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View Full Version : Trouble using lvl 80s for lowbie instance grinding with RAF



arclegacy
01-12-2010, 05:55 AM
Hi everyone,

I'm having difficulty with using a level 80 character to rush my two raf account through rfc and sfk. My problem is when I use the level 80 to rush the instance I receive only experience from a few Mobs on the two RAF accounts and not only do I not get the exp. But I am unable to loot the mobs; they aslso disapear within 20 secs after killing them in an instance but do not respawn. I found this very odd. Nonetheless, when I ran with my 67 pally, no problems it's just a little slower than an 80:P. My question are: is there a level cap between characters in a grp as where I wouldn't recieve exp I.e. Can I not use my 80 before lvl 20 to rush them? Has anyone else encountered this problem?

Ualaa
01-12-2010, 07:53 AM
Level should not matter.

If two 20's kill a mob on their own, you might get 1,000 exp each.
If the level 80 is in the group, you might get 200 exp on each of the 20's.
But the level 80 can kill 100 mobs in 5 minutes.
The two 20's would down maybe 10-15 mobs.
And with instance resets, the 80 won't run out of mobs.

There is a maximum distance in which the lowbies can be from the kill, and still get experience.
In 3.3 (most recent content patch), that distance was drastically shortened.
So you'll have to move the lowbies up a lot closer to the action, and move them closer more often then before.

Not sure why mobs would disappear so quickly.
Are you comparing the 67 to the 80, now?
Or the 67 previously, to the 80 now?
I'd suspect the 67 now, will be about the same as the 80 now.

Basically kill freely, but observe the lowbies.
Once experience stops, move the lowbies up to almost where the high level is.
And kill some more, until you need to move the lowbies up again.
After a run or two, you'll know how far you can kill before you need to adjust positioning.
And then the runs are a lot faster.

You should get more experience per kill, with the 67 killing then the 80 killing.
Basically your booster is getting an even share of experience.
I'm not sure the actual formula.
But (107 - 67) divided by 107 is a larger number then (120 - 80) divided by 120.
However the 80 will kill a lot faster, so you're better off with the 80 regardless.

Pycno
01-12-2010, 08:12 AM
Lowering average level of your group will increase xp gains tremendously. If you found 2 random lowbies you could boost, your RAF toons should get around 50% more XP each kill. It will increase eve more if you can boost with a lower lvl character.

Its been a while since I boosted now, its strange that your toons get no xp at all. It almost sounds like instance boosting was hotfixed in a way.

dougie700
01-12-2010, 09:04 AM
i created a DK on my Boosting account, and used hime at 58 for RFC, SFK, then wen mine hit 20, i swapped to my lvl 80 pally for SM, not sure if that makes a diffrence but they sure got up to 20 quicker and the lvl 58 DK seemed to handle the pulls ok, slower than the pally admitedly, but seemed to work for me

ragawaga
01-12-2010, 10:00 AM
What is your level 80 character. I know that when boosting with my warlock this was common as the pet was killing mobs before I had a chance to make any damage. A similar thing will happen with a hunter if the pet kills before the hunter's had a chance to do damage.

Lokked
01-12-2010, 12:13 PM
I JUST finished boosting 2 teams to 60 with a 74 Paladin and everything went fine, so I'm sure one of the above posters nailed it with the idea that you are using non-player damage to kill the mobs. This would include damage from a totem or a pet. You can still use these damage types, but they cannot be the sole damage dealer.

With a Shaman, you could put on a shield spike or cast Thunderstorm once.
With a Warlock, a Seed of Corruption or Shadow Fury will do the trick.
With a Hunter, Arrow Shower will work, but you may be better off not AEing with a hunter, and just running through and single targetting or Multi-Shotting groups of 4.

Sam DeathWalker
01-12-2010, 01:52 PM
I would suggest the mobs not be grey to the level 80 then it should be assuming 4 level 20's and 1 level 80 iirc:



Total exp per mob times 20/20 plus 20 plus 20 plus 80 for each level 20. Thats 1/7th of the mobs total exp per level 20. A level 70 mob or whatever is green to a level 80 will have some phat exp when only divided by 7.

You might hit some kind of cap where you can't get more X per kill no matter what though, not sure. It seems to me just based on random observation that you need like 1000 kills per level or so (i.e. 500-1500) no matter what. (this is why its better to boost groups of 5).


Even though your kill rate is lower a level 80 pally can wipe out a lot of greens really fast also and I think that you would get more exp this way overall. But others might disagree.

Ualaa
01-12-2010, 05:58 PM
I believe the cap on experience from a single kill, is a mob 3 (it might be 4) levels above you.

If your level 80, is boosting level 20's.
And you kill level 65's or level 25's, it is the same experience per kill for the 20's.
But you'll kill a lot more 25's in the same time, with less risk.


Boosting is pretty much.. in a pattern.
Each of us has our own preference.
I like:

01-10 Quest with Booster in party.
11-16 Deadmines
16-20 Stockades
20-45 Scarlet Monastery
45-55 Strat - Dead Side.
55-60 Ramparts

Pretty sure nothing in this progression is green to an 80th.

Sam DeathWalker
01-12-2010, 07:18 PM
Ya if there is a cap on exp per mob, and I think there is, then this is correct:


If your level 80, is boosting level 20's.
And you kill level 65's or level 25's, it is the same experience per kill for the 20's.
But you'll kill a lot more 25's in the same time, with less risk.

Moosulja
01-12-2010, 07:42 PM
Idk if this has been changed but certain aoe abilities won't count as a kill, like if a shamans magma totem is the only thing doing dmg you won't get the kill it'll despawn quickly and you can't loot.

Ualaa
01-12-2010, 07:48 PM
If its entirely pet damage (and totems are pets), then there's no experience or loot.

However if the lowbies are grouped (at least 2 of them).
And they tag the mob first.

Pets take 0% of the experience from them.

Moorea
01-13-2010, 05:25 AM
remember you get the most xp on your lowbies from mob that are yellow and orange - you get LESS xp from red mob, which sounds counter intuitive (and the red'er the less xp you get)

e.g. you may get something like 6 xp from killing an outland mob for a level 20 while you get 400 xp from a level 22 mob in stockades

Khatovar
01-13-2010, 05:35 AM
If its entirely pet damage (and totems are pets), then there's no experience or loot.



Damage shields can effect this, too. I was boosting in SM using my Enh shaman and was losing XP to my Lightning Shield.

zenga
01-13-2010, 10:20 AM
Is this correct what was stated above: 1 level 80 + 4x level 20 will get more xp each for killing a lvl 20 mob than 1 level 80 and 2x level 20? Just because the average group level is lower in the 5 team than in the 3 team?

Lokked
01-13-2010, 04:42 PM
Is this correct what was stated above: 1 level 80 + 4x level 20 will get more xp each for killing a lvl 20 mob than 1 level 80 and 2x level 20? Just because the average group level is lower in the 5 team than in the 3 team?

Correct. You are also forfeiting some of the group XP bonus.

As you may notice while boosting in SFK starting at lvl 10 and SM starting at lvl 20, you will receive progressively more and more XP from each kill on the alts as you increase in level, up to a certain level, where XP/mob will reach a zenith, then regress as your alts level further.
This is further indication that either there is a cap on XP/mob for each level, or that the greater the level difference between the player and the mob, the less XP it is worth. Most likely the former.

This increase and the decrease of Alt XP follows along with the prior idea that XP is calculated based on the average group level. With an 80 Booster, Alt lvl 20 gives an Average Group Level (AGL) is 32. The mobs in Cath are 36 - 40. AGL 36 is reached at Alt lvl 25 and AGL 40 is reached at 30. It would stand to reason that XP will taper off and begin to drop past these level ranges.

It makes little difference if a level 70 Booster is used. With Alt lvl 20s, AGL is 30. At Alt lvl 30, AGL is 38.
What I'd be willing to bet is, no matter the boosters level, the XP gained before the AGL passes the mob level is the same across all toons no matter the booster's level.

Maybe next set I boost I'll test this.

Ualaa
01-13-2010, 05:35 PM
In my experience, XP is divided in a group based on your percentage of the groups level.
Group a 32 and a 36 together.
The 36 gets more exp's.
Now drop the 36 and add a 34.
The 34 gets more exp's still, but the 32 is getting more then before and the 34 is taking less extra then the 36 did, all for the same level mobs.

It isn't so much average group level (although AGL vs total experience awarded is a very interesting idea).



20 on (80 + 20 + 20 + 20 + 20 = 160) = 20/160 = 12.5% of the levels.
20 on (80 + 20 + 20) = 20/120 = 16.67% of the levels.

Two 20's grouped with an 80, each represent 16.67% of the total levels.
Not sure the exact formula (don't know that anyone outside of Blizzard is).
But they will get more experience for the actual kill, then when each toon is only 12.5% of the total levels.
Sure, they forfeit the group experience of a party of 5 vs a party of 3.
But the kill experience is by far the lion's share.

And actually, calculating AGL, with only two lowbies, AGL is higher.
80 + 20 + 20 = 120 / 3 = 40 AGL.
80 + 20 + 20 + 20 + 20 / 5 = 32 AGL.

Despite AGL being 40, two level 20's will get good XP in Scarlet Monastery.
Their exp per kill rises as they approach the mobs level (peaking when they are slightly lower then mobs).
And eventually falls, as they pass the mobs level.

arclegacy
01-14-2010, 09:20 AM
That's it! I'm using a lvl 80 shaman. I apologize I shouldve added that info. But I literally searched random google links to find that info I had a feeling cause of one link I found and I thought," maybe it's cuz I was using a totem to kill the mobs and here is dome bug that counts the totem kill like a pet kill." but thank you all for your posts I'm quite new to this and all the info I get is very useful thanks :)

Moorea
01-15-2010, 02:09 PM
you should test it on your own but last time I did I found that the maximum xp was with 3 (1 booster 3 lowbies)

so if you're boosting only 1 or 2 of your own toons; if you can invite additional people to get to a party of 4 total (including booster) you'll get the most xp - make sure the extras you invite are lower level than your own guys otherwise they'll get significantly more xp - typically when the guys I boost are say level 19, I try to invite random level 15s to do stocks with