keys for IWT.
The first will be built into my FTL DPS Keys, as above.
This one will have the toggle to enable or disable it.

And to then have a different IWT key, which will always be enabled.
But which will not be built into any DPS keys.
So it can be manually pressed once, for PvE applications.

While the other key can be enabled for PvP.
And disabled for PvE.

blbjtb
01-22-2010, 11:31 AM
So the way I have it set up right now is My DPS key presses "J" to IWT and then does the DPS are you saying I should set it up so It just does the DPS key and then manually press J to IWT?

Ualaa
01-22-2010, 06:16 PM
I've moved to two IWT Keys.
One is called IWT, one is called Melee IWT.
IWT has a hotkey and sends my IWT keybind to all wow windows.
Melee IWT has no hotkey (this is called via a Do Mapped Key Action), but sends the same keybind to all wow windows.

My FTL DPS keys...
- Do the normal FTL
- Then to the Melee IWT.

I have a toggle, to enable or disable Melee IWT.

So I can spam my DPS keys at whatever speed.
And toggle whether the Melee IWT is enabled or disabled.

When it is disabled, nothing happens when the mapped key is called.
Which effectively lets me enable/disable IWT.

I still have my push the IWT button, and receive IWT (not melee IWT) once.
Which means I can IWT, even if melee IWT is disabled.

Melee IWT is built into the FTL DPS.
But normal IWT is a separate mapped key.




If your set up is working, stick with it.

I wanted, spammable IWT... just by doing normal DPS.
But the ability to disable the spam (PvE).

And still have the ability to initiate my IWT, even when the spam IWT is disabled.




*EDIT*
Updated my guide, to reflect the changes I've made to my IWT Set Up.