PDA

View Full Version : click macro questions



hpatterson
01-13-2010, 12:43 PM
Hi,

I'm just converting my existing castsequence macros to /click and had a few questions:

1) Say you have your attack macro clicking the following 4 buttons in sequence
/castsequence reset=combat Insect Swarm,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence reset=combat Moonfire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/cast wrath

I understand that he first click will activate Insect Swarm, the second click will activate Moonfire, the third and subsequent will activate wrath until the above two's cooldowns are complete. My question is when a click is "passed" (i.e. the second click will pass Insect Swarm because it is on cooldown) will it just pass clicking the button altogether and do nothing to the castsequence for the first button or will it increment the castsequence on InsectSwarm? I'm trying to figure out if I just need to account for how many other keys are clicked in addition cooltime timing with my comma sequences.

2) Since the global cooldown is 1.5 seconds, is there any need to spam more than once every 1.5 seconds. Given that it seems people average spamming 4 or 5 clicks a second, I was wondering if there is a specific reason for it.

Thanks in advance.

Crel
01-13-2010, 01:19 PM
"(i.e. the second click will pass Insect Swarm because it is on cooldown) will it just pass clicking the button altogether and do nothing to the castsequence for the first button or will it increment the castsequence on InsectSwarm?"


The click macro does not consider whether the action is on cool down or not.
What is happening is when a comma is encountered its considered a valid command although it does nothing. This means that it can continue without "hanging" onto that part of the sequence.

The /click command press's the desired buttons in order it encounters them, and if an error, cool down or action happens it stops at that point. So when spamming this button your are simply hitting the key for one of those scenarios to happen. In your example its more accurate to say "the first click will cast Insect Swarm, the second will pass the comma in button1 AND continue to button 2 initiating moonfire".

The spacing of the macro and timing is based on many things, consider not every skill has gcd, mixed teams, cast channeling , HASTE etc. You as a multiboxer control all these variables, configure it in a way that fits your team.

Ualaa
01-13-2010, 06:29 PM
Even if you have the space, I'd break each spell into its own macro.

So you end up with a master macro, which you mash.
And this calls each of your other macros in order.

Then you have one macro for each spell.
But you could have a targeting macro, quite easily; I've seen Starbuck_Jones list one in his click macros.
I'll actually put his targeting macro on Macro 1, later.

Take your druid, for example.

Master Click Macro, calling 5 macros.

Macro 3 - Insect Swarm
Macro 4 - Moonfire
Macro 5 - Wrath or Starfire or /Castrandom Wrath, Starfire

Nothing on Macro 1 or 2.
Which means you have space to include something else, if you need it.

Macro 1 (Starbuck_Jones's)
/assist focus
/target frost tomb
/target chaotic rift
/target guardian
/use 13
/use 14

You still have space to include something on macro 2 if you want.

Or if you are facing trash and just want to burn it fast...
You can pull your IS and MF macros out of those button positions.
And now your click is just doing Wrath spam.

The modular set up of click is a major strength.