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View Full Version : Is /click even useful anymore?



Ghallo
01-11-2010, 05:49 PM
So, I've been running a lot of tests on my warlock trying to maximize DPS. I went through the whole path of getting /click setup, and what I have found is setting up a bunch of /castsequence on different buttons gets the same result as putting it all into one. So, other than getting around the 255 character limit (which I don't care about because I use Macaroon) what is the purpose of /click vs just calling them all together?

Fursphere
01-11-2010, 05:52 PM
Moving beyond the 255 character limit IS the whole point of /click

...and organization. I use /click so I can add / remove spells on the fly (like chain lightning and seed of corruption) instead of having to edit a macro.

Owltoid
01-11-2010, 05:55 PM
Like Fur, I use /click for organization. It's nice to use an FTL setup and have very basic macros since the targeting gets taken care of by a /click

Dorffo
01-11-2010, 08:41 PM
Like Fur mentions - being able to modify sequences by modifying a bar slot can be really handy for quick edits where you don't want to re-do a macro.

Also - I didn't run a FTL setup, so I added my targeting / assist into one of the /click slots as well, which made it trivially easy to switch from single-toon to alt-slave mode simply by moving one actionbar button.

Ualaa
01-11-2010, 08:49 PM
If you are running multiple spells with different cooldowns, click will let you have them all in one super macro. Macaroon will let you go to 1024 characters, if you want them all in one physical macro. However, the author has quit wow and no one else has taken the project up, so its likely to break at some point and space will be an issue once more.

The ability to drag a button (macro) from spot a to spot b or whatever. Or do drag a spell into or out of position depending on what you're attacking, is the benefit when number of characters is not an issue.

Solon
01-11-2010, 10:26 PM
However, the author has quit wow and no one else has taken the project up, so its likely to break at some point and space will be an issue once more.

This^

Tasty
01-11-2010, 10:52 PM
Moving beyond the 255 character limit IS the whole point of /click

...and organization. I use /click so I can add / remove spells on the fly (like chain lightning and seed of corruption) instead of having to edit a macro.


Have you ever noticed any delay when using /click macros instead of /cast target=w/e] Spellname macros?

Fursphere
01-12-2010, 01:57 AM
Have you ever noticed any delay when using /click macros instead of /cast target=w/e] Spellname macros?

no, but I don't use the normal targeting methods...

my main /click looks like this:

/assist focus
/click
/click
/click

then my dps looks like

/castsequence spell,,,,,,,,,,,
/castsequence spell,,,,,,,,,,,,,
etc....

So the macros totally work solo and boxed.

Ualaa
01-12-2010, 02:06 AM
I use the auto FTL from IS Boxer.

So my click macro has no assist in it.
I can one box, click the macro via key or mouse.

Or I can multibox, and have it auto assist.
I have to use the keyboard.
Although I could easily make a repeater region and mouse click and have those clicks passed.

Starbuck_Jones
01-12-2010, 02:53 AM
/click to me is like calling functions in programing. Once you set up the basics it becomes modular and you dont have to write any new macros.

For example my main macro is the following:
/console Sound_EnableSFX 0
/click MultiBarRightButton9
/click MultiBarRightButton10
/click MultiBarRightButton11
/click MultiBarRightButton12
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

The contents of /click MultiBarRightButton9 is the following:

/assist focus
/target frost tomb
/target chaotic rift
/target guardian
/use 13
/use 14

So its my base targeting macro. Any new toons or what not I just plug in the modules into the slots I need. Quite handy and it makes some fights a lot easier as you dont have to tab or click around trying to find a conditional mob for some boss fights.

Ghallo
01-12-2010, 08:03 PM
All fair enough.

Even with Macaroon going away, however, Jamba seems to be going strong and provides the same benefit of extra macro length.

I do like the concept of using /click for organization. Especially since Jamba allows you to "name" the button so you can call:
/click JMB_TargetBlizzardsSpecialCaseStuff

which then is simply:
/target frost tomb
/target chaotic rift
/target guardian
/target TotemOfDeath1

Ghallo
01-13-2010, 03:01 AM
I just discovered after some testing a potentially useful function for /click

/stopmacro

Here's what I just tried:

/click MacaroonButton96
/click MacaroonButton97

On MacaroonButton96:
/stopmacro [harm]
/cast Spell1

On MacaroonButton97:
/cast Spell2

If I don't have something hostile targeted, Spell1 will cast and Spell2 will fail because of GCD. If I do have something hostile targeted the "sub-macro" will fail at /stopmacro and then the "master-macro" will cast spell2.

This has potential because it means you can almost form a logic branch with a macro. Not exactly ... but it is better than just having a single hardstop.

Thoughts? Impressions?

Ualaa
01-13-2010, 04:34 AM
It is not a whole lot different from using [help] and [harm] or [nohelp] and [noharm] logic in macros.

But having it in two sequences, lets you mix and match the pieces.
IE, it is still modular, so you don't have to have help/harm logic in a single macro.

heffner
01-20-2010, 10:25 PM
The most important reason is to remove the "time lag" between casts that you get in a /castsequence. There is a lot of information floating around about this. Unless it has been changed? Not to my knowledge though.

Unless of course your /castsequence macros contain a single spell and some spacer commas. It won't make a difference in DPS with these. Wasn't sure if this is what you inferred in your post. If so, then the benefits of /click is basically what everyone else has already said :P

It won't make any difference in DPS if you're using instant cast spells either.